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Friday, 18 September 2026 20:04
ENDLESS LEGEND 2 V1.00.00000116-S35 (64-bit Standalone, Public, RETAIL, build: 0)

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20:04:10.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.216NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.216NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.232NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:04:10.239NoneBattle 8917: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.242None[AI] Battle 8917: Confirming battle for empire 19

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:04:10.248None[Sandbox] Process order. (Serial=4362, Empire=19, Order=OrderBattleSetAutoResolve BattleGuid: 8917, EmpireIndex: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.280None[Sandbox] Process order. (Serial=4363, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.307NonePresentation Battle 8917: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.307NonePresentation Battle 8917: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.307NonePresentation Battle 8917: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:10.308NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.308NoneRestorePresentationBattlePreview created ticket #55399.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.308NonePresentation Battle 8917: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=19, Guid=7508, Group=Attacker, TileIndex=2555, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.308NonePresentation Battle 8917: Create participant 7508. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.308NonePresentation Battle 8917: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Defender, TileIndex=2556, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.309NonePresentation Battle 8917: Create participant 5731. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.309NonePresentation Battle 8917: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.309NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:04:10.309NonePresentation Battle 8917: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=19 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.309NonePresentation Battle 8917: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:10.309NonePresentation Battle 8917: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=19, Guid=7508, Group=Attacker, TileIndex=2555, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.310NonePresentation Battle 8917: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.310NonePresentation Battle 8917: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:10.310NonePresentation Battle 8917: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Defender, TileIndex=2556, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.310NonePresentation Battle 8917: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.310NonePresentation Battle 8917: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=19, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.310NonePresentation Battle 8917: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.311NonePresentation Battle 8917: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.311NonePresentation Battle 8917: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.311NonePresentation Battle 8917: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=19, ParticipantGuid=7508, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.311NoneInitialize presentation battle unit 9033 for unit 7511

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.312NoneInitialize presentation battle unit 9032 for unit 7512

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.312NoneInitialize presentation battle unit 9031 for unit 7509

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.313NoneInitialize presentation battle unit 9030 for unit 7510

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.313NonePresentation Battle 8917: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=5731, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.314NoneInitialize presentation battle unit 9038 for unit 5736

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.314NoneInitialize presentation battle unit 9037 for unit 6581

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.318None[Sandbox] Process order. (Serial=4364, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.332NoneInitialize presentation battle unit 9036 for unit 6596

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.333NoneInitialize presentation battle unit 9035 for unit 5848

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.334NoneInitialize presentation battle unit 9034 for unit 5732

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.334NoneRequestRestoreAsyncOperation_Completed for ticket #55399.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:04:10.335NoneRestorePresentationBattlePreview skipped due to ended battle #8917

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:04:10.335NoneRequestAsyncOperation_Dismissed for ticket #55399.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:04:10.357NonePresentation Battle 8917: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.358NonePresentation Battle 8917: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.358NonePresentation Battle 8917: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.358NonePresentation Battle 8917: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:10.358NoneReleasePresentationBattlePreview attacker #7508, defender #5731

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.358NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.359NoneRestorePresentationBattlePreview created ticket #55408.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.359NonePresentation Battle 8917: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.359NonePresentation Battle 8917: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:10.359NonePresentation Battle 8917: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.359NonePresentation Battle 8917: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=19. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.359NonePresentation Battle 8917: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=19 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.369None[Sandbox] Process order. (Serial=4365, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.370None[Sandbox] Process order. (Serial=4366, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 8917, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.371NoneBattle 8917: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.371NoneBattle 8917: Won by the defender with VictoryTpe=Extermination.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.372NoneBattle 8917: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.383NoneRequestRestoreAsyncOperation_Completed for ticket #55408.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:04:10.383NoneRestorePresentationBattlePreview skipped due to ended battle #8917

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:04:10.383NoneRequestAsyncOperation_Dismissed for ticket #55408.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:04:10.407NonePresentation Battle 8917: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.408NonePresentation Battle 8917: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.408NonePresentation Battle 8917: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.408NonePresentation Battle 8917: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:10.408NonePresentation Battle 8917: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.419None[Sandbox] Process order. (Serial=4367, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8917)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.419NoneBattle 8917: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:04:10.420NoneBattle #8917: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.421NoneReleaseArmy #7508 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.421NoneReleaseArmy #7508 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.421NoneReleaseArmy #7508 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.421NoneReleaseArmy #7508 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.422NoneReleaseArmy #7508 end (Empire.Frame=8843)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.426None[Sandbox] Process order. (Serial=4368, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.507NonePresentation Battle 8917: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:04:10.508NoneRelease presentation battle unit 9033

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:10.508NoneRelease presentation battle unit 9032

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:10.509NoneRelease presentation battle unit 9031

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:10.509NoneRelease presentation battle unit 9030

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:10.509NoneRelease presentation battle unit 9038

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:10.510NoneRelease presentation battle unit 9037

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:10.510NoneRelease presentation battle unit 9036

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:10.510NoneRelease presentation battle unit 9035

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:10.510NoneRelease presentation battle unit 9034

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:04:10.589None[Sandbox] Process order. (Serial=4369, Empire=24, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.630None[Sandbox] Process order. (Serial=4370, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.631None[Sandbox] Process order. (Serial=4371, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.700None[Sandbox] Process order. (Serial=4372, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:10.873NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:10.874NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:11.055NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:11.055NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:11.062NoneA new sandbox turn has begun: Turn 44

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:04:11.064NoneAdding partner den at tile 1996

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:CreatePartnerDenAt(System.Reflection.RuntimeParameterInfo)

20:04:11.076NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:11.076NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:11.082None[Sandbox] Process order. (Serial=4373, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:04:11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:11.091None[Sandbox] Process order. (Serial=4374, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1881,EmpireIndex=1 TimePlayed=1881,EmpireIndex=2 TimePlayed=1881,EmpireIndex=3 TimePlayed=1881)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:11.092None[Sandbox] Process order. (Serial=4375, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:11.093None[Sandbox] Process order. (Serial=4376, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 110, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:11.172NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:11.172NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:13.143None[Sandbox] Process order. (Serial=4377, Empire=1, Order=OrderEnqueueTechnology TechnologyName: UnitedEmpire_Technology_Unit_Specialization_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.144None[Sandbox] Process order. (Serial=4378, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=4275, Constructible=Unit_UnitedEmpire_Legionary, Position=1866, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.146None[Sandbox] Process order. (Serial=4379, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.147None[Sandbox] Process order. (Serial=4380, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.148None[Sandbox] Process order. (Serial=4381, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.149None[Sandbox] Process order. (Serial=4382, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 19, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.149None[Sandbox] Process order. (Serial=4383, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.233None[Sandbox] Process order. (Serial=4384, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=DistrictImprovement_Industry_04, Position=1958, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.234None[Sandbox] Process order. (Serial=4385, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.333None[Sandbox] Process order. (Serial=4386, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Military_era2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.335None[Sandbox] Process order. (Serial=4387, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=149, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.337None[Sandbox] Process order. (Serial=4388, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=DistrictImprovement_City_Center_08, Position=992, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.338None[Sandbox] Process order. (Serial=4389, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.339None[Sandbox] Process order. (Serial=4390, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 950, TargetGUID: 4227, EmpireActionType: Mukag_Knowledge01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.364None[Sandbox] Process order. (Serial=4391, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 110, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.365None[Sandbox] Process order. (Serial=4392, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 110, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.365None[Sandbox] Process order. (Serial=4393, Empire=19, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.373NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:13.373NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:13.393None[Sandbox] Process order. (Serial=4394, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.464None[Sandbox] Process order. (Serial=4395, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4275, ConstructionGUID=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.465None[Sandbox] Process order. (Serial=4396, Empire=1, Order=OrderSettlementEvolveToCity SettlementGUID: 8272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.470None[Sandbox] Process order. (Serial=4397, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.476NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:13.476NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:13.484None[Sandbox] Process order. (Serial=4398, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Military, Position=2214, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.574None[Sandbox] Process order. (Serial=4399, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.575None[Sandbox] Process order. (Serial=4400, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=6419, Constructible=District_Tier1_Food, Position=1308, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.577None[Sandbox] Process order. (Serial=4401, Empire=2, Order=OrderBuildFoundationAt Settlement=6419, Position=1132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.579None[Sandbox] Process order. (Serial=4402, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=6419, ConstructionGUID=151, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.579None[Sandbox] Process order. (Serial=4403, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 6419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.594None[Sandbox] Process order. (Serial=4404, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Population, Position=2241, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.684None[Sandbox] Process order. (Serial=4405, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Industry, Position=1009, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.685None[Sandbox] Process order. (Serial=4406, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.794None[Sandbox] Process order. (Serial=4407, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 8272, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.795None[Sandbox] Process order. (Serial=4408, Empire=1, Order=OrderChangeSettlementConverter Settlement=8272, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.796None[Sandbox] Process order. (Serial=4409, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '8272' Population: 'Population_Minor_DaughterOfBor')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.797None[Sandbox] Process order. (Serial=4410, Empire=1, Order=OrderEnqueueConstructible Settlement=8272, Constructible=DistrictImprovement_City_Center_00, Position=2724, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.885None[Sandbox] Process order. (Serial=4411, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=DistrictImprovement_Science_04, Position=1248, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.886None[Sandbox] Process order. (Serial=4412, Empire=2, Order=OrderBuildFoundationAt Settlement=6419, Position=1131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:13.985None[Sandbox] Process order. (Serial=4413, Empire=3, Order=OrderBuildFoundationAt Settlement=4227, Position=1066)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:27.270None[Sandbox] Process order. (Serial=4414, Empire=0, Order=OrderSetPartner PartnerGUID: 4204, HeroGUID: 4042)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:27.281NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.281NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.377NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:27.378NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:30.096None[Sandbox] Process order. (Serial=4415, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 109, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:31.722None[Sandbox] Process order. (Serial=4416, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 3786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:31.722NoneCouldn't get optional variable. (DialogName=Quip_Council_Notables05, Variable=NotableSource, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:31.722NoneCouldn't get optional variable. (DialogName=Quip_Council_Notables05, Variable=NotableTarget, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:31.722NoneA quip dialog info was triggered without any steps! (Dialog=Quip_Council_Notables05) freed.

Amplitude.Mercury.Simulation.QuipController:StartQuip(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:32.320NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:32.321NoneCreatePresentationBattlePreview attacker #6867, defender #3786, ticketnumber #56383.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:32.370NoneRequestAsyncOperation_Completed for ticket #56383.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:04:32.370NonePreparePresentationBattlePreview attacker #6867, defender #3786, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:04:32.371NoneRequestAsyncOperation_Dismissed for ticket #56383.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:04:32.749NoneHidePresentationBattlePreview for ticket #56383 with current ticket #56383.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:04:32.749NoneHidePresentationBattlePreview attacker #6867, defender #3786

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:04:33.860None[Sandbox] Process order. (Serial=4417, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 6867, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:33.911None[Sandbox] Process order. (Serial=4418, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:35.489None[Sandbox] Process order. (Serial=4419, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 111, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.433None[Sandbox] Process order. (Serial=4420, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=AlternateNecrophage_DistrictImprovement_00, Position=2168, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.492NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:47.493NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:47.613None[Sandbox] Process order. (Serial=4421, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:47.693NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:47.693NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:47.714None[Sandbox] Process order. (Serial=4422, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:49.278None[Sandbox] Process order. (Serial=4423, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=ConstructibleAction_RebuildVillage, Position=2054, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.583None[Sandbox] Process order. (Serial=4424, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.590NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:50.591NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:50.689NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:50.689NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:50.693None[Sandbox] Process order. (Serial=4425, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='1918 [4, 33] --> 1860 [4, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.694None[Sandbox] Process order. (Serial=4426, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2557 [5, 44] --> 2499 [5, 43] --> 2442 [6, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.704None[Sandbox] Process order. (Serial=4427, Empire=1, Order=OrderContinueGotoAction Action=787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.706None[Sandbox] Process order. (Serial=4428, Empire=1, Order=OrderContinueGotoAction Action=786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.813None[Sandbox] Process order. (Serial=4429, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1898 [42, 32] --> 1839 [41, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.814None[Sandbox] Process order. (Serial=4430, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1833 [35, 31] --> 1776 [36, 30] --> 1717 [35, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.815None[Sandbox] Process order. (Serial=4431, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='1899 [43, 32] --> 1956 [42, 33] --> 2015 [43, 34] --> 2072 [42, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.823None[Sandbox] Process order. (Serial=4432, Empire=2, Order=OrderContinueGotoAction Action=790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.824None[Sandbox] Process order. (Serial=4433, Empire=2, Order=OrderContinueGotoAction Action=789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.826None[Sandbox] Process order. (Serial=4434, Empire=2, Order=OrderContinueGotoAction Action=788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.933None[Sandbox] Process order. (Serial=4435, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='947 [19, 16] --> 948 [20, 16] --> 1006 [20, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.934None[Sandbox] Process order. (Serial=4436, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='879 [9, 15] --> 880 [10, 15] --> 939 [11, 16] --> 997 [11, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.935None[Sandbox] Process order. (Serial=4437, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='879 [9, 15] --> 878 [8, 15] --> 877 [7, 15] --> 819 [7, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.935None[Sandbox] Process order. (Serial=4438, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='880 [10, 15] --> 822 [10, 14] --> 821 [9, 14] --> 820 [8, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.944None[Sandbox] Process order. (Serial=4439, Empire=3, Order=OrderContinueGotoAction Action=794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.945None[Sandbox] Process order. (Serial=4440, Empire=3, Order=OrderContinueGotoAction Action=793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.946None[Sandbox] Process order. (Serial=4441, Empire=3, Order=OrderContinueGotoAction Action=792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.947None[Sandbox] Process order. (Serial=4442, Empire=3, Order=OrderContinueGotoAction Action=791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.965None[Sandbox] Process order. (Serial=4443, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1137 [35, 19] --> 1196 [36, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.974None[Sandbox] Process order. (Serial=4444, Empire=5, Order=OrderContinueGotoAction Action=795)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:50.995None[Sandbox] Process order. (Serial=4445, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='630 [50, 10] --> 629 [49, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.005None[Sandbox] Process order. (Serial=4446, Empire=6, Order=OrderContinueGotoAction Action=796)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.024None[Sandbox] Process order. (Serial=4447, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1431 [39, 24] --> 1430 [38, 24] --> 1429 [37, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.036None[Sandbox] Process order. (Serial=4448, Empire=11, Order=OrderContinueGotoAction Action=797)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.056None[Sandbox] Process order. (Serial=4449, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2120 [32, 36] --> 2178 [32, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.065None[Sandbox] Process order. (Serial=4450, Empire=12, Order=OrderContinueGotoAction Action=798)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.075None[Sandbox] Process order. (Serial=4451, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2207 [3, 38] --> 2265 [3, 39] --> 2324 [4, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.087None[Sandbox] Process order. (Serial=4452, Empire=13, Order=OrderContinueGotoAction Action=799)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.106None[Sandbox] Process order. (Serial=4453, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='401 [53, 6] --> 402 [54, 6] --> 460 [54, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.116None[Sandbox] Process order. (Serial=4454, Empire=15, Order=OrderContinueGotoAction Action=800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.126None[Sandbox] Process order. (Serial=4455, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='800 [46, 13] --> 801 [47, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.136None[Sandbox] Process order. (Serial=4456, Empire=32, Order=OrderContinueGotoAction Action=801)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.155None[Sandbox] Process order. (Serial=4457, Empire=41, Order=OrderGoTo Entity=#8575, AdditionalFlags='IgnoreFogOfWar', Path='2496 [2, 43] --> 2497 [3, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.156None[Sandbox] Process order. (Serial=4458, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='912 [42, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.167None[Sandbox] Process order. (Serial=4459, Empire=41, Order=OrderContinueGotoAction Action=803)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.168None[Sandbox] Process order. (Serial=4460, Empire=41, Order=OrderContinueGotoAction Action=802)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.186None[Sandbox] Process order. (Serial=4461, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2669 [1, 46] --> 2726 [0, 47] --> 2784 [0, 48] --> 2841 [57, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.196None[Sandbox] Process order. (Serial=4462, Empire=43, Order=OrderContinueGotoAction Action=804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.378None[Sandbox] Process order. (Serial=4463, Empire=1, Order=OrderContinueGotoAction Action=787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.379None[Sandbox] Process order. (Serial=4464, Empire=1, Order=OrderContinueGotoAction Action=786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.497None[Sandbox] Process order. (Serial=4465, Empire=2, Order=OrderContinueGotoAction Action=790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.499None[Sandbox] Process order. (Serial=4466, Empire=2, Order=OrderContinueGotoAction Action=789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.499None[Sandbox] Process order. (Serial=4467, Empire=2, Order=OrderContinueGotoAction Action=788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.616None[Sandbox] Process order. (Serial=4468, Empire=3, Order=OrderContinueGotoAction Action=794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.617None[Sandbox] Process order. (Serial=4469, Empire=3, Order=OrderContinueGotoAction Action=793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.618None[Sandbox] Process order. (Serial=4470, Empire=3, Order=OrderContinueGotoAction Action=792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.619None[Sandbox] Process order. (Serial=4471, Empire=3, Order=OrderContinueGotoAction Action=791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.647None[Sandbox] Process order. (Serial=4472, Empire=5, Order=OrderContinueGotoAction Action=795)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.716None[Sandbox] Process order. (Serial=4473, Empire=11, Order=OrderContinueGotoAction Action=797)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.738None[Sandbox] Process order. (Serial=4474, Empire=12, Order=OrderContinueGotoAction Action=798)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.758None[Sandbox] Process order. (Serial=4475, Empire=13, Order=OrderContinueGotoAction Action=799)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.788None[Sandbox] Process order. (Serial=4476, Empire=15, Order=OrderContinueGotoAction Action=800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.807None[Sandbox] Process order. (Serial=4477, Empire=32, Order=OrderContinueGotoAction Action=801)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.838None[Sandbox] Process order. (Serial=4478, Empire=41, Order=OrderContinueGotoAction Action=802)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:51.867None[Sandbox] Process order. (Serial=4479, Empire=43, Order=OrderContinueGotoAction Action=804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.049None[Sandbox] Process order. (Serial=4480, Empire=1, Order=OrderContinueGotoAction Action=787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.169None[Sandbox] Process order. (Serial=4481, Empire=2, Order=OrderContinueGotoAction Action=790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.170None[Sandbox] Process order. (Serial=4482, Empire=2, Order=OrderContinueGotoAction Action=789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.289None[Sandbox] Process order. (Serial=4483, Empire=3, Order=OrderContinueGotoAction Action=794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.290None[Sandbox] Process order. (Serial=4484, Empire=3, Order=OrderContinueGotoAction Action=793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.291None[Sandbox] Process order. (Serial=4485, Empire=3, Order=OrderContinueGotoAction Action=791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.392None[Sandbox] Process order. (Serial=4486, Empire=11, Order=OrderContinueGotoAction Action=797)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.461None[Sandbox] Process order. (Serial=4487, Empire=15, Order=OrderContinueGotoAction Action=800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.541None[Sandbox] Process order. (Serial=4488, Empire=43, Order=OrderContinueGotoAction Action=804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.843None[Sandbox] Process order. (Serial=4489, Empire=2, Order=OrderContinueGotoAction Action=790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.963None[Sandbox] Process order. (Serial=4490, Empire=3, Order=OrderContinueGotoAction Action=794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:52.964None[Sandbox] Process order. (Serial=4491, Empire=3, Order=OrderContinueGotoAction Action=793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:53.214None[Sandbox] Process order. (Serial=4492, Empire=43, Order=OrderContinueGotoAction Action=804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:53.219NoneThe AI synchronization took 1555 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:53.305None[Sandbox] Process order. (Serial=4493, Empire=1, Order=OrderParley ArmyGUID: #8286 StopAction=False Action=0 at 1801 [3, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:53.340NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.340NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.340NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.340NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_BranchC_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.341NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_BranchC_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.341NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_BranchC_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.341NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_BranchC_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.341NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_BranchC_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.342NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.390NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.391NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.408NoneSame QuestPinSubset Snapshot Frame (previous frame: 17815, current data frame: 17815) but different data length (remote: 38, local: 37)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.475None[Sandbox] Process order. (Serial=4494, Empire=2, Order=OrderGoTo Entity=#9040, AdditionalFlags='IgnoreFogOfWar', Path='1900 [44, 32] --> 1899 [43, 32] --> 1840 [42, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:53.486None[Sandbox] Process order. (Serial=4495, Empire=2, Order=OrderContinueGotoAction Action=805)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:53.491NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.491NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:53.606None[Sandbox] Process order. (Serial=4496, Empire=3, Order=OrderGoTo Entity=#8000, AdditionalFlags='IgnoreFogOfWar', Path='1057 [13, 18] --> 1056 [12, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:53.616None[Sandbox] Process order. (Serial=4497, Empire=3, Order=OrderContinueGotoAction Action=806)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:53.668None[Sandbox] Process order. (Serial=4498, Empire=41, Order=OrderGoTo Entity=#8575, AdditionalFlags='IgnoreFogOfWar', Path='2556 [4, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:53.678None[Sandbox] Process order. (Serial=4499, Empire=41, Order=OrderContinueGotoAction Action=807)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:54.159None[Sandbox] Process order. (Serial=4500, Empire=2, Order=OrderContinueGotoAction Action=805)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:54.288None[Sandbox] Process order. (Serial=4501, Empire=3, Order=OrderContinueGotoAction Action=806)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:54.829None[Sandbox] Process order. (Serial=4502, Empire=2, Order=OrderContinueGotoAction Action=805)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:54.840NoneThe AI synchronization took 929 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:54.921None[Sandbox] Process order. (Serial=4503, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:54.971None[Sandbox] Process order. (Serial=4504, Empire=1, Order=OrderGoTo Entity=#9049, AdditionalFlags='IgnoreFogOfWar', Path='1865 [9, 32] --> 1864 [8, 32] --> 1921 [7, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:54.981None[Sandbox] Process order. (Serial=4505, Empire=1, Order=OrderContinueGotoAction Action=808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:54.991NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:54.991NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:55.090NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:55.090NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:55.152None[Sandbox] Process order. (Serial=4506, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8000 TargetArmyGUID: #6431 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:55.153NoneReleaseArmy #8000 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:55.154NoneReleaseArmy #8000 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:55.154NoneReleaseArmy #8000 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:55.154NoneReleaseArmy #8000 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:55.155NoneReleaseArmy #8000 end (Empire.Frame=9066)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:55.221None[Sandbox] Process order. (Serial=4507, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='800 [46, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:55.232None[Sandbox] Process order. (Serial=4508, Empire=32, Order=OrderContinueGotoAction Action=809)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:55.253None[Sandbox] Process order. (Serial=4509, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='913 [43, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:55.263None[Sandbox] Process order. (Serial=4510, Empire=41, Order=OrderContinueGotoAction Action=810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:55.273None[Sandbox] Process order. (Serial=4511, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:55.653None[Sandbox] Process order. (Serial=4512, Empire=1, Order=OrderContinueGotoAction Action=808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:56.326None[Sandbox] Process order. (Serial=4513, Empire=1, Order=OrderContinueGotoAction Action=808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:56.337NoneThe AI synchronization took 860 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:04:56.657None[Sandbox] Process order. (Serial=4514, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:56.659None[Sandbox] Process order. (Serial=4515, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:56.659None[Sandbox] Process order. (Serial=4516, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:56.726None[Sandbox] Process order. (Serial=4517, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:56.893NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:56.893NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:57.085NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:57.085NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:57.093NoneA new sandbox turn has begun: Turn 45

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:04:57.100NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:57.100NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:57.108None[Sandbox] Process order. (Serial=4518, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:04:57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:57.119None[Sandbox] Process order. (Serial=4519, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1927,EmpireIndex=1 TimePlayed=1927,EmpireIndex=2 TimePlayed=1927,EmpireIndex=3 TimePlayed=1927)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:57.192NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:57.192NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:59.192None[Sandbox] Process order. (Serial=4520, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.194None[Sandbox] Process order. (Serial=4521, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.282None[Sandbox] Process order. (Serial=4522, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.284None[Sandbox] Process order. (Serial=4523, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.384None[Sandbox] Process order. (Serial=4524, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_Science, Position=1050, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.385None[Sandbox] Process order. (Serial=4525, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.386None[Sandbox] Process order. (Serial=4526, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.387None[Sandbox] Process order. (Serial=4527, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.404None[Sandbox] Process order. (Serial=4528, Empire=13, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.424None[Sandbox] Process order. (Serial=4529, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.606None[Sandbox] Process order. (Serial=4530, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.626None[Sandbox] Process order. (Serial=4531, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=DistrictImprovement_Industry_04, Position=1958, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:04:59.728None[Sandbox] Process order. (Serial=4532, Empire=3, Order=OrderBuildFoundationAt Settlement=7128, Position=936)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:01.624None[Sandbox] Process order. (Serial=4533, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 3786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:02.221NoneCreatePresentationBattlePreview attacker #6867, defender #3786, ticketnumber #58081.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:02.245NoneHidePresentationBattlePreview for ticket #58081 with current ticket #58081.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:05:02.246NoneHidePresentationBattlePreview nothing to hide yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:05:02.246NoneRequestAsyncOperation_Dismissed for ticket #58081.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:05:02.395NoneCreatePresentationBattlePreview attacker #6867, defender #3786, ticketnumber #58082.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:02.421NoneRequestAsyncOperation_Completed for ticket #58082.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:05:02.421NonePreparePresentationBattlePreview attacker #6867, defender #3786, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:05:02.421NoneRequestAsyncOperation_Dismissed for ticket #58082.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:05:02.621NoneClicked on button 2

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

20:05:02.621NoneHidePresentationBattlePreview for ticket #58082 with current ticket #58082.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:05:02.621NoneHidePresentationBattlePreview attacker #6867, defender #3786

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:05:02.628None[Sandbox] Process order. (Serial=4534, Empire=0, Order=OrderGoToAndCreateBattle Entity=#6867, path='1997 [25, 34] --> 1998 [26, 34] --> 1999 [27, 34]'. TargetGUID: 3786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:02.639None[Sandbox] Process order. (Serial=4535, Empire=0, Order=OrderContinueGotoAction Action=811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:02.699NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:02.699NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:02.796NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:02.796NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:03.310None[Sandbox] Process order. (Serial=4536, Empire=0, Order=OrderContinueGotoAction Action=811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:03.397NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:03.397NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:03.498NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:03.498NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:03.983None[Sandbox] Process order. (Serial=4537, Empire=0, Order=OrderCreateBattle Attacker #6867 Target #3786 Action #811 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:03.983NoneBattle 9080: Initialize battle with attacker 6867 (1998) and defender 3786 (1999).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:03.984NoneBattle 9080: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:03.984NoneBattle 9080: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:05:03.984NoneBattle 9080: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:03.985NoneBattle 9080: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:03.991NoneBattle 9080: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:03.991NoneBattle 9080: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:03.992NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.992NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.992NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.993NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.993NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.993NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.997NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.997NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.997NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.998NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.998NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.998NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.999NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.999NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:03.999NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.001NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.001NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.001NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.001NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.001NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.002NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.002NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.002NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.002NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.002NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.003NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.003NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.003NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.003NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.003NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.003NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.004NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.004NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.005NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.005NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.007NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.007NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.007NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.008NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.008NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.008NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.009NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.009NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.009NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.010NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.010NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.011NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.011NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.011NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.015NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.015NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.015NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.016NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.016NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.016NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.017NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.017NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.017NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.017NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.017NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.019NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.019NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.019NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.019NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.019NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.019NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.020NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.020NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.022NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.022NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.022NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.022NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.023NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.023NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.023NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.024NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.024NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.024NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.025NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.025NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.025NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.026NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.026NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.027NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.027NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.028NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.028NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.029NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.029NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.030NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.030NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.030NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.031NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.031NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.031NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.031NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.031NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.031NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.032NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.032NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.032NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.032NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.033NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.034NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.034NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.034NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.035NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.035NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.035NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.035NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.035NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.035NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.036NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.037NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.037NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.037NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:04.038NoneBattle 9080: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:04.049NoneThe AI synchronization took 1055 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:05:04.049None[AI] Battle 9080: Confirming battle for empire 18

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:05:04.054None[Sandbox] Process order. (Serial=4538, Empire=18, Order=OrderBattleSetAutoResolve BattleGuid: 9080, EmpireIndex: 18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:04.074NonePresentation Battle 9080: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.074NonePresentation Battle 9080: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.074NonePresentation Battle 9080: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:04.075NonePresentation Battle 9080: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6867, Group=Attacker, TileIndex=1998, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.075NonePresentation Battle 9080: Create participant 6867. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.076NonePresentation Battle 9080: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=18, Guid=3787, Group=Defender, TileIndex=1999, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.076NonePresentation Battle 9080: Create participant 3787. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.076NonePresentation Battle 9080: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=18, Guid=3786, Group=Defender, TileIndex=1999, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.076NonePresentation Battle 9080: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.076NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:05:04.076NonePresentation Battle 9080: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.077NonePresentation Battle 9080: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:04.078NonePresentation Battle 9080: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6867, Group=Attacker, TileIndex=1998, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.079NonePresentation Battle 9080: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=18 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.079NonePresentation Battle 9080: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:04.079NonePresentation Battle 9080: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=18, Guid=3787, Group=Defender, TileIndex=1999, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.079NonePresentation Battle 9080: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=18, Guid=3786, Group=Defender, TileIndex=1999, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.079NonePresentation Battle 9080: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.080NonePresentation Battle 9080: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.080NonePresentation Battle 9080: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=18, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.080NonePresentation Battle 9080: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.081NonePresentation Battle 9080: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.081NonePresentation Battle 9080: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6867, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.081NoneInitialize presentation battle unit 9224 for unit 4044

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.082NoneInitialize presentation battle unit 9223 for unit 6866

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.083NoneInitialize presentation battle unit 9222 for unit 4046

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.083NoneInitialize presentation battle unit 9221 for unit 4519

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.094None[Sandbox] Process order. (Serial=4539, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:04.098NoneInitialize presentation battle unit 9220 for unit 4043

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.128NonePresentation Battle 9080: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=18, ParticipantGuid=3787, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.128NoneInitialize presentation battle unit 9227 for unit 5887

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.129NoneInitialize presentation battle unit 9226 for unit 5888

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.129NoneInitialize presentation battle unit 9225 for unit 5886

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.130NonePresentation Battle 9080: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=18, ParticipantGuid=3786, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.130NonePresentation Battle 9080: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.130NonePresentation Battle 9080: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.130NonePresentation Battle 9080: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.130NonePresentation Battle 9080: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:04.131NonePresentation Battle 9080: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=18 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.131NonePresentation Battle 9080: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:04.131NonePresentation Battle 9080: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.131NonePresentation Battle 9080: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=18. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:04.132NonePresentation Battle 9080: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=18 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:07.088None[Sandbox] Process order. (Serial=4540, Empire=0, Order=OrderBattleConfirmation BattleGUID: 9080 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:07.089NoneBattle 9080: change state From Confirmation to ConfirmationAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:07.128NonePresentation Battle 9080: Execute action[25] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:07.128NonePresentation Battle 9080: Execute action[26] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:07.128NonePresentation Battle 9080: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:07.138None[Sandbox] Process order. (Serial=4541, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 9080)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:07.138NoneBattle 9080: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:07.228NonePresentation Battle 9080: Execute action[27] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:07.228NonePresentation Battle 9080: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:07.228NonePresentation Battle 9080: Execute action[28] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:07.229NonePresentation Battle 9080: Execute action[29] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:07.229NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:07.229NoneReleasePresentationBattlePreview attacker #6867, defender #3786

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:09.217None[Sandbox] Process order. (Serial=4542, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:09.217NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:09.331NonePresentation Battle 9080: Execute action[30] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:09.332NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:09.808NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:09.808NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:09.869None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:09.870None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:09.870None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:09.870None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:09.871None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:11.436NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:11.436NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:11.497None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:11.497None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:11.497None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:11.498None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:11.498None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:12.087NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:12.087NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:12.141None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:12.141None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:12.142None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:12.142None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:12.142None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:12.674None[Sandbox] Process order. (Serial=4543, Empire=0, Order=OrderBattleMove BattleGUID: 9080 BattleUnitGUID: 9220 AStarResults: 1995 [23, 34] --> 1996 [24, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:12.738NonePresentation Battle 9080: Execute action[31] (BattleOrderUniqueId: 113): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=1996. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:12.738NonePresentation Battle 9080: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9220, DestTile=1995. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:12.739NonePresentation Battle 9080: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9220, DestTile=1996. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:13.326None[Sandbox] Process order. (Serial=4544, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:13.327NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #113 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:13.336None[Sandbox] Process order. (Serial=4545, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:13.440NonePresentation Battle 9080: Execute action[32] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:14.041NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:14.042NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:15.201None[Sandbox] Process order. (Serial=4546, Empire=0, Order=OrderBattleMove BattleGUID: 9080 BattleUnitGUID: 9221 AStarResults: 2053 [23, 35])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:15.243NonePresentation Battle 9080: Execute action[33] (BattleOrderUniqueId: 114): UnitMove. EmpireIndex=0. UnitGuid=4519, DestTile=2053. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:15.244NonePresentation Battle 9080: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9221, DestTile=2053. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:15.672None[Sandbox] Process order. (Serial=4547, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:15.673NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #114 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:15.682None[Sandbox] Process order. (Serial=4548, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:15.744NonePresentation Battle 9080: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:16.997NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:16.997NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:17.358None[Sandbox] Process order. (Serial=4549, Empire=0, Order=OrderBattleMove BattleGUID: 9080 BattleUnitGUID: 9224 AStarResults: 1936 [22, 33] --> 1995 [23, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:17.448NonePresentation Battle 9080: Execute action[35] (BattleOrderUniqueId: 115): UnitMove. EmpireIndex=0. UnitGuid=4044, DestTile=1995. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:17.448NonePresentation Battle 9080: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9224, DestTile=1936. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:17.448NonePresentation Battle 9080: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9224, DestTile=1995. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:17.928NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:17.928NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:18.028NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:18.028NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:18.129NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:18.478NonePresentationBattleUnit #9224 Unit #4044 (Unit_AlternateNecrophage_Spitter) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit): Incorrect tile index after fight sequence (1878 != 1995)

Amplitude.Mercury.Presentation.PresentationChoreographyController:OnFightSequenceCompleted(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:18.485None[Sandbox] Process order. (Serial=4550, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 115)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:18.486NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #115 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:18.495None[Sandbox] Process order. (Serial=4551, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 115)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:18.553NonePresentation Battle 9080: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:18.779NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:18.779NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:19.216None[Sandbox] Process order. (Serial=4552, Empire=0, Order=OrderBattleMove BattleGUID: 9080 BattleUnitGUID: 9223 AStarResults: 1878 [22, 32] --> 1936 [22, 33])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:19.356NonePresentation Battle 9080: Execute action[37] (BattleOrderUniqueId: 116): UnitMove. EmpireIndex=0. UnitGuid=6866, DestTile=1936. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:19.357NonePresentation Battle 9080: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9223, DestTile=1878. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:19.357NonePresentation Battle 9080: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9223, DestTile=1936. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:20.107NonePresentationBattleUnit #9223 Unit #6866 (Unit_AlternateNecrophage_Spitter) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit): Incorrect tile index after fight sequence (1878 != 1936)

Amplitude.Mercury.Presentation.PresentationChoreographyController:OnFightSequenceCompleted(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:20.109None[Sandbox] Process order. (Serial=4553, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:20.110NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #116 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:20.121None[Sandbox] Process order. (Serial=4554, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:20.257NonePresentation Battle 9080: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:20.408NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:20.408NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:20.710None[Sandbox] Process order. (Serial=4555, Empire=0, Order=OrderBattleMove BattleGUID: 9080 BattleUnitGUID: 9222 AStarResults: 1936 [22, 33] --> 1995 [23, 34] --> 2052 [22, 35])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:20.833NonePresentation Battle 9080: Execute action[39] (BattleOrderUniqueId: 117): UnitMove. EmpireIndex=0. UnitGuid=4046, DestTile=2052. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:20.834NonePresentation Battle 9080: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9222, DestTile=1936. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:20.834NonePresentation Battle 9080: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9222, DestTile=1995. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:20.834NonePresentation Battle 9080: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9222, DestTile=2052. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:21.863None[Sandbox] Process order. (Serial=4556, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 117)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:21.865NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #117 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:21.875None[Sandbox] Process order. (Serial=4557, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 117)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:21.960NonePresentation Battle 9080: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:23.063NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:23.064NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item023/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:05:23.064NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:23.188NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:23.189NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item023/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:05:23.189NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:23.348None[Sandbox] Process order. (Serial=4558, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:23.439NonePresentation Battle 9080: Execute action[41] (BattleOrderUniqueId: 118): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:23.867None[Sandbox] Process order. (Serial=4559, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:23.870NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #118 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:23.878None[Sandbox] Process order. (Serial=4560, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:23.911NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:23.911NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:23.940NonePresentation Battle 9080: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:24.119None[Sandbox] Process order. (Serial=4561, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9224)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:24.211NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:24.211NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:24.240NonePresentation Battle 9080: Execute action[43] (BattleOrderUniqueId: 119): UnitEndTurn. EmpireIndex=0. UnitGuid=4044. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:24.569None[Sandbox] Process order. (Serial=4562, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:24.570NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #119 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:24.579None[Sandbox] Process order. (Serial=4563, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:24.611NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:24.611NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:24.641NonePresentation Battle 9080: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:24.670None[Sandbox] Process order. (Serial=4564, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9223)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:24.712NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:24.712NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:24.742NonePresentation Battle 9080: Execute action[45] (BattleOrderUniqueId: 120): UnitEndTurn. EmpireIndex=0. UnitGuid=6866. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.071None[Sandbox] Process order. (Serial=4565, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:25.072NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #120 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:25.081None[Sandbox] Process order. (Serial=4566, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:25.111NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.111NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.142NonePresentation Battle 9080: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.221None[Sandbox] Process order. (Serial=4567, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9221)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:25.342NonePresentation Battle 9080: Execute action[47] (BattleOrderUniqueId: 121): UnitEndTurn. EmpireIndex=0. UnitGuid=4519. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.653None[Sandbox] Process order. (Serial=4568, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 121)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:25.655NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #121 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:25.662None[Sandbox] Process order. (Serial=4569, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 121)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:25.712NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.712NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.742NonePresentation Battle 9080: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.743NonePresentation Battle 9080: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.743NonePresentation Battle 9080: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.743NonePresentation Battle 9080: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.772None[Sandbox] Process order. (Serial=4570, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9220)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:25.774NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 16s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:25.810NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.810NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.842NonePresentation Battle 9080: Execute action[52] (BattleOrderUniqueId: 122): UnitEndTurn. EmpireIndex=0. UnitGuid=4043. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:25.843NonePresentation Battle 9080: Execute action[53] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:26.072None[Sandbox] Process order. (Serial=4571, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:26.073NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #122 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:26.082None[Sandbox] Process order. (Serial=4572, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:26.092NonePresentation Battle 9080: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:26.093NonePresentation Battle 9080: Execute action[55] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:26.093NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:26.103None[Sandbox] Process order. (Serial=4573, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:26.103NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:26.142NonePresentation Battle 9080: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:26.143NonePresentation Battle 9080: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:26.143NonePresentation Battle 9080: Execute action[58] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:26.143NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:26.144NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.096None[Sandbox] Process order. (Serial=4574, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:27.097NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:27.111NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.111NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.111NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.117NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.117NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.117NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.117NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.117NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.117NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.118NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.118NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.118NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.118NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.118NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.118NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.119NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.119NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.119NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.119NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.119NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.120NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.120NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.120NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.120NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.120NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.121NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.121NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.121NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.121NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.121NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.122NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.122NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.122NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.122NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.122NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.122NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.123NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.123NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.123NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.123NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.123NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.124NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.124NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.124NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.124NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.124NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.125NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.125NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.125NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.125NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.125NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.125NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.126NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.126NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.126NoneClearing RequestBattleActionPreview for battleUnitGUID #8569

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.126NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.126NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.126NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.127NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.127NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.127NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.127NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.127NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.127NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.127NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.128NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.128NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.128NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.128NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.128NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.129NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.129NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.129NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.129NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.129NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.129NoneClearing RequestBattleActionPreview for battleUnitGUID #8566

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.130NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.130NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.130NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.130NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.169NonePresentation Battle 9080: Execute action[59] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.169NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:27.198None[Sandbox] Process order. (Serial=4575, Empire=18, Order=OrderBattleMoveAndDefend BattleGUID: 9080 DefenderGUID: 9227 IgnoreFoW: True AStarResults: 1999 [27, 34] --> 1998 [26, 34] --> 1997 [25, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:27.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.215NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.215NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.215NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.215NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.216NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.216NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.216NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.216NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.216NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.216NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.217NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.217NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.217NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.217NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.217NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.217NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.217NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.217NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.218NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.218NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.218NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.218NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.218NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.218NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.219NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.219NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.219NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.219NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.219NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.220NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.220NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.220NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.221NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.221NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.221NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.221NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.221NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.222NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.222NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.222NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.222NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.222NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.223NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.223NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.223NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.223NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.223NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.224NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.224NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.224NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.224NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.225NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.225NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.225NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.225NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.225NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.225NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.226NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.226NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.226NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.226NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.226NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.227NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.227NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.227NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.227NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.227NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.227NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.227NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.228NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.230NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.230NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.230NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.230NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.244NonePresentation Battle 9080: Execute action[60] (BattleOrderUniqueId: 123): UnitMoveAndDefend. EmpireIndex=18. DefenderUnit=5887, DestTile=1997 (health=1.00, shield=24.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.244NonePresentation Battle 9080: Execute action[60] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=18. UnitGuid=5887, DestTile=1997. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.244NonePresentation Battle 9080: Execute action[60] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9227, DestTile=1998. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.244NonePresentation Battle 9080: Execute action[60] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9227, DestTile=1997. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.245NonePresentation Battle 9080: Execute action[60] (BattleOrderUniqueId: 123): UnitEndTurn. EmpireIndex=0. UnitGuid=5887. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.277None[Sandbox] Process order. (Serial=4576, Empire=18, Order=OrderBattleMoveAndDefend BattleGUID: 9080 DefenderGUID: 9226 IgnoreFoW: True AStarResults: 2057 [27, 35] --> 2056 [26, 35] --> 2055 [25, 35])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:27.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.295NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.295NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.295NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.295NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.296NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.296NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.296NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.296NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.296NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.297NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.297NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.297NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.297NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.297NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.298NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.298NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.298NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.299NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.299NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.299NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.299NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.300NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.300NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.300NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.300NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.300NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.301NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.301NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.301NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.301NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.301NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.302NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.302NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.302NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.302NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.302NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.302NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:27.326None[Sandbox] Process order. (Serial=4577, Empire=18, Order=OrderBattleMoveAndDefend BattleGUID: 9080 DefenderGUID: 9225 IgnoreFoW: True AStarResults: 2000 [28, 34] --> 1999 [27, 34] --> 1998 [26, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:27.327NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:27.369NonePresentation Battle 9080: Execute action[61] (BattleOrderUniqueId: 124): UnitMoveAndDefend. EmpireIndex=18. DefenderUnit=5888, DestTile=2055 (health=1.00, shield=24.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.369NonePresentation Battle 9080: Execute action[61] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=18. UnitGuid=5888, DestTile=2055. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.369NonePresentation Battle 9080: Execute action[61] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9226, DestTile=2056. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.370NonePresentation Battle 9080: Execute action[61] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9226, DestTile=2055. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.370NonePresentation Battle 9080: Execute action[61] (BattleOrderUniqueId: 124): UnitEndTurn. EmpireIndex=0. UnitGuid=5888. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.445NonePresentation Battle 9080: Execute action[62] (BattleOrderUniqueId: 125): UnitMoveAndDefend. EmpireIndex=18. DefenderUnit=5886, DestTile=1998 (health=1.00, shield=24.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.445NonePresentation Battle 9080: Execute action[62] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=18. UnitGuid=5886, DestTile=1998. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.446NonePresentation Battle 9080: Execute action[62] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9225, DestTile=1999. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.446NonePresentation Battle 9080: Execute action[62] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9225, DestTile=1998. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.446NonePresentation Battle 9080: Execute action[62] (BattleOrderUniqueId: 125): UnitEndTurn. EmpireIndex=0. UnitGuid=5886. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.446NonePresentation Battle 9080: Execute action[63] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:27.979None[Sandbox] Process order. (Serial=4578, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 123)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:27.981NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #123 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:27.990None[Sandbox] Process order. (Serial=4579, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 123)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:28.782None[Sandbox] Process order. (Serial=4580, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:28.784NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #124 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:28.792None[Sandbox] Process order. (Serial=4581, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:29.452None[Sandbox] Process order. (Serial=4582, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:29.453NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #125 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:29.463None[Sandbox] Process order. (Serial=4583, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:29.473NonePresentation Battle 9080: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.474NonePresentation Battle 9080: Execute action[65] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.474NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:29.474NonePresentation Battle 9080: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.475NonePresentation Battle 9080: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.475NonePresentation Battle 9080: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.475NonePresentation Battle 9080: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.483None[Sandbox] Process order. (Serial=4584, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:29.483NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:29.516NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.516NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.524NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:29.524NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:29.529NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item024/BattleUnitPin/Core/BubbleAndStripContainer/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:05:29.548NonePresentation Battle 9080: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.549NonePresentation Battle 9080: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.549NonePresentation Battle 9080: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.549NonePresentation Battle 9080: Execute action[73] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.549NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:29.550NonePresentation Battle 9080: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.550NonePresentation Battle 9080: Execute action[75] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.550NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:29.550NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:29.599NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:29.600NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:30.228None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:30.228None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:30.229None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:30.229None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:30.229None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:30.518None[Sandbox] Process order. (Serial=4585, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:30.518NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:30.616NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:30.616NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:30.626NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:30.626NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:30.650NonePresentation Battle 9080: Execute action[76] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:30.651NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:30.701NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:30.702NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:31.060None[Sandbox] Process order. (Serial=4586, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9220 TargetPosition: 1997)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:31.151NonePresentation Battle 9080: Execute action[77] (BattleOrderUniqueId: 126): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=1.00) DefenderUnit=5887 (health =1.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:31.152NonePresentation Battle 9080: Execute action[77] (BattleOrderUniqueId: 126): RetaliateAttack. EmpireIndex=18. AttackerUnit=5887 (health=1.00), DefenderUnit=4043 (health=0.94). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:31.531None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:31.532None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:31.532None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:31.532None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:31.532None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:32.261None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:32.261None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:32.262None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:32.262None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:32.262None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:32.303NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:32.304NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:32.661None[Sandbox] Process order. (Serial=4587, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:32.662NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #126 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:32.672None[Sandbox] Process order. (Serial=4588, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:32.711None[Sandbox] Process order. (Serial=4589, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9224 TargetPosition: 1997)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:32.753NonePresentation Battle 9080: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:32.753NonePresentation Battle 9080: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:32.754NonePresentation Battle 9080: Execute action[80] (BattleOrderUniqueId: 127): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=5887 (health =1.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:32.803NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:32.804NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:33.759None[Sandbox] Process order. (Serial=4590, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 127)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:33.760NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #127 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:33.768None[Sandbox] Process order. (Serial=4591, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 127)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:33.856NonePresentation Battle 9080: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:33.856NonePresentation Battle 9080: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:33.906NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:33.906NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:34.309None[Sandbox] Process order. (Serial=4592, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9223 TargetPosition: 1997)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:34.357NonePresentation Battle 9080: Execute action[83] (BattleOrderUniqueId: 128): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5887 (health =0.96) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:34.406NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:34.408NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:35.112None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:35.112None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:35.112None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:35.112None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:35.113None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:35.443None[Sandbox] Process order. (Serial=4593, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:35.444NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #128 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:35.453None[Sandbox] Process order. (Serial=4594, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:35.559NonePresentation Battle 9080: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:35.559NonePresentation Battle 9080: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:35.934NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:35.935NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:36.348None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:36.348None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:36.349None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:36.349None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:36.349None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:36.385NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:36.386NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:36.611NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:36.660NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:36.661NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:37.886NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:37.887NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:38.237NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:38.238NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:39.139NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:39.190NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:39.190NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:42.120NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:42.121NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item023/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:05:42.121NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item023/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:05:42.121NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item024/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:05:42.121NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:42.347None[Sandbox] Process order. (Serial=4595, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9221)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:42.470NonePresentation Battle 9080: Execute action[86] (BattleOrderUniqueId: 129): UnitEndTurn. EmpireIndex=0. UnitGuid=4519. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:42.628None[Sandbox] Process order. (Serial=4596, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:42.630NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #129 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:42.638None[Sandbox] Process order. (Serial=4597, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:42.721NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:42.721NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:42.745NonePresentation Battle 9080: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:42.746NonePresentation Battle 9080: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:42.746NonePresentation Battle 9080: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:42.746NonePresentation Battle 9080: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:43.953None[Sandbox] Process order. (Serial=4598, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:43.955NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 13s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:44.022NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:44.022NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:44.047NonePresentation Battle 9080: Execute action[91] (BattleOrderUniqueId: 130): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:44.047NonePresentation Battle 9080: Execute action[92] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:44.083None[Sandbox] Process order. (Serial=4599, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:44.084NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #130 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:44.093None[Sandbox] Process order. (Serial=4600, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:44.097NonePresentation Battle 9080: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:44.098NonePresentation Battle 9080: Execute action[94] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:44.098NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:44.105None[Sandbox] Process order. (Serial=4601, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:44.105NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:44.147NonePresentation Battle 9080: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:44.147NonePresentation Battle 9080: Execute action[96] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:44.148NonePresentation Battle 9080: Execute action[97] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:44.148NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:44.148NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:45.107None[Sandbox] Process order. (Serial=4602, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:45.107NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:45.120NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.121NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.121NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.121NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.121NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.121NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.121NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.122NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.122NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.122NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.122NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.122NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.122NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.122NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.122NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.122NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.122NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.122NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.123NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.123NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.123NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.123NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.123NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.123NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.124NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.124NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.124NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.124NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.124NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.124NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.124NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.125NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.125NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.125NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.125NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.125NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.125NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.126NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.126NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.126NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.126NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.126NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.127NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.127NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.127NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.127NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.128NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.128NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.128NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.128NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.128NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.129NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.129NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.129NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.129NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.129NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.130NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.130NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.130NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.130NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.130NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.131NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.131NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.131NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.132NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.132NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.132NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.132NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.132NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.133NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.133NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.133NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.133NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.134NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.134NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.134NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.134NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.135NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.135NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.135NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.135NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.135NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.135NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.136NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.136NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.136NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.136NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.136NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.136NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.137NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.137NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.137NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.137NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.137NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.137NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.138NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.138NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.138NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.138NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.138NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.138NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.139NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.139NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.139NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.139NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.140NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.140NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.140NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.140NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.140NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.140NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.141NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.141NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.141NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.141NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.141NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.141NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.141NoneClearing RequestBattleActionPreview for battleUnitGUID #8568

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.175NonePresentation Battle 9080: Execute action[98] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:45.175NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:45.209None[Sandbox] Process order. (Serial=4603, Empire=18, Order=OrderBattleMoveAndDefend BattleGUID: 9080 DefenderGUID: 9225 IgnoreFoW: True AStarResults: 1998 [26, 34] --> 1997 [25, 34] --> 2054 [24, 35])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:45.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.229NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.230NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.230NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.230NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.230NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.230NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.231NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.231NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.231NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.231NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.231NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.231NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.232NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.232NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.232NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.232NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.232NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.232NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.232NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.233NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.233NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.233NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.233NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.233NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.233NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.233NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.234NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.234NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.234NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.234NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.234NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.235NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.235NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.235NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.235NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.235NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.235NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.235NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.236NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.236NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.236NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.236NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.236NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.236NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.237NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.237NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.237NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.237NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.238NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.238NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.238NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.238NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.238NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.238NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.239NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.239NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.239NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.239NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.239NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.239NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.239NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.240NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.240NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.240NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.240NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.240NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.240NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.240NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.241NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.241NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.251NonePresentation Battle 9080: Execute action[99] (BattleOrderUniqueId: 131): UnitMoveAndDefend. EmpireIndex=18. DefenderUnit=5886, DestTile=2054 (health=1.00, shield=24.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:45.251NonePresentation Battle 9080: Execute action[99] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=18. UnitGuid=5886, DestTile=2054. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:45.251NonePresentation Battle 9080: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9225, DestTile=1997. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:45.251NonePresentation Battle 9080: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9225, DestTile=2054. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:45.252NonePresentation Battle 9080: Execute action[99] (BattleOrderUniqueId: 131): UnitEndTurn. EmpireIndex=0. UnitGuid=5886. (isTopAction: False, initialActionType: UnitMoveAndDefend)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:45.288None[Sandbox] Process order. (Serial=4604, Empire=18, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9227 TargetPosition: 1996)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:45.303NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.303NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.304NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.304NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.304NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.304NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.304NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.305NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.305NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.305NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.305NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.306NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.306NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.306NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.306NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.306NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.306NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.307NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.307NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.307NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.307NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.307NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.307NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.308NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.308NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.308NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.308NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.308NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.308NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.309NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.309NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.309NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.309NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.310NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.310NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.310NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.310NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.310NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.310NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.310NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.311NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.311NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.311NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.311NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:45.375NonePresentation Battle 9080: Execute action[100] (BattleOrderUniqueId: 132): UnitAttack. EmpireIndex=18. AttackerUnit=5887 (health=0.96) DefenderUnit=4043 (health =0.89) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:45.376NonePresentation Battle 9080: Execute action[100] (BattleOrderUniqueId: 132): RetaliateAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.89), DefenderUnit=5887 (health=0.96). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.379None[Sandbox] Process order. (Serial=4605, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:46.382NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #131 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:46.390None[Sandbox] Process order. (Serial=4606, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:46.400None[Sandbox] Process order. (Serial=4607, Empire=18, Order=OrderBattleMoveAndAttack BattleGUID: 9080 AttackerGUID: 9226 TargetPosition: 2053 IgnoreFoW: True AStarResults: 2055 [25, 35] --> 2054 [24, 35] --> 2112 [24, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:46.403NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:46.422NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.422NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.451NonePresentation Battle 9080: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.451NonePresentation Battle 9080: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.452NonePresentation Battle 9080: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.452NonePresentation Battle 9080: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.452NonePresentation Battle 9080: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.452NonePresentation Battle 9080: Execute action[106] (BattleOrderUniqueId: 133): UnitMoveAndAttack. EmpireIndex=18. AttackerUnit=5888, DestTile=2112/2112 (health=0.96), DefenderUnit=4519 (health=0.87). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.452NonePresentation Battle 9080: Execute action[106] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=18. UnitGuid=5888, DestTile=2112. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.453NonePresentation Battle 9080: Execute action[106] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9226, DestTile=2054. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.453NonePresentation Battle 9080: Execute action[106] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=18 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.453NonePresentation Battle 9080: Execute action[106] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.89), DefenderUnit=5888 (health=0.96). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.453NonePresentation Battle 9080: Execute action[106] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9226, DestTile=2112. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.453NonePresentation Battle 9080: Execute action[106] (BattleOrderUniqueId: 133): UnitAttack. EmpireIndex=18. AttackerUnit=5888 (health=0.96) DefenderUnit=4519 (health =0.87) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.453NonePresentation Battle 9080: Execute action[106] (BattleOrderUniqueId: 133): RetaliateAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.87), DefenderUnit=5888 (health=0.84). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:46.454NonePresentation Battle 9080: Execute action[107] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:48.858None[Sandbox] Process order. (Serial=4608, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:48.860NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #132 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:48.869None[Sandbox] Process order. (Serial=4609, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:48.927NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:48.928NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.639None[Sandbox] Process order. (Serial=4610, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:51.640NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #133 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:51.650None[Sandbox] Process order. (Serial=4611, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:51.659NonePresentation Battle 9080: Execute action[108] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.660NonePresentation Battle 9080: Execute action[109] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.660NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:51.660NonePresentation Battle 9080: Execute action[110] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.660NonePresentation Battle 9080: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.670None[Sandbox] Process order. (Serial=4612, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:51.670NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:51.726NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.726NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.759NonePresentation Battle 9080: Execute action[112] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.760NonePresentation Battle 9080: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.760NonePresentation Battle 9080: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.760NonePresentation Battle 9080: Execute action[115] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.760NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:51.762NonePresentation Battle 9080: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.762NonePresentation Battle 9080: Execute action[117] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.762NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:51.762NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:51.762NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:51.835NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:51.836NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:51.910NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:51.911NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:52.386NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:52.387NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:52.587NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:52.588NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:52.715None[Sandbox] Process order. (Serial=4613, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:52.715NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:05:52.726NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.727NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.763NonePresentation Battle 9080: Execute action[118] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.763NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:05:52.776None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.776None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.776None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.777None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.777None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.945None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.945None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.946None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.946None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:52.946None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:53.189NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:53.189NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:54.039NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:54.040NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:54.540NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:54.541NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:54.944None[Sandbox] Process order. (Serial=4614, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9220 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:55.065NonePresentation Battle 9080: Execute action[119] (BattleOrderUniqueId: 134): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.89) DefenderUnit=5886 (health =1.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:55.065NonePresentation Battle 9080: Execute action[119] (BattleOrderUniqueId: 134): RetaliateAttack. EmpireIndex=18. AttackerUnit=5886 (health=1.00), DefenderUnit=4043 (health=0.79). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:56.475NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:56.476NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:56.809None[Sandbox] Process order. (Serial=4615, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9221 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:56.875NonePresentation Battle 9080: Execute action[120] (BattleOrderUniqueId: 135): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.91) DefenderUnit=5886 (health =0.94) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:57.684None[Sandbox] Process order. (Serial=4616, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:57.686NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #134 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:57.694None[Sandbox] Process order. (Serial=4617, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:57.777NonePresentation Battle 9080: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:57.777NonePresentation Battle 9080: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:58.910None[Sandbox] Process order. (Serial=4618, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:58.912NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #135 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:05:58.920None[Sandbox] Process order. (Serial=4619, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:58.980NonePresentation Battle 9080: Execute action[123] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:58.980NonePresentation Battle 9080: Execute action[124] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:58.981NonePresentation Battle 9080: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:58.981NonePresentation Battle 9080: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:58.981NonePresentation Battle 9080: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:59.280NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:59.281NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:59.613None[Sandbox] Process order. (Serial=4620, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9224 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:05:59.655NonePresentation Battle 9080: Execute action[128] (BattleOrderUniqueId: 136): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=5886 (health =0.85) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:59.705NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:05:59.706NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:05:59.915None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:59.915None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:59.916None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:59.916None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:59.916None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:00.157NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:00.157NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:00.636None[Sandbox] Process order. (Serial=4621, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:00.638NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #136 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:00.648None[Sandbox] Process order. (Serial=4622, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:00.757NonePresentation Battle 9080: Execute action[129] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:00.758NonePresentation Battle 9080: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:00.807NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:00.808NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:00.838None[Sandbox] Process order. (Serial=4623, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9223 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:00.958NonePresentation Battle 9080: Execute action[131] (BattleOrderUniqueId: 137): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5886 (health =0.71) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:01.008NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:01.009NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:02.040None[Sandbox] Process order. (Serial=4624, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 137)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:02.042NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #137 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:02.051None[Sandbox] Process order. (Serial=4625, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 137)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:02.159NonePresentation Battle 9080: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:02.159NonePresentation Battle 9080: Execute action[133] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:02.235NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:02.236NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:04.266NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:04.314NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:04.315NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item023/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:06:04.315NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:04.390NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:04.390NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:04.841NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:04.841NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item023/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:06:04.841NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:05.270None[Sandbox] Process order. (Serial=4626, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.271NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 12s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:05.367NonePresentation Battle 9080: Execute action[134] (BattleOrderUniqueId: 138): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:05.367NonePresentation Battle 9080: Execute action[135] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:05.802None[Sandbox] Process order. (Serial=4627, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.804NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #138 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:05.812None[Sandbox] Process order. (Serial=4628, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.817NonePresentation Battle 9080: Execute action[136] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:05.818NonePresentation Battle 9080: Execute action[137] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:05.818NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:05.823None[Sandbox] Process order. (Serial=4629, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:05.823NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:05.837NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:05.837NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:05.867NonePresentation Battle 9080: Execute action[138] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:05.868NonePresentation Battle 9080: Execute action[139] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:05.868NonePresentation Battle 9080: Execute action[140] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:05.868NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:05.869NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:05.934NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:05.934NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:06.827None[Sandbox] Process order. (Serial=4630, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.827NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:06.844NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.845NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.845NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.845NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.845NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.846NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.846NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.846NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.846NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.846NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.847NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.847NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.847NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.847NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.847NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.847NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.847NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.848NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.848NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.848NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.848NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.848NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.848NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.849NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.849NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.849NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.849NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.849NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.849NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.850NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.850NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.850NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.850NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.850NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.851NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.851NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.851NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.851NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.851NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.852NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.852NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.852NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.852NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.852NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.852NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.852NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.853NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.853NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.853NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.853NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.853NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.853NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.854NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.854NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.854NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.854NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.854NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.854NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.855NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.855NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.855NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.855NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.855NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.855NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.856NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.856NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.856NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.856NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.856NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.856NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.857NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.857NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.857NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.857NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.857NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.857NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.857NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.858NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.858NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.858NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.858NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.858NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.858NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.859NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.859NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.859NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.859NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.859NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.859NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.859NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.859NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.859NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.859NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.860NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.861NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.861NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.861NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.861NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.861NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.861NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.861NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.861NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.861NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.861NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.861NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.862NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.862NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.862NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.862NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.862NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.862NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.863NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.863NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.863NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.863NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.867NonePresentation Battle 9080: Execute action[141] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:06.868NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:06.942None[Sandbox] Process order. (Serial=4631, Empire=18, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:06.956NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.956NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.956NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.956NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.957NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.957NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.957NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.957NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.957NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.958NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.958NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.958NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.958NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.958NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.958NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.958NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.959NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.959NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.959NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.959NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.959NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.959NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.959NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.959NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.960NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.960NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.960NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.960NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.960NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.960NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.960NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.961NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.961NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.961NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.961NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.961NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.961NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.961NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.962NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.962NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.962NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.962NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.962NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.962NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.962NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.963NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.963NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.963NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.963NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.963NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.963NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.964NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.964NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.964NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.964NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.964NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.964NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.964NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.964NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.965NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.965NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.965NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.965NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.965NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.965NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.965NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.966NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.966NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.966NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.966NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.966NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.966NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.967NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.967NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:06.967NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.068NonePresentation Battle 9080: Execute action[142] (BattleOrderUniqueId: 139): UnitEndTurn. EmpireIndex=0. UnitGuid=5886. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.300None[Sandbox] Process order. (Serial=4632, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 139)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:07.301NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #139 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:07.310None[Sandbox] Process order. (Serial=4633, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 139)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:07.311None[Sandbox] Process order. (Serial=4634, Empire=18, Order=OrderBattleMoveAndAttack BattleGUID: 9080 AttackerGUID: 9226 TargetPosition: 2052 IgnoreFoW: True AStarResults: 2112 [24, 36] --> 2111 [23, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:07.327NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.327NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.327NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.327NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.328NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.328NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.328NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.328NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.328NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.328NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.328NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.329NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.329NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.329NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.329NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.329NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.329NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.330NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.330NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.330NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.330NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.330NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.330NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.330NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.331NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.331NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.331NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.331NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.331NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.331NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.331NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.332NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:07.342NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.342NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.369NonePresentation Battle 9080: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.369NonePresentation Battle 9080: Execute action[144] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.370NonePresentation Battle 9080: Execute action[145] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.370NonePresentation Battle 9080: Execute action[146] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.371NonePresentation Battle 9080: Execute action[147] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.371None[Sandbox] Process order. (Serial=4635, Empire=18, Order=OrderBattleMoveAndAttack BattleGUID: 9080 AttackerGUID: 9227 TargetPosition: 2053 IgnoreFoW: True AStarResults: 1997 [25, 34] --> 2054 [24, 35] --> 2112 [24, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:07.371NonePresentation Battle 9080: Execute action[148] (BattleOrderUniqueId: 140): UnitMoveAndAttack. EmpireIndex=18. AttackerUnit=5888, DestTile=2111/2111 (health=0.84), DefenderUnit=4046 (health=0.47). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.371NonePresentation Battle 9080: Execute action[148] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=18. UnitGuid=5888, DestTile=2111. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.371NonePresentation Battle 9080: Execute action[148] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9226, DestTile=2111. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.371NonePresentation Battle 9080: Execute action[148] (BattleOrderUniqueId: 140): UnitAttack. EmpireIndex=18. AttackerUnit=5888 (health=0.84) DefenderUnit=4046 (health =0.47) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.371NonePresentation Battle 9080: Execute action[148] (BattleOrderUniqueId: 140): RetaliateAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.47), DefenderUnit=5888 (health=0.84). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.372NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:07.435NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.435NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.469NonePresentation Battle 9080: Execute action[149] (BattleOrderUniqueId: 141): UnitMoveAndAttack. EmpireIndex=18. AttackerUnit=5887, DestTile=2112/2112 (health=0.94), DefenderUnit=4519 (health=0.71). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.470NonePresentation Battle 9080: Execute action[149] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=18. UnitGuid=5887, DestTile=2112. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.470NonePresentation Battle 9080: Execute action[149] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9227, DestTile=2054. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.470NonePresentation Battle 9080: Execute action[149] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=18 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.470NonePresentation Battle 9080: Execute action[149] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.82), DefenderUnit=5887 (health=0.94). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.470NonePresentation Battle 9080: Execute action[149] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9227, DestTile=2112. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.470NonePresentation Battle 9080: Execute action[149] (BattleOrderUniqueId: 141): UnitAttack. EmpireIndex=18. AttackerUnit=5887 (health=0.94) DefenderUnit=4519 (health =0.71) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.471NonePresentation Battle 9080: Execute action[149] (BattleOrderUniqueId: 141): RetaliateAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.71), DefenderUnit=5887 (health=0.82). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:07.471NonePresentation Battle 9080: Execute action[150] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:09.761None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:09.761None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:09.762None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:09.762None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:09.762None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.032None[Sandbox] Process order. (Serial=4636, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:10.034NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #140 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:10.039NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.040NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.045None[Sandbox] Process order. (Serial=4637, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:10.805None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.805None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.807None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.807None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:10.807None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.886None[Sandbox] Process order. (Serial=4638, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:12.887NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #141 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:12.895None[Sandbox] Process order. (Serial=4639, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:12.904NonePresentation Battle 9080: Execute action[151] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.904NonePresentation Battle 9080: Execute action[152] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.904NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:12.904NonePresentation Battle 9080: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.904NonePresentation Battle 9080: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.906None[Sandbox] Process order. (Serial=4640, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:12.906NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:12.939NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.939NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.978NonePresentation Battle 9080: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.978NonePresentation Battle 9080: Execute action[156] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.978NonePresentation Battle 9080: Execute action[157] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.979NonePresentation Battle 9080: Execute action[158] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.979NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:12.979NonePresentation Battle 9080: Execute action[159] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.980NonePresentation Battle 9080: Execute action[160] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:12.980NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:12.980NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:13.790None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:13.790None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:13.791None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:13.791None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:13.791None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:13.941None[Sandbox] Process order. (Serial=4641, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:13.941NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:14.039NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:14.039NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:14.079NonePresentation Battle 9080: Execute action[161] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:14.079NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:14.492None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:14.492None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:14.492None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:14.492None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:14.493None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:15.357NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:15.358NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:15.582NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:15.584NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:16.734NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:16.735NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:17.272None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:17.272None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:17.273None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:17.273None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:17.273None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:18.315None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:18.315None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:18.316None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:18.316None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:18.316None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:18.662NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:18.662NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:19.150None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:19.150None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:19.150None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:19.150None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:19.150None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:19.464NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:19.464NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:19.990NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:19.991NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:22.971NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:22.971NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:23.673NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:23.674NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:24.052None[Sandbox] Process order. (Serial=4642, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9224 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:24.175NonePresentation Battle 9080: Execute action[162] (BattleOrderUniqueId: 142): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=5886 (health =0.69) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:24.224NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:24.225NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:24.433None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:24.433None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:24.434None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:24.434None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:24.434None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:25.077NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:25.077NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:25.137None[Sandbox] Process order. (Serial=4643, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:25.138NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #142 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:25.147None[Sandbox] Process order. (Serial=4644, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:25.277NonePresentation Battle 9080: Execute action[163] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:25.278NonePresentation Battle 9080: Execute action[164] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:25.327NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:25.328NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:25.608None[Sandbox] Process order. (Serial=4645, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9223 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:25.677NonePresentation Battle 9080: Execute action[165] (BattleOrderUniqueId: 143): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5886 (health =0.59) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.731None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.732None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.732None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.732None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.732None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.780None[Sandbox] Process order. (Serial=4646, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 143)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:26.781NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #143 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:26.791None[Sandbox] Process order. (Serial=4647, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 143)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:26.878NonePresentation Battle 9080: Execute action[166] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.879NonePresentation Battle 9080: Execute action[167] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.962None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.962None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.963None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.963None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:26.963None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:27.280NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:27.280NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:28.018None[Sandbox] Process order. (Serial=4648, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9220 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:28.081NonePresentation Battle 9080: Execute action[168] (BattleOrderUniqueId: 144): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.82) DefenderUnit=5886 (health =0.53) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:28.081NonePresentation Battle 9080: Execute action[168] (BattleOrderUniqueId: 144): RetaliateAttack. EmpireIndex=18. AttackerUnit=5886 (health=0.53), DefenderUnit=4043 (health=0.75). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:29.659NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:29.659NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:30.145None[Sandbox] Process order. (Serial=4649, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:30.146NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #144 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:30.157None[Sandbox] Process order. (Serial=4650, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:30.284NonePresentation Battle 9080: Execute action[169] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:30.285NonePresentation Battle 9080: Execute action[170] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:30.334NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:30.335NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:30.736NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:30.737NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:31.336NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:31.337NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:31.936NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:31.937NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:32.762NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:32.763NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:33.062NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:33.063NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:33.714NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:33.715NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:34.146None[Sandbox] Process order. (Serial=4651, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9221 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:34.190NonePresentation Battle 9080: Execute action[171] (BattleOrderUniqueId: 145): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.76) DefenderUnit=5886 (health =0.42) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.603None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.603None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.604None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.604None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.604None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.724None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.724None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.725None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.725None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.725None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.805None[Sandbox] Process order. (Serial=4652, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.807NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #145 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:35.814None[Sandbox] Process order. (Serial=4653, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:35.850NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.850NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.894NonePresentation Battle 9080: Execute action[172] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.895NonePresentation Battle 9080: Execute action[173] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.895NonePresentation Battle 9080: Execute action[174] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.895NonePresentation Battle 9080: Execute action[175] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:35.896NonePresentation Battle 9080: Execute action[176] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:37.447NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:37.447NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:37.698NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:37.699NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:39.100NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:39.101NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:39.459None[Sandbox] Process order. (Serial=4654, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:39.460NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 25s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:39.551NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:39.551NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:39.577NonePresentation Battle 9080: Execute action[177] (BattleOrderUniqueId: 146): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:39.577NonePresentation Battle 9080: Execute action[178] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:39.979None[Sandbox] Process order. (Serial=4655, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:39.981NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #146 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:39.990None[Sandbox] Process order. (Serial=4656, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:40.002NonePresentation Battle 9080: Execute action[179] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.002NonePresentation Battle 9080: Execute action[180] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.003NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:40.014None[Sandbox] Process order. (Serial=4657, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:40.015NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:40.051NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.051NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.078NonePresentation Battle 9080: Execute action[181] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.078NonePresentation Battle 9080: Execute action[182] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.079NonePresentation Battle 9080: Execute action[183] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:40.079NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:40.079NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.033None[Sandbox] Process order. (Serial=4658, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:41.033NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:41.048NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.048NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.048NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.048NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.048NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.049NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.049NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.049NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.049NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.049NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.049NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.050NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.050NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.050NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.050NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.050NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.050NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.050NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.051NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.051NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.051NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.051NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.052NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.052NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.052NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.052NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.052NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.052NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.052NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.053NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.053NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.053NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.053NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.053NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.053NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.054NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.054NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.054NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.054NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.054NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.054NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.054NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.055NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.055NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.055NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.055NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.055NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.056NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.056NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.056NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.056NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.056NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.056NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.057NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.057NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.057NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.057NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.057NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.058NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.058NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.058NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.058NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.058NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.058NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.059NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.059NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.059NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.059NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.059NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.059NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.060NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.060NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.060NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.060NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.060NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.061NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.061NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.061NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.061NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.061NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.062NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.062NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.062NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.062NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.062NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.063NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.063NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.063NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.063NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.064NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.064NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.064NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.064NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.064NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.065NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.065NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.065NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.065NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.066NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.066NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.066NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.066NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.066NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.067NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.067NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.067NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.067NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.067NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.067NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.068NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.068NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.068NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.068NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.068NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.068NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.104NonePresentation Battle 9080: Execute action[184] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.104NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:41.155None[Sandbox] Process order. (Serial=4659, Empire=18, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:41.173NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.173NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.173NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.173NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.174NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.174NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.174NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.175NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.175NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.175NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.175NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.175NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.175NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.175NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.175NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.176NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.176NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.176NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.176NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.176NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.176NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.176NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.177NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.177NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.177NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.177NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.177NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.177NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.178NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.178NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.178NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.178NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.178NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.178NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.179NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.179NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.179NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.179NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.179NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.180NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.180NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.180NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.180NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.180NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.181NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.181NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.181NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.182NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.182NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.182NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.182NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.183NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.183NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.183NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.183NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.184NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.184NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.184NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.184NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.184NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.185NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.185NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.185NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.185NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.186NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.186NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.186NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.186NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.186NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.186NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.186NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.187NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.187NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.187NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.187NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.187NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.187NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.187NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.187NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.188NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.246None[Sandbox] Process order. (Serial=4660, Empire=18, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9226 TargetPosition: 2052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:41.252NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.252NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.267NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.267NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.267NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.267NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.267NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.267NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.267NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.268NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.268NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.268NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.268NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.268NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.268NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.268NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.269NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.269NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.269NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.269NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.269NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.269NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.269NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.270NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.270NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.270NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.270NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.270NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.270NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.270NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.271NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.271NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.271NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.271NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.271NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.271NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.271NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.271NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.272NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.272NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.272NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.272NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.272NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.272NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.273NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.273NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.273NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.273NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:41.279NonePresentation Battle 9080: Execute action[185] (BattleOrderUniqueId: 147): UnitEndTurn. EmpireIndex=0. UnitGuid=5886. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.280NonePresentation Battle 9080: Execute action[186] (BattleOrderUniqueId: 148): UnitAttack. EmpireIndex=18. AttackerUnit=5888 (health=0.84) DefenderUnit=4046 (health =0.38) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.281NonePresentation Battle 9080: Execute action[186] (BattleOrderUniqueId: 148): RetaliateAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.38), DefenderUnit=5888 (health=0.78). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.319None[Sandbox] Process order. (Serial=4661, Empire=18, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9227 TargetPosition: 2053)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:41.320NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:41.351NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.352NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.379NonePresentation Battle 9080: Execute action[187] (BattleOrderUniqueId: 149): UnitAttack. EmpireIndex=18. AttackerUnit=5887 (health=0.82) DefenderUnit=4519 (health =0.57) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.379NonePresentation Battle 9080: Execute action[187] (BattleOrderUniqueId: 149): RetaliateAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.57), DefenderUnit=5887 (health=0.80). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.380NonePresentation Battle 9080: Execute action[188] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.508None[Sandbox] Process order. (Serial=4662, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:41.509NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #147 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:41.516None[Sandbox] Process order. (Serial=4663, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:41.553NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:41.554NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.296None[Sandbox] Process order. (Serial=4664, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 149)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.298NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #149 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:43.307None[Sandbox] Process order. (Serial=4665, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 149)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.477None[Sandbox] Process order. (Serial=4666, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 148)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.478NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #148 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:43.487None[Sandbox] Process order. (Serial=4667, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 148)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.491NonePresentation Battle 9080: Execute action[189] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.492NonePresentation Battle 9080: Execute action[190] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.492NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:43.492NonePresentation Battle 9080: Execute action[191] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.493NonePresentation Battle 9080: Execute action[192] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.493NonePresentation Battle 9080: Execute action[193] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.493NonePresentation Battle 9080: Execute action[194] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.493NonePresentation Battle 9080: Execute action[195] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.494NonePresentation Battle 9080: Execute action[196] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.496None[Sandbox] Process order. (Serial=4668, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:43.496NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:43.592NonePresentation Battle 9080: Execute action[197] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.592NonePresentation Battle 9080: Execute action[198] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.592NonePresentation Battle 9080: Execute action[199] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.593NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:43.593NonePresentation Battle 9080: Execute action[200] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.593NonePresentation Battle 9080: Execute action[201] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:43.593NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:43.594NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.479None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.479None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.480None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.480None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.480None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.550None[Sandbox] Process order. (Serial=4669, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:44.550NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:44.567NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.568NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.593NonePresentation Battle 9080: Execute action[202] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.593NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:44.667NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:44.667NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:45.353None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:45.353None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:45.354None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:45.354None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:45.354None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:45.746NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:45.747NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:46.899None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:46.899None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:46.900None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:46.900None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:46.900None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:46.971NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:46.972NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:47.372NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:47.373NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:47.631None[Sandbox] Process order. (Serial=4670, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9223 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:47.697NonePresentation Battle 9080: Execute action[203] (BattleOrderUniqueId: 150): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5886 (health =0.40) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:47.747NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:47.748NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:48.777None[Sandbox] Process order. (Serial=4671, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 150)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:48.779NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #150 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:48.788None[Sandbox] Process order. (Serial=4672, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 150)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:48.899NonePresentation Battle 9080: Execute action[204] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:48.900NonePresentation Battle 9080: Execute action[205] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:49.199NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:49.200NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:49.659None[Sandbox] Process order. (Serial=4673, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9224 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:49.700NonePresentation Battle 9080: Execute action[206] (BattleOrderUniqueId: 151): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=5886 (health =0.29) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:50.711None[Sandbox] Process order. (Serial=4674, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 151)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:50.712NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #151 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:50.721None[Sandbox] Process order. (Serial=4675, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 151)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:50.801NonePresentation Battle 9080: Execute action[207] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:50.802NonePresentation Battle 9080: Execute action[208] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:51.033None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:51.033None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:51.034None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:51.034None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:51.034None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:51.453NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:51.453NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:51.909None[Sandbox] Process order. (Serial=4676, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9220 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:52.003NonePresentation Battle 9080: Execute action[209] (BattleOrderUniqueId: 152): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.79) DefenderUnit=5886 (health =0.19) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:52.004NonePresentation Battle 9080: Execute action[209] (BattleOrderUniqueId: 152): RetaliateAttack. EmpireIndex=18. AttackerUnit=5886 (health=0.19), DefenderUnit=4043 (health=0.78). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:53.557NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:53.558NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:54.036None[Sandbox] Process order. (Serial=4677, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:54.037NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #152 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:54.047None[Sandbox] Process order. (Serial=4678, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:54.067None[Sandbox] Process order. (Serial=4679, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9221 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:54.107NonePresentation Battle 9080: Execute action[210] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:54.108NonePresentation Battle 9080: Execute action[211] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:54.108NonePresentation Battle 9080: Execute action[212] (BattleOrderUniqueId: 153): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.62) DefenderUnit=5886 (health =0.08) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:54.179NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:54.179NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:55.813None[Sandbox] Process order. (Serial=4680, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:55.815NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #153 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:55.824None[Sandbox] Process order. (Serial=4681, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:55.871NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:55.871NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:55.910NonePresentation Battle 9080: Execute action[213] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:55.910NonePresentation Battle 9080: Execute action[214] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:55.910NonePresentation Battle 9080: Execute action[215] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:55.911NonePresentation Battle 9080: Execute action[216] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:55.911NonePresentation Battle 9080: Execute action[217] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:56.787NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:06:56.788NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:56.996None[Sandbox] Process order. (Serial=4682, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:56.997NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 12s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:57.114NonePresentation Battle 9080: Execute action[218] (BattleOrderUniqueId: 154): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:57.114NonePresentation Battle 9080: Execute action[219] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:57.446None[Sandbox] Process order. (Serial=4683, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:57.448NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #154 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:57.457None[Sandbox] Process order. (Serial=4684, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:57.464NonePresentation Battle 9080: Execute action[220] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:57.464NonePresentation Battle 9080: Execute action[221] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:57.464NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:57.466None[Sandbox] Process order. (Serial=4685, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:57.466NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:57.478NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:57.478NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:57.514NonePresentation Battle 9080: Execute action[222] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:57.515NonePresentation Battle 9080: Execute action[223] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:57.515NonePresentation Battle 9080: Execute action[224] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:57.515NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:57.515NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:57.573NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:57.573NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:58.469None[Sandbox] Process order. (Serial=4686, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:58.469NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:58.487NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.487NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.487NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.487NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.487NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.487NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.488NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.488NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.488NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.488NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.488NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.488NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.488NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.489NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.489NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.489NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.489NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.489NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.489NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.489NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.490NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.490NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.490NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.491NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.491NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.491NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.491NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.491NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.491NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.491NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.492NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.492NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.492NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.492NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.492NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.492NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.492NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.493NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.493NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.493NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.493NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.493NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.494NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.494NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.494NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.494NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.494NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.495NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.495NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.495NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.495NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.495NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.495NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.496NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.496NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.496NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.496NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.496NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.496NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.497NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.497NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.497NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.497NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.497NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.497NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.497NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.498NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.498NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.498NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.498NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.498NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.499NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.499NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.499NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.499NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.499NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.499NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.500NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.500NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.500NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.500NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.501NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.501NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.501NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.501NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.502NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.502NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.502NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.502NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.502NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.503NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.503NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.503NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.503NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.503NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.504NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.504NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.504NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.504NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.505NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.505NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.505NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.505NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.505NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.506NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.506NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.506NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.506NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.507NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.507NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.507NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.507NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.507NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.507NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.507NoneClearing RequestBattleActionPreview for battleUnitGUID #9225

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.516NonePresentation Battle 9080: Execute action[225] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:58.516NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:06:58.594None[Sandbox] Process order. (Serial=4687, Empire=18, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:58.608NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.608NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.608NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.611NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.611NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.611NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.611NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.611NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.611NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.612NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.612NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.612NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.612NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.612NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.612NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.612NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.612NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.613NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.613NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.613NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.613NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.613NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.613NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.614NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.614NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.614NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.614NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.614NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.614NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.614NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.615NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.615NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.615NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.615NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.616NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.616NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.616NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.616NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.616NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.616NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.616NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.617NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.617NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.617NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.617NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.617NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.617NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.618NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.618NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.618NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.618NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.618NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.618NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.619NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.619NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.619NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.619NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.619NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.620NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.620NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.620NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.620NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.620NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.620NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.621NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.621NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.621NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.672NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:58.672NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:58.690None[Sandbox] Process order. (Serial=4688, Empire=18, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9226 TargetPosition: 2052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:58.708NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.708NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.708NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.709NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.709NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.709NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.709NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.709NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.709NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.710NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.710NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.710NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.710NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.710NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.711NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.711NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.711NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.711NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.711NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.711NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.711NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.711NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.711NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.711NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.711NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.712NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.712NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.712NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.712NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.712NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.712NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.713NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.713NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.713NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.713NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.713NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.714NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.714NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.714NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.714NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.714NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.715NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.715NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.715NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.715NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.715NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.715NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:06:58.716NonePresentation Battle 9080: Execute action[226] (BattleOrderUniqueId: 155): UnitEndTurn. EmpireIndex=0. UnitGuid=5886. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:58.772NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:58.772NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:58.816NonePresentation Battle 9080: Execute action[227] (BattleOrderUniqueId: 156): UnitAttack. EmpireIndex=18. AttackerUnit=5888 (health=0.78) DefenderUnit=4046 (health =0.30) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:58.817NonePresentation Battle 9080: Execute action[227] (BattleOrderUniqueId: 156): RetaliateAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.30), DefenderUnit=5888 (health=0.73). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:58.950None[Sandbox] Process order. (Serial=4689, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:58.951NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #155 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:06:58.960None[Sandbox] Process order. (Serial=4690, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:58.961None[Sandbox] Process order. (Serial=4691, Empire=18, Order=OrderBattleMoveAndAttack BattleGUID: 9080 AttackerGUID: 9227 TargetPosition: 2052 IgnoreFoW: True AStarResults: 2112 [24, 36] --> 2111 [23, 36] --> 2110 [22, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:06:58.962NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:06:58.973NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:58.973NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.017NonePresentation Battle 9080: Execute action[228] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.018NonePresentation Battle 9080: Execute action[229] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.018NonePresentation Battle 9080: Execute action[230] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.018NonePresentation Battle 9080: Execute action[231] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.018NonePresentation Battle 9080: Execute action[232] (BattleOrderUniqueId: 157): UnitMoveAndAttack. EmpireIndex=18. AttackerUnit=5887, DestTile=2110/2110 (health=0.74), DefenderUnit=4046 (health=0.18). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.019NonePresentation Battle 9080: Execute action[232] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=18. UnitGuid=5887, DestTile=2110. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.019NonePresentation Battle 9080: Execute action[232] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9227, DestTile=2111. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.019NonePresentation Battle 9080: Execute action[232] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.62), DefenderUnit=5887 (health=0.74). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.019NonePresentation Battle 9080: Execute action[232] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=18. UnitGuid=9227, DestTile=2110. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.019NonePresentation Battle 9080: Execute action[232] (BattleOrderUniqueId: 157): UnitAttack. EmpireIndex=18. AttackerUnit=5887 (health=0.74) DefenderUnit=4046 (health =0.18) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.020NonePresentation Battle 9080: Execute action[233] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.074NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:06:59.074NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:00.996None[Sandbox] Process order. (Serial=4692, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:00.998NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #156 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:01.008None[Sandbox] Process order. (Serial=4693, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:01.076NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:01.076NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:02.925None[Sandbox] Process order. (Serial=4694, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:02.927NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #157 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:02.936None[Sandbox] Process order. (Serial=4695, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:02.946NonePresentation Battle 9080: Execute action[234] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:02.946NonePresentation Battle 9080: Execute action[235] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:02.947NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:02.947NonePresentation Battle 9080: Execute action[236] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:02.947NonePresentation Battle 9080: Execute action[237] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:02.954None[Sandbox] Process order. (Serial=4696, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:02.954NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:02.977NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:02.977NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:03.021NonePresentation Battle 9080: Execute action[238] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:03.021NonePresentation Battle 9080: Execute action[239] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:03.022NonePresentation Battle 9080: Execute action[240] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:03.022NonePresentation Battle 9080: Execute action[241] (BattleOrderUniqueId: 0): NewRound. Round=5. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:03.022NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:03.023NonePresentation Battle 9080: Execute action[242] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:03.023NonePresentation Battle 9080: Execute action[243] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:03.023NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:03.023NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:03.981None[Sandbox] Process order. (Serial=4697, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:03.981NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:04.077NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:04.077NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:04.123NonePresentation Battle 9080: Execute action[244] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:04.124NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:04.348NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:04.349NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:05.101NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:05.101NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:06.237None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:06.237None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:06.238None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:06.238None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:06.238None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:06.379NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:06.380NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:07.712None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:07.712None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:07.713None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:07.713None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:07.713None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:07.781NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:07.782NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:08.217None[Sandbox] Process order. (Serial=4698, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9223 TargetPosition: 2054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:08.286NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:08.287NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:08.332NonePresentation Battle 9080: Execute action[245] (BattleOrderUniqueId: 158): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5886 (health =0.07) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:08.381NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:08.382NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:09.452None[Sandbox] Process order. (Serial=4699, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:09.454NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #158 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:09.461None[Sandbox] Process order. (Serial=4700, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:09.481NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:09.482NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:09.509NonePresentation Battle 9080: Execute action[246] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:09.509NonePresentation Battle 9080: Execute action[247] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:09.559NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:09.560NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:09.792None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:09.792None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:09.793None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:09.793None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:09.793None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:10.036NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:10.037NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:11.463NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:11.464NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:12.188NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:12.189NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:12.790NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:12.791NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:13.226None[Sandbox] Process order. (Serial=4701, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 9080 AttackerGUID: 9221 TargetPosition: 2054 IgnoreFoW: False AStarResults: 2112 [24, 36] --> 2054 [24, 35])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:13.316NonePresentation Battle 9080: Execute action[248] (BattleOrderUniqueId: 159): UnitMoveAndAttack. EmpireIndex=0. AttackerUnit=4519, DestTile=2112/2112 (health=0.66), DefenderUnit=5886 (health=0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:13.316NonePresentation Battle 9080: Execute action[248] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4519, DestTile=2112. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:13.317NonePresentation Battle 9080: Execute action[248] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9221, DestTile=2112. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:13.317NonePresentation Battle 9080: Execute action[248] (BattleOrderUniqueId: 159): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.66) DefenderUnit=5886 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:14.379None[Sandbox] Process order. (Serial=4702, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:14.381NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #159 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:14.390None[Sandbox] Process order. (Serial=4703, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:14.392NoneRelease presentation battle unit 9225

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:14.517NonePresentation Battle 9080: Execute action[249] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:14.518NonePresentation Battle 9080: Execute action[250] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:14.951None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:14.951None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:14.952None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:14.952None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:14.952None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:15.719NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:15.720NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item022/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:07:15.720NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:16.377None[Sandbox] Process order. (Serial=4704, Empire=0, Order=OrderBattleMove BattleGUID: 9080 BattleUnitGUID: 9220 AStarResults: 2053 [23, 35])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.421NonePresentation Battle 9080: Execute action[251] (BattleOrderUniqueId: 160): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=2053. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:16.421NonePresentation Battle 9080: Execute action[251] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9220, DestTile=2053. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:16.421NonePresentation Battle 9080: Execute action[251] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:16.730None[Sandbox] Process order. (Serial=4705, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.731NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #160 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:16.740None[Sandbox] Process order. (Serial=4706, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:16.822NonePresentation Battle 9080: Execute action[252] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:16.823NonePresentation Battle 9080: Execute action[253] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:22.633NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:22.633NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:23.283NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:23.285NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:25.845None[Sandbox] Process order. (Serial=4707, Empire=0, Order=OrderBattleSkill BattleGUID: 9080 AttackerGUID: 9220 TargetPosition: 2111 Skill: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:25.939NonePresentation Battle 9080: Execute action[254] (BattleOrderUniqueId: 161): UnitUseSkill. EmpireIndex=0. AttackerUnit=4043 (health=0.83). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:25.988NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:25.989NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:26.690NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:26.690NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:26.746None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:26.746None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:26.747None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:26.747None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:26.747None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:27.310None[Sandbox] Process order. (Serial=4708, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:27.311NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #161 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:27.319None[Sandbox] Process order. (Serial=4709, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:27.431NonePresentation Battle 9080: Execute action[255] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:27.431NonePresentation Battle 9080: Execute action[256] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:27.431NonePresentation Battle 9080: Execute action[257] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:27.432NonePresentation Battle 9080: Execute action[258] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:27.707NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:27.707NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:27.882NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:27.883NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:27.943None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:27.943None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:27.943None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:27.943None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:27.943None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:28.208NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:28.208NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:28.458NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:28.459NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:29.038None[Sandbox] Process order. (Serial=4710, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9224 TargetPosition: 2111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:29.134NonePresentation Battle 9080: Execute action[259] (BattleOrderUniqueId: 162): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=5888 (health =0.27) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:29.184NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:29.185NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:29.809NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:29.811NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:29.870None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:29.870None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:29.871None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:29.871None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:29.871None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:30.142None[Sandbox] Process order. (Serial=4711, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:30.143NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #162 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:30.153None[Sandbox] Process order. (Serial=4712, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:30.235NonePresentation Battle 9080: Execute action[260] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:30.236NonePresentation Battle 9080: Execute action[261] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:30.311NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:30.311NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:30.862NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:30.862NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:31.888NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:31.889NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:32.097None[Sandbox] Process order. (Serial=4713, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:32.240NonePresentation Battle 9080: Execute action[262] (BattleOrderUniqueId: 163): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:32.468None[Sandbox] Process order. (Serial=4714, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:32.469NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #163 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:32.478None[Sandbox] Process order. (Serial=4715, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:32.496NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:32.496NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:32.539NonePresentation Battle 9080: Execute action[263] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:32.593NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:32.593NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:38.077NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:38.078NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:38.560None[Sandbox] Process order. (Serial=4716, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9221 TargetPosition: 2111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:38.561NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 34s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:38.627NonePresentation Battle 9080: Execute action[264] (BattleOrderUniqueId: 164): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.72) DefenderUnit=5888 (health =0.10) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:38.627NonePresentation Battle 9080: Execute action[264] (BattleOrderUniqueId: 164): RetaliateAttack. EmpireIndex=18. AttackerUnit=5888 (health=0.10), DefenderUnit=4519 (health=0.72). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:38.628NonePresentation Battle 9080: Execute action[265] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.041None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.042None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.042None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.042None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.042None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.513None[Sandbox] Process order. (Serial=4717, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:41.515NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #164 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:41.523None[Sandbox] Process order. (Serial=4718, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:41.532NonePresentation Battle 9080: Execute action[266] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.533NonePresentation Battle 9080: Execute action[267] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.534NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:41.544None[Sandbox] Process order. (Serial=4719, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:41.544NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:41.632NonePresentation Battle 9080: Execute action[268] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.633NonePresentation Battle 9080: Execute action[269] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.633NonePresentation Battle 9080: Execute action[270] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.633NonePresentation Battle 9080: Execute action[271] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.633NonePresentation Battle 9080: Execute action[272] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:41.634NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:41.634NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:42.597None[Sandbox] Process order. (Serial=4720, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:42.597NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:42.603NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.603NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.603NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.603NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.603NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.604NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.604NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.604NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.604NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.604NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.604NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.605NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.605NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.605NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.605NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.605NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.605NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.605NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.605NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.606NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.606NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.606NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.606NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.606NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.606NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.607NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.607NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.607NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.607NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.607NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.608NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.608NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.608NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.608NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.608NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.608NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.609NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.610NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.611NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.611NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.611NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.611NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.612NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.612NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.612NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.668None[Sandbox] Process order. (Serial=4721, Empire=18, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9226)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:42.685NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.685NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.685NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.686NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.686NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.686NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.686NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.687NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.687NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.687NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.687NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.688NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.688NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.688NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.688NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.689NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.689NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.689NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.689NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.689NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.689NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.690NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.690NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.690NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.690NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.690NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:42.702None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:42.702None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:42.703None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:42.703None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:42.703None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:42.729None[Sandbox] Process order. (Serial=4722, Empire=18, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9227 TargetPosition: 2052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:42.730NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:42.734NonePresentation Battle 9080: Execute action[273] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:42.734NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:42.734NonePresentation Battle 9080: Execute action[274] (BattleOrderUniqueId: 165): UnitEndTurn. EmpireIndex=0. UnitGuid=5888. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:42.834NonePresentation Battle 9080: Execute action[275] (BattleOrderUniqueId: 166): UnitAttack. EmpireIndex=18. AttackerUnit=5887 (health=0.74) DefenderUnit=4046 (health =0.18) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:42.834NonePresentation Battle 9080: Execute action[275] (BattleOrderUniqueId: 166): RetaliateAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.18), DefenderUnit=5887 (health=0.74). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:42.835NonePresentation Battle 9080: Execute action[276] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:42.969None[Sandbox] Process order. (Serial=4723, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:42.970NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #165 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:42.978None[Sandbox] Process order. (Serial=4724, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.169None[Sandbox] Process order. (Serial=4725, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.171NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #166 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:45.179None[Sandbox] Process order. (Serial=4726, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.187NonePresentation Battle 9080: Execute action[277] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.187NonePresentation Battle 9080: Execute action[278] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.187NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:45.187NonePresentation Battle 9080: Execute action[279] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.188NonePresentation Battle 9080: Execute action[280] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.188NonePresentation Battle 9080: Execute action[281] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.188NonePresentation Battle 9080: Execute action[282] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.188NonePresentation Battle 9080: Execute action[283] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.191None[Sandbox] Process order. (Serial=4727, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:45.191NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:45.237NonePresentation Battle 9080: Execute action[284] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.238NonePresentation Battle 9080: Execute action[285] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.238NonePresentation Battle 9080: Execute action[286] (BattleOrderUniqueId: 0): NewRound. Round=6. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.238NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:45.238NonePresentation Battle 9080: Execute action[287] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.239NonePresentation Battle 9080: Execute action[288] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:45.239NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:45.239NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:46.201None[Sandbox] Process order. (Serial=4728, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:46.201NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:07:46.300NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:46.300NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:46.341NonePresentation Battle 9080: Execute action[289] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:46.341NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:07:46.567NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:46.567NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:47.492NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:47.493NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:48.828None[Sandbox] Process order. (Serial=4729, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9220 TargetPosition: 2111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:48.902NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:48.902NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:48.945NonePresentation Battle 9080: Execute action[290] (BattleOrderUniqueId: 167): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.88) DefenderUnit=5888 (health =0.10) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:48.945NonePresentation Battle 9080: Execute action[290] (BattleOrderUniqueId: 167): RetaliateAttack. EmpireIndex=18. AttackerUnit=5888 (health=0.10), DefenderUnit=4043 (health=0.88). (isTopAction: False, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:50.073NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:50.074NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:50.406None[Sandbox] Process order. (Serial=4730, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:50.407NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #167 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:50.416None[Sandbox] Process order. (Serial=4731, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:50.550NonePresentation Battle 9080: Execute action[291] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:50.550NonePresentation Battle 9080: Execute action[292] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:50.599NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:50.600NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:50.728None[Sandbox] Process order. (Serial=4732, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9223 TargetPosition: 2111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:50.849NonePresentation Battle 9080: Execute action[293] (BattleOrderUniqueId: 168): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5888 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:51.781None[Sandbox] Process order. (Serial=4733, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:51.783NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #168 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:51.792None[Sandbox] Process order. (Serial=4734, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:51.802NoneRelease presentation battle unit 9226

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:07:51.827NonePresentation Battle 9080: Execute action[294] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:51.828NonePresentation Battle 9080: Execute action[295] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:52.078NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:52.078NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:52.278NoneStarting BattleActionPreviewReceived for battleUnitGUID #9221

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:52.279NoneClearing RequestBattleActionPreview for battleUnitGUID #9221

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:52.806None[Sandbox] Process order. (Serial=4735, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 9080 AttackerGUID: 9221 TargetPosition: 2110 IgnoreFoW: False AStarResults: 2111 [23, 36] --> 2110 [22, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:52.929NonePresentation Battle 9080: Execute action[296] (BattleOrderUniqueId: 169): UnitMoveAndAttack. EmpireIndex=0. AttackerUnit=4519, DestTile=2111/2111 (health=0.78), DefenderUnit=5887 (health=0.63). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:52.929NonePresentation Battle 9080: Execute action[296] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4519, DestTile=2111. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:52.929NonePresentation Battle 9080: Execute action[296] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9221, DestTile=2111. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:52.930NonePresentation Battle 9080: Execute action[296] (BattleOrderUniqueId: 169): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.78) DefenderUnit=5887 (health =0.63) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:52.930NonePresentation Battle 9080: Execute action[296] (BattleOrderUniqueId: 169): RetaliateAttack. EmpireIndex=18. AttackerUnit=5887 (health=0.63), DefenderUnit=4519 (health=0.64). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:55.410NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:55.411NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:56.138None[Sandbox] Process order. (Serial=4736, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.139NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #169 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:56.149None[Sandbox] Process order. (Serial=4737, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.207NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:56.207NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:56.234NonePresentation Battle 9080: Execute action[297] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:56.235NonePresentation Battle 9080: Execute action[298] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:56.235NonePresentation Battle 9080: Execute action[299] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:56.236NonePresentation Battle 9080: Execute action[300] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:56.269None[Sandbox] Process order. (Serial=4738, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9224 TargetPosition: 2110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:56.308NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:56.308NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:56.334NonePresentation Battle 9080: Execute action[301] (BattleOrderUniqueId: 170): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=5887 (health =0.44) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:56.384NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:56.385NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:57.372None[Sandbox] Process order. (Serial=4739, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.374NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #170 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:57.381None[Sandbox] Process order. (Serial=4740, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:57.439NonePresentation Battle 9080: Execute action[302] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.439NonePresentation Battle 9080: Execute action[303] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:57.689NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:57.690NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:58.043None[Sandbox] Process order. (Serial=4741, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9223 TargetPosition: 2110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:58.139NonePresentation Battle 9080: Execute action[304] (BattleOrderUniqueId: 171): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5887 (health =0.24) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:58.189NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:07:58.190NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:07:59.198None[Sandbox] Process order. (Serial=4742, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:59.199NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #171 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:07:59.211None[Sandbox] Process order. (Serial=4743, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:07:59.341NonePresentation Battle 9080: Execute action[305] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:07:59.342NonePresentation Battle 9080: Execute action[306] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:00.345NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:01.197NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:08:01.197NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:01.326None[Sandbox] Process order. (Serial=4744, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.327NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 15s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:01.447NonePresentation Battle 9080: Execute action[307] (BattleOrderUniqueId: 172): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.447NonePresentation Battle 9080: Execute action[308] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.677None[Sandbox] Process order. (Serial=4745, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.679NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #172 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:08:01.690None[Sandbox] Process order. (Serial=4746, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.697NonePresentation Battle 9080: Execute action[309] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.697NonePresentation Battle 9080: Execute action[310] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.698NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:01.707None[Sandbox] Process order. (Serial=4747, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:01.707NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:01.712NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.712NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.747NonePresentation Battle 9080: Execute action[311] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.748NonePresentation Battle 9080: Execute action[312] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.748NonePresentation Battle 9080: Execute action[313] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.749NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:01.749NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.811NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.811NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.959None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.960None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.960None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.961None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:01.961None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:02.580None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:02.580None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:02.581None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:02.581None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:02.581None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:02.709None[Sandbox] Process order. (Serial=4748, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.709NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:02.725NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.725NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.726NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.726NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.726NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.726NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.727NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.727NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.727NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.728NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.728NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.728NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.728NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.728NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.728NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.729NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.729NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.729NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.729NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.729NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.729NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.730NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.730NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.730NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:02.749NonePresentation Battle 9080: Execute action[314] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:02.749NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:02.765None[Sandbox] Process order. (Serial=4749, Empire=18, Order=OrderBattleEndUnitRound BattleGuid: 9080, BattleUnit=#9227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:02.765NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:02.849NonePresentation Battle 9080: Execute action[315] (BattleOrderUniqueId: 173): UnitEndTurn. EmpireIndex=0. UnitGuid=5887. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:02.849NonePresentation Battle 9080: Execute action[316] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=18. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.080None[Sandbox] Process order. (Serial=4750, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:03.081NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #173 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:08:03.089None[Sandbox] Process order. (Serial=4751, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:03.099NonePresentation Battle 9080: Execute action[317] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.100NonePresentation Battle 9080: Execute action[318] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.100NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:03.111None[Sandbox] Process order. (Serial=4752, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:03.111NoneBattle 9080: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:03.149NonePresentation Battle 9080: Execute action[319] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.149NonePresentation Battle 9080: Execute action[320] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.150NonePresentation Battle 9080: Execute action[321] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.150NonePresentation Battle 9080: Execute action[322] (BattleOrderUniqueId: 0): NewRound. Round=7. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.150NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:03.151NonePresentation Battle 9080: Execute action[323] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.151NonePresentation Battle 9080: Execute action[324] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.152NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:03.152NoneCould not find PresentationBattlePreview with armyEntityGUID=6867, targetEntityGUID=3786.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.212NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.212NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:03.249NoneStarting BattleActionPreviewReceived for battleUnitGUID #9222

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:08:03.250NoneClearing RequestBattleActionPreview for battleUnitGUID #9222

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:04.102None[Sandbox] Process order. (Serial=4753, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:04.102NoneBattle 9080: change state From ContenderStartRoundAcknowledge to ContenderRound. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:04.116NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:04.116NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:04.150NonePresentation Battle 9080: Execute action[325] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:04.151NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:04.626NoneStarting BattleActionPreviewReceived for battleUnitGUID #9220

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:08:04.627NoneClearing RequestBattleActionPreview for battleUnitGUID #9220

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:05.206None[Sandbox] Process order. (Serial=4754, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 9080 AttackerGUID: 9220 TargetPosition: 2110 IgnoreFoW: False AStarResults: 2111 [23, 36] --> 2168 [22, 37] --> 2110 [22, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:05.252NonePresentation Battle 9080: Execute action[326] (BattleOrderUniqueId: 174): UnitMoveAndAttack. EmpireIndex=0. AttackerUnit=4043, DestTile=2168/2168 (health=0.94), DefenderUnit=5887 (health=0.24). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:05.252NonePresentation Battle 9080: Execute action[326] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=2168. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:05.252NonePresentation Battle 9080: Execute action[326] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9220, DestTile=2111. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:05.253NonePresentation Battle 9080: Execute action[326] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:05.253NonePresentation Battle 9080: Execute action[326] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9220, DestTile=2168. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:05.253NonePresentation Battle 9080: Execute action[326] (BattleOrderUniqueId: 174): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.94) DefenderUnit=5887 (health =0.24) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:05.253NonePresentation Battle 9080: Execute action[326] (BattleOrderUniqueId: 174): RetaliateAttack. EmpireIndex=18. AttackerUnit=5887 (health=0.24), DefenderUnit=4043 (health=0.93). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:07.655NoneStarting BattleActionPreviewReceived for battleUnitGUID #9223

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:08:07.655NoneClearing RequestBattleActionPreview for battleUnitGUID #9223

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:07.958None[Sandbox] Process order. (Serial=4755, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:07.959NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #174 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:08:07.968None[Sandbox] Process order. (Serial=4756, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:08.055NonePresentation Battle 9080: Execute action[327] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:08.056NonePresentation Battle 9080: Execute action[328] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:08.088None[Sandbox] Process order. (Serial=4757, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9223 TargetPosition: 2110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:08.155NonePresentation Battle 9080: Execute action[329] (BattleOrderUniqueId: 175): UnitAttack. EmpireIndex=0. AttackerUnit=6866 (health=1.00) DefenderUnit=5887 (health =0.07) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:08.206NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:08:08.207NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:09.250None[Sandbox] Process order. (Serial=4758, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:09.252NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #175 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:08:09.261None[Sandbox] Process order. (Serial=4759, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:09.342NonePresentation Battle 9080: Execute action[330] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:09.342NonePresentation Battle 9080: Execute action[331] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:09.441NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:08:09.442NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:09.892NoneStarting BattleActionPreviewReceived for battleUnitGUID #9224

Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)

20:08:09.892NoneClearing RequestBattleActionPreview for battleUnitGUID #9224

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:08:10.273None[Sandbox] Process order. (Serial=4760, Empire=0, Order=OrderBattleAttack BattleGUID: 9080 AttackerGUID: 9224 TargetPosition: 2110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:10.275NoneBattle 9080: change state From ContenderRound to ContenderRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:10.341NonePresentation Battle 9080: Execute action[332] (BattleOrderUniqueId: 176): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=5887 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:10.342NonePresentation Battle 9080: Execute action[333] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:10.342NonePresentation Battle 9080: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:10.354None[Sandbox] Process order. (Serial=4761, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9080, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:11.279None[Sandbox] Process order. (Serial=4762, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:11.281NoneBattle 9080: ServerUpdate receive all acknowledges for BattleOrderIndex #176 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:08:11.289None[Sandbox] Process order. (Serial=4763, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9080, BattleOrderUniqueId: 176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:11.289NoneBattle 9080: change state From ContenderRoundAcknowledge to Result. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:11.289NoneBattle 9080: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.291NoneBattle 9080: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:11.293NoneRelease presentation battle unit 9227

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:08:11.318NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.318NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.343NonePresentation Battle 9080: Execute action[334] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.344NonePresentation Battle 9080: Execute action[335] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.344NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.345NonePresentation Battle 9080: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:11.345NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4519, DestTile=1998. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.345NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9221, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.345NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9221, DestTile=1996. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.345NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9221, DestTile=1997. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.345NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9221, DestTile=1998. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.346NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=1998. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.347NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9220, DestTile=2111. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.347NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9220, DestTile=2053. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.347NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9220, DestTile=1996. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.347NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9220, DestTile=1997. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.347NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9220, DestTile=1998. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4046, DestTile=1998. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9222, DestTile=1995. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9222, DestTile=1996. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9222, DestTile=1997. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9222, DestTile=1998. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4044, DestTile=1998. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9224, DestTile=1996. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9224, DestTile=1997. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9224, DestTile=1998. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=6866, DestTile=1998. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9223, DestTile=1995. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9223, DestTile=1996. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9223, DestTile=1997. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.348NonePresentation Battle 9080: Execute action[336] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9223, DestTile=1998. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.350NonePresentation Battle 9080: Execute action[337] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.370None[Sandbox] Process order. (Serial=4764, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9080)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:11.370NoneBattle 9080: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:08:11.370NoneBattle #9080: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.378None[Sandbox] Process order. (Serial=4765, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 112, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:11.417NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.417NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:11.444NonePresentation Battle 9080: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:08:11.444NoneRelease presentation battle unit 9224

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:08:11.444NoneRelease presentation battle unit 9223

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:08:11.445NoneRelease presentation battle unit 9222

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:08:11.445NoneRelease presentation battle unit 9221

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:08:11.445NoneRelease presentation battle unit 9220

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:08:12.351None[Sandbox] Process order. (Serial=4766, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 113, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:13.937None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.937None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.938None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.938None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.938None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.939None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.939None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.940None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.940None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.940None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.941None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.941None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.941None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.941None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.941None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.942None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.942None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.942None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.943None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.943None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.944None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.944None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.944None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.945None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:13.945None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:18.943None[Sandbox] Process order. (Serial=4767, Empire=0, Order=OrderGoToAndMerge Entity=#9228, path='2169 [23, 37] --> 2228 [24, 38]'. TargetGUID: 5419, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:18.952None[Sandbox] Process order. (Serial=4768, Empire=0, Order=OrderContinueGotoAction Action=812)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:19.044None[Sandbox] Process order. (Serial=4769, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:19.627None[Sandbox] Process order. (Serial=4770, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #9228 TargetArmyGUID: #5419 Action=812)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:19.628NoneReleaseArmy #9228 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:19.628NoneReleaseArmy #9228 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:19.628NoneReleaseArmy #9228 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:19.628NoneReleaseArmy #9228 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:19.629NoneReleaseArmy #9228 end (Empire.Frame=9671)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:19.637NoneThe AI synchronization took 535 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:19.721NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:19.721NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:19.741NoneDoUpdateMesh #5419 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:19.919NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:19.920NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:22.930None[Sandbox] Process order. (Serial=4771, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=ConstructibleAction_RebuildVillage, Position=1999, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:29.642None[Sandbox] Process order. (Serial=4772, Empire=0, Order=OrderGoTo Entity=#6867, path='1999 [27, 34] --> 2057 [27, 35] --> 2116 [28, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:29.652None[Sandbox] Process order. (Serial=4773, Empire=0, Order=OrderContinueGotoAction Action=813)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:30.693None[Sandbox] Process order. (Serial=4774, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:30.695None[Sandbox] Process order. (Serial=4775, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:30.729NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:30.729NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:30.895BrainPlayer is Reactive but everyone else is either Ready or Reactive: Starting Timer

Amplitude.Mercury.AI.AIController:UpdateAIControllerState()

20:08:31.767None[Sandbox] Process order. (Serial=4776, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='1802 [4, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:31.776None[Sandbox] Process order. (Serial=4777, Empire=1, Order=OrderContinueGotoAction Action=814)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:31.776NoneQuest AwakeningQuest_CustomFaction01_Step02_Choice03_Choice02ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:08:31.777NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice03_Choice02_End, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.777NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice03_Choice02_End, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.777NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice03_Choice02_End, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.777NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step02_Choice03_Choice02_End, Variable=ShaperEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.778NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:08:31.786None[Sandbox] Process order. (Serial=4778, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2383 [5, 41] --> 2325 [5, 40] --> 2267 [5, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:31.796None[Sandbox] Process order. (Serial=4779, Empire=1, Order=OrderContinueGotoAction Action=815)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:31.830NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.831NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.898None[Sandbox] Process order. (Serial=4780, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1781 [41, 30] --> 1722 [40, 29] --> 1665 [41, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:31.900None[Sandbox] Process order. (Serial=4781, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1659 [35, 28] --> 1600 [34, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:31.908None[Sandbox] Process order. (Serial=4782, Empire=2, Order=OrderContinueGotoAction Action=817)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:31.910None[Sandbox] Process order. (Serial=4783, Empire=2, Order=OrderContinueGotoAction Action=816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:31.911None[Sandbox] Process order. (Serial=4784, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2130 [42, 36] --> 2187 [41, 37] --> 2245 [41, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:31.920None[Sandbox] Process order. (Serial=4785, Empire=2, Order=OrderContinueGotoAction Action=818)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:31.929NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:31.929NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:32.029None[Sandbox] Process order. (Serial=4786, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1065 [21, 18] --> 1066 [22, 18] --> 1124 [22, 19] --> 1183 [23, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.030None[Sandbox] Process order. (Serial=4787, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='760 [6, 13] --> 702 [6, 12] --> 701 [5, 12] --> 700 [4, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.031None[Sandbox] Process order. (Serial=4788, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='819 [7, 14] --> 818 [6, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.040None[Sandbox] Process order. (Serial=4789, Empire=3, Order=OrderContinueGotoAction Action=821)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.042None[Sandbox] Process order. (Serial=4790, Empire=3, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.044None[Sandbox] Process order. (Serial=4791, Empire=3, Order=OrderContinueGotoAction Action=819)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.051None[Sandbox] Process order. (Serial=4792, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1056 [12, 18] --> 1057 [13, 18] --> 1058 [14, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.060None[Sandbox] Process order. (Serial=4793, Empire=3, Order=OrderContinueGotoAction Action=822)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.080None[Sandbox] Process order. (Serial=4794, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1254 [36, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.091None[Sandbox] Process order. (Serial=4795, Empire=5, Order=OrderContinueGotoAction Action=823)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.110None[Sandbox] Process order. (Serial=4796, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='630 [50, 10] --> 631 [51, 10] --> 632 [52, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.120None[Sandbox] Process order. (Serial=4797, Empire=6, Order=OrderContinueGotoAction Action=824)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.142None[Sandbox] Process order. (Serial=4798, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1486 [36, 25] --> 1544 [36, 26] --> 1602 [36, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.151None[Sandbox] Process order. (Serial=4799, Empire=11, Order=OrderContinueGotoAction Action=825)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.161None[Sandbox] Process order. (Serial=4800, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2120 [32, 36] --> 2119 [31, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.171None[Sandbox] Process order. (Serial=4801, Empire=12, Order=OrderContinueGotoAction Action=826)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.181None[Sandbox] Process order. (Serial=4802, Empire=13, Order=OrderStartMinorEmpireMission)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.201None[Sandbox] Process order. (Serial=4803, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='461 [55, 7] --> 462 [56, 7] --> 463 [57, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.211None[Sandbox] Process order. (Serial=4804, Empire=15, Order=OrderContinueGotoAction Action=827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.221None[Sandbox] Process order. (Serial=4805, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='799 [45, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.232None[Sandbox] Process order. (Serial=4806, Empire=32, Order=OrderContinueGotoAction Action=828)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.242None[Sandbox] Process order. (Serial=4807, Empire=38, Order=OrderGoTo Entity=#9072, AdditionalFlags='IgnoreFogOfWar', Path='1001 [15, 17] --> 944 [16, 16] --> 886 [16, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.252None[Sandbox] Process order. (Serial=4808, Empire=38, Order=OrderContinueGotoAction Action=829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.262None[Sandbox] Process order. (Serial=4809, Empire=41, Order=OrderGoTo Entity=#8575, AdditionalFlags='IgnoreFogOfWar', Path='2557 [5, 44] --> 2499 [5, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.271None[Sandbox] Process order. (Serial=4810, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='856 [44, 14] --> 798 [44, 13] --> 741 [45, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.273None[Sandbox] Process order. (Serial=4811, Empire=41, Order=OrderContinueGotoAction Action=830)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.282None[Sandbox] Process order. (Serial=4812, Empire=41, Order=OrderContinueGotoAction Action=831)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.292None[Sandbox] Process order. (Serial=4813, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2898 [56, 49] --> 2956 [56, 50] --> 3013 [55, 51] --> 3071 [55, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.302None[Sandbox] Process order. (Serial=4814, Empire=43, Order=OrderContinueGotoAction Action=832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.471None[Sandbox] Process order. (Serial=4815, Empire=1, Order=OrderContinueGotoAction Action=815)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.582None[Sandbox] Process order. (Serial=4816, Empire=2, Order=OrderContinueGotoAction Action=817)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.584None[Sandbox] Process order. (Serial=4817, Empire=2, Order=OrderContinueGotoAction Action=816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.592None[Sandbox] Process order. (Serial=4818, Empire=2, Order=OrderContinueGotoAction Action=818)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.712None[Sandbox] Process order. (Serial=4819, Empire=3, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.722None[Sandbox] Process order. (Serial=4820, Empire=3, Order=OrderContinueGotoAction Action=819)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.735None[Sandbox] Process order. (Serial=4821, Empire=3, Order=OrderContinueGotoAction Action=822)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.795None[Sandbox] Process order. (Serial=4822, Empire=6, Order=OrderContinueGotoAction Action=824)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.826None[Sandbox] Process order. (Serial=4823, Empire=11, Order=OrderContinueGotoAction Action=825)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.846None[Sandbox] Process order. (Serial=4824, Empire=12, Order=OrderContinueGotoAction Action=826)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.888None[Sandbox] Process order. (Serial=4825, Empire=15, Order=OrderContinueGotoAction Action=827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.926None[Sandbox] Process order. (Serial=4826, Empire=38, Order=OrderContinueGotoAction Action=829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.947None[Sandbox] Process order. (Serial=4827, Empire=41, Order=OrderContinueGotoAction Action=830)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.957None[Sandbox] Process order. (Serial=4828, Empire=41, Order=OrderContinueGotoAction Action=831)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:32.976None[Sandbox] Process order. (Serial=4829, Empire=43, Order=OrderContinueGotoAction Action=832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:33.147None[Sandbox] Process order. (Serial=4830, Empire=1, Order=OrderContinueGotoAction Action=815)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:33.257None[Sandbox] Process order. (Serial=4831, Empire=2, Order=OrderContinueGotoAction Action=816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:33.266None[Sandbox] Process order. (Serial=4832, Empire=2, Order=OrderContinueGotoAction Action=818)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:33.386None[Sandbox] Process order. (Serial=4833, Empire=3, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:33.397None[Sandbox] Process order. (Serial=4834, Empire=3, Order=OrderContinueGotoAction Action=819)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:33.407None[Sandbox] Process order. (Serial=4835, Empire=3, Order=OrderContinueGotoAction Action=822)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:33.496None[Sandbox] Process order. (Serial=4836, Empire=11, Order=OrderContinueGotoAction Action=825)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:33.646None[Sandbox] Process order. (Serial=4837, Empire=43, Order=OrderContinueGotoAction Action=832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.056None[Sandbox] Process order. (Serial=4838, Empire=3, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.067None[Sandbox] Process order. (Serial=4839, Empire=3, Order=OrderContinueGotoAction Action=819)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.317None[Sandbox] Process order. (Serial=4840, Empire=43, Order=OrderContinueGotoAction Action=832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.325NoneThe AI synchronization took 1538 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:34.397None[Sandbox] Process order. (Serial=4841, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.407None[Sandbox] Process order. (Serial=4842, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.408None[Sandbox] Process order. (Serial=4843, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.428None[Sandbox] Process order. (Serial=4844, Empire=1, Order=OrderGoTo Entity=#9049, AdditionalFlags='IgnoreFogOfWar', Path='1920 [6, 33] --> 1919 [5, 33] --> 1918 [4, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.431NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:34.431NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:34.437None[Sandbox] Process order. (Serial=4845, Empire=1, Order=OrderContinueGotoAction Action=833)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.448None[Sandbox] Process order. (Serial=4846, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 114, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.529NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:34.529NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:34.558None[Sandbox] Process order. (Serial=4847, Empire=2, Order=OrderGoTo Entity=#9040, AdditionalFlags='IgnoreFogOfWar', Path='1782 [42, 30] --> 1723 [41, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.568None[Sandbox] Process order. (Serial=4848, Empire=2, Order=OrderContinueGotoAction Action=834)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.658None[Sandbox] Process order. (Serial=4849, Empire=3, Order=OrderBribe ArmyGUID: #6108 StopAction=False Action=0 at 817 [5, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.660NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:34.662NoneQuest MinorFaction_GenericQuest_11_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:34.730NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:34.730NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:34.741NoneDoUpdateMesh #6108 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:34.748None[Sandbox] Process order. (Serial=4850, Empire=41, Order=OrderGoTo Entity=#8575, AdditionalFlags='IgnoreFogOfWar', Path='2557 [5, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.758None[Sandbox] Process order. (Serial=4851, Empire=41, Order=OrderContinueGotoAction Action=835)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:34.827NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:34.827NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:35.109None[Sandbox] Process order. (Serial=4852, Empire=1, Order=OrderContinueGotoAction Action=833)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:35.239None[Sandbox] Process order. (Serial=4853, Empire=2, Order=OrderContinueGotoAction Action=834)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:35.420None[Sandbox] Process order. (Serial=4854, Empire=0, Order=OrderGoTo Entity=#6867, path='1999 [27, 34] --> 2057 [27, 35] --> 2116 [28, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:35.430None[Sandbox] Process order. (Serial=4855, Empire=0, Order=OrderContinueGotoAction Action=836)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:35.779None[Sandbox] Process order. (Serial=4856, Empire=1, Order=OrderContinueGotoAction Action=833)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:35.789NoneThe AI synchronization took 790 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:36.071None[Sandbox] Process order. (Serial=4857, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 6108, WorldPosition: 759, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:36.091None[Sandbox] Process order. (Serial=4858, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='817 [5, 14] --> 816 [4, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:36.101None[Sandbox] Process order. (Serial=4859, Empire=3, Order=OrderContinueGotoAction Action=837)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:36.121None[Sandbox] Process order. (Serial=4860, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1312 [36, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:36.131None[Sandbox] Process order. (Serial=4861, Empire=5, Order=OrderContinueGotoAction Action=838)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:36.143NoneDoUpdateMesh #6108 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:36.182None[Sandbox] Process order. (Serial=4862, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='742 [46, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:36.192None[Sandbox] Process order. (Serial=4863, Empire=32, Order=OrderContinueGotoAction Action=839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:36.218None[Sandbox] Process order. (Serial=4864, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:36.219None[Sandbox] Process order. (Serial=4865, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:36.220None[Sandbox] Process order. (Serial=4866, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:36.778None[Sandbox] Process order. (Serial=4867, Empire=3, Order=OrderContinueGotoAction Action=837)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:36.787NoneThe AI synchronization took 430 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:37.038None[Sandbox] Process order. (Serial=4868, Empire=3, Order=OrderGoTo Entity=#9232, AdditionalFlags='IgnoreFogOfWar', Path='701 [5, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:37.048None[Sandbox] Process order. (Serial=4869, Empire=3, Order=OrderContinueGotoAction Action=840)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:37.289None[Sandbox] Process order. (Serial=4870, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #9232 TargetArmyGUID: #8284 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:37.291NoneReleaseArmy #9232 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:37.291NoneReleaseArmy #9232 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:37.291NoneReleaseArmy #9232 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:37.291NoneReleaseArmy #9232 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:37.292NoneReleaseArmy #9232 end (Empire.Frame=9836)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:37.345NoneDoUpdateMesh #8284 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:37.530None[Sandbox] Process order. (Serial=4871, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:37.660None[Sandbox] Process order. (Serial=4872, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:37.831NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:37.831NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:38.028NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:38.028NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:38.035NoneA new sandbox turn has begun: Turn 46

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:08:38.044None[Sandbox] Process order. (Serial=4873, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:08:38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:38.051None[Sandbox] Process order. (Serial=4874, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2148,EmpireIndex=1 TimePlayed=2148,EmpireIndex=2 TimePlayed=2148,EmpireIndex=3 TimePlayed=2148)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:38.130NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:38.130NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:38.248None[Leader dialogs] StartDialogBetween empire=0, empire=1

Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:38.755None[Sandbox] Process order. (Serial=4875, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 2, OtherEmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:38.828NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:38.828NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:40.111None[Sandbox] Process order. (Serial=4876, Empire=1, Order=OrderEnqueueConstructible Settlement=8272, Constructible=District_Tier1_Industry, Position=2725, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.112None[Sandbox] Process order. (Serial=4877, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.129NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:40.130NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:40.211None[Sandbox] Process order. (Serial=4878, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Military_00_Era2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.212None[Sandbox] Process order. (Serial=4879, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=District_Tier1_Industry, Position=1131, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.213None[Sandbox] Process order. (Serial=4880, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.215None[Sandbox] Process order. (Serial=4881, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.311None[Sandbox] Process order. (Serial=4882, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=163, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.313None[Sandbox] Process order. (Serial=4883, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.315None[Sandbox] Process order. (Serial=4884, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.315None[Sandbox] Process order. (Serial=4885, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Compliment, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.315None[Sandbox] Process order. (Serial=4886, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Friendly, StateChangeDate: 46, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.316None[Sandbox] Process order. (Serial=4887, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.573None[Sandbox] Process order. (Serial=4888, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Science, Position=1066, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:40.824None[Sandbox] Process order. (Serial=4889, Empire=3, Order=OrderBuildFoundationAt Settlement=4227, Position=834)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:41.886None[Sandbox] Process order. (Serial=4890, Empire=0, Order=OrderGoTo Entity=#6867, path='1999 [27, 34] --> 2057 [27, 35] --> 2116 [28, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:41.896None[Sandbox] Process order. (Serial=4891, Empire=0, Order=OrderContinueGotoAction Action=841)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:41.931NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:41.931NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:42.029NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:42.029NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:42.567None[Sandbox] Process order. (Serial=4892, Empire=0, Order=OrderContinueGotoAction Action=841)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:42.631NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:42.631NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:42.729NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:42.730NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:43.239None[Sandbox] Process order. (Serial=4893, Empire=0, Order=OrderContinueGotoAction Action=841)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:43.248NoneThe AI synchronization took 911 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:08:43.332NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:43.332NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:43.430NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:43.430NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:48.997None[Sandbox] Process order. (Serial=4894, Empire=0, Order=OrderGoTo Entity=#6867, path='2174 [28, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:49.005None[Sandbox] Process order. (Serial=4895, Empire=0, Order=OrderContinueGotoAction Action=842)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:54.983NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.05642355% to 0%) in controller Unit_Necrophage_Behemoth_OverrideController) '6867-693-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:55.359None[Sandbox] Process order. (Serial=4896, Empire=0, Order=OrderGoTo Entity=#6867, path='2117 [29, 36] --> 2175 [29, 37] --> 2234 [30, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:55.369None[Sandbox] Process order. (Serial=4897, Empire=0, Order=OrderContinueGotoAction Action=843)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:56.210None[Sandbox] Process order. (Serial=4898, Empire=0, Order=OrderGoTo Entity=#6867, path='2117 [29, 36] --> 2175 [29, 37] --> 2234 [30, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:56.220None[Sandbox] Process order. (Serial=4899, Empire=0, Order=OrderContinueGotoAction Action=844)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.447None[Sandbox] Process order. (Serial=4900, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.450None[Sandbox] Process order. (Serial=4901, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.539NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:57.539NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:57.557None[Sandbox] Process order. (Serial=4902, Empire=1, Order=OrderBuildBridge ArmyGUID: #7520 StopAction=False Action=0 at 1935 [21, 33])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.558None[Sandbox] Process order. (Serial=4903, Empire=1, Order=OrderGoTo Entity=#9049, AdditionalFlags='IgnoreFogOfWar', Path='1860 [4, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.559None[Sandbox] Process order. (Serial=4904, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2266 [4, 39] --> 2208 [4, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.567None[Sandbox] Process order. (Serial=4905, Empire=1, Order=OrderContinueGotoAction Action=847)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.568None[Sandbox] Process order. (Serial=4906, Empire=1, Order=OrderContinueGotoAction Action=846)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.640NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:57.640NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:57.666None[Sandbox] Process order. (Serial=4907, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1607 [41, 27] --> 1550 [42, 26] --> 1492 [42, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.667None[Sandbox] Process order. (Serial=4908, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1542 [34, 26] --> 1483 [33, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.668None[Sandbox] Process order. (Serial=4909, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2303 [41, 39] --> 2361 [41, 40] --> 2418 [40, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.677None[Sandbox] Process order. (Serial=4910, Empire=2, Order=OrderContinueGotoAction Action=850)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.679None[Sandbox] Process order. (Serial=4911, Empire=2, Order=OrderContinueGotoAction Action=849)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.681None[Sandbox] Process order. (Serial=4912, Empire=2, Order=OrderContinueGotoAction Action=848)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.788None[Sandbox] Process order. (Serial=4913, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1241 [23, 21] --> 1300 [24, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.789None[Sandbox] Process order. (Serial=4914, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='699 [3, 12] --> 698 [2, 12] --> 697 [1, 12] --> 638 [0, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.790None[Sandbox] Process order. (Serial=4915, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='757 [3, 13] --> 699 [3, 12] --> 698 [2, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.798None[Sandbox] Process order. (Serial=4916, Empire=3, Order=OrderContinueGotoAction Action=853)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.799None[Sandbox] Process order. (Serial=4917, Empire=3, Order=OrderContinueGotoAction Action=852)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.800None[Sandbox] Process order. (Serial=4918, Empire=3, Order=OrderContinueGotoAction Action=851)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.808None[Sandbox] Process order. (Serial=4919, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1059 [15, 18] --> 1001 [15, 17] --> 944 [16, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.818None[Sandbox] Process order. (Serial=4920, Empire=3, Order=OrderContinueGotoAction Action=854)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.828None[Sandbox] Process order. (Serial=4921, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1311 [35, 22] --> 1368 [34, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.839None[Sandbox] Process order. (Serial=4922, Empire=5, Order=OrderContinueGotoAction Action=855)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.858None[Sandbox] Process order. (Serial=4923, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='631 [51, 10] --> 630 [50, 10] --> 629 [49, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.868None[Sandbox] Process order. (Serial=4924, Empire=6, Order=OrderContinueGotoAction Action=856)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.877None[Sandbox] Process order. (Serial=4925, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1544 [36, 26] --> 1486 [36, 25] --> 1429 [37, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.888None[Sandbox] Process order. (Serial=4926, Empire=11, Order=OrderContinueGotoAction Action=857)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.908None[Sandbox] Process order. (Serial=4927, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='406 [0, 7] --> 407 [1, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.918None[Sandbox] Process order. (Serial=4928, Empire=15, Order=OrderContinueGotoAction Action=858)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.928None[Sandbox] Process order. (Serial=4929, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='743 [47, 12] --> 685 [47, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.939None[Sandbox] Process order. (Serial=4930, Empire=32, Order=OrderContinueGotoAction Action=859)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.948None[Sandbox] Process order. (Serial=4931, Empire=38, Order=OrderGoTo Entity=#9072, AdditionalFlags='IgnoreFogOfWar', Path='828 [16, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.957None[Sandbox] Process order. (Serial=4932, Empire=38, Order=OrderContinueGotoAction Action=860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.977None[Sandbox] Process order. (Serial=4933, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='799 [45, 13] --> 800 [46, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.978None[Sandbox] Process order. (Serial=4934, Empire=41, Order=OrderGoTo Entity=#8575, AdditionalFlags='IgnoreFogOfWar', Path='2499 [5, 43] --> 2442 [6, 42] --> 2384 [6, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.989None[Sandbox] Process order. (Serial=4935, Empire=41, Order=OrderContinueGotoAction Action=862)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:57.990None[Sandbox] Process order. (Serial=4936, Empire=41, Order=OrderContinueGotoAction Action=861)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.008None[Sandbox] Process order. (Serial=4937, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='3013 [55, 51] --> 2956 [56, 50] --> 2898 [56, 49] --> 2841 [57, 48] --> 2783 [57, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.018None[Sandbox] Process order. (Serial=4938, Empire=43, Order=OrderContinueGotoAction Action=863)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.238None[Sandbox] Process order. (Serial=4939, Empire=1, Order=OrderContinueGotoAction Action=847)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.348None[Sandbox] Process order. (Serial=4940, Empire=2, Order=OrderContinueGotoAction Action=850)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.359None[Sandbox] Process order. (Serial=4941, Empire=2, Order=OrderContinueGotoAction Action=849)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.360None[Sandbox] Process order. (Serial=4942, Empire=2, Order=OrderContinueGotoAction Action=848)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.470None[Sandbox] Process order. (Serial=4943, Empire=3, Order=OrderContinueGotoAction Action=853)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.471None[Sandbox] Process order. (Serial=4944, Empire=3, Order=OrderContinueGotoAction Action=852)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.572None[Sandbox] Process order. (Serial=4945, Empire=3, Order=OrderContinueGotoAction Action=851)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.577NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:58.578NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:58.588None[Sandbox] Process order. (Serial=4946, Empire=11, Order=OrderContinueGotoAction Action=857)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.589NoneSame QuestPinSubset Snapshot Frame (previous frame: 19761, current data frame: 19761) but different data length (remote: 39, local: 38)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:58.589None[Sandbox] Process order. (Serial=4947, Empire=6, Order=OrderContinueGotoAction Action=856)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.590None[Sandbox] Process order. (Serial=4948, Empire=5, Order=OrderContinueGotoAction Action=855)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.591None[Sandbox] Process order. (Serial=4949, Empire=3, Order=OrderContinueGotoAction Action=854)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.593None[Sandbox] Process order. (Serial=4950, Empire=15, Order=OrderContinueGotoAction Action=858)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.639NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:58.640NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:08:58.659None[Sandbox] Process order. (Serial=4951, Empire=41, Order=OrderContinueGotoAction Action=862)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.669None[Sandbox] Process order. (Serial=4952, Empire=41, Order=OrderContinueGotoAction Action=861)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:58.689None[Sandbox] Process order. (Serial=4953, Empire=43, Order=OrderContinueGotoAction Action=863)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:59.022None[Sandbox] Process order. (Serial=4954, Empire=2, Order=OrderContinueGotoAction Action=850)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:59.032None[Sandbox] Process order. (Serial=4955, Empire=2, Order=OrderContinueGotoAction Action=848)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:59.262None[Sandbox] Process order. (Serial=4956, Empire=11, Order=OrderContinueGotoAction Action=857)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:59.332None[Sandbox] Process order. (Serial=4957, Empire=41, Order=OrderContinueGotoAction Action=862)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:08:59.362None[Sandbox] Process order. (Serial=4958, Empire=43, Order=OrderContinueGotoAction Action=863)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:00.034None[Sandbox] Process order. (Serial=4959, Empire=43, Order=OrderContinueGotoAction Action=863)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:00.706None[Sandbox] Process order. (Serial=4960, Empire=43, Order=OrderContinueGotoAction Action=863)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:00.712NoneThe AI synchronization took 1960 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:09:00.796None[Sandbox] Process order. (Serial=4961, Empire=1, Order=OrderArmySettle ArmyGUID: #5731 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:00.797None[Sandbox] Process order. (Serial=4962, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #9049 TargetArmyGUID: #8286 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:00.798NoneReleaseArmy #9049 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:00.798NoneReleaseArmy #9049 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:00.798NoneReleaseArmy #9049 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:00.799NoneReleaseArmy #9049 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:00.799NoneReleaseArmy #9049 end (Empire.Frame=9979)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:00.918None[Sandbox] Process order. (Serial=4963, Empire=2, Order=OrderGoTo Entity=#9040, AdditionalFlags='IgnoreFogOfWar', Path='1665 [41, 28] --> 1606 [40, 27] --> 1548 [40, 26] --> 1489 [39, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:00.927None[Sandbox] Process order. (Serial=4964, Empire=2, Order=OrderContinueGotoAction Action=865)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:01.009None[Sandbox] Process order. (Serial=4965, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 38, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:01.018None[Sandbox] Process order. (Serial=4966, Empire=3, Order=OrderBuildObservatory ArmyGUID: #5271 StopAction=False Action=0 at 1357 [23, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:01.019None[Sandbox] Process order. (Serial=4967, Empire=3, Order=OrderParley ArmyGUID: #6108 StopAction=False Action=0 at 697 [1, 12])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:01.021NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_MangroveOfHarmony01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.022NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_MangroveOfHarmony01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.023NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_MangroveOfHarmony01_ShortVersion_BranchB_Start, Variable=NotMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.023NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_MangroveOfHarmony01_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.023NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_MangroveOfHarmony01_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.024NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_MangroveOfHarmony01_ShortVersion_BranchB_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.025NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.043NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.043NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.068None[Sandbox] Process order. (Serial=4968, Empire=3, Order=OrderBribe ArmyGUID: #6431 StopAction=False Action=0 at 1001 [15, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:01.068NoneSame QuestPinSubset Snapshot Frame (previous frame: 19854, current data frame: 19854) but different data length (remote: 40, local: 39)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.069NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.071NoneQuest MinorFaction_SpecificQuest_Ochling01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.108None[Sandbox] Process order. (Serial=4969, Empire=38, Order=OrderSubjugate ArmyGUID: #9072 StopAction=False Action=0 at 769 [15, 13])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:01.109NoneCreateSubjugation subjugation #9257 (Tile: 769, State: WaitingForChoice, Settlement: 8403, Army: , InitiatorEmpire: 38, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.144NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.144NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.600None[Sandbox] Process order. (Serial=4970, Empire=2, Order=OrderContinueGotoAction Action=865)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:01.642NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:01.643NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:02.094NoneUnexpected stop with reason: Timeout for action PawnActionMove(#8284-1307)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:09:02.220NoneUnexpected stop with reason: Timeout for action PawnActionMove(#8284-1312)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:09:02.220NoneUnexpected stop with reason: Timeout for action PawnActionMove(#8284-1308)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:09:02.272None[Sandbox] Process order. (Serial=4971, Empire=2, Order=OrderContinueGotoAction Action=865)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:02.319NoneUnexpected stop with reason: Timeout for action PawnActionMove(#8284-1309)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:09:02.320NoneUnitActionMove(#8284): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:09:02.320NoneUnitActionMove(#8284): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=5)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:09:02.946None[Sandbox] Process order. (Serial=4972, Empire=2, Order=OrderContinueGotoAction Action=865)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:02.957NoneThe AI synchronization took 1455 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:09:03.055None[Sandbox] Process order. (Serial=4973, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='1860 [4, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:03.066None[Sandbox] Process order. (Serial=4974, Empire=1, Order=OrderContinueGotoAction Action=868)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:03.256None[Sandbox] Process order. (Serial=4975, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:03.258None[Sandbox] Process order. (Serial=4976, Empire=3, Order=OrderCreateBasket OtherEmpireIndex: 0, DustBasket: Medium, LuxuryBasket: Small, LuxuryResource: Resource13, StrategicBasket: None, StrategicResource: Count)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:03.316None[Sandbox] Process order. (Serial=4977, Empire=3, Order=OrderGoTo Entity=#9255, AdditionalFlags='IgnoreFogOfWar', Path='887 [17, 15] --> 946 [18, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:03.327None[Sandbox] Process order. (Serial=4978, Empire=3, Order=OrderContinueGotoAction Action=869)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:03.344NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:03.344NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:03.376None[Sandbox] Process order. (Serial=4979, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:03.396None[Sandbox] Process order. (Serial=4980, Empire=38, Order=OrderChooseSubjugationState ArmyGUID: #9072 ActionType=AttackArmy StopAction=True at 769 [15, 13])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:03.396NoneOnArmySubjugationActionStopped subjugation #9257 (Tile: 769, State: WaitingForChoice, Settlement: 8403, Army: 9072, InitiatorEmpire: 38, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:09:03.397NoneStopSubjugation subjugation #9257 (Tile: 769, State: WaitingForChoice, Settlement: 8403, Army: , InitiatorEmpire: 38, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:09:03.428None[Sandbox] Process order. (Serial=4981, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:03.445NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:03.445NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:03.998None[Sandbox] Process order. (Serial=4982, Empire=3, Order=OrderContinueGotoAction Action=869)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:04.009NoneThe AI synchronization took 434 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:09:04.260None[Sandbox] Process order. (Serial=4983, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 60)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:04.262None[Sandbox] Process order. (Serial=4984, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_OpenBorders', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:04.319None[Sandbox] Process order. (Serial=4985, Empire=38, Order=OrderGoTo Entity=#9072, AdditionalFlags='IgnoreFogOfWar', Path='886 [16, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:04.331None[Sandbox] Process order. (Serial=4986, Empire=38, Order=OrderContinueGotoAction Action=872)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:04.352NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:04.353NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:04.360None[Sandbox] Process order. (Serial=4987, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:04.360NoneSetLockedByMandatories (without battle ongoing) called for Empire #0 while ready in TurnMain will be forced to unready.

Amplitude.Mercury.Simulation.Empire:SetLockedByMandatories(System.Reflection.RuntimeParameterInfo)

20:09:04.361None[Sandbox] Process order. (Serial=4988, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:04.361None[Sandbox] Process order. (Serial=4989, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:04.448NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:04.449NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:04.613None[Sandbox] Process order. (Serial=4990, Empire=3, Order=OrderCreateBasket OtherEmpireIndex: 2, DustBasket: None, LuxuryBasket: Small, LuxuryResource: Resource13, StrategicBasket: None, StrategicResource: Count)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:04.650NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:04.650NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:04.886None[Sandbox] Process order. (Serial=4991, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_SharedResearch', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:05.066None[Sandbox] Process order. (Serial=4992, Empire=2, Order=OrderDiplomaticAction Action='IgnoreTreaty' with TreatyName='Treaty_SharedResearch', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:06.260None[Sandbox] Process order. (Serial=4993, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:06.351NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:06.351NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:07.756None[Leader dialogs] StartDialogBetween empire=0, empire=3

Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:08.263None[Sandbox] Process order. (Serial=4994, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 4, OtherEmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:08.345NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:08.345NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:08.736None[Sandbox] Process order. (Serial=4995, Empire=0, Order=OrderDiplomaticAction Action='SignTreaty' with TreatyName='Declaration_OpenBorders', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:08.749NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:08.749NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:08.756None[Sandbox] Process order. (Serial=4996, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 5, OtherEmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:08.766None[Sandbox] Process order. (Serial=4997, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:08.844NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:08.844NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:08.996None[Sandbox] Process order. (Serial=4998, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:09.045NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:09.045NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:15.772None[Sandbox] Process order. (Serial=4999, Empire=0, Order=OrderGoTo Entity=#6867, path='2117 [29, 36] --> 2175 [29, 37] --> 2234 [30, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:15.782None[Sandbox] Process order. (Serial=5000, Empire=0, Order=OrderContinueGotoAction Action=873)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:16.669None[Sandbox] Process order. (Serial=5001, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:16.671None[Sandbox] Process order. (Serial=5002, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:16.750NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:16.750NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:17.080None[Sandbox] Process order. (Serial=5003, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:17.150NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:17.150NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:17.181None[Sandbox] Process order. (Serial=5004, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:17.352NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:17.352NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:17.546NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:17.546NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:17.553NoneA new sandbox turn has begun: Turn 47

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:09:17.584None[Sandbox] Process order. (Serial=5005, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:09:17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:17.593None[Sandbox] Process order. (Serial=5006, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2188,EmpireIndex=1 TimePlayed=2188,EmpireIndex=2 TimePlayed=2188,EmpireIndex=3 TimePlayed=2188)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:17.653NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:17.653NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:17.670NoneSame QuestPinSubset Snapshot Frame (previous frame: 20105, current data frame: 20105) but different data length (remote: 41, local: 40)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:18.697None[Sandbox] Process order. (Serial=5007, Empire=0, Order=OrderGoTo Entity=#6867, path='2117 [29, 36] --> 2175 [29, 37] --> 2234 [30, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:18.707None[Sandbox] Process order. (Serial=5008, Empire=0, Order=OrderContinueGotoAction Action=874)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:18.750NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:18.750NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:18.850NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:18.850NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:19.379None[Sandbox] Process order. (Serial=5009, Empire=0, Order=OrderContinueGotoAction Action=874)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:19.451NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:19.451NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:19.550NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:19.551NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.051None[Sandbox] Process order. (Serial=5010, Empire=0, Order=OrderContinueGotoAction Action=874)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.060NoneThe AI synchronization took 1047 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:09:20.140None[Sandbox] Process order. (Serial=5011, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.141None[Sandbox] Process order. (Serial=5012, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Population, Position=2272, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.142None[Sandbox] Process order. (Serial=5013, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.144None[Sandbox] Process order. (Serial=5014, Empire=1, Order=OrderEvolveUnit UnitGUID: 9267, EvolutionName: Unit_UnitedEmpire_Messenger_SpecializationB)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.146None[Sandbox] Process order. (Serial=5015, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=9269, Constructible=Extractor_Strategic01, Position=2438, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.154NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.154NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.175NoneDoUpdateMesh #9266 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.241None[Sandbox] Process order. (Serial=5016, Empire=2, Order=OrderExecuteEmpireAction TargetTileIndex: 1958, TargetGUID: 4211, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.243None[Sandbox] Process order. (Serial=5017, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=4211, ConstructionGUID=172, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.244None[Sandbox] Process order. (Serial=5018, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.253NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.253NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.281None[Sandbox] Process order. (Serial=5019, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.342None[Sandbox] Process order. (Serial=5020, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.343None[Sandbox] Process order. (Serial=5021, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.345None[Sandbox] Process order. (Serial=5022, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 40, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.346None[Sandbox] Process order. (Serial=5023, Empire=3, Order=OrderObservatoryEvolveTo ObservatoryGUID: 9277, EvolveToType: HolyFireConduit)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.352NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.352NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.363None[Sandbox] Process order. (Serial=5024, Empire=13, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.452NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.452NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.542None[Sandbox] Process order. (Serial=5025, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Population, Position=2241, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.544None[Sandbox] Process order. (Serial=5026, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 4211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.642None[Sandbox] Process order. (Serial=5027, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:20.652NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.652NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.750NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:20.750NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:28.457None[Sandbox] Process order. (Serial=5028, Empire=0, Order=OrderGoTo Entity=#6867, path='2233 [29, 38] --> 2232 [28, 38] --> 2231 [27, 38] --> 2288 [26, 39] --> 2346 [26, 40] --> 2404 [26, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:28.466None[Sandbox] Process order. (Serial=5029, Empire=0, Order=OrderContinueGotoAction Action=875)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:28.697NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.05630495% to 0%) in controller Unit_Necrophage_Behemoth_OverrideController) '6867-693-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:36.926None[Sandbox] Process order. (Serial=5030, Empire=0, Order=OrderGoToAndBuildBurrow Entity=#6867, path='2175 [29, 37] --> 2174 [28, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:36.935None[Sandbox] Process order. (Serial=5031, Empire=0, Order=OrderContinueGotoAction Action=876)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:38.030None[Sandbox] Process order. (Serial=5032, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:38.032None[Sandbox] Process order. (Serial=5033, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:38.060NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:38.060NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:38.172BrainPlayer is Reactive but everyone else is either Ready or Reactive: Starting Timer

Amplitude.Mercury.AI.AIController:UpdateAIControllerState()

20:09:39.036None[Sandbox] Process order. (Serial=5034, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='1935 [21, 33] --> 1936 [22, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.047None[Sandbox] Process order. (Serial=5035, Empire=1, Order=OrderContinueGotoAction Action=877)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.056None[Sandbox] Process order. (Serial=5036, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='1918 [4, 33] --> 1919 [5, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.060NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.060NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.066None[Sandbox] Process order. (Serial=5037, Empire=1, Order=OrderContinueGotoAction Action=878)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.076None[Sandbox] Process order. (Serial=5038, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='2266 [4, 39] --> 2267 [5, 39] --> 2210 [6, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.085None[Sandbox] Process order. (Serial=5039, Empire=1, Order=OrderContinueGotoAction Action=879)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.187None[Sandbox] Process order. (Serial=5040, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1434 [42, 24] --> 1375 [41, 23] --> 1318 [42, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.189None[Sandbox] Process order. (Serial=5041, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1425 [33, 24] --> 1366 [32, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.189None[Sandbox] Process order. (Serial=5042, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2417 [39, 41] --> 2416 [38, 41] --> 2474 [38, 42] --> 2473 [37, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.197None[Sandbox] Process order. (Serial=5043, Empire=2, Order=OrderContinueGotoAction Action=882)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.199None[Sandbox] Process order. (Serial=5044, Empire=2, Order=OrderContinueGotoAction Action=881)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.200None[Sandbox] Process order. (Serial=5045, Empire=2, Order=OrderContinueGotoAction Action=880)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.306None[Sandbox] Process order. (Serial=5046, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='580 [0, 10] --> 637 [57, 10] --> 578 [56, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.316None[Sandbox] Process order. (Serial=5047, Empire=3, Order=OrderContinueGotoAction Action=883)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.318None[Sandbox] Process order. (Serial=5048, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='697 [1, 12] --> 754 [0, 13] --> 812 [0, 14] --> 869 [57, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.318None[Sandbox] Process order. (Serial=5049, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1241 [23, 21] --> 1183 [23, 20] --> 1182 [22, 20] --> 1181 [21, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.326None[Sandbox] Process order. (Serial=5050, Empire=3, Order=OrderContinueGotoAction Action=885)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.329None[Sandbox] Process order. (Serial=5051, Empire=3, Order=OrderContinueGotoAction Action=884)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.330None[Sandbox] Process order. (Serial=5052, Empire=3, Order=OrderCreateBattle Attacker #6431 Target #9072 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.330NoneBattle 9283: Initialize battle with attacker 6431 (944) and defender 9072 (886).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.330NoneBattle 9283: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:39.330NoneBattle 9283: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:09:39.330NoneBattle 9283: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:39.331NoneBattle 9283: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:39.397None[Sandbox] Process order. (Serial=5053, Empire=3, Order=OrderGoTo Entity=#9252, AdditionalFlags='IgnoreFogOfWar', Path='521 [57, 8] --> 578 [56, 9] --> 637 [57, 10] --> 695 [57, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.399NonePresentation Battle 9283: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.399NonePresentation Battle 9283: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.399NonePresentation Battle 9283: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:39.400NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.400NoneRestorePresentationBattlePreview created ticket #81449.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.400NonePresentation Battle 9283: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6431, Group=Attacker, TileIndex=944, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.400NonePresentation Battle 9283: Create participant 6431. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.400NonePresentation Battle 9283: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=9072, Group=Defender, TileIndex=886, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.400NonePresentation Battle 9283: Create participant 9072. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.400NonePresentation Battle 9283: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=9255. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.401NonePresentation Battle 9283: Create participant 9255. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.401NonePresentation Battle 9283: An additional participant 9255 from empire 3 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:09:39.401NonePresentation Battle 9283: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.401NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:09:39.401NonePresentation Battle 9283: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.402NonePresentation Battle 9283: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:39.402NonePresentation Battle 9283: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6431, Group=Attacker, TileIndex=944, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.403NonePresentation Battle 9283: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=9255, Group=Attacker, TileIndex=946, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:39.407None[Sandbox] Process order. (Serial=5054, Empire=3, Order=OrderContinueGotoAction Action=886)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.408None[Sandbox] Process order. (Serial=5055, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.417None[Sandbox] Process order. (Serial=5056, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1426 [34, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.424NoneRequestRestoreAsyncOperation_Completed for ticket #81449.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:09:39.424NoneRestorePresentationBattlePreview skipped due to invalid battle #9283

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:09:39.425NoneRequestAsyncOperation_Dismissed for ticket #81449.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:09:39.426None[Sandbox] Process order. (Serial=5057, Empire=5, Order=OrderContinueGotoAction Action=887)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.437None[Sandbox] Process order. (Serial=5058, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='686 [48, 11] --> 685 [47, 11] --> 627 [47, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.447None[Sandbox] Process order. (Serial=5059, Empire=6, Order=OrderContinueGotoAction Action=888)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.456None[Sandbox] Process order. (Serial=5060, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1430 [38, 24] --> 1431 [39, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.467None[Sandbox] Process order. (Serial=5061, Empire=11, Order=OrderContinueGotoAction Action=889)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.488None[Sandbox] Process order. (Serial=5062, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2382 [4, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.497None[Sandbox] Process order. (Serial=5063, Empire=13, Order=OrderContinueGotoAction Action=890)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.508None[Sandbox] Process order. (Serial=5064, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='406 [0, 7] --> 464 [0, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.517None[Sandbox] Process order. (Serial=5065, Empire=15, Order=OrderContinueGotoAction Action=891)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.527None[Sandbox] Process order. (Serial=5066, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='627 [47, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.537None[Sandbox] Process order. (Serial=5067, Empire=32, Order=OrderContinueGotoAction Action=892)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.579None[Sandbox] Process order. (Serial=5068, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='858 [46, 14] --> 915 [45, 15] --> 914 [44, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.589None[Sandbox] Process order. (Serial=5069, Empire=41, Order=OrderContinueGotoAction Action=893)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.607None[Sandbox] Process order. (Serial=5070, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2668 [0, 46] --> 2610 [0, 45] --> 2553 [1, 44] --> 2554 [2, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.618None[Sandbox] Process order. (Serial=5071, Empire=43, Order=OrderContinueGotoAction Action=894)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.717None[Sandbox] Process order. (Serial=5072, Empire=1, Order=OrderContinueGotoAction Action=877)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.739None[Sandbox] Process order. (Serial=5073, Empire=1, Order=OrderContinueGotoAction Action=878)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.758None[Sandbox] Process order. (Serial=5074, Empire=1, Order=OrderContinueGotoAction Action=879)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.870None[Sandbox] Process order. (Serial=5075, Empire=2, Order=OrderContinueGotoAction Action=882)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.872None[Sandbox] Process order. (Serial=5076, Empire=2, Order=OrderContinueGotoAction Action=881)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.878None[Sandbox] Process order. (Serial=5077, Empire=2, Order=OrderContinueGotoAction Action=880)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.989None[Sandbox] Process order. (Serial=5078, Empire=3, Order=OrderContinueGotoAction Action=883)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:39.999None[Sandbox] Process order. (Serial=5079, Empire=3, Order=OrderContinueGotoAction Action=885)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.001None[Sandbox] Process order. (Serial=5080, Empire=3, Order=OrderContinueGotoAction Action=884)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.080None[Sandbox] Process order. (Serial=5081, Empire=3, Order=OrderContinueGotoAction Action=886)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.119None[Sandbox] Process order. (Serial=5082, Empire=6, Order=OrderContinueGotoAction Action=888)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.139None[Sandbox] Process order. (Serial=5083, Empire=11, Order=OrderContinueGotoAction Action=889)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.190None[Sandbox] Process order. (Serial=5084, Empire=15, Order=OrderContinueGotoAction Action=891)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.260None[Sandbox] Process order. (Serial=5085, Empire=41, Order=OrderContinueGotoAction Action=893)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.290None[Sandbox] Process order. (Serial=5086, Empire=43, Order=OrderContinueGotoAction Action=894)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.430None[Sandbox] Process order. (Serial=5087, Empire=1, Order=OrderContinueGotoAction Action=879)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.542None[Sandbox] Process order. (Serial=5088, Empire=2, Order=OrderContinueGotoAction Action=882)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.551None[Sandbox] Process order. (Serial=5089, Empire=2, Order=OrderContinueGotoAction Action=880)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.661None[Sandbox] Process order. (Serial=5090, Empire=3, Order=OrderContinueGotoAction Action=883)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.671None[Sandbox] Process order. (Serial=5091, Empire=3, Order=OrderContinueGotoAction Action=885)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.672None[Sandbox] Process order. (Serial=5092, Empire=3, Order=OrderContinueGotoAction Action=884)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.791None[Sandbox] Process order. (Serial=5093, Empire=6, Order=OrderContinueGotoAction Action=888)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.931None[Sandbox] Process order. (Serial=5094, Empire=41, Order=OrderContinueGotoAction Action=893)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:40.962None[Sandbox] Process order. (Serial=5095, Empire=43, Order=OrderContinueGotoAction Action=894)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.212None[Sandbox] Process order. (Serial=5096, Empire=2, Order=OrderContinueGotoAction Action=882)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.342None[Sandbox] Process order. (Serial=5097, Empire=3, Order=OrderContinueGotoAction Action=885)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.635None[Sandbox] Process order. (Serial=5098, Empire=43, Order=OrderContinueGotoAction Action=894)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.642NoneThe AI synchronization took 1451 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:09:41.745None[Sandbox] Process order. (Serial=5099, Empire=1, Order=OrderGoTo Entity=#9266, AdditionalFlags='IgnoreFogOfWar', Path='2039 [9, 35] --> 1981 [9, 34] --> 1980 [8, 34] --> 1921 [7, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.756None[Sandbox] Process order. (Serial=5100, Empire=1, Order=OrderContinueGotoAction Action=895)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.866None[Sandbox] Process order. (Serial=5101, Empire=2, Order=OrderGoTo Entity=#9040, AdditionalFlags='IgnoreFogOfWar', Path='1488 [38, 25] --> 1430 [38, 24] --> 1371 [37, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.875None[Sandbox] Process order. (Serial=5102, Empire=2, Order=OrderContinueGotoAction Action=896)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.968None[Sandbox] Process order. (Serial=5103, Empire=3, Order=OrderBattleEngagement BattleGuid: 9283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:41.968NoneBattle 9283: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:41.968NoneBattle 9283: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:41.969NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.970NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.970NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.970NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.971NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.971NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.971NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.972NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.972NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.972NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.973NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.973NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.973NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.973NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.973NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.973NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.974NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.974NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.974NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.974NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.974NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.974NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.974NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.975NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.975NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.975NoneClearing RequestBattleActionPreview for battleUnitGUID #9227

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.975NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.975NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.975NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.975NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.976NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.976NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.976NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.976NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.976NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.976NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.976NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.977NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.977NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.977NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.977NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.977NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.977NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.978NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.978NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.978NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.978NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.978NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.978NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.979NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.979NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.979NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.979NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.979NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.979NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.980NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.981NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.981NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.982NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.982NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.983NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.983NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.983NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.984NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.984NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.984NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.985NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.985NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.985NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.985NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.986NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.986NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.986NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.986NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.986NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.987NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.989NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.990NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.990NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.990NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.991NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.991NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.991NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.991NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.993NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.993NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.993NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.994NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.995NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.996NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.997NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.997NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.998NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.998NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.998NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.999NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.999NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:41.999NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.000NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.001NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.002NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.002NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.002NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.003NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.003NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.004NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.004NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.005NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.006NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.007NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.007NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.008NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.008NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.009NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.009NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.009NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.009NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.010NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.010NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.010NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.010NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.010NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.011NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.011NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.011NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.011NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.011NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.012NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.013NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.014NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.015NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.015NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.015NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.016NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.016NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.016NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.016NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.016NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.017NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.018NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.019NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.020NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.020NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.020NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.021NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.022NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.023NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.023NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.023NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.024NoneBattle 9283: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:42.057None[Sandbox] Process order. (Serial=5104, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1368 [34, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:42.066None[Sandbox] Process order. (Serial=5105, Empire=5, Order=OrderContinueGotoAction Action=897)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:42.088None[Sandbox] Process order. (Serial=5106, Empire=11, Order=OrderCreateBattle Attacker #6392 Target #9040 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:42.088NoneBattle 9400: Initialize battle with attacker 6392 (1431) and defender 9040 (1488).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.089NoneBattle 9400: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:42.089NoneBattle 9400: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:09:42.089NoneBattle 9400: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:42.090NoneBattle 9400: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:42.097NoneBattle 9400: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:42.097NoneBattle 9400: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:42.097NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.098NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.098NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.098NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.098NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.098NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.099NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.100NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.101NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.101NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.101NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.101NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.101NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.101NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.102NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.102NonePresentation Battle 9283: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=38 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.102NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.102NonePresentation Battle 9283: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:42.102NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.102NonePresentation Battle 9283: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=38, Guid=9072, Group=Defender, TileIndex=886, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.102NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.102NonePresentation Battle 9283: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.103NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.103NonePresentation Battle 9283: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.103NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.103NonePresentation Battle 9283: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=38, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.103NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.103NonePresentation Battle 9283: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.103NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.103NonePresentation Battle 9283: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.104NonePresentation Battle 9283: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6431, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.104NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.104NoneInitialize presentation battle unit 9394 for unit 7969

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.104NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.105NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.105NoneInitialize presentation battle unit 9393 for unit 7981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.105NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.106NoneInitialize presentation battle unit 9392 for unit 7999

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.106NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.106NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.106NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.106NoneInitialize presentation battle unit 9391 for unit 8006

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.106NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.107NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.107NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.107NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.107NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.107NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.108NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.108NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.108NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.108NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.108NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.109NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.110NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.110NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.111NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.111NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.111NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.111NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.112NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.113NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.114NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.115NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.116NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:42.117NoneBattle 9400: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:42.120None[AI] Battle 9400: Confirming battle for empire 11

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:09:42.127NoneInitialize presentation battle unit 9390 for unit 6432

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.127None[Sandbox] Process order. (Serial=5107, Empire=11, Order=OrderBattleSetAutoResolve BattleGuid: 9400, EmpireIndex: 11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:42.146None[Sandbox] Process order. (Serial=5108, Empire=41, Order=OrderGoTo Entity=#8575, AdditionalFlags='IgnoreFogOfWar', Path='2326 [6, 40] --> 2267 [5, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:42.151NonePresentation Battle 9283: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=9255, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.151NoneInitialize presentation battle unit 9395 for unit 9256

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.152NonePresentation Battle 9283: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=38, ParticipantGuid=9072, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.152NoneInitialize presentation battle unit 9399 for unit 9075

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.153NoneInitialize presentation battle unit 9398 for unit 9076

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.153NoneInitialize presentation battle unit 9397 for unit 9073

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.154NoneInitialize presentation battle unit 9396 for unit 9074

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.155NonePresentation Battle 9283: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.155NonePresentation Battle 9283: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.155NonePresentation Battle 9283: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.155NonePresentation Battle 9283: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:42.155NoneReleasePresentationBattlePreview attacker #6431, defender #9072

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.155NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.156NoneRestorePresentationBattlePreview created ticket #81650.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.156None[Sandbox] Process order. (Serial=5109, Empire=41, Order=OrderContinueGotoAction Action=898)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:42.156NonePresentation Battle 9283: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=38 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.156NonePresentation Battle 9283: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:42.156NonePresentation Battle 9283: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.202NonePresentation Battle 9400: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.202NonePresentation Battle 9400: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.202NonePresentation Battle 9400: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:42.202NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.202NoneRestorePresentationBattlePreview created ticket #81652.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.203NonePresentation Battle 9400: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=11, Guid=6392, Group=Attacker, TileIndex=1431, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.203NonePresentation Battle 9400: Create participant 6392. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.203NonePresentation Battle 9400: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9040, Group=Defender, TileIndex=1488, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.203NonePresentation Battle 9400: Create participant 9040. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.204NonePresentation Battle 9400: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.204NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:09:42.204NonePresentation Battle 9400: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=11 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.204NonePresentation Battle 9400: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:42.204NonePresentation Battle 9400: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=11, Guid=6392, Group=Attacker, TileIndex=1431, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.205NonePresentation Battle 9400: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.205NonePresentation Battle 9400: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:42.205NonePresentation Battle 9400: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9040, Group=Defender, TileIndex=1488, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.205NonePresentation Battle 9400: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.205NonePresentation Battle 9400: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.205NonePresentation Battle 9400: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.205NonePresentation Battle 9400: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.206NonePresentation Battle 9400: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.206NonePresentation Battle 9400: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=11, ParticipantGuid=6392, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.206NoneInitialize presentation battle unit 9522 for unit 6395

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.207NoneInitialize presentation battle unit 9521 for unit 6396

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.208NoneInitialize presentation battle unit 9520 for unit 6393

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.208NoneInitialize presentation battle unit 9519 for unit 6394

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.209NonePresentation Battle 9400: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=9040, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.209NoneInitialize presentation battle unit 9523 for unit 9039

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.210NonePresentation Battle 9400: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.210NonePresentation Battle 9400: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.210NonePresentation Battle 9400: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.210NonePresentation Battle 9400: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:42.210NoneReleasePresentationBattlePreview attacker #6392, defender #9040

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.211NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.211NoneRestorePresentationBattlePreview created ticket #81653.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.211NonePresentation Battle 9400: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.211NonePresentation Battle 9400: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:42.211NonePresentation Battle 9400: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.212NonePresentation Battle 9400: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=11. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.212NonePresentation Battle 9400: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=11 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:42.212NoneRequestRestoreAsyncOperation_Completed for ticket #81650.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:09:42.212NoneRestorePresentationBattlePreview skipped due to ended battle #9283

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:09:42.212NoneRequestAsyncOperation_Dismissed for ticket #81650.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:09:42.227NoneRequestRestoreAsyncOperation_Completed for ticket #81652.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:09:42.228NoneRestorePresentationBattlePreview skipped due to ended battle #9400

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:09:42.228NoneRequestAsyncOperation_Dismissed for ticket #81652.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:09:42.228NoneRequestRestoreAsyncOperation_Completed for ticket #81653.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:09:42.228NoneRestorePresentationBattlePreview skipped due to ended battle #9400

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:09:42.228NoneRequestAsyncOperation_Dismissed for ticket #81653.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:09:42.427None[Sandbox] Process order. (Serial=5110, Empire=1, Order=OrderContinueGotoAction Action=895)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:42.653NoneUnexpected stop with reason: Timeout for action PawnActionMove(#8284-1307)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:09:42.678NoneUnexpected stop with reason: Timeout for action PawnActionMove(#8284-1308)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:09:42.678NoneUnitActionMove(#8284): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:09:42.678NoneUnitActionMove(#8284): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:09:42.828None[Sandbox] Process order. (Serial=5111, Empire=41, Order=OrderContinueGotoAction Action=898)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:43.100None[Sandbox] Process order. (Serial=5112, Empire=1, Order=OrderContinueGotoAction Action=895)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:43.104NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6108-1304)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:09:43.230NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6108-1306)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:09:43.280NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6108-1305)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:09:43.280NoneUnitActionMove(#6108): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:09:43.281NoneUnitActionMove(#6108): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=5)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:09:43.772None[Sandbox] Process order. (Serial=5113, Empire=1, Order=OrderContinueGotoAction Action=895)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:43.781NoneThe AI synchronization took 1267 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:09:43.912None[Sandbox] Process order. (Serial=5114, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='1995 [23, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:43.922None[Sandbox] Process order. (Serial=5115, Empire=1, Order=OrderContinueGotoAction Action=899)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.013None[Sandbox] Process order. (Serial=5116, Empire=2, Order=OrderBattleRetreat BattleGUID: 9400 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.014NoneBattle 9400: change state From Confirmation to DefenderRetreat. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.015NoneBattle 9400: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.015NoneBattle 9400: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.106NonePresentation Battle 9400: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.107NonePresentation Battle 9400: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:44.107NonePresentation Battle 9400: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.114None[Sandbox] Process order. (Serial=5117, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 9283, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.115None[Sandbox] Process order. (Serial=5118, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9400)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.115NoneBattle 9400: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.116NoneBattle #9400: Retreat force movement on army 9040. Path=1546 [38, 26] --> 1603 [37, 27] --> 1661 [37, 28] --> 1719 [37, 29] --> 1778 [38, 30].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:09:44.116NoneBattle #9400: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.126None[AI] Battle 9283: Confirming battle for empire 38

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:09:44.133None[Sandbox] Process order. (Serial=5119, Empire=38, Order=OrderBattleSetAutoResolve BattleGuid: 9283, EmpireIndex: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.134NoneBattle 9283: change state From Confirmation to AutoResolve. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.134NoneBattle 9283: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.135NoneBattle 9283: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.154None[Sandbox] Process order. (Serial=5120, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2439 [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.164None[Sandbox] Process order. (Serial=5121, Empire=13, Order=OrderContinueGotoAction Action=901)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.183None[Sandbox] Process order. (Serial=5122, Empire=41, Order=OrderCreateBattle Attacker #8575 Target #5731 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.183NoneBattle 9524: Initialize battle with attacker 8575 (2267) and defender 5731 (2210).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.183NoneBattle 9524: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.184NoneBattle 9524: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:09:44.184NoneBattle 9524: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.185NoneBattle 9524: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.193NoneBattle 9524: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.193NoneBattle 9524: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.195NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.195NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.195NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.196NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.196NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.197NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.197NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.197NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.200NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.200NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.201NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.201NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.202NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.202NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.202NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.202NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.203NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.203NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.204NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.205NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.205NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.206NonePresentation Battle 9400: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:44.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.207NoneRelease presentation battle unit 9522

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.207NoneRelease presentation battle unit 9521

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.207NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.207NoneRelease presentation battle unit 9520

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.208NoneRelease presentation battle unit 9519

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.208NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.208NoneRelease presentation battle unit 9523

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.208NonePresentation Battle 9283: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.208NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.209NonePresentation Battle 9283: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.209NonePresentation Battle 9283: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=38. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.209NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.209NonePresentation Battle 9283: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=38 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.209NonePresentation Battle 9283: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.209NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.210NonePresentation Battle 9283: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:44.210NonePresentation Battle 9283: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.211NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.212NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.212NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.213NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.214NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.214NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.215NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.216NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.217NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.218NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.219NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.220NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.221NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.222NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.224NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.225NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.226NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.227NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.228NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.229NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.230NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.231NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.232NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.232NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.232NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.233NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.234NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.235NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.236NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.237NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.238NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.239NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.240NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.240NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.241NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.242NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.243NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.244NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.245NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.246NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.247NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:09:44.248NoneBattle 9524: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.252None[AI] Battle 9524: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:09:44.254None[Sandbox] Process order. (Serial=5123, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.254NoneBattle 9283: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.254NoneBattle #9283: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.256NoneReleaseArmy #9072 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.256NoneReleaseArmy #9072 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.256NoneReleaseArmy #9072 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.256NoneReleaseArmy #9072 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.257NoneReleaseArmy #9072 end (Empire.Frame=10284)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.262None[Sandbox] Process order. (Serial=5124, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.264None[Sandbox] Process order. (Serial=5125, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 9524, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.275None[Sandbox] Process order. (Serial=5126, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.276None[Sandbox] Process order. (Serial=5127, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.306NonePresentation Battle 9524: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.307NonePresentation Battle 9524: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.307NonePresentation Battle 9524: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:44.307NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.307NoneRestorePresentationBattlePreview created ticket #81807.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.308NonePresentation Battle 9524: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=8575, Group=Attacker, TileIndex=2267, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.308NonePresentation Battle 9524: Create participant 8575. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.308NonePresentation Battle 9524: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Defender, TileIndex=2210, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.309NonePresentation Battle 9524: Create participant 5731. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.309NonePresentation Battle 9524: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.309NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:09:44.310NonePresentation Battle 9524: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.310NonePresentation Battle 9524: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:44.310NonePresentation Battle 9524: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=8575, Group=Attacker, TileIndex=2267, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.310NonePresentation Battle 9524: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.310NonePresentation Battle 9524: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:44.311NonePresentation Battle 9524: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Defender, TileIndex=2210, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.311NonePresentation Battle 9524: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.311NonePresentation Battle 9524: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.311NonePresentation Battle 9524: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.311NonePresentation Battle 9524: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.312NonePresentation Battle 9524: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.312NonePresentation Battle 9524: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=8575, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.312NoneInitialize presentation battle unit 9671 for unit 8578

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.313NoneInitialize presentation battle unit 9670 for unit 8579

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.313NoneInitialize presentation battle unit 9669 for unit 8577

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.314NonePresentation Battle 9524: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=5731, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.314NoneInitialize presentation battle unit 9676 for unit 6596

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.314NoneInitialize presentation battle unit 9675 for unit 5736

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.315NoneInitialize presentation battle unit 9674 for unit 6581

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.315NoneInitialize presentation battle unit 9673 for unit 5848

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.316NonePresentation Battle 9283: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:44.316NoneRelease presentation battle unit 9394

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.316NoneRelease presentation battle unit 9393

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.316NoneRelease presentation battle unit 9392

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.316NoneRelease presentation battle unit 9391

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.317NoneRelease presentation battle unit 9390

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.317NoneRelease presentation battle unit 9395

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.317NoneRelease presentation battle unit 9399

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.318NoneRelease presentation battle unit 9398

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.318NoneRelease presentation battle unit 9397

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.318NoneRelease presentation battle unit 9396

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.323None[Sandbox] Process order. (Serial=5128, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.332NoneInitialize presentation battle unit 9672 for unit 5732

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.333NoneRequestRestoreAsyncOperation_Completed for ticket #81807.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:09:44.333NoneRestorePresentationBattlePreview skipped due to ended battle #9524

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:09:44.333NoneRequestAsyncOperation_Dismissed for ticket #81807.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:09:44.357NonePresentation Battle 9524: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.357NonePresentation Battle 9524: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.357NonePresentation Battle 9524: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.358NonePresentation Battle 9524: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:44.358NoneReleasePresentationBattlePreview attacker #8575, defender #5731

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.358NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.358NoneRestorePresentationBattlePreview created ticket #81833.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.358NonePresentation Battle 9524: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.359NonePresentation Battle 9524: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:44.359NonePresentation Battle 9524: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.359NonePresentation Battle 9524: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.359NonePresentation Battle 9524: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.393None[Sandbox] Process order. (Serial=5129, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 9524, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.393NoneBattle 9524: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.394NoneBattle 9524: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.395NoneBattle 9524: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.407NoneRequestRestoreAsyncOperation_Completed for ticket #81833.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:09:44.407NoneRestorePresentationBattlePreview skipped due to ended battle #9524

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:09:44.407NoneRequestAsyncOperation_Dismissed for ticket #81833.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:09:44.495None[Sandbox] Process order. (Serial=5130, Empire=2, Order=OrderEvolveUnit UnitGUID: 9039, EvolutionName: Unit_KinOfSheredyn_Messenger_SpecializationA)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.507NonePresentation Battle 9524: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.507NonePresentation Battle 9524: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.508NonePresentation Battle 9524: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.508NonePresentation Battle 9524: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:44.508NonePresentation Battle 9524: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.516None[Sandbox] Process order. (Serial=5131, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.516NoneBattle 9524: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:09:44.516NoneBattle #9524: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.519NoneReleaseArmy #5731 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.519NoneReleaseArmy #5731 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.519NoneReleaseArmy #5731 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.520NoneReleaseArmy #5731 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.520NoneReleaseArmy #5731 end (Empire.Frame=10296)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.526None[Sandbox] Process order. (Serial=5132, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.582NoneDoUpdateMesh #9040 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.56, GetHealthRatio 0.56, PresentationUnit.EntityHolder.GetHealthRatio 0.56

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.583NoneDoUpdateMesh #8575 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.18, GetHealthRatio 0.18, PresentationUnit.EntityHolder.GetHealthRatio 0.18

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.584NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationBattleUnit #9672 Unit #5732 (Hero_UnitedEmpire_Warrior_1) of empire #1 (Amplitude.Mercury.Presentation.PresentationBattleUnit)'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

20:09:44.584NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationBattleUnit #9669 Unit #8577 (Elder_MinorFaction_Foundling) of empire #41 (Amplitude.Mercury.Presentation.PresentationBattleUnit)'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

20:09:44.607NonePresentation Battle 9524: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:09:44.607NoneRelease presentation battle unit 9671

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.608NoneRelease presentation battle unit 9670

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.608NoneRelease presentation battle unit 9669

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.608NoneRelease presentation battle unit 9676

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.608NoneRelease presentation battle unit 9675

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.609NoneRelease presentation battle unit 9674

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.609NoneRelease presentation battle unit 9673

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.609NoneRelease presentation battle unit 9672

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:09:44.626None[Sandbox] Process order. (Serial=5133, Empire=38, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.657None[Sandbox] Process order. (Serial=5134, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.658None[Sandbox] Process order. (Serial=5135, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.797None[Sandbox] Process order. (Serial=5136, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:44.964NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:44.964NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:45.156NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:45.156NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:45.163NoneA new sandbox turn has begun: Turn 48

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:09:45.169NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:45.169NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:45.177None[Sandbox] Process order. (Serial=5137, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:09:45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:45.188None[Sandbox] Process order. (Serial=5138, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2215,EmpireIndex=1 TimePlayed=2215,EmpireIndex=2 TimePlayed=2215,EmpireIndex=3 TimePlayed=2215)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:45.262NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:45.262NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:46.071None[Sandbox] Process order. (Serial=5139, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 116, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:46.072None[Sandbox] Process order. (Serial=5140, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 116, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.182None[Sandbox] Process order. (Serial=5141, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.262None[Sandbox] Process order. (Serial=5142, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=4275, Constructible=Unit_UnitedEmpire_Legionary, Position=1866, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.266None[Sandbox] Process order. (Serial=5143, Empire=1, Order=OrderAttachTerritoryToCity CampSettlementGUID: 9269, CitySettlementGUID: 8272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.273None[Sandbox] Process order. (Serial=5144, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=4275, Constructible=Unit_UnitedEmpire_Messenger, Position=1866, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.274None[Sandbox] Process order. (Serial=5145, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.282NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:47.282NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:47.362NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:47.362NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:47.365None[Sandbox] Process order. (Serial=5146, Empire=2, Order=OrderBuildFoundationAt Settlement=6419, Position=1133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.369None[Sandbox] Process order. (Serial=5147, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=6419, ConstructionGUID=176, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.372None[Sandbox] Process order. (Serial=5148, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.373None[Sandbox] Process order. (Serial=5149, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.473None[Sandbox] Process order. (Serial=5150, Empire=3, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.474None[Sandbox] Process order. (Serial=5151, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.475None[Sandbox] Process order. (Serial=5152, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 8284, WorldPosition: 520, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.493None[Sandbox] Process order. (Serial=5153, Empire=4, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.624None[Sandbox] Process order. (Serial=5154, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.634None[Sandbox] Process order. (Serial=5155, Empire=0, Order=OrderContinueGotoAction Action=876)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.694None[Sandbox] Process order. (Serial=5156, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.696None[Sandbox] Process order. (Serial=5157, Empire=2, Order=OrderBuildFoundationAt Settlement=6419, Position=1250)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.699None[Sandbox] Process order. (Serial=5158, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=Unit_KinOfSheredyn_Messenger, Position=1248, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.713None[Sandbox] Process order. (Serial=5159, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Military, Position=2240, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:47.813None[Sandbox] Process order. (Serial=5160, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_Unit_Hero_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:48.305None[Sandbox] Process order. (Serial=5161, Empire=0, Order=OrderContinueGotoAction Action=876)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:48.979None[Sandbox] Process order. (Serial=5162, Empire=0, Order=OrderBuildBurrow ArmyGUID: #6867 StopAction=False Action=876 at 2174 [28, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:48.985NoneThe AI synchronization took 862 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:09:49.065NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:49.065NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:56.759None[Sandbox] Process order. (Serial=5163, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 47, HeroIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:09:56.771NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:56.771NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:56.870NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:56.870NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:00.340None[Sandbox] Process order. (Serial=5164, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.343None[Sandbox] Process order. (Serial=5165, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.378NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:00.378NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:00.471None[Sandbox] Process order. (Serial=5166, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='1996 [24, 34] --> 2054 [24, 35] --> 2113 [25, 36] --> 2171 [25, 37] --> 2229 [25, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.472None[Sandbox] Process order. (Serial=5167, Empire=1, Order=OrderGoTo Entity=#9266, AdditionalFlags='IgnoreFogOfWar', Path='1920 [6, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.473None[Sandbox] Process order. (Serial=5168, Empire=1, Order=OrderGoTo Entity=#9683, AdditionalFlags='IgnoreFogOfWar', Path='1865 [9, 32] --> 1864 [8, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.480None[Sandbox] Process order. (Serial=5169, Empire=1, Order=OrderContinueGotoAction Action=905)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.482None[Sandbox] Process order. (Serial=5170, Empire=1, Order=OrderContinueGotoAction Action=904)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.482None[Sandbox] Process order. (Serial=5171, Empire=1, Order=OrderContinueGotoAction Action=903)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.579NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:00.580NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:00.601None[Sandbox] Process order. (Serial=5172, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1260 [42, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.602None[Sandbox] Process order. (Serial=5173, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1308 [32, 22] --> 1249 [31, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.603None[Sandbox] Process order. (Serial=5174, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2414 [36, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.610None[Sandbox] Process order. (Serial=5175, Empire=2, Order=OrderContinueGotoAction Action=908)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.612None[Sandbox] Process order. (Serial=5176, Empire=2, Order=OrderContinueGotoAction Action=907)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.614None[Sandbox] Process order. (Serial=5177, Empire=2, Order=OrderContinueGotoAction Action=906)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.720None[Sandbox] Process order. (Serial=5178, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='579 [57, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.731None[Sandbox] Process order. (Serial=5179, Empire=3, Order=OrderContinueGotoAction Action=909)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.733None[Sandbox] Process order. (Serial=5180, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='868 [56, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.734None[Sandbox] Process order. (Serial=5181, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='945 [17, 16] --> 1003 [17, 17] --> 1061 [17, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.734None[Sandbox] Process order. (Serial=5182, Empire=3, Order=OrderGoTo Entity=#9255, AdditionalFlags='IgnoreFogOfWar', Path='1003 [17, 17] --> 1061 [17, 18] --> 1118 [16, 19] --> 1176 [16, 20] --> 1233 [15, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.734None[Sandbox] Process order. (Serial=5183, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1182 [22, 20] --> 1183 [23, 20] --> 1184 [24, 20] --> 1242 [24, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.740None[Sandbox] Process order. (Serial=5184, Empire=3, Order=OrderContinueGotoAction Action=913)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.742None[Sandbox] Process order. (Serial=5185, Empire=3, Order=OrderContinueGotoAction Action=912)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.743None[Sandbox] Process order. (Serial=5186, Empire=3, Order=OrderContinueGotoAction Action=911)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.745None[Sandbox] Process order. (Serial=5187, Empire=3, Order=OrderContinueGotoAction Action=910)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.762None[Sandbox] Process order. (Serial=5188, Empire=4, Order=OrderGoTo Entity=#9678, AdditionalFlags='IgnoreFogOfWar', Path='1860 [4, 32] --> 1918 [4, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.779None[Sandbox] Process order. (Serial=5189, Empire=4, Order=OrderContinueGotoAction Action=914)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.791None[Sandbox] Process order. (Serial=5190, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1311 [35, 22] --> 1312 [36, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.800None[Sandbox] Process order. (Serial=5191, Empire=5, Order=OrderContinueGotoAction Action=915)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.821None[Sandbox] Process order. (Serial=5192, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='743 [47, 12] --> 742 [46, 12] --> 799 [45, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.832None[Sandbox] Process order. (Serial=5193, Empire=6, Order=OrderContinueGotoAction Action=916)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.842None[Sandbox] Process order. (Serial=5194, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1489 [39, 25] --> 1548 [40, 26] --> 1606 [40, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.851None[Sandbox] Process order. (Serial=5195, Empire=11, Order=OrderContinueGotoAction Action=917)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.862None[Sandbox] Process order. (Serial=5196, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2118 [30, 36] --> 2117 [29, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.877None[Sandbox] Process order. (Serial=5197, Empire=12, Order=OrderContinueGotoAction Action=918)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.892None[Sandbox] Process order. (Serial=5198, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2438 [2, 42] --> 2437 [1, 42] --> 2494 [0, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.904None[Sandbox] Process order. (Serial=5199, Empire=13, Order=OrderContinueGotoAction Action=919)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.923None[Sandbox] Process order. (Serial=5200, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='579 [57, 9] --> 637 [57, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.953None[Sandbox] Process order. (Serial=5201, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='972 [44, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.954None[Sandbox] Process order. (Serial=5202, Empire=41, Order=OrderGoTo Entity=#8575, AdditionalFlags='IgnoreFogOfWar', Path='2210 [6, 38] --> 2152 [6, 37] --> 2095 [7, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.964None[Sandbox] Process order. (Serial=5203, Empire=41, Order=OrderContinueGotoAction Action=922)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.965None[Sandbox] Process order. (Serial=5204, Empire=41, Order=OrderContinueGotoAction Action=921)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.984None[Sandbox] Process order. (Serial=5205, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2611 [1, 45] --> 2670 [2, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:00.994None[Sandbox] Process order. (Serial=5206, Empire=43, Order=OrderContinueGotoAction Action=923)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.154None[Sandbox] Process order. (Serial=5207, Empire=1, Order=OrderContinueGotoAction Action=905)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.155None[Sandbox] Process order. (Serial=5208, Empire=1, Order=OrderContinueGotoAction Action=903)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.286None[Sandbox] Process order. (Serial=5209, Empire=2, Order=OrderContinueGotoAction Action=907)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.416None[Sandbox] Process order. (Serial=5210, Empire=3, Order=OrderContinueGotoAction Action=913)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.418None[Sandbox] Process order. (Serial=5211, Empire=3, Order=OrderContinueGotoAction Action=912)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.419None[Sandbox] Process order. (Serial=5212, Empire=3, Order=OrderContinueGotoAction Action=911)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.457None[Sandbox] Process order. (Serial=5213, Empire=4, Order=OrderContinueGotoAction Action=914)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.481None[Sandbox] Process order. (Serial=5214, Empire=5, Order=OrderContinueGotoAction Action=915)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.507None[Sandbox] Process order. (Serial=5215, Empire=6, Order=OrderContinueGotoAction Action=916)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.529None[Sandbox] Process order. (Serial=5216, Empire=11, Order=OrderContinueGotoAction Action=917)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.547None[Sandbox] Process order. (Serial=5217, Empire=12, Order=OrderContinueGotoAction Action=918)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.587None[Sandbox] Process order. (Serial=5218, Empire=13, Order=OrderContinueGotoAction Action=919)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.638None[Sandbox] Process order. (Serial=5219, Empire=41, Order=OrderContinueGotoAction Action=922)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.669None[Sandbox] Process order. (Serial=5220, Empire=43, Order=OrderContinueGotoAction Action=923)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:01.829None[Sandbox] Process order. (Serial=5221, Empire=1, Order=OrderContinueGotoAction Action=903)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.089None[Sandbox] Process order. (Serial=5222, Empire=3, Order=OrderContinueGotoAction Action=913)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.090None[Sandbox] Process order. (Serial=5223, Empire=3, Order=OrderContinueGotoAction Action=912)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.091None[Sandbox] Process order. (Serial=5224, Empire=3, Order=OrderContinueGotoAction Action=911)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.206None[Sandbox] Process order. (Serial=5225, Empire=11, Order=OrderContinueGotoAction Action=917)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.260None[Sandbox] Process order. (Serial=5226, Empire=13, Order=OrderContinueGotoAction Action=919)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.306None[Sandbox] Process order. (Serial=5227, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 117, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.310None[Sandbox] Process order. (Serial=5228, Empire=41, Order=OrderContinueGotoAction Action=922)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.395NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:02.395NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:02.396NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:02.501None[Sandbox] Process order. (Serial=5229, Empire=1, Order=OrderContinueGotoAction Action=903)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.595NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:02.595NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:02.596NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:02.760None[Sandbox] Process order. (Serial=5230, Empire=3, Order=OrderContinueGotoAction Action=913)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:02.769None[Sandbox] Process order. (Serial=5231, Empire=3, Order=OrderContinueGotoAction Action=912)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.172None[Sandbox] Process order. (Serial=5232, Empire=1, Order=OrderContinueGotoAction Action=903)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.302None[Sandbox] Process order. (Serial=5233, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 118, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.444None[Sandbox] Process order. (Serial=5234, Empire=3, Order=OrderContinueGotoAction Action=912)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.453NoneThe AI synchronization took 1705 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:03.545None[Sandbox] Process order. (Serial=5235, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #9266 TargetArmyGUID: #8286 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.546NoneReleaseArmy #9266 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.546NoneReleaseArmy #9266 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.546NoneReleaseArmy #9266 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.547NoneReleaseArmy #9266 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.547NoneReleaseArmy #9266 end (Empire.Frame=10464)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.645None[Sandbox] Process order. (Serial=5236, Empire=2, Order=OrderBribe ArmyGUID: #4087 StopAction=False Action=0 at 1203 [43, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.646NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.647NoneQuest MinorFaction_GenericQuest_02_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.648None[Sandbox] Process order. (Serial=5237, Empire=2, Order=OrderParley ArmyGUID: #7522 StopAction=False Action=0 at 1192 [32, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.660NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.660NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.661NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.661NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.661NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.661NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchA_Start, Variable=NotKin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.662NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.679NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.679NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.690NoneSame QuestPinSubset Snapshot Frame (previous frame: 20679, current data frame: 20679) but different data length (remote: 42, local: 41)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.766None[Sandbox] Process order. (Serial=5238, Empire=3, Order=OrderArmySettle ArmyGUID: #8284 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.780NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.780NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.795None[Sandbox] Process order. (Serial=5239, Empire=3, Order=OrderGoTo Entity=#9692, AdditionalFlags='IgnoreFogOfWar', Path='578 [56, 9] --> 637 [57, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.796None[Sandbox] Process order. (Serial=5240, Empire=3, Order=OrderGoTo Entity=#9252, AdditionalFlags='IgnoreFogOfWar', Path='696 [0, 12] --> 697 [1, 12] --> 698 [2, 12] --> 699 [3, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.806None[Sandbox] Process order. (Serial=5241, Empire=3, Order=OrderContinueGotoAction Action=926)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.808None[Sandbox] Process order. (Serial=5242, Empire=3, Order=OrderContinueGotoAction Action=925)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.837None[Sandbox] Process order. (Serial=5243, Empire=12, Order=OrderCreateBattle Attacker #4305 Target #6867 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.837NoneBattle 9696: Initialize battle with attacker 4305 (2117) and defender 6867 (2174).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.837NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction', GUID: #902, Status: Paused from army 6867

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:10:03.838NoneBattle 9696: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:03.838NoneBattle 9696: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:10:03.838NoneBattle 9696: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:03.839NoneBattle 9696: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:03.847NoneBattle 9696: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:03.847NoneBattle 9696: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:03.847NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.848NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.848NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.848NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.849NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.849NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.849NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.850NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.850NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.850NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.851NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.851NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.852NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.852NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.854NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.854NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.854NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.855NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.855NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.855NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.856NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.856NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.856NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.856NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.856NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.856NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.856NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.857NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.857NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.857NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.857NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.857NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.858NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.858NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.860NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.860NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.860NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.860NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.861NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.861NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.861NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.861NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.861NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.861NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.864NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.864NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.866NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.867NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.867NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.870NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.870NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.872NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.872NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.876NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.876NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.878NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.878NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.878NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.879NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.879NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.879NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.880NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.881NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.881NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.881NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.881NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.881NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.882NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.882NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.883NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.883NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.883NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.884NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.884NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.884NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.884NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.885NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.886NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.886NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.887NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.887NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.887NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.888NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.888NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.889NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.889NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.889NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.889NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.889NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.889NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.890NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.891NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.891NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.892NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.892NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.893NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:03.893NoneBattle 9696: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:03.905None[AI] Battle 9696: Confirming battle for empire 12

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:10:03.917None[Sandbox] Process order. (Serial=5244, Empire=12, Order=OrderBattleSetAutoResolve BattleGuid: 9696, EmpireIndex: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.938None[Sandbox] Process order. (Serial=5245, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='521 [57, 8] --> 578 [56, 9] --> 577 [55, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.940NonePresentation Battle 9696: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.940NonePresentation Battle 9696: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.940NonePresentation Battle 9696: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:03.940NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.940NoneRestorePresentationBattlePreview created ticket #82835.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.940NonePresentation Battle 9696: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=4305, Group=Attacker, TileIndex=2117, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.940NonePresentation Battle 9696: Create participant 4305. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.940NonePresentation Battle 9696: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6867, Group=Defender, TileIndex=2174, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.941NonePresentation Battle 9696: Create participant 6867. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.941NonePresentation Battle 9696: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.941NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:10:03.941NonePresentation Battle 9696: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=12 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.941NonePresentation Battle 9696: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:03.942NonePresentation Battle 9696: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=4305, Group=Attacker, TileIndex=2117, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.942NonePresentation Battle 9696: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.942NonePresentation Battle 9696: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:03.943NonePresentation Battle 9696: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6867, Group=Defender, TileIndex=2174, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.943NonePresentation Battle 9696: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.943NonePresentation Battle 9696: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=12, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.943NonePresentation Battle 9696: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.943NonePresentation Battle 9696: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.943NonePresentation Battle 9696: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.943NonePresentation Battle 9696: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=12, ParticipantGuid=4305, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.944NoneInitialize presentation battle unit 9821 for unit 4306

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.944NoneInitialize presentation battle unit 9820 for unit 4307

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.945NonePresentation Battle 9696: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6867, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.945NoneInitialize presentation battle unit 9826 for unit 4044

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.946NoneInitialize presentation battle unit 9825 for unit 6866

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.946NoneInitialize presentation battle unit 9824 for unit 4046

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.947NoneInitialize presentation battle unit 9823 for unit 4519

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.957None[Sandbox] Process order. (Serial=5246, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.958None[Sandbox] Process order. (Serial=5247, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='685 [47, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.965NoneInitialize presentation battle unit 9822 for unit 4043

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.965NoneRequestRestoreAsyncOperation_Completed for ticket #82835.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:10:03.965NoneRestorePresentationBattlePreview skipped due to ended battle #9696

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:10:03.966NoneRequestAsyncOperation_Dismissed for ticket #82835.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:10:03.967None[Sandbox] Process order. (Serial=5248, Empire=32, Order=OrderContinueGotoAction Action=928)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:03.990NonePresentation Battle 9696: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.990NonePresentation Battle 9696: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.990NonePresentation Battle 9696: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.990NonePresentation Battle 9696: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:03.990NoneReleasePresentationBattlePreview attacker #4305, defender #6867

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.991NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.991NoneRestorePresentationBattlePreview created ticket #82838.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.991NonePresentation Battle 9696: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:03.991NonePresentation Battle 9696: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:03.991NonePresentation Battle 9696: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:04.015NonePresentation Battle 9696: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=12. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:04.016NonePresentation Battle 9696: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=12 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:04.016NoneRequestRestoreAsyncOperation_Completed for ticket #82838.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:10:04.016NoneRestorePresentationBattlePreview skipped due to ended battle #9696

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:10:04.016NoneRequestAsyncOperation_Dismissed for ticket #82838.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:10:04.479None[Sandbox] Process order. (Serial=5249, Empire=3, Order=OrderContinueGotoAction Action=926)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:04.481None[Sandbox] Process order. (Serial=5250, Empire=3, Order=OrderContinueGotoAction Action=925)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.144NonePopulationWindow: Couldn't be fully refreshed: DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:05.152None[Sandbox] Process order. (Serial=5251, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 4246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.154None[Sandbox] Process order. (Serial=5252, Empire=3, Order=OrderContinueGotoAction Action=926)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.167NoneThe AI synchronization took 927 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:05.181NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.181NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.193NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:05.279NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.279NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.333None[Sandbox] Process order. (Serial=5253, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='1978 [6, 34] --> 2036 [6, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.344None[Sandbox] Process order. (Serial=5254, Empire=1, Order=OrderContinueGotoAction Action=929)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.434None[Sandbox] Process order. (Serial=5255, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.453None[Sandbox] Process order. (Serial=5256, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1248 [30, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.454None[Sandbox] Process order. (Serial=5257, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2356 [36, 40] --> 2297 [35, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.455None[Sandbox] Process order. (Serial=5258, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1202 [42, 20] --> 1143 [41, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.463None[Sandbox] Process order. (Serial=5259, Empire=2, Order=OrderContinueGotoAction Action=932)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.465None[Sandbox] Process order. (Serial=5260, Empire=2, Order=OrderContinueGotoAction Action=931)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.466None[Sandbox] Process order. (Serial=5261, Empire=2, Order=OrderContinueGotoAction Action=930)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.480NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.481NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.578NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.578NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:05.594None[Sandbox] Process order. (Serial=5262, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='809 [55, 13] --> 751 [55, 12] --> 750 [54, 12] --> 749 [53, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.604None[Sandbox] Process order. (Serial=5263, Empire=3, Order=OrderContinueGotoAction Action=933)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.664None[Sandbox] Process order. (Serial=5264, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='521 [57, 8] --> 520 [56, 8] --> 577 [55, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.681None[Sandbox] Process order. (Serial=5265, Empire=15, Order=OrderContinueGotoAction Action=934)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.705None[Sandbox] Process order. (Serial=5266, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='914 [44, 15] --> 915 [45, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.715None[Sandbox] Process order. (Serial=5267, Empire=41, Order=OrderContinueGotoAction Action=935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.726None[Sandbox] Process order. (Serial=5268, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2669 [1, 46] --> 2726 [0, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:05.735None[Sandbox] Process order. (Serial=5269, Empire=43, Order=OrderContinueGotoAction Action=936)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:06.018None[Sandbox] Process order. (Serial=5270, Empire=1, Order=OrderContinueGotoAction Action=929)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:06.138None[Sandbox] Process order. (Serial=5271, Empire=2, Order=OrderContinueGotoAction Action=931)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:06.279None[Sandbox] Process order. (Serial=5272, Empire=3, Order=OrderContinueGotoAction Action=933)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:06.358None[Sandbox] Process order. (Serial=5273, Empire=15, Order=OrderContinueGotoAction Action=934)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:06.389None[Sandbox] Process order. (Serial=5274, Empire=41, Order=OrderContinueGotoAction Action=935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:06.410None[Sandbox] Process order. (Serial=5275, Empire=43, Order=OrderContinueGotoAction Action=936)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:06.951None[Sandbox] Process order. (Serial=5276, Empire=3, Order=OrderContinueGotoAction Action=933)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:07.622None[Sandbox] Process order. (Serial=5277, Empire=3, Order=OrderContinueGotoAction Action=933)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:07.634NoneThe AI synchronization took 1427 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:07.753None[Sandbox] Process order. (Serial=5278, Empire=1, Order=OrderGoTo Entity=#9683, AdditionalFlags='IgnoreFogOfWar', Path='1921 [7, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:07.765None[Sandbox] Process order. (Serial=5279, Empire=1, Order=OrderContinueGotoAction Action=937)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:07.882None[Sandbox] Process order. (Serial=5280, Empire=2, Order=OrderParley ArmyGUID: #4087 StopAction=False Action=0 at 1085 [41, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:07.917NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:07.917NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:07.917NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_ShortVersion_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:07.918NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:07.918NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:07.918NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_ShortVersion_BranchA_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:07.918NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:07.918NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_ShortVersion_BranchA_Start, Variable=NotKin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:07.920NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:07.927None[Sandbox] Process order. (Serial=5281, Empire=2, Order=OrderGoTo Entity=#9040, AdditionalFlags='IgnoreFogOfWar', Path='1719 [37, 29] --> 1661 [37, 28] --> 1602 [36, 27] --> 1544 [36, 26] --> 1543 [35, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:07.928None[Sandbox] Process order. (Serial=5282, Empire=2, Order=OrderGoTo Entity=#9694, AdditionalFlags='IgnoreFogOfWar', Path='1201 [41, 20] --> 1200 [40, 20] --> 1257 [39, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:07.945None[Sandbox] Process order. (Serial=5283, Empire=2, Order=OrderContinueGotoAction Action=939)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:07.946None[Sandbox] Process order. (Serial=5284, Empire=2, Order=OrderContinueGotoAction Action=938)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:07.981NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:07.981NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:07.998NoneSame QuestPinSubset Snapshot Frame (previous frame: 20989, current data frame: 20989) but different data length (remote: 43, local: 42)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.077None[Sandbox] Process order. (Serial=5285, Empire=3, Order=OrderGoTo Entity=#9692, AdditionalFlags='IgnoreFogOfWar', Path='695 [57, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:08.087None[Sandbox] Process order. (Serial=5286, Empire=3, Order=OrderContinueGotoAction Action=940)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:08.137None[Sandbox] Process order. (Serial=5287, Empire=41, Order=OrderCreateBattle Attacker #8575 Target #8286 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:08.137NoneBattle 9827: Initialize battle with attacker 8575 (2095) and defender 8286 (2036).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.137NoneBattle 9827: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:08.138NoneBattle 9827: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:10:08.138NoneBattle 9827: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:08.139NoneBattle 9827: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:08.145NoneBattle 9827: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:08.180NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.180NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.223NonePresentation Battle 9827: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.223NonePresentation Battle 9827: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.223NonePresentation Battle 9827: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:08.223NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.223NoneRestorePresentationBattlePreview created ticket #83086.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.224NonePresentation Battle 9827: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=8575, Group=Attacker, TileIndex=2095, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.224NonePresentation Battle 9827: Create participant 8575. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.224NonePresentation Battle 9827: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8286, Group=Defender, TileIndex=2036, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.224NonePresentation Battle 9827: Create participant 8286. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.224NonePresentation Battle 9827: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=9683. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.224NonePresentation Battle 9827: Create participant 9683. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.225NonePresentation Battle 9827: An additional participant 9683 from empire 1 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:10:08.225NonePresentation Battle 9827: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.225NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:10:08.225NonePresentation Battle 9827: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.225NonePresentation Battle 9827: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:08.225NonePresentation Battle 9827: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=8575, Group=Attacker, TileIndex=2095, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.226NonePresentation Battle 9827: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.226NonePresentation Battle 9827: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:08.226NonePresentation Battle 9827: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8286, Group=Defender, TileIndex=2036, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.226NonePresentation Battle 9827: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9683, Group=Defender, TileIndex=1921, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:08.247NoneRequestRestoreAsyncOperation_Completed for ticket #83086.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:10:08.247NoneRestorePresentationBattlePreview skipped due to invalid battle #9827

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:10:08.247NoneRequestAsyncOperation_Dismissed for ticket #83086.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:10:08.618None[Sandbox] Process order. (Serial=5288, Empire=2, Order=OrderContinueGotoAction Action=939)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:08.619None[Sandbox] Process order. (Serial=5289, Empire=2, Order=OrderContinueGotoAction Action=938)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:09.290None[Sandbox] Process order. (Serial=5290, Empire=2, Order=OrderContinueGotoAction Action=939)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:09.291None[Sandbox] Process order. (Serial=5291, Empire=2, Order=OrderContinueGotoAction Action=938)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:09.963None[Sandbox] Process order. (Serial=5292, Empire=2, Order=OrderContinueGotoAction Action=938)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:10.634None[Sandbox] Process order. (Serial=5293, Empire=2, Order=OrderContinueGotoAction Action=938)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:10.644NoneThe AI synchronization took 1949 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:10.744None[Sandbox] Process order. (Serial=5294, Empire=1, Order=OrderBattleEngagement BattleGuid: 9827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:10.744NoneBattle 9827: change state From DefenderEngagement to EngagementAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:10.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.746NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.746NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.747NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.747NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.749NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.749NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.749NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.749NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.749NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.750NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.750NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.750NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.750NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.753NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.753NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.758NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.758NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.759NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.759NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.762NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.762NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.763NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.763NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.764NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.764NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.764NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.764NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.765NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.765NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.767NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.767NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.767NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.774NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:10.777NoneBattle 9827: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:10.791None[AI] Battle 9827: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:10:10.795None[Sandbox] Process order. (Serial=5295, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 9827, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:10.827NonePresentation Battle 9827: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.827NonePresentation Battle 9827: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Attacker, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.828NonePresentation Battle 9827: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.828NonePresentation Battle 9827: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.828NonePresentation Battle 9827: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.828NonePresentation Battle 9827: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=8575, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.829NoneInitialize presentation battle unit 9943 for unit 8578

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.829NonePresentation Battle 9827: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8286, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.829NoneInitialize presentation battle unit 9946 for unit 9267

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.830NoneInitialize presentation battle unit 9945 for unit 8285

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.831NoneInitialize presentation battle unit 9944 for unit 9048

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.831NonePresentation Battle 9827: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9683, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.831NoneInitialize presentation battle unit 9948 for unit 9688

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.832NoneInitialize presentation battle unit 9947 for unit 9682

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.832NonePresentation Battle 9827: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.832NonePresentation Battle 9827: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.832NonePresentation Battle 9827: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.833NonePresentation Battle 9827: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:10.833NoneReleasePresentationBattlePreview attacker #8575, defender #8286

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.833NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.833NoneRestorePresentationBattlePreview created ticket #83140.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.833NonePresentation Battle 9827: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.833NonePresentation Battle 9827: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:10.834NonePresentation Battle 9827: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.852NoneRequestRestoreAsyncOperation_Completed for ticket #83140.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:10:10.852NoneRestorePresentationBattlePreview skipped due to ended battle #9827

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:10:10.852NoneRequestAsyncOperation_Dismissed for ticket #83140.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:10:10.885None[Sandbox] Process order. (Serial=5296, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:10.902NonePresentation Battle 9827: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.903NonePresentation Battle 9827: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.982NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:10.982NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.129None[Sandbox] Process order. (Serial=5297, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:11.130None[Sandbox] Process order. (Serial=5298, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:11.182NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.182NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.238None[Sandbox] Process order. (Serial=5299, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 9827, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:11.239NoneBattle 9827: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:11.240NoneBattle 9827: Won by the defender with VictoryTpe=Extermination.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.240NoneBattle 9827: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:11.318NonePresentation Battle 9827: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.319NonePresentation Battle 9827: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.319NonePresentation Battle 9827: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.319NonePresentation Battle 9827: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:11.319NonePresentation Battle 9827: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.329None[Sandbox] Process order. (Serial=5300, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:11.329NoneBattle 9827: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:11.329NoneBattle #9827: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.330NoneQuest Collectible_Quest_025_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:10:11.332NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:10:11.332NoneReleaseArmy #8575 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.332NoneReleaseArmy #8575 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.333NoneReleaseArmy #8575 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.333NoneReleaseArmy #8575 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.333NoneReleaseArmy #8575 end (Empire.Frame=10583)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.383NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.383NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.418NonePresentation Battle 9827: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:11.419NoneRelease presentation battle unit 9943

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:11.419NoneRelease presentation battle unit 9946

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:11.419NoneRelease presentation battle unit 9945

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:11.419NoneRelease presentation battle unit 9944

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:11.419NoneRelease presentation battle unit 9948

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:11.420NoneRelease presentation battle unit 9947

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:11.510None[Sandbox] Process order. (Serial=5301, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:11.590NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.590NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.611None[Sandbox] Process order. (Serial=5302, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:11.690NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.690NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.922None[Sandbox] Process order. (Serial=5303, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='1983 [11, 34] --> 2040 [10, 35] --> 2098 [10, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:11.982NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:11.982NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:12.284None[Sandbox] Process order. (Serial=5304, Empire=1, Order=OrderContinueGotoAction Action=943)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:12.954None[Sandbox] Process order. (Serial=5305, Empire=1, Order=OrderContinueGotoAction Action=943)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:13.626None[Sandbox] Process order. (Serial=5306, Empire=1, Order=OrderContinueGotoAction Action=943)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:13.635NoneThe AI synchronization took 1227 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:13.917None[Sandbox] Process order. (Serial=5307, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:14.001NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:18.584None[Sandbox] Process order. (Serial=5308, Empire=0, Order=OrderBattleSetAutoResolve BattleGuid: 9696, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:18.585NoneBattle 9696: change state From Confirmation to AutoResolve. 14s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:18.585NoneBattle 9696: Won by the defender with VictoryTpe=Extermination.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.586NoneAddRandomEquipment (Equipment=Equipment_Consumable_04_Definition, seed=955208443, turn=48, worldSeed=955199360, majorEmpireIndex=0, majorEmpirePosition2168, additionalSeed=6867)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.586NoneBattle 9696: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:18.678NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.678NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.705NonePresentation Battle 9696: Execute action[22] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=0, Value=True. (isTopAction: True, initialActionType: SetAutoResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.705NonePresentation Battle 9696: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.705NonePresentation Battle 9696: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.706NonePresentation Battle 9696: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:18.707NonePresentation Battle 9696: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.715None[Sandbox] Process order. (Serial=5309, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9696)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:18.715NoneBattle 9696: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:18.715NoneBattle #9696: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.716NoneReleaseArmy #4305 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.716NoneReleaseArmy #4305 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.717NoneReleaseArmy #4305 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.717NoneReleaseArmy #4305 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.717NoneReleaseArmy #4305 end (Empire.Frame=10610)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.718NoneUnpause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction', GUID: #902, Status: WaitingForFinishTurn from army 6867

Amplitude.Mercury.Simulation.ActionController:UnpauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:10:18.736None[Sandbox] Process order. (Serial=5310, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:18.779NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.779NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.795None[Sandbox] Process order. (Serial=5311, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:18.806NonePresentation Battle 9696: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:18.806NoneRelease presentation battle unit 9821

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:18.806NoneRelease presentation battle unit 9820

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:18.807NoneRelease presentation battle unit 9826

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:18.807NoneRelease presentation battle unit 9825

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:18.807NoneRelease presentation battle unit 9824

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:18.807NoneRelease presentation battle unit 9823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:18.808NoneRelease presentation battle unit 9822

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:18.877NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.877NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.979NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.979NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.986None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.986None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.987None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:18.987None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:19.173NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:19.173NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:19.180NoneA new sandbox turn has begun: Turn 49

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:10:19.183NoneQuest MinorFaction_GenericQuest_03_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:10:19.184NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_End, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:19.184NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_End, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:19.185NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_End, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:19.185NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_End, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:19.185NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_03_ShortVersion_End, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:19.188NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:10:19.210None[Sandbox] Process order. (Serial=5312, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:10:19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:19.216None[Sandbox] Process order. (Serial=5313, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2249,EmpireIndex=1 TimePlayed=2249,EmpireIndex=2 TimePlayed=2249,EmpireIndex=3 TimePlayed=2249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:19.281NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:19.281NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:19.316None[Sandbox] Process order. (Serial=5314, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:19.378NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:19.378NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:20.941None[Sandbox] Process order. (Serial=5315, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 119, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.282None[Sandbox] Process order. (Serial=5316, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Industry, Position=1921, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.283None[Sandbox] Process order. (Serial=5317, Empire=1, Order=OrderEnqueueConstructible Settlement=8272, Constructible=District_Tier1_Military, Position=2666, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.284None[Sandbox] Process order. (Serial=5318, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.285None[Sandbox] Process order. (Serial=5319, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 65)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.372None[Sandbox] Process order. (Serial=5320, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=Unit_KinOfSheredyn_Archer, Position=1248, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.374None[Sandbox] Process order. (Serial=5321, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.378NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:21.379NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:21.474None[Sandbox] Process order. (Serial=5322, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_Unit_Hero_00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.475None[Sandbox] Process order. (Serial=5323, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_Population, Position=936, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.476None[Sandbox] Process order. (Serial=5324, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_TradingPost, Position=892, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.477None[Sandbox] Process order. (Serial=5325, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.478None[Sandbox] Process order. (Serial=5326, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.479None[Sandbox] Process order. (Serial=5327, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=9968, Constructible=Extractor_Strategic01, Position=580, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.481None[Sandbox] Process order. (Serial=5328, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=9968, Constructible=Extractor_Strategic02, Position=349, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.483None[Sandbox] Process order. (Serial=5329, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 1011, TargetGUID: 5942, EmpireActionType: Mukag_Light01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.490NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:21.490NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:21.503None[Sandbox] Process order. (Serial=5330, Empire=3, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Knowledge01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.513None[Sandbox] Process order. (Serial=5331, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.524None[Sandbox] Process order. (Serial=5332, Empire=4, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.544None[Sandbox] Process order. (Serial=5333, Empire=12, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.664None[Sandbox] Process order. (Serial=5334, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4275, ConstructionGUID=188)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.685None[Sandbox] Process order. (Serial=5335, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Food, Position=2215, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.775None[Sandbox] Process order. (Serial=5336, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 6419, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.876None[Sandbox] Process order. (Serial=5337, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.878None[Sandbox] Process order. (Serial=5338, Empire=3, Order=OrderBuildFoundationAt Settlement=4227, Position=1293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.881None[Sandbox] Process order. (Serial=5339, Empire=3, Order=OrderBuildFoundationAt Settlement=7128, Position=1049)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:21.884None[Sandbox] Process order. (Serial=5340, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_Unit_Hero_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:22.157None[Sandbox] Process order. (Serial=5341, Empire=3, Order=OrderBuildFoundationAt Settlement=4227, Position=1116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:24.646None[Sandbox] Process order. (Serial=5342, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 122, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.618None[Sandbox] Process order. (Serial=5343, Empire=0, Order=OrderGoTo Entity=#6867, path='2173 [27, 37] --> 2231 [27, 38] --> 2288 [26, 39] --> 2346 [26, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.629None[Sandbox] Process order. (Serial=5344, Empire=0, Order=OrderContinueGotoAction Action=944)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:25.699None[Sandbox] Process order. (Serial=5345, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.300None[Sandbox] Process order. (Serial=5346, Empire=0, Order=OrderContinueGotoAction Action=944)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:26.381NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:26.382NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:26.481NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:26.482NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:26.971None[Sandbox] Process order. (Serial=5347, Empire=0, Order=OrderContinueGotoAction Action=944)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.642None[Sandbox] Process order. (Serial=5348, Empire=0, Order=OrderContinueGotoAction Action=944)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:27.648NoneThe AI synchronization took 1617 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:30.041None[Sandbox] Process order. (Serial=5349, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 121, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:30.142None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.143None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.143None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.143None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.144None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.145None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.145None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.145None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.145None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.146None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.146None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.147None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.147None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.147None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.147None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.148None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.148None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.149None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.149None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.149None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.150None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.150None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.150None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.150None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:30.151None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:32.066NonePopulationWindow: Couldn't be fully refreshed: DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:32.075None[Sandbox] Process order. (Serial=5350, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 4245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:32.093NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:32.093NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:32.116NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:32.190NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:32.190NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:33.520NonePopulationWindow: Couldn't be fully refreshed: DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:33.522None[Sandbox] Process order. (Serial=5351, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 4246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:33.593NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:33.593NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:35.432None[Sandbox] Process order. (Serial=5352, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 120, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:35.492NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:35.492NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:40.182NonePopulationWindow: Couldn't be fully refreshed: DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:40.185None[Sandbox] Process order. (Serial=5353, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 4246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:40.197NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:40.197NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:40.206NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:40.295NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:40.296NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:44.086NonePopulationWindow: Couldn't be fully refreshed: DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:44.087None[Sandbox] Process order. (Serial=5354, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 4246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:44.215NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:44.215NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:45.276NonePopulationWindow: Couldn't be fully refreshed: DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:45.284None[Sandbox] Process order. (Serial=5355, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 4246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:45.297NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:45.297NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:45.301NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:45.395NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:45.396NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:46.302NonePopulationWindow: Couldn't be fully refreshed: DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:10:46.319None[Sandbox] Process order. (Serial=5356, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 4244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:46.397NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:46.397NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:51.642None[Sandbox] Process order. (Serial=5357, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.644None[Sandbox] Process order. (Serial=5358, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.693NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:51.693NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:51.763None[Sandbox] Process order. (Serial=5359, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2230 [26, 38] --> 2231 [27, 38] --> 2232 [28, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.764None[Sandbox] Process order. (Serial=5360, Empire=1, Order=OrderGoTo Entity=#9683, AdditionalFlags='IgnoreFogOfWar', Path='1979 [7, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.773None[Sandbox] Process order. (Serial=5361, Empire=1, Order=OrderContinueGotoAction Action=946)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.774None[Sandbox] Process order. (Serial=5362, Empire=1, Order=OrderContinueGotoAction Action=945)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.783None[Sandbox] Process order. (Serial=5363, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2097 [9, 36] --> 2096 [8, 36] --> 2095 [7, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.793NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:51.793NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:51.796None[Sandbox] Process order. (Serial=5364, Empire=1, Order=OrderContinueGotoAction Action=947)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.903None[Sandbox] Process order. (Serial=5365, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1247 [29, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.905None[Sandbox] Process order. (Serial=5366, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2296 [34, 39] --> 2295 [33, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.905None[Sandbox] Process order. (Serial=5367, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1085 [41, 18] --> 1084 [40, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.912None[Sandbox] Process order. (Serial=5368, Empire=2, Order=OrderContinueGotoAction Action=950)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.914None[Sandbox] Process order. (Serial=5369, Empire=2, Order=OrderContinueGotoAction Action=949)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:51.916None[Sandbox] Process order. (Serial=5370, Empire=2, Order=OrderContinueGotoAction Action=948)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.034None[Sandbox] Process order. (Serial=5371, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='748 [52, 12] --> 747 [51, 12] --> 746 [50, 12] --> 803 [49, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.036None[Sandbox] Process order. (Serial=5372, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1301 [25, 22] --> 1359 [25, 23] --> 1418 [26, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.037None[Sandbox] Process order. (Serial=5373, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1118 [16, 19] --> 1176 [16, 20] --> 1175 [15, 20] --> 1116 [14, 19] --> 1115 [13, 19] --> 1057 [13, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.043None[Sandbox] Process order. (Serial=5374, Empire=3, Order=OrderGoTo Entity=#9692, AdditionalFlags='IgnoreFogOfWar', Path='696 [0, 12] --> 697 [1, 12] --> 698 [2, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.044None[Sandbox] Process order. (Serial=5375, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='580 [0, 10] --> 581 [1, 10] --> 582 [2, 10] --> 640 [2, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.045None[Sandbox] Process order. (Serial=5376, Empire=3, Order=OrderContinueGotoAction Action=953)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.046None[Sandbox] Process order. (Serial=5377, Empire=3, Order=OrderContinueGotoAction Action=952)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.047None[Sandbox] Process order. (Serial=5378, Empire=3, Order=OrderContinueGotoAction Action=951)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.053None[Sandbox] Process order. (Serial=5379, Empire=3, Order=OrderContinueGotoAction Action=955)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.054None[Sandbox] Process order. (Serial=5380, Empire=3, Order=OrderContinueGotoAction Action=954)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.073None[Sandbox] Process order. (Serial=5381, Empire=4, Order=OrderGoTo Entity=#9678, AdditionalFlags='IgnoreFogOfWar', Path='1860 [4, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.083None[Sandbox] Process order. (Serial=5382, Empire=4, Order=OrderContinueGotoAction Action=956)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.096None[Sandbox] Process order. (Serial=5383, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1254 [36, 21] --> 1196 [36, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.104None[Sandbox] Process order. (Serial=5384, Empire=5, Order=OrderContinueGotoAction Action=957)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.113None[Sandbox] Process order. (Serial=5385, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='800 [46, 13] --> 859 [47, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.123None[Sandbox] Process order. (Serial=5386, Empire=6, Order=OrderContinueGotoAction Action=958)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.134None[Sandbox] Process order. (Serial=5387, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1665 [41, 28] --> 1722 [40, 29] --> 1781 [41, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.143None[Sandbox] Process order. (Serial=5388, Empire=11, Order=OrderContinueGotoAction Action=959)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.153None[Sandbox] Process order. (Serial=5389, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2437 [1, 42] --> 2438 [2, 42] --> 2439 [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.163None[Sandbox] Process order. (Serial=5390, Empire=13, Order=OrderContinueGotoAction Action=960)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.173None[Sandbox] Process order. (Serial=5391, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='519 [55, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.183None[Sandbox] Process order. (Serial=5392, Empire=15, Order=OrderContinueGotoAction Action=961)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.193None[Sandbox] Process order. (Serial=5393, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='743 [47, 12] --> 800 [46, 13] --> 858 [46, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.243None[Sandbox] Process order. (Serial=5394, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2784 [0, 48] --> 2841 [57, 48] --> 2840 [56, 48] --> 2839 [55, 48] --> 2780 [54, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.253None[Sandbox] Process order. (Serial=5395, Empire=43, Order=OrderContinueGotoAction Action=963)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.443None[Sandbox] Process order. (Serial=5396, Empire=1, Order=OrderContinueGotoAction Action=945)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.473None[Sandbox] Process order. (Serial=5397, Empire=1, Order=OrderContinueGotoAction Action=947)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.583None[Sandbox] Process order. (Serial=5398, Empire=2, Order=OrderContinueGotoAction Action=949)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.724None[Sandbox] Process order. (Serial=5399, Empire=3, Order=OrderContinueGotoAction Action=953)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.726None[Sandbox] Process order. (Serial=5400, Empire=3, Order=OrderContinueGotoAction Action=952)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.727None[Sandbox] Process order. (Serial=5401, Empire=3, Order=OrderContinueGotoAction Action=951)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.728None[Sandbox] Process order. (Serial=5402, Empire=3, Order=OrderContinueGotoAction Action=955)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.729None[Sandbox] Process order. (Serial=5403, Empire=3, Order=OrderContinueGotoAction Action=954)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.774None[Sandbox] Process order. (Serial=5404, Empire=5, Order=OrderContinueGotoAction Action=957)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.794None[Sandbox] Process order. (Serial=5405, Empire=6, Order=OrderContinueGotoAction Action=958)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.816None[Sandbox] Process order. (Serial=5406, Empire=11, Order=OrderContinueGotoAction Action=959)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.835None[Sandbox] Process order. (Serial=5407, Empire=13, Order=OrderContinueGotoAction Action=960)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:52.925None[Sandbox] Process order. (Serial=5408, Empire=43, Order=OrderContinueGotoAction Action=963)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:53.117None[Sandbox] Process order. (Serial=5409, Empire=1, Order=OrderContinueGotoAction Action=945)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:53.147None[Sandbox] Process order. (Serial=5410, Empire=1, Order=OrderContinueGotoAction Action=947)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:53.398None[Sandbox] Process order. (Serial=5411, Empire=3, Order=OrderContinueGotoAction Action=953)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:53.400None[Sandbox] Process order. (Serial=5412, Empire=3, Order=OrderContinueGotoAction Action=952)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:53.401None[Sandbox] Process order. (Serial=5413, Empire=3, Order=OrderContinueGotoAction Action=955)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:53.402None[Sandbox] Process order. (Serial=5414, Empire=3, Order=OrderContinueGotoAction Action=951)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:53.487None[Sandbox] Process order. (Serial=5415, Empire=11, Order=OrderContinueGotoAction Action=959)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:53.507None[Sandbox] Process order. (Serial=5416, Empire=13, Order=OrderContinueGotoAction Action=960)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:53.597None[Sandbox] Process order. (Serial=5417, Empire=43, Order=OrderContinueGotoAction Action=963)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:54.069None[Sandbox] Process order. (Serial=5418, Empire=3, Order=OrderContinueGotoAction Action=953)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:54.081None[Sandbox] Process order. (Serial=5419, Empire=3, Order=OrderContinueGotoAction Action=955)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:54.082None[Sandbox] Process order. (Serial=5420, Empire=3, Order=OrderContinueGotoAction Action=951)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:54.270None[Sandbox] Process order. (Serial=5421, Empire=43, Order=OrderContinueGotoAction Action=963)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:54.740None[Sandbox] Process order. (Serial=5422, Empire=3, Order=OrderContinueGotoAction Action=953)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:54.940None[Sandbox] Process order. (Serial=5423, Empire=43, Order=OrderContinueGotoAction Action=963)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.413None[Sandbox] Process order. (Serial=5424, Empire=3, Order=OrderContinueGotoAction Action=953)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.423NoneThe AI synchronization took 2411 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:55.523None[Sandbox] Process order. (Serial=5425, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #9683 TargetArmyGUID: #8286 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.524NoneReleaseArmy #9683 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.524NoneReleaseArmy #9683 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.524NoneReleaseArmy #9683 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.525NoneReleaseArmy #9683 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.525NoneReleaseArmy #9683 end (Empire.Frame=10807)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.626None[Sandbox] Process order. (Serial=5426, Empire=2, Order=OrderInteractWithPOI ArmyGUID: #7522 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.626NoneQuest FactionQuest_KinOfSheredyn02_Chapter01_Step01_Choice01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:10:55.627NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:10:55.654None[Sandbox] Process order. (Serial=5427, Empire=2, Order=OrderBuildBridge ArmyGUID: #4087 StopAction=False Action=0 at 1083 [39, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.695NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.695NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.715NoneSame QuestPinSubset Snapshot Frame (previous frame: 21353, current data frame: 21353) but different data length (remote: 44, local: 43)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.756None[Sandbox] Process order. (Serial=5428, Empire=3, Order=OrderArmySettle ArmyGUID: #6108 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.784None[Sandbox] Process order. (Serial=5429, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #9252 TargetArmyGUID: #8284 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.785NoneReleaseArmy #9252 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.785NoneReleaseArmy #9252 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.785NoneReleaseArmy #9252 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.786NoneReleaseArmy #9252 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.786NoneReleaseArmy #9252 end (Empire.Frame=10819)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.794NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.794NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.804None[Sandbox] Process order. (Serial=5430, Empire=4, Order=OrderDisbandArmy ArmyGuid: 9678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.804NoneReleaseArmy #9678 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.804NoneReleaseArmy #9678 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.805NoneReleaseArmy #9678 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.805NoneReleaseArmy #9678 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.806NoneReleaseArmy #9678 end (Empire.Frame=10821)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.815NoneDoUpdateMesh #8284 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:55.843None[Sandbox] Process order. (Serial=5431, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='744 [48, 12] --> 802 [48, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.854None[Sandbox] Process order. (Serial=5432, Empire=32, Order=OrderContinueGotoAction Action=966)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.874None[Sandbox] Process order. (Serial=5433, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='858 [46, 14] --> 800 [46, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:55.885None[Sandbox] Process order. (Serial=5434, Empire=41, Order=OrderContinueGotoAction Action=967)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.528None[Sandbox] Process order. (Serial=5435, Empire=32, Order=OrderContinueGotoAction Action=966)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.557None[Sandbox] Process order. (Serial=5436, Empire=41, Order=OrderContinueGotoAction Action=967)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.563NoneThe AI synchronization took 537 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:56.691NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6274-461)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:10:56.691NoneUnitActionMove(#6274): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:10:56.692NoneUnitActionMove(#6274): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=6)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:10:56.758None[Sandbox] Process order. (Serial=5437, Empire=2, Order=OrderHeroSkillActivate HeroIndex: 2, SkillIndex: 50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.760None[Sandbox] Process order. (Serial=5438, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.778None[Sandbox] Process order. (Serial=5439, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1248 [30, 21] --> 1249 [31, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.789None[Sandbox] Process order. (Serial=5440, Empire=2, Order=OrderContinueGotoAction Action=968)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.795NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:56.796NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:56.799None[Sandbox] Process order. (Serial=5441, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2353 [33, 40] --> 2352 [32, 40] --> 2409 [31, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.810None[Sandbox] Process order. (Serial=5442, Empire=2, Order=OrderContinueGotoAction Action=969)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.894NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:56.894NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:56.939None[Sandbox] Process order. (Serial=5443, Empire=3, Order=OrderGoTo Entity=#9692, AdditionalFlags='IgnoreFogOfWar', Path='699 [3, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.949None[Sandbox] Process order. (Serial=5444, Empire=3, Order=OrderContinueGotoAction Action=970)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.959None[Sandbox] Process order. (Serial=5445, Empire=4, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:56.989None[Sandbox] Process order. (Serial=5446, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='801 [47, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:57.000None[Sandbox] Process order. (Serial=5447, Empire=6, Order=OrderContinueGotoAction Action=971)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:57.029None[Sandbox] Process order. (Serial=5448, Empire=32, Order=OrderCreateBattle Attacker #7956 Target #6108 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:57.029NoneBattle 9986: Initialize battle with attacker 7956 (802) and defender 6108 (803).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.029NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildCampAction', GUID: #965, Status: Paused from army 6108

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:10:57.030NoneBattle 9986: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:57.030NoneBattle 9986: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:10:57.030NoneBattle 9986: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:57.031NoneBattle 9986: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:57.034NoneBattle 9986: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:57.034NoneBattle 9986: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:57.034NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.035NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.035NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.036NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.036NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.036NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.036NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.037NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.037NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.037NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.037NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.037NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.038NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.038NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.038NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.038NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.038NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.039NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.039NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.039NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.040NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.040NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.040NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.040NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.040NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.041NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.041NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.041NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.043NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.043NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.043NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.044NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.044NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.045NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.045NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.045NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.046NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.046NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.046NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.046NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.047NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.047NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.047NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.047NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.047NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.048NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.048NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.049NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.049NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.049NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.050NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.050NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.050NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.050NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.050NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.051NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.051NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.051NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.052NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.052NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.053NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.053NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.053NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.054NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.054NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.054NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:10:57.055NoneBattle 9986: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:57.059None[AI] Battle 9986: Confirming battle for empire 32

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:10:57.074None[Sandbox] Process order. (Serial=5449, Empire=32, Order=OrderBattleSetAutoResolve BattleGuid: 9986, EmpireIndex: 32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:57.075None[Sandbox] Process order. (Serial=5450, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:57.141NonePresentation Battle 9986: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.142NonePresentation Battle 9986: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.142NonePresentation Battle 9986: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:57.142NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.142NoneRestorePresentationBattlePreview created ticket #86123.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.142NonePresentation Battle 9986: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=32, Guid=7956, Group=Attacker, TileIndex=802, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.143NonePresentation Battle 9986: Create participant 7956. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.143NonePresentation Battle 9986: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6108, Group=Defender, TileIndex=803, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.143NonePresentation Battle 9986: Create participant 6108. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.143NonePresentation Battle 9986: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.143NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:10:57.143NonePresentation Battle 9986: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=32 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.144NonePresentation Battle 9986: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:57.144NonePresentation Battle 9986: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=32, Guid=7956, Group=Attacker, TileIndex=802, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.144NonePresentation Battle 9986: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.144NonePresentation Battle 9986: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:57.144NonePresentation Battle 9986: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6108, Group=Defender, TileIndex=803, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.145NonePresentation Battle 9986: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.145NonePresentation Battle 9986: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=32, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.145NonePresentation Battle 9986: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.145NonePresentation Battle 9986: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.145NonePresentation Battle 9986: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.145NonePresentation Battle 9986: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=32, ParticipantGuid=7956, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.146NoneInitialize presentation battle unit 10064 for unit 7959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.146NoneInitialize presentation battle unit 10063 for unit 7960

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.147NoneInitialize presentation battle unit 10062 for unit 7957

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.148NoneInitialize presentation battle unit 10061 for unit 7958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.148NonePresentation Battle 9986: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6108, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.149NoneInitialize presentation battle unit 10065 for unit 6107

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.149NonePresentation Battle 9986: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.149NonePresentation Battle 9986: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.149NonePresentation Battle 9986: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.149NonePresentation Battle 9986: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:57.150NoneReleasePresentationBattlePreview attacker #7956, defender #6108

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.150NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.150NoneRestorePresentationBattlePreview created ticket #86124.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.150NonePresentation Battle 9986: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.150NonePresentation Battle 9986: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:57.151NonePresentation Battle 9986: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.151NonePresentation Battle 9986: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=32. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.151NonePresentation Battle 9986: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=32 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:57.160None[Sandbox] Process order. (Serial=5451, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:57.166NoneRequestRestoreAsyncOperation_Completed for ticket #86123.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:10:57.166NoneRestorePresentationBattlePreview skipped due to ended battle #9986

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:10:57.166NoneRequestAsyncOperation_Dismissed for ticket #86123.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:10:57.192NoneRequestRestoreAsyncOperation_Completed for ticket #86124.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:10:57.192NoneRestorePresentationBattlePreview skipped due to ended battle #9986

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:10:57.192NoneRequestAsyncOperation_Dismissed for ticket #86124.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:10:57.462None[Sandbox] Process order. (Serial=5452, Empire=2, Order=OrderContinueGotoAction Action=968)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:57.481None[Sandbox] Process order. (Serial=5453, Empire=2, Order=OrderContinueGotoAction Action=969)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.154None[Sandbox] Process order. (Serial=5454, Empire=2, Order=OrderContinueGotoAction Action=969)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.165NoneThe AI synchronization took 856 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:10:58.265None[Sandbox] Process order. (Serial=5455, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 19, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.367None[Sandbox] Process order. (Serial=5456, Empire=2, Order=OrderDialogChoice DialogIndex: 67, ChoiceIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.368None[Sandbox] Process order. (Serial=5457, Empire=2, Order=OrderParley ArmyGUID: #8701 StopAction=False Action=0 at 2468 [32, 42])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.429NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.429NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.430NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchC_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.431NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchC_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.431NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchC_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.431NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchC_Start, Variable=NotKin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.431NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchC_Start, Variable=QuestRecipientArmy, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.431NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Hydracorn01_ShortVersion_BranchC_Start, Variable=MyHero, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.432NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.435NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.436NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.444NoneSame QuestPinSubset Snapshot Frame (previous frame: 21551, current data frame: 21551) but different data length (remote: 45, local: 44)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.448None[Sandbox] Process order. (Serial=5458, Empire=2, Order=OrderGoTo Entity=#9040, AdditionalFlags='IgnoreFogOfWar', Path='1542 [34, 26] --> 1483 [33, 25] --> 1425 [33, 24] --> 1366 [32, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.449None[Sandbox] Process order. (Serial=5459, Empire=2, Order=OrderGoTo Entity=#9694, AdditionalFlags='IgnoreFogOfWar', Path='1256 [38, 21] --> 1314 [38, 22] --> 1313 [37, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.456None[Sandbox] Process order. (Serial=5460, Empire=2, Order=OrderContinueGotoAction Action=973)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.458None[Sandbox] Process order. (Serial=5461, Empire=2, Order=OrderContinueGotoAction Action=972)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.496NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.496NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.546None[Sandbox] Process order. (Serial=5462, Empire=3, Order=OrderBattleRetreat BattleGUID: 9986 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.547NoneBattle 9986: change state From Confirmation to DefenderRetreat. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:58.547NoneBattle 9986: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.548NoneBattle 9986: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:58.606None[Sandbox] Process order. (Serial=5463, Empire=41, Order=OrderGoTo Entity=#8264, AdditionalFlags='IgnoreFogOfWar', Path='2350 [30, 40] --> 2408 [30, 41] --> 2467 [31, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.617None[Sandbox] Process order. (Serial=5464, Empire=41, Order=OrderContinueGotoAction Action=974)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.631None[Sandbox] Process order. (Serial=5465, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.631None[Sandbox] Process order. (Serial=5466, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.644NonePresentation Battle 9986: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.644NonePresentation Battle 9986: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:58.644NonePresentation Battle 9986: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.646None[Sandbox] Process order. (Serial=5467, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9986)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.646NoneBattle 9986: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:10:58.647NoneBattle #9986: Retreat force movement on army 6108. Path=746 [50, 12] --> 747 [51, 12] --> 748 [52, 12] --> 749 [53, 12] --> 750 [54, 12].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:10:58.648NoneBattle #9986: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:10:58.668None[Sandbox] Process order. (Serial=5468, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:58.745NonePresentation Battle 9986: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:10:58.745NoneRelease presentation battle unit 10064

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:58.745NoneRelease presentation battle unit 10063

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:58.746NoneRelease presentation battle unit 10062

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:58.746NoneRelease presentation battle unit 10061

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:58.746NoneRelease presentation battle unit 10065

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:10:59.129None[Sandbox] Process order. (Serial=5469, Empire=2, Order=OrderContinueGotoAction Action=973)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:59.130None[Sandbox] Process order. (Serial=5470, Empire=2, Order=OrderContinueGotoAction Action=972)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:59.290None[Sandbox] Process order. (Serial=5471, Empire=41, Order=OrderContinueGotoAction Action=974)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:10:59.801None[Sandbox] Process order. (Serial=5472, Empire=2, Order=OrderContinueGotoAction Action=972)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:00.473None[Sandbox] Process order. (Serial=5473, Empire=2, Order=OrderContinueGotoAction Action=972)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:00.484NoneThe AI synchronization took 1443 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:11:00.663None[Sandbox] Process order. (Serial=5474, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:00.698NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.698NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.797None[Sandbox] Process order. (Serial=5475, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:00.800NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.800NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:00.914None[Sandbox] Process order. (Serial=5476, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:01.097NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:01.097NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:01.198NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:01.198NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:01.409NoneA new sandbox turn has begun: Turn 50

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:11:01.411NoneQuest FactionQuest_KinOfSheredyn02_Chapter01_Step02_Choice01_Choice02ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:11:01.413NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:11:01.487NoneCouldn't get optional variable. (DialogName=FactionQuest_KinOfSheredyn02_Chapter02_Step01_Start, Variable=OyitaMet, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:01.503NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:01.503NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:01.512None[Sandbox] Process order. (Serial=5477, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:11:01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:01.525NoneSame QuestPinSubset Snapshot Frame (previous frame: 21819, current data frame: 21819) but different data length (remote: 46, local: 45)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:01.527None[Sandbox] Process order. (Serial=5478, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2292,EmpireIndex=1 TimePlayed=2292,EmpireIndex=2 TimePlayed=2292,EmpireIndex=3 TimePlayed=2292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:01.536None[Sandbox] Process order. (Serial=5479, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 123, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:01.599NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:01.599NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:03.410None[Sandbox] Process order. (Serial=5480, Empire=0, Order=OrderGoTo Entity=#6867, path='2346 [26, 40] --> 2404 [26, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:03.419None[Sandbox] Process order. (Serial=5481, Empire=0, Order=OrderContinueGotoAction Action=976)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:03.501NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:03.501NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:03.600NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:03.600NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:04.094None[Sandbox] Process order. (Serial=5482, Empire=0, Order=OrderContinueGotoAction Action=976)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.104NoneThe AI synchronization took 518 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:11:04.113None[Sandbox] Process order. (Serial=5483, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.204None[Sandbox] Process order. (Serial=5484, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.205None[Sandbox] Process order. (Serial=5485, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.207None[Sandbox] Process order. (Serial=5486, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.304None[Sandbox] Process order. (Serial=5487, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 6419, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.306None[Sandbox] Process order. (Serial=5488, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.307None[Sandbox] Process order. (Serial=5489, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.400NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:04.400NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:04.404None[Sandbox] Process order. (Serial=5490, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=7128, ConstructionGUID=191, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.407None[Sandbox] Process order. (Serial=5491, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.409None[Sandbox] Process order. (Serial=5492, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Compliment, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.409None[Sandbox] Process order. (Serial=5493, Empire=3, Order=OrderAttachTerritoryToCity CampSettlementGUID: 9968, CitySettlementGUID: 7128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.436None[Sandbox] Process order. (Serial=5494, Empire=11, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.455None[Sandbox] Process order. (Serial=5495, Empire=13, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.500NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:04.500NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:04.576None[Sandbox] Process order. (Serial=5496, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.601NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:04.601NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:04.676None[Sandbox] Process order. (Serial=5497, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.701NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:04.701NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:04.776None[Sandbox] Process order. (Serial=5498, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_TradingPost, Position=991, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.777None[Sandbox] Process order. (Serial=5499, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:04.803NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:04.804NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:04.976None[Sandbox] Process order. (Serial=5500, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 70)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:05.002NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:05.003NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:05.077None[Sandbox] Process order. (Serial=5501, Empire=3, Order=OrderBuildFoundationAt Settlement=7128, Position=463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:05.102NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:05.102NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:06.736None[Sandbox] Process order. (Serial=5502, Empire=0, Order=OrderGoToAndBuildBurrow Entity=#6867, path='2405 [27, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:06.746None[Sandbox] Process order. (Serial=5503, Empire=0, Order=OrderContinueGotoAction Action=981)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:06.816None[Sandbox] Process order. (Serial=5504, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:06.887None[Sandbox] Process order. (Serial=5505, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 124, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:07.419None[Sandbox] Process order. (Serial=5506, Empire=0, Order=OrderBuildBurrow ArmyGUID: #6867 StopAction=False Action=981 at 2405 [27, 41])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:07.427NoneThe AI synchronization took 541 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:11:07.503NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:07.503NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:12.652None[Sandbox] Process order. (Serial=5507, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:12.710NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:12.711NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:19.114None[Sandbox] Process order. (Serial=5508, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_TradingPost, Position=1758, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:19.214NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:19.214NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:22.564NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 116, current data frame: 116) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:32.579NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 122, current data frame: 122) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:39.066None[Sandbox] Process order. (Serial=5509, Empire=0, Order=OrderRemoveConstructionAt Settlement=4243, ConstructionIndex=4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:41.997None[Sandbox] Process order. (Serial=5510, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_TradingPost, Position=1758, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.152None[Sandbox] Process order. (Serial=5511, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.154None[Sandbox] Process order. (Serial=5512, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.226NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.226NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.273None[Sandbox] Process order. (Serial=5513, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2095 [7, 36] --> 2152 [6, 37] --> 2210 [6, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.282None[Sandbox] Process order. (Serial=5514, Empire=1, Order=OrderContinueGotoAction Action=983)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.293None[Sandbox] Process order. (Serial=5515, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2233 [29, 38] --> 2291 [29, 39] --> 2292 [30, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.294None[Sandbox] Process order. (Serial=5516, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2152 [6, 37] --> 2210 [6, 38] --> 2267 [5, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.303None[Sandbox] Process order. (Serial=5517, Empire=1, Order=OrderContinueGotoAction Action=985)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.305None[Sandbox] Process order. (Serial=5518, Empire=1, Order=OrderContinueGotoAction Action=984)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.319NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.319NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.393None[Sandbox] Process order. (Serial=5519, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1083 [39, 18] --> 1082 [38, 18] --> 1081 [37, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.403None[Sandbox] Process order. (Serial=5520, Empire=2, Order=OrderContinueGotoAction Action=986)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.412None[Sandbox] Process order. (Serial=5521, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2351 [31, 40] --> 2292 [30, 39] --> 2234 [30, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.413None[Sandbox] Process order. (Serial=5522, Empire=2, Order=OrderGoTo Entity=#9040, AdditionalFlags='IgnoreFogOfWar', Path='1308 [32, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.413None[Sandbox] Process order. (Serial=5523, Empire=2, Order=OrderGoTo Entity=#9694, AdditionalFlags='IgnoreFogOfWar', Path='1312 [36, 22] --> 1311 [35, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.414None[Sandbox] Process order. (Serial=5524, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1959 [45, 33] --> 1901 [45, 32] --> 1900 [44, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.423None[Sandbox] Process order. (Serial=5525, Empire=2, Order=OrderContinueGotoAction Action=990)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.425None[Sandbox] Process order. (Serial=5526, Empire=2, Order=OrderContinueGotoAction Action=989)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.427None[Sandbox] Process order. (Serial=5527, Empire=2, Order=OrderContinueGotoAction Action=988)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.428None[Sandbox] Process order. (Serial=5528, Empire=2, Order=OrderContinueGotoAction Action=987)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.428None[EmpireMetCountDesync] CheckAllEmpireMeeting(0x4/0100) majorEmpire=2, otherEmpire=1, seenTileIndex=2233

Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)

20:11:46.428None[EmpireMetCountDesync] ExecuteAction(2, 1, FirstMeet, , -1)

Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.428None[EmpireMetCountDesync] ApplyState(Peace, 2) with CurrentState=Unknown, LeftEmpireIndex=1, RightEmpireIndex=2

Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.429None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=3.00, RightEmpire.EmpireMetCount=3.00

Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.429None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 1, True, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.429None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 1, False, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.429None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 2, True, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.430None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 2, False, FirstMeet, Friendly)

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:46.544None[Sandbox] Process order. (Serial=5529, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='749 [53, 12] --> 748 [52, 12] --> 747 [51, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.546None[Sandbox] Process order. (Serial=5530, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1419 [27, 24] --> 1420 [28, 24] --> 1478 [28, 25] --> 1537 [29, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.546None[Sandbox] Process order. (Serial=5531, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1056 [12, 18] --> 1055 [11, 18] --> 1054 [10, 18] --> 1053 [9, 18] --> 994 [8, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.547None[Sandbox] Process order. (Serial=5532, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='641 [3, 11] --> 642 [4, 11] --> 701 [5, 12] --> 759 [5, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.553None[Sandbox] Process order. (Serial=5533, Empire=3, Order=OrderContinueGotoAction Action=994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.554None[Sandbox] Process order. (Serial=5534, Empire=3, Order=OrderContinueGotoAction Action=993)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.556None[Sandbox] Process order. (Serial=5535, Empire=3, Order=OrderContinueGotoAction Action=992)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.557None[Sandbox] Process order. (Serial=5536, Empire=3, Order=OrderContinueGotoAction Action=991)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.564None[Sandbox] Process order. (Serial=5537, Empire=3, Order=OrderGoTo Entity=#9692, AdditionalFlags='IgnoreFogOfWar', Path='700 [4, 12] --> 758 [4, 13] --> 817 [5, 14] --> 818 [6, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.574None[Sandbox] Process order. (Serial=5538, Empire=3, Order=OrderContinueGotoAction Action=995)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.593None[Sandbox] Process order. (Serial=5539, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1254 [36, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.604None[Sandbox] Process order. (Serial=5540, Empire=5, Order=OrderContinueGotoAction Action=996)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.614None[Sandbox] Process order. (Serial=5541, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='744 [48, 12] --> 686 [48, 11] --> 629 [49, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.625None[Sandbox] Process order. (Serial=5542, Empire=6, Order=OrderContinueGotoAction Action=997)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.635None[Sandbox] Process order. (Serial=5543, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1722 [40, 29] --> 1665 [41, 28] --> 1607 [41, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.645None[Sandbox] Process order. (Serial=5544, Empire=11, Order=OrderContinueGotoAction Action=998)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.654None[Sandbox] Process order. (Serial=5545, Empire=13, Order=OrderGoTo Entity=#7492, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2324 [4, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.664None[Sandbox] Process order. (Serial=5546, Empire=13, Order=OrderContinueGotoAction Action=999)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.675None[Sandbox] Process order. (Serial=5547, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='461 [55, 7] --> 404 [56, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.685None[Sandbox] Process order. (Serial=5548, Empire=15, Order=OrderContinueGotoAction Action=1000)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.695None[Sandbox] Process order. (Serial=5549, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='860 [48, 14] --> 859 [47, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.704None[Sandbox] Process order. (Serial=5550, Empire=32, Order=OrderContinueGotoAction Action=1001)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.725None[Sandbox] Process order. (Serial=5551, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='743 [47, 12] --> 744 [48, 12] --> 686 [48, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.754None[Sandbox] Process order. (Serial=5552, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2722 [54, 46] --> 2721 [53, 46] --> 2720 [52, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.764None[Sandbox] Process order. (Serial=5553, Empire=43, Order=OrderContinueGotoAction Action=1003)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.957None[Sandbox] Process order. (Serial=5554, Empire=1, Order=OrderContinueGotoAction Action=983)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.978None[Sandbox] Process order. (Serial=5555, Empire=1, Order=OrderContinueGotoAction Action=985)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:46.978None[Sandbox] Process order. (Serial=5556, Empire=1, Order=OrderContinueGotoAction Action=984)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.078None[Sandbox] Process order. (Serial=5557, Empire=2, Order=OrderContinueGotoAction Action=986)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.098None[Sandbox] Process order. (Serial=5558, Empire=2, Order=OrderContinueGotoAction Action=990)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.100None[Sandbox] Process order. (Serial=5559, Empire=2, Order=OrderContinueGotoAction Action=989)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.109None[Sandbox] Process order. (Serial=5560, Empire=2, Order=OrderContinueGotoAction Action=987)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.228None[Sandbox] Process order. (Serial=5561, Empire=3, Order=OrderContinueGotoAction Action=994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.230None[Sandbox] Process order. (Serial=5562, Empire=3, Order=OrderContinueGotoAction Action=993)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.231None[Sandbox] Process order. (Serial=5563, Empire=3, Order=OrderContinueGotoAction Action=992)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.232None[Sandbox] Process order. (Serial=5564, Empire=3, Order=OrderContinueGotoAction Action=991)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.248None[Sandbox] Process order. (Serial=5565, Empire=3, Order=OrderContinueGotoAction Action=995)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.299None[Sandbox] Process order. (Serial=5566, Empire=6, Order=OrderContinueGotoAction Action=997)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.319None[Sandbox] Process order. (Serial=5567, Empire=11, Order=OrderContinueGotoAction Action=998)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.378None[Sandbox] Process order. (Serial=5568, Empire=32, Order=OrderContinueGotoAction Action=1001)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.439None[Sandbox] Process order. (Serial=5569, Empire=43, Order=OrderContinueGotoAction Action=1003)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.650None[Sandbox] Process order. (Serial=5570, Empire=1, Order=OrderContinueGotoAction Action=984)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.749None[Sandbox] Process order. (Serial=5571, Empire=2, Order=OrderContinueGotoAction Action=986)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.772None[Sandbox] Process order. (Serial=5572, Empire=2, Order=OrderContinueGotoAction Action=990)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.781None[Sandbox] Process order. (Serial=5573, Empire=2, Order=OrderContinueGotoAction Action=987)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.900None[Sandbox] Process order. (Serial=5574, Empire=3, Order=OrderContinueGotoAction Action=994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.902None[Sandbox] Process order. (Serial=5575, Empire=3, Order=OrderContinueGotoAction Action=993)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.903None[Sandbox] Process order. (Serial=5576, Empire=3, Order=OrderContinueGotoAction Action=992)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.911None[Sandbox] Process order. (Serial=5577, Empire=3, Order=OrderContinueGotoAction Action=991)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.921None[Sandbox] Process order. (Serial=5578, Empire=3, Order=OrderContinueGotoAction Action=995)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.971None[Sandbox] Process order. (Serial=5579, Empire=6, Order=OrderContinueGotoAction Action=997)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:47.992None[Sandbox] Process order. (Serial=5580, Empire=11, Order=OrderContinueGotoAction Action=998)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48.112None[Sandbox] Process order. (Serial=5581, Empire=43, Order=OrderContinueGotoAction Action=1003)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48.574None[Sandbox] Process order. (Serial=5582, Empire=3, Order=OrderContinueGotoAction Action=994)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48.576None[Sandbox] Process order. (Serial=5583, Empire=3, Order=OrderContinueGotoAction Action=993)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48.577None[Sandbox] Process order. (Serial=5584, Empire=3, Order=OrderContinueGotoAction Action=992)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:48.595None[Sandbox] Process order. (Serial=5585, Empire=3, Order=OrderContinueGotoAction Action=995)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.248None[Sandbox] Process order. (Serial=5586, Empire=3, Order=OrderContinueGotoAction Action=993)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.261NoneThe AI synchronization took 1913 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:11:49.357None[Sandbox] Process order. (Serial=5587, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.378None[Sandbox] Process order. (Serial=5588, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2210 [6, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.388None[Sandbox] Process order. (Serial=5589, Empire=1, Order=OrderContinueGotoAction Action=1004)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.398None[Sandbox] Process order. (Serial=5590, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2292 [30, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.407None[Sandbox] Process order. (Serial=5591, Empire=1, Order=OrderContinueGotoAction Action=1005)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.488None[Sandbox] Process order. (Serial=5592, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.489None[Sandbox] Process order. (Serial=5593, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #9040 TargetArmyGUID: #7522 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.490NoneReleaseArmy #9040 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.490NoneReleaseArmy #9040 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.490NoneReleaseArmy #9040 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.490NoneReleaseArmy #9040 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.490NoneReleaseArmy #9040 end (Empire.Frame=11100)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:49.628None[Sandbox] Process order. (Serial=5594, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1196 [36, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.638None[Sandbox] Process order. (Serial=5595, Empire=5, Order=OrderContinueGotoAction Action=1006)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.648None[Sandbox] Process order. (Serial=5596, Empire=13, Order=OrderStartMinorEmpireMission)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.679None[Sandbox] Process order. (Serial=5597, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='743 [47, 12] --> 744 [48, 12] --> 686 [48, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.688None[Sandbox] Process order. (Serial=5598, Empire=41, Order=OrderContinueGotoAction Action=1007)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:49.701None[Sandbox] Process order. (Serial=5599, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50.362None[Sandbox] Process order. (Serial=5600, Empire=41, Order=OrderContinueGotoAction Action=1007)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50.367NoneThe AI synchronization took 517 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:11:50.582None[Sandbox] Process order. (Serial=5601, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1308 [32, 22] --> 1366 [32, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50.591None[Sandbox] Process order. (Serial=5602, Empire=2, Order=OrderContinueGotoAction Action=1008)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50.723None[Sandbox] Process order. (Serial=5603, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2662 [52, 45] --> 2663 [53, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50.731None[Sandbox] Process order. (Serial=5604, Empire=43, Order=OrderContinueGotoAction Action=1009)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50.741None[Sandbox] Process order. (Serial=5605, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:50.742None[Sandbox] Process order. (Serial=5606, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51.264None[Sandbox] Process order. (Serial=5607, Empire=2, Order=OrderContinueGotoAction Action=1008)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51.405None[Sandbox] Process order. (Serial=5608, Empire=43, Order=OrderContinueGotoAction Action=1009)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51.413NoneThe AI synchronization took 546 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:11:51.698None[Sandbox] Process order. (Serial=5609, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51.748None[Sandbox] Process order. (Serial=5610, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:51.832None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:11:51.832None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:11:51.835None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:11:51.836None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:11:51.924NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:51.924NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:52.108NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:52.108NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:52.116NoneA new sandbox turn has begun: Turn 51

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:11:52.138None[Sandbox] Process order. (Serial=5611, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:11:52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52.148None[Sandbox] Process order. (Serial=5612, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2342,EmpireIndex=1 TimePlayed=2342,EmpireIndex=2 TimePlayed=2342,EmpireIndex=3 TimePlayed=2342)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52.222NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:52.223NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:52.239None[Sandbox] Process order. (Serial=5613, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 126, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52.240None[Sandbox] Process order. (Serial=5614, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:52.321NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:52.321NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.213None[Sandbox] Process order. (Serial=5615, Empire=1, Order=OrderEvolveUnit UnitGUID: 9688, EvolutionName: Unit_UnitedEmpire_Faithful)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.214None[Sandbox] Process order. (Serial=5616, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.315None[Sandbox] Process order. (Serial=5617, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.316None[Sandbox] Process order. (Serial=5618, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Population, Position=2241, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.317None[Sandbox] Process order. (Serial=5619, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=6419, ConstructionGUID=190, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.319None[Sandbox] Process order. (Serial=5620, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 6419, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.320None[Sandbox] Process order. (Serial=5621, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.415None[Sandbox] Process order. (Serial=5622, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=192, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.421None[Sandbox] Process order. (Serial=5623, Empire=3, Order=OrderHeroRecruitInDraw HeroIndex: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.425None[Sandbox] Process order. (Serial=5624, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.427None[Sandbox] Process order. (Serial=5625, Empire=3, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light03)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.428None[Sandbox] Process order. (Serial=5626, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 950, TargetGUID: 4227, EmpireActionType: Mukag_Knowledge01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.429NoneSend MoodMessage_CalledPopulationOnPlayerCity mood message from empire 3 to empire 3

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.429NoneCannot show MoodMessage_CalledPopulationOnPlayerCity mood message as empire 3 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.429NoneCannot show MoodMessage_CalledPopulationOnPlayerCity mood message as empire 3 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.430NoneCannot show MoodMessage_CalledPopulationOnPlayerCity mood message as empire 3 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.431NoneQuest RogueQuest_AlternateNecrophage_Chapter01_Step01_Choice completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:11:54.432NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:11:54.443NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.444NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.459None[TLPROD-55609] Selecting dialog. (Dialog: index : 71; name : RogueQuest_AlternateNecrophage_Chapter01_Step01_End)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:11:54.467None[Sandbox] Process order. (Serial=5627, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.524NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.524NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.547None[Sandbox] Process order. (Serial=5628, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 125, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.548None[Sandbox] Process order. (Serial=5629, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 130, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.549None[Sandbox] Process order. (Serial=5630, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 125, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.549None[Sandbox] Process order. (Serial=5631, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 130, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.550None[Sandbox] Process order. (Serial=5632, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 131, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.624NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.624NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:54.646None[Sandbox] Process order. (Serial=5633, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=DistrictImprovement_Industry_04, Position=1248, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.648None[Sandbox] Process order. (Serial=5634, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 4211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.649None[Sandbox] Process order. (Serial=5635, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.747None[Sandbox] Process order. (Serial=5636, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_CampTerraformation_00_era3, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.749None[Sandbox] Process order. (Serial=5637, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Industry, Position=1116, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.749None[Sandbox] Process order. (Serial=5638, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 55, HeroIndex: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.750None[Sandbox] Process order. (Serial=5639, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 16, SkillIndex: 321)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.751None[Sandbox] Process order. (Serial=5640, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.752None[Sandbox] Process order. (Serial=5641, Empire=3, Order=OrderSetFriend OtherHeroIndex: 16, HeroIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.753None[Sandbox] Process order. (Serial=5642, Empire=3, Order=OrderBuildFoundationAt Settlement=4227, Position=1349)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.957None[Sandbox] Process order. (Serial=5643, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=203)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.959None[Sandbox] Process order. (Serial=5644, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:54.978None[Sandbox] Process order. (Serial=5645, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Science, Position=2239, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55.078None[Sandbox] Process order. (Serial=5646, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 52, HeroIndex: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55.079None[Sandbox] Process order. (Serial=5647, Empire=3, Order=OrderBuildFoundationAt Settlement=4227, Position=1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55.359None[Sandbox] Process order. (Serial=5648, Empire=3, Order=OrderBuildFoundationAt Settlement=7128, Position=581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55.363None[Sandbox] Process order. (Serial=5649, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 39, HeroIndex: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:55.639None[Sandbox] Process order. (Serial=5650, Empire=3, Order=OrderSellEquipment EquipmentUniqueID: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:57.617None[Sandbox] Process order. (Serial=5651, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 128, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58.211None[TLPROD-55609] Finishing dialog. (Dialog: index : 71; name : RogueQuest_AlternateNecrophage_Chapter01_Step01_End)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:58.221None[Sandbox] Process order. (Serial=5652, Empire=0, Order=OrderEndDialog DialogueName: RogueQuest_AlternateNecrophage_Chapter01_Step01_End, TotalSteps: 2, SkippedStepIndex: -1, DialogIndex: 71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:11:58.225NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:58.226NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:58.323NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:58.323NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:02.999None[Sandbox] Process order. (Serial=5653, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 129, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04.053None[Sandbox] Process order. (Serial=5654, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 127, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:04.056None[Sandbox] Process order. (Serial=5655, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 127, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07.378None[Sandbox] Process order. (Serial=5656, Empire=0, Order=OrderGoTo Entity=#6867, path='2347 [27, 40] --> 2346 [26, 40] --> 2288 [26, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07.389None[Sandbox] Process order. (Serial=5657, Empire=0, Order=OrderContinueGotoAction Action=1010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:07.458None[Sandbox] Process order. (Serial=5658, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08.060None[Sandbox] Process order. (Serial=5659, Empire=0, Order=OrderContinueGotoAction Action=1010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08.734None[Sandbox] Process order. (Serial=5660, Empire=0, Order=OrderContinueGotoAction Action=1010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:08.744NoneThe AI synchronization took 1117 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:12:08.828NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:08.828NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:10.162None[Sandbox] Process order. (Serial=5661, Empire=0, Order=OrderBurrowEvolveToNest BurrowGUID: 10097)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10.230NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:10.230NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:10.242None[Sandbox] Process order. (Serial=5662, Empire=0, Order=OrderSkipCameraSequence CameraSequenceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:10.338NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:10.339NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.218None[Sandbox] Process order. (Serial=5663, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:12.245NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.245NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.338NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:12.338NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:20.054None[Sandbox] Process order. (Serial=5664, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Population, Position=2165, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:21.151NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 145, current data frame: 145) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:22.070None[Sandbox] Process order. (Serial=5665, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Industry, Position=2223, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:30.983NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 162, current data frame: 162) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:31.408NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 163, current data frame: 163) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:34.513NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 168, current data frame: 168) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:34.971None[Sandbox] Process order. (Serial=5666, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_TradingPost, Position=2404, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.150None[Sandbox] Process order. (Serial=5667, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.242NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:37.242NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:37.280None[Sandbox] Process order. (Serial=5668, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2267 [5, 39] --> 2325 [5, 40] --> 2382 [4, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.292None[Sandbox] Process order. (Serial=5669, Empire=1, Order=OrderContinueGotoAction Action=1011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.301None[Sandbox] Process order. (Serial=5670, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2266 [4, 39] --> 2208 [4, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.311None[Sandbox] Process order. (Serial=5671, Empire=1, Order=OrderContinueGotoAction Action=1012)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.312None[Sandbox] Process order. (Serial=5672, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2351 [31, 40] --> 2409 [31, 41] --> 2468 [32, 42] --> 2525 [31, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.321None[Sandbox] Process order. (Serial=5673, Empire=1, Order=OrderContinueGotoAction Action=1013)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.341NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:37.342NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:37.431None[Sandbox] Process order. (Serial=5674, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2176 [30, 37] --> 2119 [31, 36] --> 2060 [30, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.433None[Sandbox] Process order. (Serial=5675, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1899 [43, 32] --> 1840 [42, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.442None[Sandbox] Process order. (Serial=5676, Empire=2, Order=OrderContinueGotoAction Action=1015)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.444None[Sandbox] Process order. (Serial=5677, Empire=2, Order=OrderContinueGotoAction Action=1014)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.445None[Sandbox] Process order. (Serial=5678, Empire=2, Order=OrderGoTo Entity=#9694, AdditionalFlags='IgnoreFogOfWar', Path='1310 [34, 22] --> 1309 [33, 22] --> 1308 [32, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.446None[Sandbox] Process order. (Serial=5679, Empire=2, Order=OrderGoTo Entity=#10101, AdditionalFlags='IgnoreFogOfWar', Path='1249 [31, 21] --> 1308 [32, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.451None[Sandbox] Process order. (Serial=5680, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1138 [36, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.452None[Sandbox] Process order. (Serial=5681, Empire=2, Order=OrderContinueGotoAction Action=1017)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.453None[Sandbox] Process order. (Serial=5682, Empire=2, Order=OrderContinueGotoAction Action=1016)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.461None[Sandbox] Process order. (Serial=5683, Empire=2, Order=OrderContinueGotoAction Action=1018)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.583None[Sandbox] Process order. (Serial=5684, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='688 [50, 11] --> 630 [50, 10] --> 571 [49, 9] --> 514 [50, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.584None[Sandbox] Process order. (Serial=5685, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1595 [29, 27] --> 1654 [30, 28] --> 1655 [31, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.585None[Sandbox] Process order. (Serial=5686, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='936 [8, 16] --> 877 [7, 15] --> 876 [6, 15] --> 818 [6, 14] --> 759 [5, 13] --> 701 [5, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.586None[Sandbox] Process order. (Serial=5687, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='818 [6, 14] --> 876 [6, 15] --> 877 [7, 15] --> 936 [8, 16] --> 937 [9, 16] --> 938 [10, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.592None[Sandbox] Process order. (Serial=5688, Empire=3, Order=OrderGoTo Entity=#9692, AdditionalFlags='IgnoreFogOfWar', Path='876 [6, 15] --> 877 [7, 15] --> 878 [8, 15] --> 879 [9, 15] --> 880 [10, 15] --> 939 [11, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.593None[Sandbox] Process order. (Serial=5689, Empire=3, Order=OrderGoTo Entity=#10104, AdditionalFlags='IgnoreFogOfWar', Path='949 [21, 16] --> 948 [20, 16] --> 947 [19, 16] --> 946 [18, 16] --> 1003 [17, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.594None[Sandbox] Process order. (Serial=5690, Empire=3, Order=OrderContinueGotoAction Action=1022)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.596None[Sandbox] Process order. (Serial=5691, Empire=3, Order=OrderContinueGotoAction Action=1021)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.598None[Sandbox] Process order. (Serial=5692, Empire=3, Order=OrderContinueGotoAction Action=1020)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.600None[Sandbox] Process order. (Serial=5693, Empire=3, Order=OrderContinueGotoAction Action=1019)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.612None[Sandbox] Process order. (Serial=5694, Empire=3, Order=OrderContinueGotoAction Action=1024)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.613None[Sandbox] Process order. (Serial=5695, Empire=3, Order=OrderContinueGotoAction Action=1023)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.662None[Sandbox] Process order. (Serial=5696, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1550 [42, 26] --> 1492 [42, 25] --> 1434 [42, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.674None[Sandbox] Process order. (Serial=5697, Empire=11, Order=OrderContinueGotoAction Action=1025)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.692None[Sandbox] Process order. (Serial=5698, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='462 [56, 7] --> 520 [56, 8] --> 577 [55, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.703None[Sandbox] Process order. (Serial=5699, Empire=15, Order=OrderContinueGotoAction Action=1026)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.714None[Sandbox] Process order. (Serial=5700, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='858 [46, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.723None[Sandbox] Process order. (Serial=5701, Empire=32, Order=OrderContinueGotoAction Action=1027)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.743None[Sandbox] Process order. (Serial=5702, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='687 [49, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.752None[Sandbox] Process order. (Serial=5703, Empire=41, Order=OrderContinueGotoAction Action=1028)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.965None[Sandbox] Process order. (Serial=5704, Empire=1, Order=OrderContinueGotoAction Action=1011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.983None[Sandbox] Process order. (Serial=5705, Empire=1, Order=OrderContinueGotoAction Action=1012)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:37.993None[Sandbox] Process order. (Serial=5706, Empire=1, Order=OrderContinueGotoAction Action=1013)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.115None[Sandbox] Process order. (Serial=5707, Empire=2, Order=OrderContinueGotoAction Action=1015)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.117None[Sandbox] Process order. (Serial=5708, Empire=2, Order=OrderContinueGotoAction Action=1014)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.125None[Sandbox] Process order. (Serial=5709, Empire=2, Order=OrderContinueGotoAction Action=1017)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.128None[Sandbox] Process order. (Serial=5710, Empire=2, Order=OrderContinueGotoAction Action=1016)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.265None[Sandbox] Process order. (Serial=5711, Empire=3, Order=OrderContinueGotoAction Action=1022)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.276None[Sandbox] Process order. (Serial=5712, Empire=3, Order=OrderContinueGotoAction Action=1021)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.277None[Sandbox] Process order. (Serial=5713, Empire=3, Order=OrderContinueGotoAction Action=1020)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.278None[Sandbox] Process order. (Serial=5714, Empire=3, Order=OrderContinueGotoAction Action=1019)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.294None[Sandbox] Process order. (Serial=5715, Empire=3, Order=OrderContinueGotoAction Action=1024)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.296None[Sandbox] Process order. (Serial=5716, Empire=3, Order=OrderContinueGotoAction Action=1023)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.346None[Sandbox] Process order. (Serial=5717, Empire=11, Order=OrderContinueGotoAction Action=1025)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.376None[Sandbox] Process order. (Serial=5718, Empire=15, Order=OrderContinueGotoAction Action=1026)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.666None[Sandbox] Process order. (Serial=5719, Empire=1, Order=OrderContinueGotoAction Action=1013)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.667NoneAddRandomEquipment (Equipment=Equipment_Accessory_18_Definition, seed=955208798, turn=51, worldSeed=955199360, majorEmpireIndex=1, majorEmpirePosition1866, additionalSeed=7520)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:38.937None[Sandbox] Process order. (Serial=5720, Empire=3, Order=OrderContinueGotoAction Action=1022)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.947None[Sandbox] Process order. (Serial=5721, Empire=3, Order=OrderContinueGotoAction Action=1021)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.948None[Sandbox] Process order. (Serial=5722, Empire=3, Order=OrderContinueGotoAction Action=1020)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.957None[Sandbox] Process order. (Serial=5723, Empire=3, Order=OrderContinueGotoAction Action=1019)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.967None[Sandbox] Process order. (Serial=5724, Empire=3, Order=OrderContinueGotoAction Action=1024)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:38.968None[Sandbox] Process order. (Serial=5725, Empire=3, Order=OrderContinueGotoAction Action=1023)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:39.017None[Sandbox] Process order. (Serial=5726, Empire=11, Order=OrderContinueGotoAction Action=1025)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:39.047None[Sandbox] Process order. (Serial=5727, Empire=15, Order=OrderContinueGotoAction Action=1026)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:39.619None[Sandbox] Process order. (Serial=5728, Empire=3, Order=OrderContinueGotoAction Action=1021)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:39.638None[Sandbox] Process order. (Serial=5729, Empire=3, Order=OrderContinueGotoAction Action=1024)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:39.640None[Sandbox] Process order. (Serial=5730, Empire=3, Order=OrderContinueGotoAction Action=1023)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.292None[Sandbox] Process order. (Serial=5731, Empire=3, Order=OrderContinueGotoAction Action=1021)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.312None[Sandbox] Process order. (Serial=5732, Empire=3, Order=OrderContinueGotoAction Action=1024)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.313None[Sandbox] Process order. (Serial=5733, Empire=3, Order=OrderContinueGotoAction Action=1023)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.325NoneThe AI synchronization took 1999 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:12:40.422None[Sandbox] Process order. (Serial=5734, Empire=1, Order=OrderParley ArmyGUID: #9949 StopAction=False Action=0 at 2207 [3, 38])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.423NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.423NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.423NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_Start, Variable=MinorTerritory, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.425NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.425NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.426NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.426NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_ShortVersion_BranchA_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.426NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.445NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.445NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.463NoneSame QuestPinSubset Snapshot Frame (previous frame: 22424, current data frame: 22424) but different data length (remote: 47, local: 46)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.523None[Sandbox] Process order. (Serial=5735, Empire=2, Order=OrderCreateBattle Attacker #4087 Target #4265 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.523NoneBattle 10138: Initialize battle with attacker 4087 (1138) and defender 4265 (1196).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.523NoneBattle 10138: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:40.524NoneBattle 10138: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:12:40.524NoneBattle 10138: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:40.525NoneBattle 10138: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:40.531NoneBattle 10138: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:40.532NoneBattle 10138: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:40.532NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.533NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.534NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.535NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.535NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.536NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.536NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.536NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.536NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.536NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.537NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.537NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.537NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.537NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.537NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.538NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.538NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.538NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.538NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.538NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.539NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.539NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.539NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.539NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.539NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.539NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.540NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.540NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.540NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.540NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.540NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.541NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.541NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.541NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.541NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.541NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.542NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.542NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.543NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.543NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.543NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.544NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.544NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.545NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.545NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.545NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.546NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.547NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.547NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.553NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.553NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.553NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.555NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.555NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.555NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.558NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.558NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.560NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.560NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.560NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.560NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.561NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.561NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.561NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.562NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.563NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.563NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.564NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.565NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.566NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.566NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.567NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.567NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.568NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.568NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.569NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.569NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.570NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.570NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.570NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.571NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.571NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.572NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.573NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.573NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.573NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.573NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.574NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.574NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.575NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.577NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.577NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.577NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.577NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.577NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.578NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.579NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.579NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.579NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.580NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:40.580NoneBattle 10138: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:40.581None[Sandbox] Process order. (Serial=5736, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #10101 TargetArmyGUID: #7522 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.582NoneReleaseArmy #10101 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.582NoneReleaseArmy #10101 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.582NoneReleaseArmy #10101 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.582NoneReleaseArmy #10101 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.582NoneReleaseArmy #10101 end (Empire.Frame=11313)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.587NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.587NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.636NonePresentation Battle 10138: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.636NonePresentation Battle 10138: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.636NonePresentation Battle 10138: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:40.636NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.636NoneRestorePresentationBattlePreview created ticket #90822.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.637NonePresentation Battle 10138: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=1138, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.637NonePresentation Battle 10138: Create participant 4087. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.637NonePresentation Battle 10138: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=4265, Group=Defender, TileIndex=1196, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.638NonePresentation Battle 10138: Create participant 4265. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.638NonePresentation Battle 10138: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.638NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:12:40.638NonePresentation Battle 10138: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.638NonePresentation Battle 10138: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:40.638NonePresentation Battle 10138: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=1138, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.639NonePresentation Battle 10138: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=5 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.639NonePresentation Battle 10138: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:40.639NonePresentation Battle 10138: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=4265, Group=Defender, TileIndex=1196, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.639NonePresentation Battle 10138: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.639NonePresentation Battle 10138: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.639NonePresentation Battle 10138: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.640NonePresentation Battle 10138: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.640NonePresentation Battle 10138: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.640NonePresentation Battle 10138: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4087, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.640NoneInitialize presentation battle unit 10271 for unit 4092

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.641NoneInitialize presentation battle unit 10270 for unit 7680

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.642NoneInitialize presentation battle unit 10269 for unit 4090

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.642NoneInitialize presentation battle unit 10268 for unit 5141

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.643NoneInitialize presentation battle unit 10267 for unit 4089

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.643NonePresentation Battle 10138: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=5, ParticipantGuid=4265, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.661NoneInitialize presentation battle unit 10273 for unit 4266

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.662NoneInitialize presentation battle unit 10272 for unit 4267

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.663None[Sandbox] Process order. (Serial=5737, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.683None[Sandbox] Process order. (Serial=5738, Empire=3, Order=OrderArmySettle ArmyGUID: #6108 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.686NonePresentation Battle 10138: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.686NonePresentation Battle 10138: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.686NonePresentation Battle 10138: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.686NonePresentation Battle 10138: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:40.687NoneReleasePresentationBattlePreview attacker #4087, defender #4265

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.687NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.687NoneRestorePresentationBattlePreview created ticket #90825.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.687NonePresentation Battle 10138: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=5 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.687NonePresentation Battle 10138: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:40.687NonePresentation Battle 10138: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.688NoneRequestRestoreAsyncOperation_Completed for ticket #90822.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:40.688NoneRestorePresentationBattlePreview skipped due to ended battle #10138

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:40.688NoneRequestAsyncOperation_Dismissed for ticket #90822.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:40.710NoneRequestRestoreAsyncOperation_Completed for ticket #90825.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:40.710NoneRestorePresentationBattlePreview skipped due to ended battle #10138

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:40.711NoneRequestAsyncOperation_Dismissed for ticket #90825.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:40.753None[Sandbox] Process order. (Serial=5739, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='571 [49, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.763None[Sandbox] Process order. (Serial=5740, Empire=6, Order=OrderContinueGotoAction Action=1030)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.793None[Sandbox] Process order. (Serial=5741, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2605 [53, 44] --> 2546 [52, 43] --> 2545 [51, 43] --> 2487 [51, 42] --> 2428 [50, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.802None[Sandbox] Process order. (Serial=5742, Empire=43, Order=OrderContinueGotoAction Action=1031)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:41.474None[Sandbox] Process order. (Serial=5743, Empire=43, Order=OrderContinueGotoAction Action=1031)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:42.145None[Sandbox] Process order. (Serial=5744, Empire=43, Order=OrderContinueGotoAction Action=1031)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:42.596None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.597None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.597None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.597None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.597None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.599None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.599None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.599None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.600None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.600None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.600None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.601None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.601None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.601None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.601None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.602None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.602None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.602None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.602None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.603None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.603None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.603None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.604None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.604None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.604None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:42.817None[Sandbox] Process order. (Serial=5745, Empire=43, Order=OrderContinueGotoAction Action=1031)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.488None[Sandbox] Process order. (Serial=5746, Empire=43, Order=OrderContinueGotoAction Action=1031)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.497NoneThe AI synchronization took 2182 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:12:43.609None[Sandbox] Process order. (Serial=5747, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.645NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.645NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.669None[Sandbox] Process order. (Serial=5748, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2265 [3, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.679None[Sandbox] Process order. (Serial=5749, Empire=1, Order=OrderContinueGotoAction Action=1034)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.746NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.746NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.769None[Sandbox] Process order. (Serial=5750, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 10138, EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.772None[AI] Battle 10138: Confirming battle for empire 5

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:12:43.779None[Sandbox] Process order. (Serial=5751, Empire=5, Order=OrderBattleSetAutoResolve BattleGuid: 10138, EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.779NoneBattle 10138: change state From Confirmation to AutoResolve. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:43.780NoneBattle 10138: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.780NoneAddRandomEquipment (Equipment=Equipment_Consumable_01_Definition, seed=955205458, turn=51, worldSeed=955199360, majorEmpireIndex=2, majorEmpirePosition1958, additionalSeed=4087)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.781NoneBattle 10138: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:43.820None[Sandbox] Process order. (Serial=5752, Empire=2, Order=OrderGoTo Entity=#9694, AdditionalFlags='IgnoreFogOfWar', Path='1308 [32, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.829None[Sandbox] Process order. (Serial=5753, Empire=2, Order=OrderContinueGotoAction Action=1035)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.890NonePresentation Battle 10138: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.890NonePresentation Battle 10138: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.891NonePresentation Battle 10138: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=5. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.891NonePresentation Battle 10138: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=5 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.891NonePresentation Battle 10138: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.891NonePresentation Battle 10138: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:43.892NonePresentation Battle 10138: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.899None[Sandbox] Process order. (Serial=5754, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.899NoneBattle 10138: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:43.899NoneBattle #10138: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.901NoneReleaseArmy #4265 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.902NoneReleaseArmy #4265 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.902NoneReleaseArmy #4265 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.902NoneReleaseArmy #4265 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.902NoneReleaseArmy #4265 end (Empire.Frame=11356)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.908None[Sandbox] Process order. (Serial=5755, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.949None[Sandbox] Process order. (Serial=5756, Empire=6, Order=OrderCreateBattle Attacker #8254 Target #6108 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.949NoneBattle 10274: Initialize battle with attacker 8254 (571) and defender 6108 (514).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.949NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildCampAction', GUID: #1029, Status: Paused from army 6108

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:12:43.950NoneBattle 10274: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:43.950NoneBattle 10274: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:12:43.950NoneBattle 10274: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:43.951NoneBattle 10274: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:43.954NoneBattle 10274: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:43.954NoneBattle 10274: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:43.955NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.955NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.955NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.956NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.956NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.956NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.957NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.957NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.957NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.957NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.957NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.957NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.958NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.958NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.958NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.958NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.958NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.958NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.958NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.959NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.959NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.959NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.959NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.959NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.959NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.959NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.960NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.960NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.960NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.961NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.961NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.961NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.962NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.962NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.962NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.962NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.962NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.963NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.963NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.963NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.963NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.963NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.963NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.963NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.963NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.964NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.964NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.964NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.965NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.965NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.965NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.966NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.966NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.966NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.966NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.966NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.967NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.967NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.968NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.968NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.969NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.970NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.970NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.971NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.971NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.971NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:12:43.972NoneBattle 10274: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:43.977None[AI] Battle 10274: Confirming battle for empire 6

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:12:43.980None[Sandbox] Process order. (Serial=5757, Empire=6, Order=OrderBattleSetAutoResolve BattleGuid: 10274, EmpireIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.990NonePresentation Battle 10138: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:43.990NoneRelease presentation battle unit 10271

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:43.991NoneRelease presentation battle unit 10270

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:43.991NoneRelease presentation battle unit 10269

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:43.991NoneRelease presentation battle unit 10268

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:43.991NoneRelease presentation battle unit 10267

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:43.992NoneRelease presentation battle unit 10273

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:43.992NoneRelease presentation battle unit 10272

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:44.009None[Sandbox] Process order. (Serial=5758, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='800 [46, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.020None[Sandbox] Process order. (Serial=5759, Empire=32, Order=OrderContinueGotoAction Action=1036)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.039None[Sandbox] Process order. (Serial=5760, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='630 [50, 10] --> 572 [50, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.049None[Sandbox] Process order. (Serial=5761, Empire=41, Order=OrderContinueGotoAction Action=1037)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.091NonePresentation Battle 10274: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.091NonePresentation Battle 10274: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.091NonePresentation Battle 10274: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:44.092NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.092NoneRestorePresentationBattlePreview created ticket #90999.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.092NonePresentation Battle 10274: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=6, Guid=8254, Group=Attacker, TileIndex=571, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.093NonePresentation Battle 10274: Create participant 8254. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.093NonePresentation Battle 10274: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6108, Group=Defender, TileIndex=514, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.093NonePresentation Battle 10274: Create participant 6108. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.093NonePresentation Battle 10274: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.093NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:12:44.094NonePresentation Battle 10274: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=6 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.094NonePresentation Battle 10274: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:44.094NonePresentation Battle 10274: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=6, Guid=8254, Group=Attacker, TileIndex=571, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.094NonePresentation Battle 10274: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.095NonePresentation Battle 10274: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:44.095NonePresentation Battle 10274: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6108, Group=Defender, TileIndex=514, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.095NonePresentation Battle 10274: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.096NonePresentation Battle 10274: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.096NonePresentation Battle 10274: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.096NonePresentation Battle 10274: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.096NonePresentation Battle 10274: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.097NonePresentation Battle 10274: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=6, ParticipantGuid=8254, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.097NoneInitialize presentation battle unit 10347 for unit 8257

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.098NoneInitialize presentation battle unit 10346 for unit 8258

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.098NoneInitialize presentation battle unit 10345 for unit 8255

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.099NoneInitialize presentation battle unit 10344 for unit 8256

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.099NonePresentation Battle 10274: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6108, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.099NoneInitialize presentation battle unit 10348 for unit 6107

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.100NonePresentation Battle 10274: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.100NonePresentation Battle 10274: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.100NonePresentation Battle 10274: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.100NonePresentation Battle 10274: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:44.100NoneReleasePresentationBattlePreview attacker #8254, defender #6108

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.100NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.101NoneRestorePresentationBattlePreview created ticket #91002.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.101NonePresentation Battle 10274: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.101NonePresentation Battle 10274: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:44.101NonePresentation Battle 10274: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.101NonePresentation Battle 10274: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=6. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.101NonePresentation Battle 10274: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=6 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.109None[Sandbox] Process order. (Serial=5762, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.116NoneRequestRestoreAsyncOperation_Completed for ticket #90999.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:44.116NoneRestorePresentationBattlePreview skipped due to ended battle #10274

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:44.116NoneRequestAsyncOperation_Dismissed for ticket #90999.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:44.140NoneRequestRestoreAsyncOperation_Completed for ticket #91002.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:12:44.140NoneRestorePresentationBattlePreview skipped due to ended battle #10274

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:12:44.141NoneRequestAsyncOperation_Dismissed for ticket #91002.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:12:44.209None[Sandbox] Process order. (Serial=5763, Empire=1, Order=OrderGoTo Entity=#10098, AdditionalFlags='IgnoreFogOfWar', Path='1865 [9, 32] --> 1864 [8, 32] --> 1921 [7, 33] --> 1979 [7, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.220None[Sandbox] Process order. (Serial=5764, Empire=1, Order=OrderContinueGotoAction Action=1038)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.222None[Sandbox] Process order. (Serial=5765, Empire=1, Order=OrderGoTo Entity=#10136, AdditionalFlags='IgnoreFogOfWar', Path='2207 [3, 38] --> 2149 [3, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.290None[Sandbox] Process order. (Serial=5766, Empire=1, Order=OrderContinueGotoAction Action=1039)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.420None[Sandbox] Process order. (Serial=5767, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 10274, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.421NoneBattle 10274: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:44.421NoneBattle 10274: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.422NoneBattle 10274: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:44.441None[Sandbox] Process order. (Serial=5768, Empire=5, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.489None[Sandbox] Process order. (Serial=5769, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.491None[Sandbox] Process order. (Serial=5770, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.491NonePresentation Battle 10274: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.491None[Sandbox] Process order. (Serial=5771, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.491NonePresentation Battle 10274: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.492NonePresentation Battle 10274: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.492NonePresentation Battle 10274: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:44.492NonePresentation Battle 10274: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.500None[Sandbox] Process order. (Serial=5772, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10274)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.500NoneBattle 10274: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:44.500NoneBattle #10274: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.501NoneReleaseArmy #6108 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.502NoneReleaseArmy #6108 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.502NoneReleaseArmy #6108 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.502NoneReleaseArmy #6108 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.503NoneReleaseArmy #6108 end (Empire.Frame=11386)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:44.507None[Sandbox] Process order. (Serial=5773, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.550None[Sandbox] Process order. (Serial=5774, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.567NonePresentation Battle 10274: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:44.567NoneRelease presentation battle unit 10347

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:44.567NoneRelease presentation battle unit 10346

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:44.567NoneRelease presentation battle unit 10345

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:44.568NoneRelease presentation battle unit 10344

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:44.568NoneRelease presentation battle unit 10348

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:44.670None[Sandbox] Process order. (Serial=5775, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:44.892None[Sandbox] Process order. (Serial=5776, Empire=1, Order=OrderContinueGotoAction Action=1038)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:45.564None[Sandbox] Process order. (Serial=5777, Empire=1, Order=OrderContinueGotoAction Action=1038)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:45.743NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6274-461)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:12:45.743NoneUnitActionMove(#6274): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:12:45.743NoneUnitActionMove(#6274): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=6)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:12:46.234None[Sandbox] Process order. (Serial=5778, Empire=1, Order=OrderContinueGotoAction Action=1038)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:46.244NoneThe AI synchronization took 1424 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:12:46.254None[Sandbox] Process order. (Serial=5779, Empire=0, Order=OrderEnqueueTechnology TechnologyName: AlternateNecrophage_Technology_Unit_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:46.375None[Sandbox] Process order. (Serial=5780, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:46.539None[Sandbox] Process order. (Serial=5781, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:46.630None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 10136, AwakeState: Guard)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:12:46.645None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:12:46.838None[Sandbox] Process order. (Serial=5782, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:47.048NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.048NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.261NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.262NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.270NoneA new sandbox turn has begun: Turn 52

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:12:47.286NoneNo valid TormentedArmyTypeDefinition to spawn at position (TileIndex=1115, Biome=Biome_DeepCrevasse)

Amplitude.Mercury.Simulation.TormentedAncillary:TrySpawnRandomTormentedAt(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.289NoneNo valid TormentedArmyTypeDefinition to spawn at position (TileIndex=2249, Biome=Biome_KelpForest)

Amplitude.Mercury.Simulation.TormentedAncillary:TrySpawnRandomTormentedAt(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.290NoneNo valid TormentedArmyTypeDefinition to spawn at position (TileIndex=747, Biome=Biome_KelpForest)

Amplitude.Mercury.Simulation.TormentedAncillary:TrySpawnRandomTormentedAt(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.292NoneNo valid TormentedArmyTypeDefinition to spawn at position (TileIndex=3069, Biome=Biome_Volcanic)

Amplitude.Mercury.Simulation.TormentedAncillary:TrySpawnRandomTormentedAt(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.293NoneAddInvalidTilesFrom for worldHero of type 'Hero_World_TorturedSoul' invalidate 0 tiles over 3364 total.

Amplitude.Mercury.Simulation.WorldHeroSpawnWeights:AddInvalidTilesFrom(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.299NoneRift 'rift with tile 1058' have rift info : '0'

Amplitude.Mercury.Simulation.Rift:OnBeforeSynchronization()

20:12:47.299NoneRift 'rift with tile 2133' have rift info : '1'

Amplitude.Mercury.Simulation.Rift:OnBeforeSynchronization()

20:12:47.300NoneRift 'rift with tile 748' have rift info : '2'

Amplitude.Mercury.Simulation.Rift:OnBeforeSynchronization()

20:12:47.300NoneRift 'rift with tile 3068' have rift info : '3'

Amplitude.Mercury.Simulation.Rift:OnBeforeSynchronization()

20:12:47.328None[Sandbox] Process order. (Serial=5783, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:12:47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:47.338None[Sandbox] Process order. (Serial=5784, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2398,EmpireIndex=1 TimePlayed=2398,EmpireIndex=2 TimePlayed=2398,EmpireIndex=3 TimePlayed=2398)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:47.351NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.351NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.375NoneSame QuestPinSubset Snapshot Frame (previous frame: 22761, current data frame: 22761) but different data length (remote: 48, local: 47)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.378None[Sandbox] Process order. (Serial=5785, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 135, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:47.379None[Sandbox] Process order. (Serial=5786, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:47.380None[Sandbox] Process order. (Serial=5787, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 134, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:47.395None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

20:12:47.399None[Audio][River] End building 4 clusters in 3.0303 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

20:12:47.448NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.449NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:49.182None[Sandbox] Process order. (Serial=5788, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.403None[Sandbox] Process order. (Serial=5789, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Population, Position=2156, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.404None[Sandbox] Process order. (Serial=5790, Empire=1, Order=OrderCharacterAppointCouncilor CharacterGUID: 4065, CouncilSeatGUID: 3751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.405None[Sandbox] Process order. (Serial=5791, Empire=1, Order=OrderCharacterAppointCouncilor CharacterGUID: 5849, CouncilSeatGUID: 3752)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.406None[Sandbox] Process order. (Serial=5792, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.503None[Sandbox] Process order. (Serial=5793, Empire=2, Order=OrderCharacterAppointCouncilor CharacterGUID: 9984, CouncilSeatGUID: 3755)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.504None[Sandbox] Process order. (Serial=5794, Empire=2, Order=OrderCharacterAppointCouncilor CharacterGUID: 4844, CouncilSeatGUID: 3757)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.505None[Sandbox] Process order. (Serial=5795, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.506None[Sandbox] Process order. (Serial=5796, Empire=2, Order=OrderActivateResourceBooster ResourceType: Resource12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.604None[Sandbox] Process order. (Serial=5797, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_Food, Position=1049, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.605None[Sandbox] Process order. (Serial=5798, Empire=3, Order=OrderCharacterAppointCouncilor CharacterGUID: 4111, CouncilSeatGUID: 3759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.606None[Sandbox] Process order. (Serial=5799, Empire=3, Order=OrderCharacterAppointCouncilor CharacterGUID: 4209, CouncilSeatGUID: 3760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.607None[Sandbox] Process order. (Serial=5800, Empire=3, Order=OrderCharacterAppointCouncilor CharacterGUID: 4210, CouncilSeatGUID: 3761)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.607None[Sandbox] Process order. (Serial=5801, Empire=3, Order=OrderCharacterAppointCouncilor CharacterGUID: 10093, CouncilSeatGUID: 3762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.608None[Sandbox] Process order. (Serial=5802, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.609None[Sandbox] Process order. (Serial=5803, Empire=3, Order=OrderBuildFoundationAt Settlement=7128, Position=582)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.616None[Sandbox] Process order. (Serial=5804, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 8284, WorldPosition: 879, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.633None[Sandbox] Process order. (Serial=5805, Empire=11, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.653None[Sandbox] Process order. (Serial=5806, Empire=13, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.784None[Sandbox] Process order. (Serial=5807, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4275, ConstructionGUID=213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.785None[Sandbox] Process order. (Serial=5808, Empire=1, Order=OrderCharacterAppointCouncilor CharacterGUID: 4205, CouncilSeatGUID: 3751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.786None[Sandbox] Process order. (Serial=5809, Empire=1, Order=OrderCharacterAppointCouncilor CharacterGUID: 4206, CouncilSeatGUID: 3752)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.803None[Sandbox] Process order. (Serial=5810, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Industry, Position=1921, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.855None[Sandbox] Process order. (Serial=5811, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Military_era2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.904None[Sandbox] Process order. (Serial=5812, Empire=2, Order=OrderCharacterAppointCouncilor CharacterGUID: 4208, CouncilSeatGUID: 3755)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.905None[Sandbox] Process order. (Serial=5813, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 6419, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.906None[Sandbox] Process order. (Serial=5814, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:49.985None[Sandbox] Process order. (Serial=5815, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.006None[Sandbox] Process order. (Serial=5816, Empire=3, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.126None[Sandbox] Process order. (Serial=5817, Empire=1, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.156None[Sandbox] Process order. (Serial=5818, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.227None[Sandbox] Process order. (Serial=5819, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=6419, ConstructionGUID=204)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.229None[Sandbox] Process order. (Serial=5820, Empire=2, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.246None[Sandbox] Process order. (Serial=5821, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=District_Tier1_Science, Position=1249, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.347None[Sandbox] Process order. (Serial=5822, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.467None[Sandbox] Process order. (Serial=5823, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 75)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.566None[Sandbox] Process order. (Serial=5824, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:51.467None[Sandbox] Process order. (Serial=5825, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 76)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:52.541None[Sandbox] Process order. (Serial=5826, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 134, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:52.543None[Sandbox] Process order. (Serial=5827, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 134, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:53.718None[Sandbox] Process order. (Serial=5828, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 133, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:55.947None[Sandbox] Process order. (Serial=5829, Empire=0, Order=OrderGoTo Entity=#5419, path='2227 [23, 38] --> 2284 [22, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:55.967None[Sandbox] Process order. (Serial=5830, Empire=0, Order=OrderContinueGotoAction Action=1040)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:56.639None[Sandbox] Process order. (Serial=5831, Empire=0, Order=OrderContinueGotoAction Action=1040)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:56.651NoneThe AI synchronization took 547 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:12:56.657NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:56.658NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:56.752NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:56.752NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:57.973None[Sandbox] Process order. (Serial=5832, Empire=0, Order=OrderGoTo Entity=#5419, path='2226 [22, 38] --> 2167 [21, 37] --> 2166 [20, 37] --> 2165 [19, 37] --> 2164 [18, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:57.983None[Sandbox] Process order. (Serial=5833, Empire=0, Order=OrderContinueGotoAction Action=1041)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:58.659None[Sandbox] Process order. (Serial=5834, Empire=0, Order=OrderContinueGotoAction Action=1041)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:59.120None[Sandbox] Process order. (Serial=5835, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 132, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:59.331None[Sandbox] Process order. (Serial=5836, Empire=0, Order=OrderContinueGotoAction Action=1041)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:00.003None[Sandbox] Process order. (Serial=5837, Empire=0, Order=OrderContinueGotoAction Action=1041)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:00.677None[Sandbox] Process order. (Serial=5838, Empire=0, Order=OrderContinueGotoAction Action=1041)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:00.696NoneThe AI synchronization took 2124 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:00.768NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:00.769NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:01.152NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:01.152NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:02.354None[Sandbox] Process order. (Serial=5839, Empire=0, Order=OrderGoTo Entity=#6867, path='2346 [26, 40] --> 2403 [25, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:02.363None[Sandbox] Process order. (Serial=5840, Empire=0, Order=OrderContinueGotoAction Action=1042)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:03.037None[Sandbox] Process order. (Serial=5841, Empire=0, Order=OrderContinueGotoAction Action=1042)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:03.050NoneThe AI synchronization took 536 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:03.055NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:03.055NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:03.153NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:03.153NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:03.858None[Sandbox] Process order. (Serial=5842, Empire=0, Order=OrderGoTo Entity=#6867, path='2346 [26, 40] --> 2288 [26, 39] --> 2231 [27, 38] --> 2173 [27, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:03.868None[Sandbox] Process order. (Serial=5843, Empire=0, Order=OrderContinueGotoAction Action=1043)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:04.530None[Sandbox] Process order. (Serial=5844, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 136, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:04.540None[Sandbox] Process order. (Serial=5845, Empire=0, Order=OrderContinueGotoAction Action=1043)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:05.214None[Sandbox] Process order. (Serial=5846, Empire=0, Order=OrderContinueGotoAction Action=1043)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:05.888None[Sandbox] Process order. (Serial=5847, Empire=0, Order=OrderContinueGotoAction Action=1043)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:05.893NoneThe AI synchronization took 1617 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:07.275None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 47, IsQuestEndDialog: False)

Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)

20:13:07.284None[Sandbox] Process order. (Serial=5848, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 47, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:07.356NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:07.356NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:07.374None[TLPROD-55609] Selecting dialog. (Dialog: index : 73; name : RogueQuest_AlternateNecrophage_Chapter02_Step01_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:13:07.376NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:13:07.376NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:13:07.376NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:13:07.377NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:13:07.377NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:13:11.856None[TLPROD-55609] Finishing dialog. (Dialog: index : 73; name : RogueQuest_AlternateNecrophage_Chapter02_Step01_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11.862None[Sandbox] Process order. (Serial=5849, Empire=0, Order=OrderEndDialog DialogueName: RogueQuest_AlternateNecrophage_Chapter02_Step01_Start, TotalSteps: 7, SkippedStepIndex: -1, DialogIndex: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:11.958NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:11.958NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:12.958NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:12.958NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:14.613NoneBackward blend of state WaitForAction_TurnRightLong (hash = 18225546) (from 0.05650302% to 0%) in controller Unit_MinorFaction_MangroveOfHarmony_OverrideController) '5419-1291-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:15.917None[Sandbox] Process order. (Serial=5850, Empire=0, Order=OrderGoTo Entity=#5419, path='2106 [18, 36] --> 2047 [17, 35] --> 1989 [17, 34] --> 1988 [16, 34] --> 2045 [15, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:15.927None[Sandbox] Process order. (Serial=5851, Empire=0, Order=OrderContinueGotoAction Action=1044)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:16.601None[Sandbox] Process order. (Serial=5852, Empire=0, Order=OrderContinueGotoAction Action=1044)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:17.276None[Sandbox] Process order. (Serial=5853, Empire=0, Order=OrderContinueGotoAction Action=1044)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:17.948None[Sandbox] Process order. (Serial=5854, Empire=0, Order=OrderContinueGotoAction Action=1044)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:17.953NoneThe AI synchronization took 1617 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:25.424None[Sandbox] Process order. (Serial=5855, Empire=0, Order=OrderCharacterAppointCouncilor CharacterGUID: 4203, CouncilSeatGUID: 3747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.550None[Sandbox] Process order. (Serial=5856, Empire=0, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.569NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.569NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.600None[Sandbox] Process order. (Serial=5857, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.669NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.669NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.151None[Sandbox] Process order. (Serial=5858, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 137, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:27.765None[Sandbox] Process order. (Serial=5859, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:27.767None[Sandbox] Process order. (Serial=5860, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:27.769NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.770NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.868NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.868NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.548None[Sandbox] Process order. (Serial=5861, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 10136, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.549None[Sandbox] Process order. (Serial=5862, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2441 [5, 42] --> 2499 [5, 43] --> 2557 [5, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.558None[Sandbox] Process order. (Serial=5863, Empire=1, Order=OrderContinueGotoAction Action=1045)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.567None[Sandbox] Process order. (Serial=5864, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2584 [32, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.578None[Sandbox] Process order. (Serial=5865, Empire=1, Order=OrderContinueGotoAction Action=1046)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.588None[Sandbox] Process order. (Serial=5866, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2266 [4, 39] --> 2267 [5, 39] --> 2210 [6, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.597None[Sandbox] Process order. (Serial=5867, Empire=1, Order=OrderContinueGotoAction Action=1047)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.708None[Sandbox] Process order. (Serial=5868, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1137 [35, 19] --> 1136 [34, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.710None[Sandbox] Process order. (Serial=5869, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2002 [30, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.710None[Sandbox] Process order. (Serial=5870, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1782 [42, 30] --> 1723 [41, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.717None[Sandbox] Process order. (Serial=5871, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #9694 TargetArmyGUID: #7522 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.718NoneReleaseArmy #9694 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.718NoneReleaseArmy #9694 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.719NoneReleaseArmy #9694 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.719NoneReleaseArmy #9694 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.719NoneReleaseArmy #9694 end (Empire.Frame=11605)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.720None[Sandbox] Process order. (Serial=5872, Empire=2, Order=OrderContinueGotoAction Action=1050)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.723None[Sandbox] Process order. (Serial=5873, Empire=2, Order=OrderContinueGotoAction Action=1049)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.724None[Sandbox] Process order. (Serial=5874, Empire=2, Order=OrderContinueGotoAction Action=1048)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.848None[Sandbox] Process order. (Serial=5875, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1656 [32, 28] --> 1714 [32, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.850None[Sandbox] Process order. (Serial=5876, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='700 [4, 12] --> 699 [3, 12] --> 698 [2, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.851None[Sandbox] Process order. (Serial=5877, Empire=3, Order=OrderGoTo Entity=#10483, AdditionalFlags='IgnoreFogOfWar', Path='937 [9, 16] --> 994 [8, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.858None[Sandbox] Process order. (Serial=5878, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='937 [9, 16] --> 994 [8, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.859None[Sandbox] Process order. (Serial=5879, Empire=3, Order=OrderContinueGotoAction Action=1053)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.860None[Sandbox] Process order. (Serial=5880, Empire=3, Order=OrderContinueGotoAction Action=1052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.861None[Sandbox] Process order. (Serial=5881, Empire=3, Order=OrderContinueGotoAction Action=1051)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.870None[Sandbox] Process order. (Serial=5882, Empire=3, Order=OrderContinueGotoAction Action=1054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.878None[Sandbox] Process order. (Serial=5883, Empire=3, Order=OrderGoTo Entity=#9255, AdditionalFlags='IgnoreFogOfWar', Path='1175 [15, 20] --> 1174 [14, 20] --> 1173 [13, 20] --> 1114 [12, 19] --> 1056 [12, 18] --> 1055 [11, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.888None[Sandbox] Process order. (Serial=5884, Empire=3, Order=OrderContinueGotoAction Action=1055)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.898None[Sandbox] Process order. (Serial=5885, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='629 [49, 10] --> 687 [49, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.908None[Sandbox] Process order. (Serial=5886, Empire=6, Order=OrderContinueGotoAction Action=1056)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.918None[Sandbox] Process order. (Serial=5887, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1375 [41, 23] --> 1317 [41, 22] --> 1259 [41, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.928None[Sandbox] Process order. (Serial=5888, Empire=11, Order=OrderContinueGotoAction Action=1057)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.949None[Sandbox] Process order. (Serial=5889, Empire=13, Order=OrderCreateBattle Attacker #7492 Target #9685 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.949NoneBattle 10484: Initialize battle with attacker 7492 (2324) and defender 9685 (2265).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.951NoneBattle 10484: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:28.952NoneBattle 10484: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:13:28.952NoneBattle 10484: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:28.953NoneBattle 10484: change state From Start to Siege. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:28.978None[Sandbox] Process order. (Serial=5890, Empire=15, Order=OrderGoTo Entity=#7449, AdditionalFlags='IgnoreFogOfWar', Path='636 [56, 10] --> 694 [56, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.988None[Sandbox] Process order. (Serial=5891, Empire=15, Order=OrderContinueGotoAction Action=1059)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.998None[Sandbox] Process order. (Serial=5892, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='743 [47, 12] --> 744 [48, 12] --> 686 [48, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.004NonePresentation Battle 10484: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.004NonePresentation Battle 10484: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.004NonePresentation Battle 10484: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:13:29.004NonePresentation Battle 10484: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=13, Guid=7492, Group=Attacker, TileIndex=2324, Modifiers=Besieger, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.005NonePresentation Battle 10484: Create participant 7492. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.005NonePresentation Battle 10484: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=10486, Group=Defender, TileIndex=2208, Modifiers=Besieged, Type=Militia UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.005NonePresentation Battle 10484: Create participant 10486. type=Militia.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.005NonePresentation Battle 10484: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9276, Group=Defender, TileIndex=2208, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.006NonePresentation Battle 10484: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=13. (isTopAction: True, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.006NonePresentation Battle 10484: State from Started to Sieging

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:13:29.006NonePresentation Battle 10484: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.008None[Sandbox] Process order. (Serial=5893, Empire=32, Order=OrderContinueGotoAction Action=1060)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.038None[Sandbox] Process order. (Serial=5894, Empire=41, Order=OrderGoTo Entity=#8264, AdditionalFlags='IgnoreFogOfWar', Path='2409 [31, 41] --> 2352 [32, 40] --> 2353 [33, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.039None[Sandbox] Process order. (Serial=5895, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='573 [51, 9] --> 516 [52, 8] --> 457 [51, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.049None[Sandbox] Process order. (Serial=5896, Empire=41, Order=OrderContinueGotoAction Action=1062)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.050None[Sandbox] Process order. (Serial=5897, Empire=41, Order=OrderContinueGotoAction Action=1061)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.070None[Sandbox] Process order. (Serial=5898, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2370 [50, 40] --> 2369 [49, 40] --> 2368 [48, 40] --> 2309 [47, 39] --> 2308 [46, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.079None[Sandbox] Process order. (Serial=5899, Empire=43, Order=OrderContinueGotoAction Action=1063)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.230None[Sandbox] Process order. (Serial=5900, Empire=1, Order=OrderContinueGotoAction Action=1045)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.268None[Sandbox] Process order. (Serial=5901, Empire=1, Order=OrderContinueGotoAction Action=1047)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.388None[Sandbox] Process order. (Serial=5902, Empire=2, Order=OrderContinueGotoAction Action=1050)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.399None[Sandbox] Process order. (Serial=5903, Empire=2, Order=OrderContinueGotoAction Action=1048)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.530None[Sandbox] Process order. (Serial=5904, Empire=3, Order=OrderContinueGotoAction Action=1053)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.531None[Sandbox] Process order. (Serial=5905, Empire=3, Order=OrderContinueGotoAction Action=1052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.539None[Sandbox] Process order. (Serial=5906, Empire=3, Order=OrderContinueGotoAction Action=1051)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.559None[Sandbox] Process order. (Serial=5907, Empire=3, Order=OrderContinueGotoAction Action=1055)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.579None[Sandbox] Process order. (Serial=5908, Empire=6, Order=OrderContinueGotoAction Action=1056)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.599None[Sandbox] Process order. (Serial=5909, Empire=11, Order=OrderContinueGotoAction Action=1057)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.659None[Sandbox] Process order. (Serial=5910, Empire=15, Order=OrderContinueGotoAction Action=1059)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.679None[Sandbox] Process order. (Serial=5911, Empire=32, Order=OrderContinueGotoAction Action=1060)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.719None[Sandbox] Process order. (Serial=5912, Empire=41, Order=OrderContinueGotoAction Action=1062)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.720None[Sandbox] Process order. (Serial=5913, Empire=41, Order=OrderContinueGotoAction Action=1061)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.750None[Sandbox] Process order. (Serial=5914, Empire=43, Order=OrderContinueGotoAction Action=1063)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.900None[Sandbox] Process order. (Serial=5915, Empire=1, Order=OrderContinueGotoAction Action=1045)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.940None[Sandbox] Process order. (Serial=5916, Empire=1, Order=OrderContinueGotoAction Action=1047)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:30.201None[Sandbox] Process order. (Serial=5917, Empire=3, Order=OrderContinueGotoAction Action=1052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:30.231None[Sandbox] Process order. (Serial=5918, Empire=3, Order=OrderContinueGotoAction Action=1055)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:30.270None[Sandbox] Process order. (Serial=5919, Empire=11, Order=OrderContinueGotoAction Action=1057)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:30.391None[Sandbox] Process order. (Serial=5920, Empire=41, Order=OrderContinueGotoAction Action=1062)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:30.392None[Sandbox] Process order. (Serial=5921, Empire=41, Order=OrderContinueGotoAction Action=1061)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:30.420None[Sandbox] Process order. (Serial=5922, Empire=43, Order=OrderContinueGotoAction Action=1063)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:30.905None[Sandbox] Process order. (Serial=5923, Empire=3, Order=OrderContinueGotoAction Action=1055)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.094None[Sandbox] Process order. (Serial=5924, Empire=43, Order=OrderContinueGotoAction Action=1063)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.577None[Sandbox] Process order. (Serial=5925, Empire=3, Order=OrderContinueGotoAction Action=1055)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.767None[Sandbox] Process order. (Serial=5926, Empire=43, Order=OrderContinueGotoAction Action=1063)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.250None[Sandbox] Process order. (Serial=5927, Empire=3, Order=OrderContinueGotoAction Action=1055)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.261NoneThe AI synchronization took 2420 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:32.401None[Sandbox] Process order. (Serial=5928, Empire=1, Order=OrderGoTo Entity=#10098, AdditionalFlags='IgnoreFogOfWar', Path='2036 [6, 35] --> 2095 [7, 36] --> 2152 [6, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.410None[Sandbox] Process order. (Serial=5929, Empire=1, Order=OrderContinueGotoAction Action=1064)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.500None[Sandbox] Process order. (Serial=5930, Empire=2, Order=OrderArmySettle ArmyGUID: #8701 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.520None[Sandbox] Process order. (Serial=5931, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1425 [33, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.530None[Sandbox] Process order. (Serial=5932, Empire=2, Order=OrderContinueGotoAction Action=1066)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.684None[Sandbox] Process order. (Serial=5933, Empire=3, Order=OrderArmySettle ArmyGUID: #5271 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.713None[Sandbox] Process order. (Serial=5934, Empire=3, Order=OrderGoTo Entity=#9692, AdditionalFlags='IgnoreFogOfWar', Path='996 [10, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.715None[Sandbox] Process order. (Serial=5935, Empire=3, Order=OrderGoTo Entity=#10104, AdditionalFlags='IgnoreFogOfWar', Path='945 [17, 16] --> 944 [16, 16] --> 1001 [15, 17] --> 1059 [15, 18] --> 1058 [14, 18] --> 1057 [13, 18] --> 1056 [12, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.724None[Sandbox] Process order. (Serial=5936, Empire=3, Order=OrderContinueGotoAction Action=1069)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.725None[Sandbox] Process order. (Serial=5937, Empire=3, Order=OrderContinueGotoAction Action=1068)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.726None[Sandbox] Process order. (Serial=5938, Empire=3, Order=OrderGoTo Entity=#10483, AdditionalFlags='IgnoreFogOfWar', Path='878 [8, 15] --> 820 [8, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.734None[Sandbox] Process order. (Serial=5939, Empire=3, Order=OrderContinueGotoAction Action=1070)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.764None[Sandbox] Process order. (Serial=5940, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:33.084None[Sandbox] Process order. (Serial=5941, Empire=1, Order=OrderContinueGotoAction Action=1064)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:33.395None[Sandbox] Process order. (Serial=5942, Empire=3, Order=OrderContinueGotoAction Action=1069)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:33.406None[Sandbox] Process order. (Serial=5943, Empire=3, Order=OrderContinueGotoAction Action=1070)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:33.575NoneUnexpected stop with reason: Timeout for action PawnActionMove(#6274-461)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:13:33.575NoneUnitActionMove(#6274): Movement timed out

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:13:33.575NoneUnitActionMove(#6274): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=6)

Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:13:33.757None[Sandbox] Process order. (Serial=5944, Empire=1, Order=OrderContinueGotoAction Action=1064)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:34.067None[Sandbox] Process order. (Serial=5945, Empire=3, Order=OrderContinueGotoAction Action=1069)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:34.739None[Sandbox] Process order. (Serial=5946, Empire=3, Order=OrderContinueGotoAction Action=1069)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:35.411None[Sandbox] Process order. (Serial=5947, Empire=3, Order=OrderContinueGotoAction Action=1069)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:35.422NoneThe AI synchronization took 2059 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:35.532None[Sandbox] Process order. (Serial=5948, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #10098 TargetArmyGUID: #9949 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:35.533NoneReleaseArmy #10098 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:35.533NoneReleaseArmy #10098 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:35.533NoneReleaseArmy #10098 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:35.533NoneReleaseArmy #10098 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:35.534NoneReleaseArmy #10098 end (Empire.Frame=11741)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:35.552None[Sandbox] Process order. (Serial=5949, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2525 [31, 43] --> 2524 [30, 43] --> 2523 [29, 43] --> 2522 [28, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:35.562None[Sandbox] Process order. (Serial=5950, Empire=1, Order=OrderContinueGotoAction Action=1071)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:35.579NoneDoUpdateMesh #9949 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:35.672None[Sandbox] Process order. (Serial=5951, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1665 [41, 28] --> 1606 [40, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:35.683None[Sandbox] Process order. (Serial=5952, Empire=2, Order=OrderContinueGotoAction Action=1072)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:35.803None[Sandbox] Process order. (Serial=5953, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #9692 TargetArmyGUID: #9255 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:35.804NoneReleaseArmy #9692 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:35.804NoneReleaseArmy #9692 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:35.805NoneReleaseArmy #9692 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:35.805NoneReleaseArmy #9692 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:35.805NoneReleaseArmy #9692 end (Empire.Frame=11751)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:35.822None[Sandbox] Process order. (Serial=5954, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='1053 [9, 18] --> 1054 [10, 18] --> 1055 [11, 18] --> 1113 [11, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:35.831None[Sandbox] Process order. (Serial=5955, Empire=3, Order=OrderContinueGotoAction Action=1073)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:35.880NoneDoUpdateMesh #9255 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:36.243None[Sandbox] Process order. (Serial=5956, Empire=1, Order=OrderContinueGotoAction Action=1071)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:36.353None[Sandbox] Process order. (Serial=5957, Empire=2, Order=OrderContinueGotoAction Action=1072)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:36.503None[Sandbox] Process order. (Serial=5958, Empire=3, Order=OrderContinueGotoAction Action=1073)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:36.914None[Sandbox] Process order. (Serial=5959, Empire=1, Order=OrderContinueGotoAction Action=1071)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:37.173None[Sandbox] Process order. (Serial=5960, Empire=3, Order=OrderContinueGotoAction Action=1073)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:37.585None[Sandbox] Process order. (Serial=5961, Empire=1, Order=OrderContinueGotoAction Action=1071)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:37.597NoneThe AI synchronization took 1359 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:37.704None[Sandbox] Process order. (Serial=5962, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=8272, Constructible=Unit_UnitedEmpire_Messenger, Position=2724, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:37.707None[Sandbox] Process order. (Serial=5963, Empire=1, Order=OrderBattleLaunchCityAssault BattleGuid: '10484', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:37.715NoneBattle 10484: start siege with state Sortie and with autoResolve True = (orderBattle.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)

20:13:37.717NoneBattle 10484: change state From Siege to AutoResolve. 8s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:37.717NoneBattle 10484: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:37.718NoneCreateSubjugation subjugation #10726 (Tile: 2208, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 13, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:37.719NoneBattle 10484: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:37.807NonePresentation Battle 10484: Execute action[6] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:37.808NonePresentation Battle 10484: Execute action[7] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:37.808NonePresentation Battle 10484: State from Sieging to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:13:37.808NonePresentation Battle 10484: Execute action[8] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:37.816None[Sandbox] Process order. (Serial=5964, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10484)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:37.816NoneBattle 10484: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:37.816NoneBattle #10484: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:37.817NoneBattle 10484: StopSiege #10485

Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:37.819NoneCancel armyBesiegingAction of 7492 for battle 10484

Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()

20:13:37.908NonePresentation Battle 10484: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:13:37.986None[Sandbox] Process order. (Serial=5965, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #10104 TargetArmyGUID: #9255 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:37.987NoneReleaseArmy #10104 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:37.988NoneReleaseArmy #10104 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:37.988NoneReleaseArmy #10104 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:37.988NoneReleaseArmy #10104 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:37.988NoneReleaseArmy #10104 end (Empire.Frame=11781)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:38.009None[Sandbox] Process order. (Serial=5966, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:38.084NoneDoUpdateMesh #9255 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:38.136None[Sandbox] Process order. (Serial=5967, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2523 [29, 43] --> 2524 [30, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:38.177None[Sandbox] Process order. (Serial=5968, Empire=1, Order=OrderGoTo Entity=#10610, AdditionalFlags='IgnoreFogOfWar', Path='2666 [56, 45] --> 2609 [57, 44] --> 2551 [57, 43] --> 2494 [0, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:38.187None[Sandbox] Process order. (Serial=5969, Empire=1, Order=OrderContinueGotoAction Action=1076)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:38.258None[Sandbox] Process order. (Serial=5970, Empire=1, Order=OrderContinueGotoAction Action=1075)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:38.397None[Sandbox] Process order. (Serial=5971, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='1112 [10, 19] --> 1111 [9, 19] --> 1169 [9, 20] --> 1226 [8, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:38.407None[Sandbox] Process order. (Serial=5972, Empire=3, Order=OrderContinueGotoAction Action=1077)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:38.417None[Sandbox] Process order. (Serial=5973, Empire=13, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:38.438None[Sandbox] Process order. (Serial=5974, Empire=13, Order=OrderChooseSubjugationState ArmyGUID: #7492 ActionType=AttackArmy StopAction=True at 2208 [4, 38])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:38.438NoneOnArmySubjugationActionStopped subjugation #10726 (Tile: 2208, State: WaitingForChoice, Settlement: 0, Army: 7492, InitiatorEmpire: 13, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:13:38.439NoneStopSubjugation subjugation #10726 (Tile: 2208, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 13, Restart: False, Type: Subjugate, Amount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:13:38.858None[Sandbox] Process order. (Serial=5975, Empire=1, Order=OrderContinueGotoAction Action=1076)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:38.928None[Sandbox] Process order. (Serial=5976, Empire=1, Order=OrderContinueGotoAction Action=1075)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:39.079None[Sandbox] Process order. (Serial=5977, Empire=3, Order=OrderContinueGotoAction Action=1077)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:39.529None[Sandbox] Process order. (Serial=5978, Empire=1, Order=OrderContinueGotoAction Action=1076)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:39.750None[Sandbox] Process order. (Serial=5979, Empire=3, Order=OrderContinueGotoAction Action=1077)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:40.203None[Sandbox] Process order. (Serial=5980, Empire=1, Order=OrderContinueGotoAction Action=1076)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:40.424None[Sandbox] Process order. (Serial=5981, Empire=3, Order=OrderContinueGotoAction Action=1077)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:40.425NoneAddRandomEquipment (Equipment=Equipment_Armor_16_Definition, seed=955208649, turn=52, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=8284)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.425NoneAddRandomEquipment (Equipment=Equipment_Accessory_02_Definition, seed=955208649, turn=52, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=8284)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.436NoneThe AI synchronization took 1564 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:40.734None[Sandbox] Process order. (Serial=5982, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 60, HeroIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:40.754None[Sandbox] Process order. (Serial=5983, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:40.755None[Sandbox] Process order. (Serial=5984, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:40.907None[Sandbox] Process order. (Serial=5985, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:41.075NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:41.075NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:41.276NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:41.276NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:41.283NoneA new sandbox turn has begun: Turn 53

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:13:41.309None[Sandbox] Process order. (Serial=5986, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:13:41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:41.317None[Sandbox] Process order. (Serial=5987, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2452,EmpireIndex=1 TimePlayed=2452,EmpireIndex=2 TimePlayed=2452,EmpireIndex=3 TimePlayed=2452)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:41.374NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:41.374NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:43.174NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:43.175NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:43.393None[Sandbox] Process order. (Serial=5988, Empire=1, Order=OrderEnqueueConstructible Settlement=8272, Constructible=DistrictImprovement_Science_04, Position=2724, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.394None[Sandbox] Process order. (Serial=5989, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.396None[Sandbox] Process order. (Serial=5990, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.396None[Sandbox] Process order. (Serial=5991, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.493None[Sandbox] Process order. (Serial=5992, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 6419, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.495None[Sandbox] Process order. (Serial=5993, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.496None[Sandbox] Process order. (Serial=5994, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=10915, Constructible=Extractor_Luxury04, Position=2175, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.498None[Sandbox] Process order. (Serial=5995, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=10915, Constructible=Extractor_Luxury04, Position=2291, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.543None[Sandbox] Process order. (Serial=5996, Empire=0, Order=OrderGoTo Entity=#6867, path='2173 [27, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.553None[Sandbox] Process order. (Serial=5997, Empire=0, Order=OrderContinueGotoAction Action=1078)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.577NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:43.577NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:43.603None[Sandbox] Process order. (Serial=5998, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.604None[Sandbox] Process order. (Serial=5999, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 139, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.606None[Sandbox] Process order. (Serial=6000, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.607None[Sandbox] Process order. (Serial=6001, Empire=3, Order=OrderSellEquipment EquipmentUniqueID: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.608None[Sandbox] Process order. (Serial=6002, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.609None[Sandbox] Process order. (Serial=6003, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventConsumed, DataName: Declaration_Compliment, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.610None[Sandbox] Process order. (Serial=6004, Empire=3, Order=OrderEvolveUnit UnitGUID: 5270, EvolutionName: Unit_Mukag_Scout_SpecializationB)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.611None[Sandbox] Process order. (Serial=6005, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=10923, Constructible=Extractor_Luxury03, Position=1599, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.613None[Sandbox] Process order. (Serial=6006, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=10923, Constructible=Extractor_Luxury03, Position=1600, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.633None[Sandbox] Process order. (Serial=6007, Empire=19, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.676NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:43.676NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:43.763None[Sandbox] Process order. (Serial=6008, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4275, ConstructionGUID=216)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.765None[Sandbox] Process order. (Serial=6009, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 8272, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.784None[Sandbox] Process order. (Serial=6010, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Population, Position=2156, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.974None[Sandbox] Process order. (Serial=6011, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Compliment', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:44.075NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:44.076NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:48.383NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:48.384NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:48.957None[Sandbox] Process order. (Serial=6012, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 140, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55.739None[Sandbox] Process order. (Serial=6013, Empire=0, Order=OrderGoTo Entity=#6867, path='2115 [27, 36] --> 2057 [27, 35] --> 2000 [28, 34] --> 1942 [28, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55.749None[Sandbox] Process order. (Serial=6014, Empire=0, Order=OrderContinueGotoAction Action=1079)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55.781NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:55.781NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:55.790None[Sandbox] Process order. (Serial=6015, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:55.881NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:55.881NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:56.420None[Sandbox] Process order. (Serial=6016, Empire=0, Order=OrderContinueGotoAction Action=1079)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57.093None[Sandbox] Process order. (Serial=6017, Empire=0, Order=OrderContinueGotoAction Action=1079)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57.768None[Sandbox] Process order. (Serial=6018, Empire=0, Order=OrderContinueGotoAction Action=1079)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:57.769None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.770None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.770None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.770None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.770None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.771None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.772None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.772None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.772None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.773None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.773None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.773None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.774None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.774None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.774None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.775None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.775None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.776None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.776None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.776None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.777None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.777None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.777None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.777None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.777None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:57.784NoneThe AI synchronization took 1613 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:00.003None[Sandbox] Process order. (Serial=6019, Empire=0, Order=OrderGoTo Entity=#5419, path='1988 [16, 34] --> 2045 [15, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00.034None[Sandbox] Process order. (Serial=6020, Empire=0, Order=OrderContinueGotoAction Action=1080)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00.704None[Sandbox] Process order. (Serial=6021, Empire=0, Order=OrderContinueGotoAction Action=1080)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00.716NoneThe AI synchronization took 531 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:00.782NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:00.782NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:00.794None[Sandbox] Process order. (Serial=6022, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00.795None[Sandbox] Process order. (Serial=6023, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 141, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:00.881NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:00.881NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:01.365None[Sandbox] Process order. (Serial=6024, Empire=0, Order=OrderGoTo Entity=#5419, path='1988 [16, 34] --> 1930 [16, 33] --> 1873 [17, 32] --> 1874 [18, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01.386None[Sandbox] Process order. (Serial=6025, Empire=0, Order=OrderContinueGotoAction Action=1081)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:01.396None[Sandbox] Process order. (Serial=6026, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02.057None[Sandbox] Process order. (Serial=6027, Empire=0, Order=OrderContinueGotoAction Action=1081)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02.730None[Sandbox] Process order. (Serial=6028, Empire=0, Order=OrderContinueGotoAction Action=1081)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02.738NoneThe AI synchronization took 1085 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:08.882None[Sandbox] Process order. (Serial=6029, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:08.898NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:08.898NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:08.994NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:08.994NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:10.648None[Sandbox] Process order. (Serial=6030, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10.651None[Sandbox] Process order. (Serial=6031, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:10.685NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:10.685NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:11.063None[Sandbox] Process order. (Serial=6032, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2615 [5, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.068None[Sandbox] Process order. (Serial=6033, Empire=1, Order=OrderContinueGotoAction Action=1082)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.078None[Sandbox] Process order. (Serial=6034, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2267 [5, 39] --> 2266 [4, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.079None[Sandbox] Process order. (Serial=6035, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2467 [31, 42] --> 2408 [30, 41] --> 2351 [31, 40] --> 2292 [30, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.085NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:11.085NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:11.088None[Sandbox] Process order. (Serial=6036, Empire=1, Order=OrderContinueGotoAction Action=1084)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.090None[Sandbox] Process order. (Serial=6037, Empire=1, Order=OrderContinueGotoAction Action=1083)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.197None[Sandbox] Process order. (Serial=6038, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1135 [33, 19] --> 1193 [33, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.199None[Sandbox] Process order. (Serial=6039, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1483 [33, 25] --> 1542 [34, 26] --> 1599 [33, 27] --> 1657 [33, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.200None[Sandbox] Process order. (Serial=6040, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2001 [29, 34] --> 1942 [28, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.201None[Sandbox] Process order. (Serial=6041, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1548 [40, 26] --> 1489 [39, 25] --> 1431 [39, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.207None[Sandbox] Process order. (Serial=6042, Empire=2, Order=OrderContinueGotoAction Action=1088)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.208None[Sandbox] Process order. (Serial=6043, Empire=2, Order=OrderContinueGotoAction Action=1087)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.210None[Sandbox] Process order. (Serial=6044, Empire=2, Order=OrderContinueGotoAction Action=1086)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.213None[Sandbox] Process order. (Serial=6045, Empire=2, Order=OrderContinueGotoAction Action=1085)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.337None[Sandbox] Process order. (Serial=6046, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1657 [33, 28] --> 1599 [33, 27] --> 1600 [34, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.339None[Sandbox] Process order. (Serial=6047, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='1169 [9, 20] --> 1170 [10, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.339None[Sandbox] Process order. (Serial=6048, Empire=3, Order=OrderGoTo Entity=#9255, AdditionalFlags='IgnoreFogOfWar', Path='1054 [10, 18] --> 1053 [9, 18] --> 994 [8, 17] --> 936 [8, 16] --> 877 [7, 15] --> 876 [6, 15] --> 818 [6, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.346None[Sandbox] Process order. (Serial=6049, Empire=3, Order=OrderContinueGotoAction Action=1091)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.348None[Sandbox] Process order. (Serial=6050, Empire=3, Order=OrderContinueGotoAction Action=1090)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.349None[Sandbox] Process order. (Serial=6051, Empire=3, Order=OrderContinueGotoAction Action=1089)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.367None[Sandbox] Process order. (Serial=6052, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='697 [1, 12] --> 696 [0, 12] --> 753 [57, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.368None[Sandbox] Process order. (Serial=6053, Empire=3, Order=OrderGoTo Entity=#10483, AdditionalFlags='IgnoreFogOfWar', Path='761 [7, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.379None[Sandbox] Process order. (Serial=6054, Empire=3, Order=OrderContinueGotoAction Action=1093)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.383None[Sandbox] Process order. (Serial=6055, Empire=3, Order=OrderContinueGotoAction Action=1092)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.397None[Sandbox] Process order. (Serial=6056, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='686 [48, 11] --> 685 [47, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.407None[Sandbox] Process order. (Serial=6057, Empire=6, Order=OrderContinueGotoAction Action=1094)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.428None[Sandbox] Process order. (Serial=6058, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1202 [42, 20] --> 1203 [43, 20] --> 1145 [43, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.438None[Sandbox] Process order. (Serial=6059, Empire=11, Order=OrderContinueGotoAction Action=1095)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.498None[Sandbox] Process order. (Serial=6060, Empire=19, Order=OrderGoTo Entity=#10855, AdditionalFlags='IgnoreFogOfWar', Path='2614 [4, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.509None[Sandbox] Process order. (Serial=6061, Empire=19, Order=OrderContinueGotoAction Action=1096)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.528None[Sandbox] Process order. (Serial=6062, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='629 [49, 10] --> 630 [50, 10] --> 631 [51, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.537None[Sandbox] Process order. (Serial=6063, Empire=32, Order=OrderContinueGotoAction Action=1097)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.548None[Sandbox] Process order. (Serial=6064, Empire=39, Order=OrderGoTo Entity=#10444, AdditionalFlags='IgnoreFogOfWar', Path='1057 [13, 18] --> 1056 [12, 18] --> 1113 [11, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.548None[Sandbox] Process order. (Serial=6065, Empire=39, Order=OrderGoTo Entity=#10452, AdditionalFlags='IgnoreFogOfWar', Path='2191 [45, 37] --> 2134 [46, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.549None[Sandbox] Process order. (Serial=6066, Empire=39, Order=OrderGoTo Entity=#10460, AdditionalFlags='IgnoreFogOfWar', Path='746 [50, 12] --> 745 [49, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.549None[Sandbox] Process order. (Serial=6067, Empire=39, Order=OrderGoTo Entity=#10468, AdditionalFlags='IgnoreFogOfWar', Path='3010 [52, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.557None[Sandbox] Process order. (Serial=6068, Empire=39, Order=OrderContinueGotoAction Action=1101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.558None[Sandbox] Process order. (Serial=6069, Empire=39, Order=OrderContinueGotoAction Action=1100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.559None[Sandbox] Process order. (Serial=6070, Empire=39, Order=OrderContinueGotoAction Action=1099)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.561None[Sandbox] Process order. (Serial=6071, Empire=39, Order=OrderContinueGotoAction Action=1098)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.577None[Sandbox] Process order. (Serial=6072, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='456 [50, 7] --> 514 [50, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.588None[Sandbox] Process order. (Serial=6073, Empire=41, Order=OrderContinueGotoAction Action=1102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.607None[Sandbox] Process order. (Serial=6074, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2307 [45, 39] --> 2365 [45, 40] --> 2422 [44, 41] --> 2421 [43, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.617None[Sandbox] Process order. (Serial=6075, Empire=43, Order=OrderContinueGotoAction Action=1103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.767None[Sandbox] Process order. (Serial=6076, Empire=1, Order=OrderContinueGotoAction Action=1084)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.769None[Sandbox] Process order. (Serial=6077, Empire=1, Order=OrderContinueGotoAction Action=1083)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.878None[Sandbox] Process order. (Serial=6078, Empire=2, Order=OrderContinueGotoAction Action=1088)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.879None[Sandbox] Process order. (Serial=6079, Empire=2, Order=OrderContinueGotoAction Action=1087)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.882None[Sandbox] Process order. (Serial=6080, Empire=2, Order=OrderContinueGotoAction Action=1086)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:11.898None[Sandbox] Process order. (Serial=6081, Empire=2, Order=OrderContinueGotoAction Action=1085)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.019None[Sandbox] Process order. (Serial=6082, Empire=3, Order=OrderContinueGotoAction Action=1091)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.021None[Sandbox] Process order. (Serial=6083, Empire=3, Order=OrderContinueGotoAction Action=1090)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.022None[Sandbox] Process order. (Serial=6084, Empire=3, Order=OrderContinueGotoAction Action=1089)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.059None[Sandbox] Process order. (Serial=6085, Empire=3, Order=OrderContinueGotoAction Action=1092)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.109None[Sandbox] Process order. (Serial=6086, Empire=11, Order=OrderContinueGotoAction Action=1095)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.209None[Sandbox] Process order. (Serial=6087, Empire=32, Order=OrderContinueGotoAction Action=1097)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.230None[Sandbox] Process order. (Serial=6088, Empire=39, Order=OrderContinueGotoAction Action=1100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.239None[Sandbox] Process order. (Serial=6089, Empire=39, Order=OrderContinueGotoAction Action=1098)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.260None[Sandbox] Process order. (Serial=6090, Empire=41, Order=OrderContinueGotoAction Action=1102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.291None[Sandbox] Process order. (Serial=6091, Empire=43, Order=OrderContinueGotoAction Action=1103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.441None[Sandbox] Process order. (Serial=6092, Empire=1, Order=OrderContinueGotoAction Action=1084)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.551None[Sandbox] Process order. (Serial=6093, Empire=2, Order=OrderContinueGotoAction Action=1088)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.552None[Sandbox] Process order. (Serial=6094, Empire=2, Order=OrderContinueGotoAction Action=1086)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.691None[Sandbox] Process order. (Serial=6095, Empire=3, Order=OrderContinueGotoAction Action=1091)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.692None[Sandbox] Process order. (Serial=6096, Empire=3, Order=OrderContinueGotoAction Action=1089)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.783None[Sandbox] Process order. (Serial=6097, Empire=11, Order=OrderContinueGotoAction Action=1095)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.913None[Sandbox] Process order. (Serial=6098, Empire=39, Order=OrderContinueGotoAction Action=1098)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:12.962None[Sandbox] Process order. (Serial=6099, Empire=43, Order=OrderContinueGotoAction Action=1103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13.113None[Sandbox] Process order. (Serial=6100, Empire=1, Order=OrderContinueGotoAction Action=1084)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13.363None[Sandbox] Process order. (Serial=6101, Empire=3, Order=OrderContinueGotoAction Action=1091)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:13.644None[Sandbox] Process order. (Serial=6102, Empire=43, Order=OrderContinueGotoAction Action=1103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14.034None[Sandbox] Process order. (Serial=6103, Empire=3, Order=OrderContinueGotoAction Action=1091)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:14.708None[Sandbox] Process order. (Serial=6104, Empire=3, Order=OrderContinueGotoAction Action=1091)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.380None[Sandbox] Process order. (Serial=6105, Empire=3, Order=OrderContinueGotoAction Action=1091)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.403NoneThe AI synchronization took 2777 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:15.520None[Sandbox] Process order. (Serial=6106, Empire=1, Order=OrderArmySettle ArmyGUID: #8286 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.521None[Sandbox] Process order. (Serial=6107, Empire=1, Order=OrderCreateBattle Attacker #9949 Target #7492 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.522NoneBattle 10940: Initialize battle with attacker 9949 (2266) and defender 7492 (2324).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.522NoneBattle 10940: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:15.522NoneBattle 10940: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:14:15.522NoneBattle 10940: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:15.523NoneBattle 10940: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:15.621NonePresentation Battle 10940: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.622NonePresentation Battle 10940: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.622NonePresentation Battle 10940: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:15.622NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.622NoneRestorePresentationBattlePreview created ticket #96596.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.622NonePresentation Battle 10940: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9949, Group=Attacker, TileIndex=2266, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.623NonePresentation Battle 10940: Create participant 9949. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.623NonePresentation Battle 10940: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=13, Guid=7492, Group=Defender, TileIndex=2324, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.623NonePresentation Battle 10940: Create participant 7492. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.623NonePresentation Battle 10940: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=10136. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.624NonePresentation Battle 10940: Create participant 10136. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.624NonePresentation Battle 10940: An additional participant 10136 from empire 1 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:14:15.624NonePresentation Battle 10940: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.624NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:14:15.624NonePresentation Battle 10940: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.624NonePresentation Battle 10940: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:15.625NonePresentation Battle 10940: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9949, Group=Attacker, TileIndex=2266, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.625NonePresentation Battle 10940: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=10136, Group=Attacker, TileIndex=2149, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.638None[Sandbox] Process order. (Serial=6108, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.651NoneRequestRestoreAsyncOperation_Completed for ticket #96596.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:14:15.651None[Sandbox] Process order. (Serial=6109, Empire=2, Order=OrderBribe ArmyGUID: #4087 StopAction=False Action=0 at 1192 [32, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.651NoneRestorePresentationBattlePreview skipped due to invalid battle #10940

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:15.651NoneRequestAsyncOperation_Dismissed for ticket #96596.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:14:15.653NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.655NoneQuest MinorFaction_SpecificQuest_DaughterOfBor01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.671None[Sandbox] Process order. (Serial=6110, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1599 [33, 27] --> 1657 [33, 28] --> 1714 [32, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.681None[Sandbox] Process order. (Serial=6111, Empire=2, Order=OrderContinueGotoAction Action=1105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.698NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.698NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.798NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.798NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.811None[Sandbox] Process order. (Serial=6112, Empire=3, Order=OrderBuildObservatory ArmyGUID: #5271 StopAction=False Action=0 at 1601 [35, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.813None[Sandbox] Process order. (Serial=6113, Empire=3, Order=OrderArmySettle ArmyGUID: #8284 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.814None[Sandbox] Process order. (Serial=6114, Empire=3, Order=OrderCreateBattle Attacker #6431 Target #7449 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.814NoneBattle 11055: Initialize battle with attacker 6431 (753) and defender 7449 (694).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.815NoneBattle 11055: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:15.815NoneBattle 11055: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:14:15.815NoneBattle 11055: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:15.817NoneBattle 11055: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:15.827NoneBattle 11055: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:15.827NoneBattle 11055: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:15.828NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.828NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.829NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.829NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.829NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.829NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.830NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.830NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.830NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.831NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.831NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.831NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.831NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.831NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.832NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.832NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.832NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.832NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.832NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.832NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.832NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.833NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.833NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.833NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.833NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.833NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.833NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.834NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.834NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.834NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.834NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.834NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.835NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.835NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.835NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.835NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.836NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.836NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.836NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.836NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.836NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.837NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.837NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.837NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.837NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.838NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.838NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.838NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.838NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.838NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.839NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.840NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.840NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.841NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.841NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.842NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.842NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.843NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.843NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.843NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.843NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.843NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.844NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.844NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.844NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.844NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.844NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.845NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.845NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.845NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.845NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.845NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.846NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.846NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.846NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.846NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.847NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.847NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.847NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.847NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.847NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.848NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.848NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.848NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.848NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.848NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.849NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.850NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.850NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.850NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.850NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.851NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.851NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.853NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.854NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.854NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.854NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.854NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.854NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.854NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.855NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.855NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.856NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.856NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.856NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.857NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.858NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.858NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.860NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.860NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.861NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.864NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.866NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.866NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.867NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.867NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.870NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.870NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.872NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.872NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.872NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:15.875NoneBattle 11055: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:15.938NonePresentation Battle 11055: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.939NonePresentation Battle 11055: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.939NonePresentation Battle 11055: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:15.940NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.940NoneRestorePresentationBattlePreview created ticket #96659.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.940NonePresentation Battle 11055: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6431, Group=Attacker, TileIndex=753, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.940NonePresentation Battle 11055: Create participant 6431. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.940NonePresentation Battle 11055: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=7449, Group=Defender, TileIndex=694, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.940NonePresentation Battle 11055: Create participant 7449. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.940NonePresentation Battle 11055: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.940NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:14:15.941NonePresentation Battle 11055: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.941NonePresentation Battle 11055: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:15.941NonePresentation Battle 11055: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6431, Group=Attacker, TileIndex=753, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.941NonePresentation Battle 11055: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=15 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.941NonePresentation Battle 11055: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:15.941NonePresentation Battle 11055: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=7449, Group=Defender, TileIndex=694, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.941NonePresentation Battle 11055: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.942NonePresentation Battle 11055: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.942None[Sandbox] Process order. (Serial=6115, Empire=3, Order=OrderGoTo Entity=#10483, AdditionalFlags='IgnoreFogOfWar', Path='819 [7, 14] --> 877 [7, 15] --> 936 [8, 16] --> 994 [8, 17] --> 1053 [9, 18] --> 1054 [10, 18] --> 1055 [11, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.942NonePresentation Battle 11055: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=15, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.942NonePresentation Battle 11055: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.943NonePresentation Battle 11055: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.943NonePresentation Battle 11055: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6431, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.943NoneInitialize presentation battle unit 11192 for unit 7969

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.944NoneInitialize presentation battle unit 11191 for unit 7981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.944NoneInitialize presentation battle unit 11190 for unit 8006

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.945NoneInitialize presentation battle unit 11189 for unit 7999

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.945NoneInitialize presentation battle unit 11188 for unit 6432

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.946NonePresentation Battle 11055: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=15, ParticipantGuid=7449, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.952None[Sandbox] Process order. (Serial=6116, Empire=3, Order=OrderContinueGotoAction Action=1108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:15.970NoneInitialize presentation battle unit 11195 for unit 7451

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.970NoneInitialize presentation battle unit 11194 for unit 7452

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.971NoneInitialize presentation battle unit 11193 for unit 7450

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.971NoneRequestRestoreAsyncOperation_Completed for ticket #96659.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:14:15.972NoneRestorePresentationBattlePreview skipped due to ended battle #11055

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:15.972NoneRequestAsyncOperation_Dismissed for ticket #96659.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:14:15.996NonePresentation Battle 11055: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.996NonePresentation Battle 11055: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.996NonePresentation Battle 11055: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.997NonePresentation Battle 11055: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:15.997NoneReleasePresentationBattlePreview attacker #6431, defender #7449

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.997NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.997NoneRestorePresentationBattlePreview created ticket #96667.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.998NonePresentation Battle 11055: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=15 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:15.998NonePresentation Battle 11055: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:15.998NonePresentation Battle 11055: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:16.021NoneRequestRestoreAsyncOperation_Completed for ticket #96667.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:14:16.021NoneRestorePresentationBattlePreview skipped due to ended battle #11055

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:16.022NoneRequestAsyncOperation_Dismissed for ticket #96667.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:14:16.053None[Sandbox] Process order. (Serial=6117, Empire=19, Order=OrderGoTo Entity=#10855, AdditionalFlags='IgnoreFogOfWar', Path='2557 [5, 44] --> 2499 [5, 43] --> 2441 [5, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16.063None[Sandbox] Process order. (Serial=6118, Empire=19, Order=OrderContinueGotoAction Action=1109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16.354None[Sandbox] Process order. (Serial=6119, Empire=2, Order=OrderContinueGotoAction Action=1105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16.625None[Sandbox] Process order. (Serial=6120, Empire=3, Order=OrderContinueGotoAction Action=1108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:16.739None[Sandbox] Process order. (Serial=6121, Empire=19, Order=OrderContinueGotoAction Action=1109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17.028None[Sandbox] Process order. (Serial=6122, Empire=2, Order=OrderContinueGotoAction Action=1105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17.296None[Sandbox] Process order. (Serial=6123, Empire=3, Order=OrderContinueGotoAction Action=1108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17.414None[Sandbox] Process order. (Serial=6124, Empire=19, Order=OrderContinueGotoAction Action=1109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:17.970None[Sandbox] Process order. (Serial=6125, Empire=3, Order=OrderContinueGotoAction Action=1108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18.641None[Sandbox] Process order. (Serial=6126, Empire=3, Order=OrderContinueGotoAction Action=1108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:18.806NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 172, current data frame: 172) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.273None[Sandbox] Process order. (Serial=6127, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=AlternateNecrophage_District_Appendage03_Tier1, Position=1875, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.306NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.306NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.323None[Sandbox] Process order. (Serial=6128, Empire=3, Order=OrderContinueGotoAction Action=1108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.344None[Sandbox] Process order. (Serial=6129, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 142, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.400NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.400NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.995None[Sandbox] Process order. (Serial=6130, Empire=3, Order=OrderContinueGotoAction Action=1108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.007NoneThe AI synchronization took 2788 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:20.126None[Sandbox] Process order. (Serial=6131, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.127None[Sandbox] Process order. (Serial=6132, Empire=1, Order=OrderBattleEngagement BattleGuid: 10940)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.127NoneBattle 10940: change state From AttackerEngagement to DefenderEngagement. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:20.128NoneBattle 10940: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:20.129NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.129NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.129NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.130NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.130NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.130NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.131NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.134NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.134NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.135NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.135NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.136NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.136NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.137NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.137NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.138NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.141NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.141NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.142NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.142NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.142NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.147NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.147NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.147NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.148NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.148NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.148NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.148NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.148NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.149NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.149NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.150NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.150NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:14:20.150NoneBattle 10940: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:20.179None[Sandbox] Process order. (Serial=6133, Empire=1, Order=OrderGoTo Entity=#10610, AdditionalFlags='IgnoreFogOfWar', Path='2495 [1, 43] --> 2438 [2, 42] --> 2439 [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.180None[Sandbox] Process order. (Serial=6134, Empire=1, Order=OrderGoTo Entity=#10912, AdditionalFlags='IgnoreFogOfWar', Path='2494 [0, 43] --> 2495 [1, 43] --> 2438 [2, 42] --> 2439 [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.186None[Sandbox] Process order. (Serial=6135, Empire=1, Order=OrderContinueGotoAction Action=1111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.188None[Sandbox] Process order. (Serial=6136, Empire=1, Order=OrderContinueGotoAction Action=1110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.240NonePresentation Battle 10940: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=13 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.240NonePresentation Battle 10940: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:20.240NonePresentation Battle 10940: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=13, Guid=7492, Group=Defender, TileIndex=2324, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.240NonePresentation Battle 10940: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.240NonePresentation Battle 10940: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.241NonePresentation Battle 10940: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=13, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.241NonePresentation Battle 10940: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.241NonePresentation Battle 10940: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.241NonePresentation Battle 10940: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9949, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.241NoneInitialize presentation battle unit 11204 for unit 9950

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.242NoneInitialize presentation battle unit 11203 for unit 10099

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.243NonePresentation Battle 10940: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=10136, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.243NoneInitialize presentation battle unit 11205 for unit 10137

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.243NonePresentation Battle 10940: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=13, ParticipantGuid=7492, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.243NoneInitialize presentation battle unit 11208 for unit 7495

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.244NoneInitialize presentation battle unit 11207 for unit 7496

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.244NoneInitialize presentation battle unit 11206 for unit 7493

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.245NonePresentation Battle 10940: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.245NonePresentation Battle 10940: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.245NonePresentation Battle 10940: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.245NonePresentation Battle 10940: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:20.246NoneReleasePresentationBattlePreview attacker #9949, defender #7492

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.246NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.246NoneRestorePresentationBattlePreview created ticket #96840.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.246NonePresentation Battle 10940: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=13 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.246NonePresentation Battle 10940: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:20.246NonePresentation Battle 10940: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.302NoneRequestRestoreAsyncOperation_Completed for ticket #96840.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:14:20.302None[Sandbox] Process order. (Serial=6137, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.302NoneRestorePresentationBattlePreview skipped due to ended battle #10940

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:20.302NoneRequestAsyncOperation_Dismissed for ticket #96840.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:14:20.325None[Sandbox] Process order. (Serial=6138, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1251 [33, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.326None[Sandbox] Process order. (Serial=6139, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2001 [29, 34] --> 2002 [30, 34] --> 2060 [30, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.336None[Sandbox] Process order. (Serial=6140, Empire=2, Order=OrderContinueGotoAction Action=1113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.336None[Sandbox] Process order. (Serial=6141, Empire=2, Order=OrderContinueGotoAction Action=1112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.356None[Sandbox] Process order. (Serial=6142, Empire=2, Order=OrderGoTo Entity=#11053, AdditionalFlags='IgnoreFogOfWar', Path='1192 [32, 20] --> 1249 [31, 21] --> 1308 [32, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.366None[Sandbox] Process order. (Serial=6143, Empire=2, Order=OrderContinueGotoAction Action=1114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.466None[Sandbox] Process order. (Serial=6144, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.468None[Sandbox] Process order. (Serial=6145, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 11055, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.470None[AI] Battle 11055: Confirming battle for empire 15

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:14:20.476None[Sandbox] Process order. (Serial=6146, Empire=15, Order=OrderBattleSetAutoResolve BattleGuid: 11055, EmpireIndex: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.477NoneBattle 11055: change state From Confirmation to AutoResolve. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:20.478NoneBattle 11055: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.478NoneAddRandomEquipment (Equipment=Equipment_Consumable_03_Definition, seed=955206797, turn=53, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=6431)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.479NoneBattle 11055: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:20.526NonePresentation Battle 11055: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.526NonePresentation Battle 11055: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.526NonePresentation Battle 11055: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=15. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.527NonePresentation Battle 11055: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=15 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.527NonePresentation Battle 11055: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.527NonePresentation Battle 11055: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:20.527NonePresentation Battle 11055: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.537None[Sandbox] Process order. (Serial=6147, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11055)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.537NoneBattle 11055: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:20.538NoneBattle #11055: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.540NoneReleaseArmy #7449 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.540NoneReleaseArmy #7449 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.540NoneReleaseArmy #7449 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.540NoneReleaseArmy #7449 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.541NoneReleaseArmy #7449 end (Empire.Frame=12099)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:20.567None[Sandbox] Process order. (Serial=6148, Empire=39, Order=OrderGoTo Entity=#10444, AdditionalFlags='IgnoreFogOfWar', Path='1171 [11, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.568None[Sandbox] Process order. (Serial=6149, Empire=39, Order=OrderGoTo Entity=#10468, AdditionalFlags='IgnoreFogOfWar', Path='3068 [52, 52] --> 3125 [51, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.576None[Sandbox] Process order. (Serial=6150, Empire=39, Order=OrderContinueGotoAction Action=1116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.577None[Sandbox] Process order. (Serial=6151, Empire=39, Order=OrderContinueGotoAction Action=1115)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.609None[Sandbox] Process order. (Serial=6152, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.639NonePresentation Battle 11055: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:20.639NoneRelease presentation battle unit 11192

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:20.639NoneRelease presentation battle unit 11191

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:20.639NoneRelease presentation battle unit 11190

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:20.640NoneRelease presentation battle unit 11189

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:20.640NoneRelease presentation battle unit 11188

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:20.640NoneRelease presentation battle unit 11195

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:20.640NoneRelease presentation battle unit 11194

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:20.640NoneRelease presentation battle unit 11193

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:20.859None[Sandbox] Process order. (Serial=6153, Empire=1, Order=OrderContinueGotoAction Action=1111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.861None[Sandbox] Process order. (Serial=6154, Empire=1, Order=OrderContinueGotoAction Action=1110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.012None[Sandbox] Process order. (Serial=6155, Empire=2, Order=OrderContinueGotoAction Action=1113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.042None[Sandbox] Process order. (Serial=6156, Empire=2, Order=OrderContinueGotoAction Action=1114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.684None[Sandbox] Process order. (Serial=6157, Empire=2, Order=OrderContinueGotoAction Action=1113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.714None[Sandbox] Process order. (Serial=6158, Empire=2, Order=OrderContinueGotoAction Action=1114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.727NoneThe AI synchronization took 746 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:21.855None[Sandbox] Process order. (Serial=6159, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 10940, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.859None[AI] Battle 10940: Confirming battle for empire 13

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:14:21.865None[Sandbox] Process order. (Serial=6160, Empire=13, Order=OrderBattleSetAutoResolve BattleGuid: 10940, EmpireIndex: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.866NoneBattle 10940: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:21.867NoneBattle 10940: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.867NoneAddRandomEquipment (Equipment=Equipment_Consumable_04_Definition, seed=955211229, turn=53, worldSeed=955199360, majorEmpireIndex=1, majorEmpirePosition1866, additionalSeed=9949)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.868NoneBattle 10940: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:21.941NonePresentation Battle 10940: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.941NonePresentation Battle 10940: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.941NonePresentation Battle 10940: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=13. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.941NonePresentation Battle 10940: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=13 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.941NonePresentation Battle 10940: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.941NonePresentation Battle 10940: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:21.942NonePresentation Battle 10940: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.945None[Sandbox] Process order. (Serial=6161, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10940)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.946NoneBattle 10940: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:21.946NoneBattle #10940: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.949NoneReleaseArmy #7492 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.949NoneReleaseArmy #7492 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.949NoneReleaseArmy #7492 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.950NoneReleaseArmy #7492 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.950NoneReleaseArmy #7492 end (Empire.Frame=12124)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:21.956None[Sandbox] Process order. (Serial=6162, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.967None[Sandbox] Process order. (Serial=6163, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.023NonePresentation Battle 10940: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:22.023NoneRelease presentation battle unit 11204

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:22.023NoneRelease presentation battle unit 11203

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:22.023NoneRelease presentation battle unit 11205

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:22.023NoneRelease presentation battle unit 11208

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:22.023NoneRelease presentation battle unit 11207

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:22.023NoneRelease presentation battle unit 11206

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:22.096None[Sandbox] Process order. (Serial=6164, Empire=15, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.148None[Sandbox] Process order. (Serial=6165, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.149None[Sandbox] Process order. (Serial=6166, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.149None[Sandbox] Process order. (Serial=6167, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.309None[Sandbox] Process order. (Serial=6168, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.504NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.504NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.725NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.725NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.733NoneA new sandbox turn has begun: Turn 54

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:14:22.735NoneQuest AwakeningQuest_CustomFaction03_Step01_Choice02ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:14:22.736NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step01_Choice02_End, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.736NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step01_Choice02_End, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.737NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:14:22.745None[NarrativeEventManager] Unregistered variable AnyCity from NarrativeEvent_NarrativeEvents_AwakeningQuest_AlternateNecrophage_03_Step02: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.746NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Start, Variable=KinEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.747NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.747NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.747NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Start, Variable=LLEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.747NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Start, Variable=ShaperEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.748NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.775None[Sandbox] Process order. (Serial=6169, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:14:22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.782None[Sandbox] Process order. (Serial=6170, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2493,EmpireIndex=1 TimePlayed=2493,EmpireIndex=2 TimePlayed=2493,EmpireIndex=3 TimePlayed=2493)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.804NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.804NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.812None[Sandbox] Process order. (Serial=6171, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 150, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.819None[TLPROD-55609] Selecting dialog. (Dialog: index : 76; name : AwakeningQuest_CustomFaction03_Step01_Choice02_End)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:14:22.820NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:22.821NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:22.821NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:22.833None[Sandbox] Process order. (Serial=6172, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.892NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.893NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:23.945None[TLPROD-55609] Minimizing dialog. (CurrentDialog: index : 76; name : AwakeningQuest_CustomFaction03_Step01_Choice02_End)

Amplitude.Mercury.Presentation.PresentationDialogController:MinimizeCurrentDialog()

20:14:23.945None[TLPROD-55609] Unselecting dialog. (CurrentDialog: index : 76; name : AwakeningQuest_CustomFaction03_Step01_Choice02_End)

Amplitude.Mercury.Presentation.PresentationDialogController:UnselectCurrentDialog()

20:14:24.677None[Sandbox] Process order. (Serial=6173, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 145, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.767None[Sandbox] Process order. (Serial=6174, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.792NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24.792NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24.868None[Sandbox] Process order. (Serial=6175, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_Unit_Hero_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.870None[Sandbox] Process order. (Serial=6176, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=8272, Constructible=Unit_UnitedEmpire_Messenger, Position=2724, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.872None[Sandbox] Process order. (Serial=6177, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 8272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.872None[Sandbox] Process order. (Serial=6178, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.874None[Sandbox] Process order. (Serial=6179, Empire=1, Order=OrderEnqueueConstructible Settlement=8272, Constructible=District_Tier1_TradingPost, Position=2782, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.875None[Sandbox] Process order. (Serial=6180, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=11218, Constructible=Extractor_Strategic02, Position=2498, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.893NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24.894NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24.978None[Sandbox] Process order. (Serial=6181, Empire=2, Order=OrderExecuteEmpireAction TargetTileIndex: 1248, TargetGUID: 6419, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.980None[Sandbox] Process order. (Serial=6182, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=Unit_KinOfSheredyn_Legionary, Position=1958, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.981None[Sandbox] Process order. (Serial=6183, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 6419, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.982None[Sandbox] Process order. (Serial=6184, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.001None[Sandbox] Process order. (Serial=6185, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.079None[Sandbox] Process order. (Serial=6186, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_Extractor_Strategic_Tier2, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.081None[Sandbox] Process order. (Serial=6187, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Military, Position=834, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.082None[Sandbox] Process order. (Serial=6188, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_Military, Position=877, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.082None[Sandbox] Process order. (Serial=6189, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.083None[Sandbox] Process order. (Serial=6190, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.084None[Sandbox] Process order. (Serial=6191, Empire=3, Order=OrderObservatoryEvolveTo ObservatoryGUID: 11226, EvolveToType: HolyFireConduit)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.084None[Sandbox] Process order. (Serial=6192, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Anomaly, Position=949, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.099None[Sandbox] Process order. (Serial=6193, Empire=3, Order=OrderSettlementEvolveToCity SettlementGUID: 10923)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.119None[Sandbox] Process order. (Serial=6194, Empire=13, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.139None[Sandbox] Process order. (Serial=6195, Empire=19, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.269None[Sandbox] Process order. (Serial=6196, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4275, ConstructionGUID=224)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.289None[Sandbox] Process order. (Serial=6197, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_TradingPost, Position=1921, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.390None[Sandbox] Process order. (Serial=6198, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 6419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.501None[Sandbox] Process order. (Serial=6199, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.503None[Sandbox] Process order. (Serial=6200, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 10923, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.504None[Sandbox] Process order. (Serial=6201, Empire=3, Order=OrderChangeSettlementConverter Settlement=10923, Converter=Converter_IndustryToInfluence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.506None[Sandbox] Process order. (Serial=6202, Empire=3, Order=OrderEnqueueConstructible Settlement=10923, Constructible=District_Tier1_Industry, Position=1657, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.923None[Sandbox] Process order. (Serial=6203, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 145, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:25.926None[Sandbox] Process order. (Serial=6204, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 145, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:30.062None[Sandbox] Process order. (Serial=6205, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 144, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:32.041None[Sandbox] Process order. (Serial=6206, Empire=0, Order=OrderGoTo Entity=#5419, path='1988 [16, 34] --> 1987 [15, 34] --> 1986 [14, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:32.051None[Sandbox] Process order. (Serial=6207, Empire=0, Order=OrderContinueGotoAction Action=1118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:32.723None[Sandbox] Process order. (Serial=6208, Empire=0, Order=OrderContinueGotoAction Action=1118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33.395None[Sandbox] Process order. (Serial=6209, Empire=0, Order=OrderContinueGotoAction Action=1118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33.406NoneThe AI synchronization took 1028 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:33.506None[Sandbox] Process order. (Serial=6210, Empire=0, Order=OrderGoTo Entity=#5419, path='1987 [15, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33.688None[Sandbox] Process order. (Serial=6211, Empire=0, Order=OrderGoTo Entity=#5419, path='1987 [15, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:33.848None[Sandbox] Process order. (Serial=6212, Empire=0, Order=OrderGoTo Entity=#5419, path='1987 [15, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34.057None[Sandbox] Process order. (Serial=6213, Empire=0, Order=OrderGoTo Entity=#5419, path='1987 [15, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34.066None[Sandbox] Process order. (Serial=6214, Empire=0, Order=OrderContinueGotoAction Action=1122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34.071NoneThe AI synchronization took 285 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:34.237None[Sandbox] Process order. (Serial=6215, Empire=0, Order=OrderGoTo Entity=#5419, path='1987 [15, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34.248None[Sandbox] Process order. (Serial=6216, Empire=0, Order=OrderContinueGotoAction Action=1123)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34.389None[Sandbox] Process order. (Serial=6217, Empire=0, Order=OrderGoTo Entity=#5419, path='1987 [15, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:34.399None[Sandbox] Process order. (Serial=6218, Empire=0, Order=OrderContinueGotoAction Action=1124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35.476None[Sandbox] Process order. (Serial=6219, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 143, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:35.716None[TLPROD-55609] Selecting dialog. (Dialog: index : 76; name : AwakeningQuest_CustomFaction03_Step01_Choice02_End)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:14:35.717NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:35.718NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:35.718NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:37.402None[TLPROD-55609] Finishing dialog. (Dialog: index : 76; name : AwakeningQuest_CustomFaction03_Step01_Choice02_End)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:37.412None[Sandbox] Process order. (Serial=6220, Empire=0, Order=OrderEndDialog DialogueName: AwakeningQuest_CustomFaction03_Step01_Choice02_End, TotalSteps: 3, SkippedStepIndex: -1, DialogIndex: 76)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:37.498NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:37.499NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:38.329None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 48, IsQuestEndDialog: False)

Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)

20:14:38.333None[Sandbox] Process order. (Serial=6221, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 48, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:38.399NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:38.399NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:38.405None[TLPROD-55609] Selecting dialog. (Dialog: index : 75; name : AwakeningQuest_CustomFaction03_Step02_Choice02_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:14:38.406NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:38.407NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:38.407NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:38.407NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:38.407NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:38.407NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:14:40.861None[Sandbox] Process order. (Serial=6222, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 149, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:40.899NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:40.899NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:44.462None[Sandbox] Process order. (Serial=6223, Empire=0, Order=OrderDialogChoice DialogIndex: 75, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:44.501NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:44.502NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:45.666None[TLPROD-55609] Finishing dialog. (Dialog: index : 75; name : AwakeningQuest_CustomFaction03_Step02_Choice02_Start)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:45.676None[Sandbox] Process order. (Serial=6224, Empire=0, Order=OrderEndDialog DialogueName: AwakeningQuest_CustomFaction03_Step02_Choice02_Start, TotalSteps: 9, SkippedStepIndex: -1, DialogIndex: 75)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:45.707NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:45.707NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:45.737None[Sandbox] Process order. (Serial=6225, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:45.800NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:45.801NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:46.590None[Sandbox] Process order. (Serial=6226, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:46.591None[Sandbox] Process order. (Serial=6227, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:46.600None[Sandbox] Process order. (Serial=6228, Empire=0, Order=OrderContinueGotoAction Action=1079)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:46.605NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:46.606NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:46.610None[Sandbox] Process order. (Serial=6229, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:46.610NoneSetLockedByMandatories (without battle ongoing) called for Empire #0 while ready in TurnMain will be forced to unready.

Amplitude.Mercury.Simulation.Empire:SetLockedByMandatories(System.Reflection.RuntimeParameterInfo)

20:14:46.711NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:46.711NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.502NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.502NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.602None[Sandbox] Process order. (Serial=6230, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=6419, Constructible=District_Tier1_Food, Position=1306, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:53.606None[Sandbox] Process order. (Serial=6231, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=6419, ConstructionGUID=217, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:53.862None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.862None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.862None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.862None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.864None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.865None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.865None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.865None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.865None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.866None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.866None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.867None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.867None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.867None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.867None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.868None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.868None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.868None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.869None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.869None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.870None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.870None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.870None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.870None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.870None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:53.891None[Sandbox] Process order. (Serial=6232, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=District_Tier1_Military, Position=1133, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:54.173None[Sandbox] Process order. (Serial=6233, Empire=0, Order=OrderGoTo Entity=#6867, path='1941 [27, 33] --> 1999 [27, 34] --> 1998 [26, 34] --> 1997 [25, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:54.183None[Sandbox] Process order. (Serial=6234, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=6419, ConstructionGUID=237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:54.183None[Sandbox] Process order. (Serial=6235, Empire=0, Order=OrderContinueGotoAction Action=1125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:54.204None[Sandbox] Process order. (Serial=6236, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=DistrictImprovement_City_Center_08, Position=1248, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:54.233None[Sandbox] Process order. (Serial=6237, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:54.854None[Sandbox] Process order. (Serial=6238, Empire=0, Order=OrderContinueGotoAction Action=1125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:55.527None[Sandbox] Process order. (Serial=6239, Empire=0, Order=OrderContinueGotoAction Action=1125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:56.201None[Sandbox] Process order. (Serial=6240, Empire=0, Order=OrderContinueGotoAction Action=1125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:56.209NoneThe AI synchronization took 1442 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:01.441None[Sandbox] Process order. (Serial=6241, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.443None[Sandbox] Process order. (Serial=6242, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.507NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.507NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.571None[Sandbox] Process order. (Serial=6243, Empire=1, Order=OrderGoTo Entity=#10610, AdditionalFlags='IgnoreFogOfWar', Path='2439 [3, 42] --> 2381 [3, 41] --> 2324 [4, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.572None[Sandbox] Process order. (Serial=6244, Empire=1, Order=OrderGoTo Entity=#10912, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2324 [4, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.573None[Sandbox] Process order. (Serial=6245, Empire=1, Order=OrderGoTo Entity=#11237, AdditionalFlags='IgnoreFogOfWar', Path='2666 [56, 45] --> 2609 [57, 44] --> 2551 [57, 43] --> 2436 [0, 42] --> 2437 [1, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.582None[Sandbox] Process order. (Serial=6246, Empire=1, Order=OrderContinueGotoAction Action=1128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.584None[Sandbox] Process order. (Serial=6247, Empire=1, Order=OrderContinueGotoAction Action=1127)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.586None[Sandbox] Process order. (Serial=6248, Empire=1, Order=OrderContinueGotoAction Action=1126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.603None[Sandbox] Process order. (Serial=6249, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2234 [30, 38] --> 2176 [30, 37] --> 2119 [31, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.604None[Sandbox] Process order. (Serial=6250, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2557 [5, 44] --> 2498 [4, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.607NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.607NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.612None[Sandbox] Process order. (Serial=6251, Empire=1, Order=OrderContinueGotoAction Action=1130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.614None[Sandbox] Process order. (Serial=6252, Empire=1, Order=OrderContinueGotoAction Action=1129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.723None[Sandbox] Process order. (Serial=6253, Empire=2, Order=OrderParley ArmyGUID: #4087 StopAction=False Action=0 at 1194 [34, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.759NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.759NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.759NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.761NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.761NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.761NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchA_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.762NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.762NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchA_Start, Variable=NotKin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.762NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.763None[Sandbox] Process order. (Serial=6254, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1489 [39, 25] --> 1548 [40, 26] --> 1606 [40, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.774None[Sandbox] Process order. (Serial=6255, Empire=2, Order=OrderContinueGotoAction Action=1131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.807NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.807NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.811NoneSame QuestPinSubset Snapshot Frame (previous frame: 24530, current data frame: 24530) but different data length (remote: 50, local: 49)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:01.913None[Sandbox] Process order. (Serial=6256, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='696 [0, 12] --> 697 [1, 12] --> 698 [2, 12] --> 699 [3, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.924None[Sandbox] Process order. (Serial=6257, Empire=3, Order=OrderContinueGotoAction Action=1132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.934None[Sandbox] Process order. (Serial=6258, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='1111 [9, 19] --> 1053 [9, 18] --> 994 [8, 17] --> 993 [7, 17] --> 992 [6, 17] --> 991 [5, 17] --> 990 [4, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.936None[Sandbox] Process order. (Serial=6259, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1599 [33, 27] --> 1657 [33, 28] --> 1714 [32, 29] --> 1773 [33, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.937None[Sandbox] Process order. (Serial=6260, Empire=3, Order=OrderGoTo Entity=#9255, AdditionalFlags='IgnoreFogOfWar', Path='817 [5, 14] --> 758 [4, 13] --> 700 [4, 12] --> 699 [3, 12] --> 698 [2, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.944None[Sandbox] Process order. (Serial=6261, Empire=3, Order=OrderContinueGotoAction Action=1135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.946None[Sandbox] Process order. (Serial=6262, Empire=3, Order=OrderContinueGotoAction Action=1134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.946None[Sandbox] Process order. (Serial=6263, Empire=3, Order=OrderContinueGotoAction Action=1133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.955None[Sandbox] Process order. (Serial=6264, Empire=3, Order=OrderGoTo Entity=#10483, AdditionalFlags='IgnoreFogOfWar', Path='1054 [10, 18] --> 1053 [9, 18] --> 994 [8, 17] --> 936 [8, 16] --> 877 [7, 15] --> 876 [6, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.965None[Sandbox] Process order. (Serial=6265, Empire=3, Order=OrderContinueGotoAction Action=1136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.975None[Sandbox] Process order. (Serial=6266, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='743 [47, 12] --> 800 [46, 13] --> 858 [46, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:01.986None[Sandbox] Process order. (Serial=6267, Empire=6, Order=OrderContinueGotoAction Action=1137)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.004None[Sandbox] Process order. (Serial=6268, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1088 [44, 18] --> 1029 [43, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.007NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:02.007NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:02.014None[Sandbox] Process order. (Serial=6269, Empire=11, Order=OrderContinueGotoAction Action=1138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.045None[Sandbox] Process order. (Serial=6270, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='630 [50, 10] --> 629 [49, 10] --> 686 [48, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.055None[Sandbox] Process order. (Serial=6271, Empire=32, Order=OrderContinueGotoAction Action=1139)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.075None[Sandbox] Process order. (Serial=6272, Empire=39, Order=OrderGoTo Entity=#10444, AdditionalFlags='IgnoreFogOfWar', Path='1228 [10, 21] --> 1286 [10, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.076None[Sandbox] Process order. (Serial=6273, Empire=39, Order=OrderGoTo Entity=#10452, AdditionalFlags='IgnoreFogOfWar', Path='2133 [45, 36] --> 2132 [44, 36] --> 2131 [43, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.077None[Sandbox] Process order. (Serial=6274, Empire=39, Order=OrderGoTo Entity=#10460, AdditionalFlags='IgnoreFogOfWar', Path='686 [48, 11] --> 629 [49, 10] --> 570 [48, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.078None[Sandbox] Process order. (Serial=6275, Empire=39, Order=OrderGoTo Entity=#10468, AdditionalFlags='IgnoreFogOfWar', Path='3183 [51, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.086None[Sandbox] Process order. (Serial=6276, Empire=39, Order=OrderContinueGotoAction Action=1143)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.087None[Sandbox] Process order. (Serial=6277, Empire=39, Order=OrderContinueGotoAction Action=1141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.089None[Sandbox] Process order. (Serial=6278, Empire=39, Order=OrderContinueGotoAction Action=1140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.105None[Sandbox] Process order. (Serial=6279, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='571 [49, 9] --> 629 [49, 10] --> 686 [48, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.126None[Sandbox] Process order. (Serial=6280, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2422 [44, 41] --> 2365 [45, 40] --> 2366 [46, 40] --> 2367 [47, 40] --> 2425 [47, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.136None[Sandbox] Process order. (Serial=6281, Empire=43, Order=OrderContinueGotoAction Action=1145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.257None[Sandbox] Process order. (Serial=6282, Empire=1, Order=OrderContinueGotoAction Action=1128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.258None[Sandbox] Process order. (Serial=6283, Empire=1, Order=OrderContinueGotoAction Action=1126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.287None[Sandbox] Process order. (Serial=6284, Empire=1, Order=OrderContinueGotoAction Action=1130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.289None[Sandbox] Process order. (Serial=6285, Empire=1, Order=OrderContinueGotoAction Action=1129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.447None[Sandbox] Process order. (Serial=6286, Empire=2, Order=OrderContinueGotoAction Action=1131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.600None[Sandbox] Process order. (Serial=6287, Empire=3, Order=OrderContinueGotoAction Action=1132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.621None[Sandbox] Process order. (Serial=6288, Empire=3, Order=OrderContinueGotoAction Action=1135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.622None[Sandbox] Process order. (Serial=6289, Empire=3, Order=OrderContinueGotoAction Action=1134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.623None[Sandbox] Process order. (Serial=6290, Empire=3, Order=OrderContinueGotoAction Action=1133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.639None[Sandbox] Process order. (Serial=6291, Empire=3, Order=OrderContinueGotoAction Action=1136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.659None[Sandbox] Process order. (Serial=6292, Empire=6, Order=OrderContinueGotoAction Action=1137)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.690None[Sandbox] Process order. (Serial=6293, Empire=11, Order=OrderContinueGotoAction Action=1138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.731None[Sandbox] Process order. (Serial=6294, Empire=32, Order=OrderContinueGotoAction Action=1139)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.760None[Sandbox] Process order. (Serial=6295, Empire=39, Order=OrderContinueGotoAction Action=1141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.761None[Sandbox] Process order. (Serial=6296, Empire=39, Order=OrderContinueGotoAction Action=1140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.811None[Sandbox] Process order. (Serial=6297, Empire=43, Order=OrderContinueGotoAction Action=1145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.930None[Sandbox] Process order. (Serial=6298, Empire=1, Order=OrderContinueGotoAction Action=1128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.122None[Sandbox] Process order. (Serial=6299, Empire=2, Order=OrderContinueGotoAction Action=1131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.272None[Sandbox] Process order. (Serial=6300, Empire=3, Order=OrderContinueGotoAction Action=1132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.292None[Sandbox] Process order. (Serial=6301, Empire=3, Order=OrderContinueGotoAction Action=1135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.293None[Sandbox] Process order. (Serial=6302, Empire=3, Order=OrderContinueGotoAction Action=1134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.295None[Sandbox] Process order. (Serial=6303, Empire=3, Order=OrderContinueGotoAction Action=1133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.313None[Sandbox] Process order. (Serial=6304, Empire=3, Order=OrderContinueGotoAction Action=1136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.481None[Sandbox] Process order. (Serial=6305, Empire=43, Order=OrderContinueGotoAction Action=1145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.602None[Sandbox] Process order. (Serial=6306, Empire=1, Order=OrderContinueGotoAction Action=1128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.963None[Sandbox] Process order. (Serial=6307, Empire=3, Order=OrderContinueGotoAction Action=1135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.965None[Sandbox] Process order. (Serial=6308, Empire=3, Order=OrderContinueGotoAction Action=1134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.966None[Sandbox] Process order. (Serial=6309, Empire=3, Order=OrderContinueGotoAction Action=1133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.983None[Sandbox] Process order. (Serial=6310, Empire=3, Order=OrderContinueGotoAction Action=1136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:04.153None[Sandbox] Process order. (Serial=6311, Empire=43, Order=OrderContinueGotoAction Action=1145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:04.273None[Sandbox] Process order. (Serial=6312, Empire=1, Order=OrderContinueGotoAction Action=1128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:04.635None[Sandbox] Process order. (Serial=6313, Empire=3, Order=OrderContinueGotoAction Action=1133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:04.656None[Sandbox] Process order. (Serial=6314, Empire=3, Order=OrderContinueGotoAction Action=1136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:04.826None[Sandbox] Process order. (Serial=6315, Empire=43, Order=OrderContinueGotoAction Action=1145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05.309None[Sandbox] Process order. (Serial=6316, Empire=3, Order=OrderContinueGotoAction Action=1133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05.322NoneThe AI synchronization took 2423 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:05.419None[Sandbox] Process order. (Serial=6317, Empire=1, Order=OrderCreateBattle Attacker #8286 Target #10855 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05.419NoneBattle 11257: Initialize battle with attacker 8286 (2498) and defender 10855 (2441).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.420NoneBattle 11257: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.420NoneBattle 11257: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:15:05.420NoneBattle 11257: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.421NoneBattle 11257: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.551NonePresentation Battle 11257: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.551NonePresentation Battle 11257: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.551NonePresentation Battle 11257: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.551NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.552NoneRestorePresentationBattlePreview created ticket #100234.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.553NonePresentation Battle 11257: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8286, Group=Attacker, TileIndex=2498, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.553NonePresentation Battle 11257: Create participant 8286. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.553NonePresentation Battle 11257: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=19, Guid=10855, Group=Defender, TileIndex=2441, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.553NonePresentation Battle 11257: Create participant 10855. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.553NonePresentation Battle 11257: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=10912. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.553NonePresentation Battle 11257: Create participant 10912. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.553NonePresentation Battle 11257: An additional participant 10912 from empire 1 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:15:05.554NonePresentation Battle 11257: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.554NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:15:05.554NonePresentation Battle 11257: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.554NonePresentation Battle 11257: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.554NonePresentation Battle 11257: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8286, Group=Attacker, TileIndex=2498, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.554NonePresentation Battle 11257: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=10912, Group=Attacker, TileIndex=2324, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.555NonePresentation Battle 11257: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=10610, Group=Attacker, TileIndex=2439, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.555NonePresentation Battle 11257: Create participant 10610. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.555NonePresentation Battle 11257: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9949, Group=Attacker, TileIndex=2266, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.556NonePresentation Battle 11257: Create participant 9949. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.559None[Sandbox] Process order. (Serial=6318, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05.561None[Sandbox] Process order. (Serial=6319, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05.576NoneRequestRestoreAsyncOperation_Completed for ticket #100234.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:05.577NoneRestorePresentationBattlePreview skipped due to invalid battle #11257

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:05.577NoneRequestAsyncOperation_Dismissed for ticket #100234.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:05.580None[Sandbox] Process order. (Serial=6320, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1310 [34, 22] --> 1311 [35, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05.590None[Sandbox] Process order. (Serial=6321, Empire=2, Order=OrderContinueGotoAction Action=1148)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05.600None[Sandbox] Process order. (Serial=6322, Empire=2, Order=OrderCreateBattle Attacker #8701 Target #7520 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05.600NoneBattle 11383: Initialize battle with attacker 8701 (2060) and defender 7520 (2119).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.600NoneBattle 11383: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.601NoneBattle 11383: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:15:05.601NoneBattle 11383: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.602NoneBattle 11383: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.609NoneBattle 11383: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.609NoneBattle 11383: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.610NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.611NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.611NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.611NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.612NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.613NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.613NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.613NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.614NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.614NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.615NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.615NoneBattle 11383: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.622NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.622NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.650NonePresentation Battle 11383: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.651NonePresentation Battle 11383: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.651NonePresentation Battle 11383: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.651NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.651NoneRestorePresentationBattlePreview created ticket #100269.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.651NonePresentation Battle 11383: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=8701, Group=Attacker, TileIndex=2060, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.652NonePresentation Battle 11383: Create participant 8701. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.652NonePresentation Battle 11383: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7520, Group=Defender, TileIndex=2119, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.652NonePresentation Battle 11383: Create participant 7520. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.652NonePresentation Battle 11383: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.653NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:15:05.653NonePresentation Battle 11383: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.653NonePresentation Battle 11383: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.653NonePresentation Battle 11383: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=8701, Group=Attacker, TileIndex=2060, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.653NonePresentation Battle 11383: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.653NonePresentation Battle 11383: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.654NonePresentation Battle 11383: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7520, Group=Defender, TileIndex=2119, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.654NonePresentation Battle 11383: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.654NonePresentation Battle 11383: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.654NonePresentation Battle 11383: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.654NonePresentation Battle 11383: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.655NonePresentation Battle 11383: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.656NonePresentation Battle 11383: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=8701, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.656NoneInitialize presentation battle unit 11491 for unit 8700

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.656NonePresentation Battle 11383: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7520, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.656NoneInitialize presentation battle unit 11492 for unit 7519

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.657NonePresentation Battle 11383: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.657NonePresentation Battle 11383: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.657NonePresentation Battle 11383: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.657NonePresentation Battle 11383: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.657NoneReleasePresentationBattlePreview attacker #8701, defender #7520

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.658NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.658NoneRestorePresentationBattlePreview created ticket #100270.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.658NonePresentation Battle 11383: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.658NonePresentation Battle 11383: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.658NonePresentation Battle 11383: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.676NoneRequestRestoreAsyncOperation_Completed for ticket #100269.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:05.676NoneRestorePresentationBattlePreview skipped due to ended battle #11383

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:05.677NoneRequestAsyncOperation_Dismissed for ticket #100269.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:05.677NoneRequestRestoreAsyncOperation_Completed for ticket #100270.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:05.677NoneRestorePresentationBattlePreview skipped due to ended battle #11383

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:05.677NoneRequestAsyncOperation_Dismissed for ticket #100270.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:05.708NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.708NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.740None[Sandbox] Process order. (Serial=6323, Empire=3, Order=OrderCreateBattle Attacker #5271 Target #7522 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05.740NoneBattle 11493: Initialize battle with attacker 5271 (1773) and defender 7522 (1831).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.740NoneBattle 11493: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.741NoneBattle 11493: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:15:05.741NoneBattle 11493: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.742NoneBattle 11493: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.749NoneBattle 11493: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.749NoneBattle 11493: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.750NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.751NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.753NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.756NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.757NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.758NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.758NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.758NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.758NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.759NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.759NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.759NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.759NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.760NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.761NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.762NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.762NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.762NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.762NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.763NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.763NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.763NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.763NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.764NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.765NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.765NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.767NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.767NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.774NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.774NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.774NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.779NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.779NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.780NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.782NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.783NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.783NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.783NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.784NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.784NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.784NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.784NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.784NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.784NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.786NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.786NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.786NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.787NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.788NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.788NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.788NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.789NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.789NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.790NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.790NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.790NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.791NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.791NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.792NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.792NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.792NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.793NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.793NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.793NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.794NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.794NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.794NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.795NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.795NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.795NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.795NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.796NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.796NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.796NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.796NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.796NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.798NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.798NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.798NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.798NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.798NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.798NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.800NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.800NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.800NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.801NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.801NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.801NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.805NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.805NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.806NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.806NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.812NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.813NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.813NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.813NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.814NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.814NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.815NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.815NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.818NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.818NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.821NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.821NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.822NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.822NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.823NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.823NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.824NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.824NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.824NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.824NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.825NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.825NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.825NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.825NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.826NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.827NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.827NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.828NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.829NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.829NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:05.830NoneBattle 11493: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:05.877NonePresentation Battle 11493: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.878NonePresentation Battle 11493: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.878NonePresentation Battle 11493: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.878NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.878NoneRestorePresentationBattlePreview created ticket #100307.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.878NonePresentation Battle 11493: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Attacker, TileIndex=1773, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.878NonePresentation Battle 11493: Create participant 5271. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.878NonePresentation Battle 11493: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7522, Group=Defender, TileIndex=1831, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.879NonePresentation Battle 11493: Create participant 7522. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.879NonePresentation Battle 11493: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.879NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:15:05.879NonePresentation Battle 11493: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.879NonePresentation Battle 11493: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.880NonePresentation Battle 11493: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Attacker, TileIndex=1773, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.880NonePresentation Battle 11493: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.880NonePresentation Battle 11493: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.880NonePresentation Battle 11493: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7522, Group=Defender, TileIndex=1831, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.880NonePresentation Battle 11493: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.880NonePresentation Battle 11493: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.881NonePresentation Battle 11493: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.881NonePresentation Battle 11493: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.881NonePresentation Battle 11493: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.881NonePresentation Battle 11493: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5271, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.882NoneInitialize presentation battle unit 11639 for unit 5143

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.882NoneInitialize presentation battle unit 11638 for unit 5935

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.883NoneInitialize presentation battle unit 11637 for unit 6097

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.883NoneInitialize presentation battle unit 11636 for unit 5270

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.884NoneInitialize presentation battle unit 11635 for unit 4112

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.884NonePresentation Battle 11493: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7522, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.884NoneInitialize presentation battle unit 11644 for unit 9961

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.891None[Sandbox] Process order. (Serial=6324, Empire=39, Order=OrderGoTo Entity=#10460, AdditionalFlags='IgnoreFogOfWar', Path='687 [49, 11] --> 629 [49, 10] --> 570 [48, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05.900None[Sandbox] Process order. (Serial=6325, Empire=39, Order=OrderContinueGotoAction Action=1149)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:05.902NoneInitialize presentation battle unit 11643 for unit 10100

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.902NoneInitialize presentation battle unit 11642 for unit 9695

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.903NoneInitialize presentation battle unit 11641 for unit 9039

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.904NoneInitialize presentation battle unit 11640 for unit 7521

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.904NoneRequestRestoreAsyncOperation_Completed for ticket #100307.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:05.905NoneRestorePresentationBattlePreview skipped due to ended battle #11493

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:05.905NoneRequestAsyncOperation_Dismissed for ticket #100307.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:05.927NonePresentation Battle 11493: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.928NonePresentation Battle 11493: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.928NonePresentation Battle 11493: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.928NonePresentation Battle 11493: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.928NoneReleasePresentationBattlePreview attacker #5271, defender #7522

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.929NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.929NoneRestorePresentationBattlePreview created ticket #100311.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.929NonePresentation Battle 11493: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.929NonePresentation Battle 11493: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:05.929NonePresentation Battle 11493: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:05.951NoneRequestRestoreAsyncOperation_Completed for ticket #100311.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:05.951NoneRestorePresentationBattlePreview skipped due to ended battle #11493

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:05.953NoneRequestAsyncOperation_Dismissed for ticket #100311.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:06.572None[Sandbox] Process order. (Serial=6326, Empire=39, Order=OrderContinueGotoAction Action=1149)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.244None[Sandbox] Process order. (Serial=6327, Empire=39, Order=OrderContinueGotoAction Action=1149)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.252NoneThe AI synchronization took 1042 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:07.364None[Sandbox] Process order. (Serial=6328, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.365None[Sandbox] Process order. (Serial=6329, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Needy, CurrentState: Mean, StateChangeDate: 22, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.366None[Sandbox] Process order. (Serial=6330, Empire=1, Order=OrderBattleRetreat BattleGUID: 11383 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.366NoneBattle 11383: change state From Confirmation to DefenderRetreat. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:07.366NoneBattle 11383: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:07.367NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:15:07.367NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:15:07.367NoneBattle 11383: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:07.369None[Sandbox] Process order. (Serial=6331, Empire=1, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 11257, EmpireIndex: 1, ParticipantToRemove=#10912, ParticipantToAdd=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.369None[IncludeParticipantInBattle] ParticipantToRemove: 10912 , ParticipantToAdd: 0

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)

20:15:07.393None[Sandbox] Process order. (Serial=6332, Empire=1, Order=OrderGoTo Entity=#11237, AdditionalFlags='IgnoreFogOfWar', Path='2438 [2, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.404None[Sandbox] Process order. (Serial=6333, Empire=1, Order=OrderContinueGotoAction Action=1150)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.453NonePresentation Battle 11383: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:07.454NonePresentation Battle 11383: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:07.454NonePresentation Battle 11383: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:07.454NonePresentation Battle 11257: Execute action[11] (BattleOrderUniqueId: 0): AdditionalParticipantExcluded. EmpireIndex=1. ParticipantGuid=10912. (isTopAction: True, initialActionType: AdditionalParticipantExcluded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:07.455NonePresentation Battle 11257: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:07.455NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:15:07.474None[Sandbox] Process order. (Serial=6334, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.474NoneBattle 11383: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:07.477NoneBattle #11383: Retreat force movement on army 7520. Path=2176 [30, 37] --> 2234 [30, 38] --> 2292 [30, 39] --> 2351 [31, 40] --> 2408 [30, 41].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:15:07.477NoneBattle #11383: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:07.494None[Sandbox] Process order. (Serial=6335, Empire=2, Order=OrderBattleRetreat BattleGUID: 11493 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.495NoneBattle 11493: change state From Confirmation to DefenderRetreat. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:07.495NoneBattle 11493: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:07.496NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:15:07.496NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:15:07.496NoneBattle 11493: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:07.525None[Sandbox] Process order. (Serial=6336, Empire=2, Order=OrderGoTo Entity=#11053, AdditionalFlags='IgnoreFogOfWar', Path='1309 [33, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.535None[Sandbox] Process order. (Serial=6337, Empire=2, Order=OrderContinueGotoAction Action=1152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.554NonePresentation Battle 11493: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:07.554NonePresentation Battle 11493: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:07.554NonePresentation Battle 11493: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:07.554NonePresentation Battle 11383: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:07.555NoneRelease presentation battle unit 11491

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.555NoneRelease presentation battle unit 11492

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.565None[Sandbox] Process order. (Serial=6338, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11493)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.565NoneBattle 11493: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:07.566NoneBattle #11493: Retreat force movement on army 7522. Path=1832 [34, 31] --> 1833 [35, 31] --> 1892 [36, 32] --> 1950 [36, 33] --> 2009 [37, 34].

Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:15:07.567NoneBattle #11493: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:07.654NonePresentation Battle 11493: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:07.655NoneRelease presentation battle unit 11639

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.655NoneRelease presentation battle unit 11638

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.655NoneRelease presentation battle unit 11637

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.656NoneRelease presentation battle unit 11636

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.656NoneRelease presentation battle unit 11635

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.656NoneRelease presentation battle unit 11644

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.656NoneRelease presentation battle unit 11643

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.656NoneRelease presentation battle unit 11642

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.657NoneRelease presentation battle unit 11641

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.657NoneRelease presentation battle unit 11640

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:07.674None[Sandbox] Process order. (Serial=6339, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='991 [5, 17] --> 934 [6, 16] --> 876 [6, 15] --> 818 [6, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.677None[Sandbox] Process order. (Serial=6340, Empire=3, Order=OrderGoTo Entity=#10483, AdditionalFlags='IgnoreFogOfWar', Path='877 [7, 15] --> 936 [8, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.685None[Sandbox] Process order. (Serial=6341, Empire=3, Order=OrderContinueGotoAction Action=1155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.686None[Sandbox] Process order. (Serial=6342, Empire=3, Order=OrderContinueGotoAction Action=1154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.716None[Sandbox] Process order. (Serial=6343, Empire=39, Order=OrderGoTo Entity=#10468, AdditionalFlags='IgnoreFogOfWar', Path='3125 [51, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.725None[Sandbox] Process order. (Serial=6344, Empire=39, Order=OrderContinueGotoAction Action=1156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.747None[Sandbox] Process order. (Serial=6345, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='571 [49, 9] --> 629 [49, 10] --> 687 [49, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:07.757None[Sandbox] Process order. (Serial=6346, Empire=41, Order=OrderContinueGotoAction Action=1157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:08.358None[Sandbox] Process order. (Serial=6347, Empire=3, Order=OrderContinueGotoAction Action=1155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:08.360None[Sandbox] Process order. (Serial=6348, Empire=3, Order=OrderContinueGotoAction Action=1154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:08.429None[Sandbox] Process order. (Serial=6349, Empire=41, Order=OrderContinueGotoAction Action=1157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:09.039None[Sandbox] Process order. (Serial=6350, Empire=3, Order=OrderContinueGotoAction Action=1154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:09.099None[Sandbox] Process order. (Serial=6351, Empire=41, Order=OrderContinueGotoAction Action=1157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:09.712None[Sandbox] Process order. (Serial=6352, Empire=3, Order=OrderContinueGotoAction Action=1154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:09.725NoneThe AI synchronization took 1543 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:09.828None[Sandbox] Process order. (Serial=6353, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Needy, CurrentState: Mean, StateChangeDate: 22, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:09.829None[Sandbox] Process order. (Serial=6354, Empire=1, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 11257, EmpireIndex: 1, ParticipantToRemove=#0, ParticipantToAdd=#9949)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:09.829None[IncludeParticipantInBattle] ParticipantToRemove: 0 , ParticipantToAdd: 9949

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)

20:15:09.943NonePresentation Battle 11257: Execute action[13] (BattleOrderUniqueId: 0): StartReinforcement. EmpireIndex=1. (isTopAction: True, initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:09.944NonePresentation Battle 11257: Execute action[14] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=9949. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:09.944NonePresentation Battle 11257: An additional participant 9949 from empire 1 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:15:09.944NonePresentation Battle 11257: Execute action[15] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:09.945NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:15:09.952None[Sandbox] Process order. (Serial=6355, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:09.953None[Sandbox] Process order. (Serial=6356, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.072None[Sandbox] Process order. (Serial=6357, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=4227, ConstructionGUID=230)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.092None[Sandbox] Process order. (Serial=6358, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Scout, Position=950, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.153None[Sandbox] Process order. (Serial=6359, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.154None[Sandbox] Process order. (Serial=6360, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.254None[Sandbox] Process order. (Serial=6361, Empire=1, Order=OrderBattleEngagement BattleGuid: 11257)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.254NoneBattle 11257: change state From AttackerEngagement to DefenderEngagement. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:10.254NoneBattle 11257: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:10.255NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.256NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.257NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.257NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.257NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.258NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.258NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.258NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.259NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.260NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.261NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.263NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.265NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.266NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.267NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.267NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.267NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.267NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.267NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.267NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.268NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.269NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.269NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.269NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.269NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.269NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.269NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.269NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.269NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.270NoneClearing RequestBattleActionPreview for battleUnitGUID #9226

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.270NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.272NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.272NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.272NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.273NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.274NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.275NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.276NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.277NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.277NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.278NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.278NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.279NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.279NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.280NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.280NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.281NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.282NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.283NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.284NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.285NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.285NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.286NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.286NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.287NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.298NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.298NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.298NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.298NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.299NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.299NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.299NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.302NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.302NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.303NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.303NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.304NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.311NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.311NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.311NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.313NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.314NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.315NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.315NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.315NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.316NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.317NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.318NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.319NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.319NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.320NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.321NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.322NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.323NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.323NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.323NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.324NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.324NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.325NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.326NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.326NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.326NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.326NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.326NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.326NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.327NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.327NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.327NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.327NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.327NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.328NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.328NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.328NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.328NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.328NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.329NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.329NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.329NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.329NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.329NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.329NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.330NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.330NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.330NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.330NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.331NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.331NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.331NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.331NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.332NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.332NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.332NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.333NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.334NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.334NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.336NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.341NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.342NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.342NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.344NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.352NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.352NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.354NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:15:10.354NoneBattle 11257: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:10.404NonePresentation Battle 11257: Execute action[16] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=19 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.404NonePresentation Battle 11257: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:10.404NonePresentation Battle 11257: Execute action[17] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=19, Guid=10855, Group=Defender, TileIndex=2441, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.404NonePresentation Battle 11257: Execute action[18] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.404NonePresentation Battle 11257: Execute action[19] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=1, ParticipantGuid=10610, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.405NonePresentation Battle 11257: Execute action[20] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=1, ParticipantGuid=10912, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.405NonePresentation Battle 11257: Execute action[21] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=12 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.405NonePresentation Battle 11257: Execute action[22] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=19, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.405NonePresentation Battle 11257: Execute action[23] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.406NonePresentation Battle 11257: Execute action[23] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.406NonePresentation Battle 11257: Execute action[24] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8286, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.406NoneInitialize presentation battle unit 11649 for unit 9267

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.407NoneInitialize presentation battle unit 11648 for unit 8285

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.407NoneInitialize presentation battle unit 11647 for unit 9048

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.408NoneInitialize presentation battle unit 11646 for unit 9682

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.409NoneInitialize presentation battle unit 11645 for unit 9688

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.409NonePresentation Battle 11257: Execute action[25] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9949, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.409NoneInitialize presentation battle unit 11651 for unit 9950

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.434NoneInitialize presentation battle unit 11650 for unit 10099

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.461NonePresentation Battle 11257: Execute action[26] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=19, ParticipantGuid=10855, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.461NoneInitialize presentation battle unit 11656 for unit 10859

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.462NoneInitialize presentation battle unit 11655 for unit 10860

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.462NoneInitialize presentation battle unit 11654 for unit 10857

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.462NoneInitialize presentation battle unit 11653 for unit 10858

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.463NoneInitialize presentation battle unit 11652 for unit 10856

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.463NonePresentation Battle 11257: Execute action[27] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.464NonePresentation Battle 11257: Execute action[28] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.464NonePresentation Battle 11257: Execute action[29] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.464NonePresentation Battle 11257: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:10.465NoneReleasePresentationBattlePreview attacker #8286, defender #10855

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.465NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.465NoneRestorePresentationBattlePreview created ticket #100714.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.465NonePresentation Battle 11257: Execute action[30] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=19 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.465NonePresentation Battle 11257: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:10.466NonePresentation Battle 11257: Execute action[31] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.487NoneRequestRestoreAsyncOperation_Completed for ticket #100714.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:10.487NoneRestorePresentationBattlePreview skipped due to ended battle #11257

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:10.487NoneRequestAsyncOperation_Dismissed for ticket #100714.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:10.636None[Sandbox] Process order. (Serial=6362, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.756None[Sandbox] Process order. (Serial=6363, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 11257, EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.761None[AI] Battle 11257: Confirming battle for empire 19

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:15:10.766None[Sandbox] Process order. (Serial=6364, Empire=19, Order=OrderBattleSetAutoResolve BattleGuid: 11257, EmpireIndex: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.766NoneBattle 11257: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:10.767NoneBattle 11257: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.768NoneBattle 11257: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:10.776None[Sandbox] Process order. (Serial=6365, Empire=1, Order=OrderGoTo Entity=#10610, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2323 [3, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.786None[Sandbox] Process order. (Serial=6366, Empire=1, Order=OrderContinueGotoAction Action=1158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.850NonePresentation Battle 11257: Execute action[32] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.850NonePresentation Battle 11257: Execute action[33] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.850NonePresentation Battle 11257: Execute action[34] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=19. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.851NonePresentation Battle 11257: Execute action[35] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=19 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.851NonePresentation Battle 11257: Execute action[36] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.851NonePresentation Battle 11257: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:10.851NonePresentation Battle 11257: Execute action[37] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.866None[Sandbox] Process order. (Serial=6367, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11257)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.866NoneBattle 11257: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:15:10.867NoneBattle #11257: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.869NoneReleaseArmy #10855 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.870NoneReleaseArmy #10855 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.870NoneReleaseArmy #10855 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.870NoneReleaseArmy #10855 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.870NoneReleaseArmy #10855 end (Empire.Frame=12485)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:10.876None[Sandbox] Process order. (Serial=6368, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:10.959NonePresentation Battle 11257: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:15:10.959NoneRelease presentation battle unit 11649

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:10.959NoneRelease presentation battle unit 11648

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:10.960NoneRelease presentation battle unit 11647

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:10.960NoneRelease presentation battle unit 11646

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:10.960NoneRelease presentation battle unit 11645

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:10.960NoneRelease presentation battle unit 11651

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:10.961NoneRelease presentation battle unit 11650

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:10.961NoneRelease presentation battle unit 11656

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:10.961NoneRelease presentation battle unit 11655

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:10.962NoneRelease presentation battle unit 11654

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:10.962NoneRelease presentation battle unit 11653

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:10.962NoneRelease presentation battle unit 11652

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:15:11.097None[Sandbox] Process order. (Serial=6369, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:11.123None[Sandbox] Process order. (Serial=6370, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #10912 TargetArmyGUID: #9949 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:11.124NoneReleaseArmy #10912 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:11.124NoneReleaseArmy #10912 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:11.125NoneReleaseArmy #10912 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:11.125NoneReleaseArmy #10912 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:11.125NoneReleaseArmy #10912 end (Empire.Frame=12490)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:11.136None[Sandbox] Process order. (Serial=6371, Empire=1, Order=OrderGoTo Entity=#11237, AdditionalFlags='IgnoreFogOfWar', Path='2439 [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:11.157None[Sandbox] Process order. (Serial=6372, Empire=1, Order=OrderContinueGotoAction Action=1159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:11.247None[Sandbox] Process order. (Serial=6373, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:11.367None[Sandbox] Process order. (Serial=6374, Empire=19, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:11.699None[Sandbox] Process order. (Serial=6375, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:11.881None[Sandbox] Process order. (Serial=6376, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:12.122NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:12.122NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:12.352NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:12.352NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:12.360NoneA new sandbox turn has begun: Turn 55

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:15:12.377None[Sandbox] Process order. (Serial=6377, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:15:12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:12.392None[Sandbox] Process order. (Serial=6378, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2543,EmpireIndex=1 TimePlayed=2543,EmpireIndex=2 TimePlayed=2543,EmpireIndex=3 TimePlayed=2543)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:12.424NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:12.424NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:12.431None[Sandbox] Process order. (Serial=6379, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 152, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:12.522NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:12.522NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:14.462None[Sandbox] Process order. (Serial=6380, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14.464None[Sandbox] Process order. (Serial=6381, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14.465None[Sandbox] Process order. (Serial=6382, Empire=1, Order=OrderAttachTerritoryToCity CampSettlementGUID: 11218, CitySettlementGUID: 4275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14.572None[Sandbox] Process order. (Serial=6383, Empire=2, Order=OrderBuildFoundationAt Settlement=6419, Position=1074)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14.575None[Sandbox] Process order. (Serial=6384, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=Unit_KinOfSheredyn_Archer, Position=1958, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14.576None[Sandbox] Process order. (Serial=6385, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=District_Tier1_Industry, Position=1133, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14.576None[Sandbox] Process order. (Serial=6386, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14.692None[Sandbox] Process order. (Serial=6387, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Melee, Position=950, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14.694None[Sandbox] Process order. (Serial=6388, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14.695None[Sandbox] Process order. (Serial=6389, Empire=3, Order=OrderAttachTerritoryToCity CampSettlementGUID: 11227, CitySettlementGUID: 4227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14.722None[Sandbox] Process order. (Serial=6390, Empire=13, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:14.842None[Sandbox] Process order. (Serial=6391, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=2617)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15.373None[Sandbox] Process order. (Serial=6392, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15.387None[Sandbox] Process order. (Serial=6393, Empire=0, Order=OrderContinueGotoAction Action=1125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15.390None[Sandbox] Process order. (Serial=6394, Empire=0, Order=OrderContinueGotoAction Action=1124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15.439NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:15.439NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:15.444None[Sandbox] Process order. (Serial=6395, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:15.535NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:15.535NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:17.785None[Sandbox] Process order. (Serial=6396, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 153, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.191None[Sandbox] Process order. (Serial=6397, Empire=0, Order=OrderGoTo Entity=#6867, path='1996 [24, 34] --> 1995 [23, 34] --> 1936 [22, 33] --> 1878 [22, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.201None[Sandbox] Process order. (Serial=6398, Empire=0, Order=OrderContinueGotoAction Action=1160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.873None[Sandbox] Process order. (Serial=6399, Empire=0, Order=OrderContinueGotoAction Action=1160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21.545None[Sandbox] Process order. (Serial=6400, Empire=0, Order=OrderContinueGotoAction Action=1160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22.217None[Sandbox] Process order. (Serial=6401, Empire=0, Order=OrderContinueGotoAction Action=1160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:22.228NoneThe AI synchronization took 1572 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:22.241NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:22.242NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:22.339NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:22.339NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:24.021None[Sandbox] Process order. (Serial=6402, Empire=0, Order=OrderGoTo Entity=#6867, path='1819 [21, 31] --> 1761 [21, 30] --> 1760 [20, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24.032None[Sandbox] Process order. (Serial=6403, Empire=0, Order=OrderContinueGotoAction Action=1161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24.712None[Sandbox] Process order. (Serial=6404, Empire=0, Order=OrderContinueGotoAction Action=1161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25.383None[Sandbox] Process order. (Serial=6405, Empire=0, Order=OrderContinueGotoAction Action=1161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:25.393NoneThe AI synchronization took 1099 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:26.588None[Sandbox] Process order. (Serial=6406, Empire=0, Order=OrderGoTo Entity=#6867, path='1759 [19, 30] --> 1758 [18, 30] --> 1757 [17, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26.599None[Sandbox] Process order. (Serial=6407, Empire=0, Order=OrderContinueGotoAction Action=1162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27.012None[Sandbox] Process order. (Serial=6408, Empire=0, Order=OrderGoTo Entity=#6867, path='1759 [19, 30] --> 1758 [18, 30] --> 1757 [17, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27.021None[Sandbox] Process order. (Serial=6409, Empire=0, Order=OrderContinueGotoAction Action=1163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30.707None[Sandbox] Process order. (Serial=6410, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 5419, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:30.758None[Sandbox] Process order. (Serial=6411, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.488None[Sandbox] Process order. (Serial=6412, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.491None[Sandbox] Process order. (Serial=6413, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.542NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:31.542NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:31.852None[Sandbox] Process order. (Serial=6414, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2557 [5, 44] --> 2614 [4, 45] --> 2613 [3, 45] --> 2612 [2, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.853None[Sandbox] Process order. (Serial=6415, Empire=1, Order=OrderGoTo Entity=#10610, AdditionalFlags='IgnoreFogOfWar', Path='2265 [3, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.855None[Sandbox] Process order. (Serial=6416, Empire=1, Order=OrderGoTo Entity=#11237, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2324 [4, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.861None[Sandbox] Process order. (Serial=6417, Empire=1, Order=OrderContinueGotoAction Action=1166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.862None[Sandbox] Process order. (Serial=6418, Empire=1, Order=OrderContinueGotoAction Action=1165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.864None[Sandbox] Process order. (Serial=6419, Empire=1, Order=OrderContinueGotoAction Action=1164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.865None[Sandbox] Process order. (Serial=6420, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2467 [31, 42] --> 2525 [31, 43] --> 2584 [32, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.872None[Sandbox] Process order. (Serial=6421, Empire=1, Order=OrderContinueGotoAction Action=1167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.943NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:31.943NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:31.972None[Sandbox] Process order. (Serial=6422, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1665 [41, 28] --> 1722 [40, 29] --> 1780 [40, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.974None[Sandbox] Process order. (Serial=6423, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1310 [34, 22] --> 1309 [33, 22] --> 1250 [32, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.974None[Sandbox] Process order. (Serial=6424, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='1951 [37, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.975None[Sandbox] Process order. (Serial=6425, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2119 [31, 36] --> 2176 [30, 37] --> 2234 [30, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.983None[Sandbox] Process order. (Serial=6426, Empire=2, Order=OrderContinueGotoAction Action=1171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.985None[Sandbox] Process order. (Serial=6427, Empire=2, Order=OrderContinueGotoAction Action=1170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.988None[Sandbox] Process order. (Serial=6428, Empire=2, Order=OrderContinueGotoAction Action=1169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:31.989None[Sandbox] Process order. (Serial=6429, Empire=2, Order=OrderContinueGotoAction Action=1168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.123None[Sandbox] Process order. (Serial=6430, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1831 [33, 31] --> 1890 [34, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.125None[Sandbox] Process order. (Serial=6431, Empire=3, Order=OrderGoTo Entity=#9255, AdditionalFlags='IgnoreFogOfWar', Path='755 [1, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.132None[Sandbox] Process order. (Serial=6432, Empire=3, Order=OrderContinueGotoAction Action=1173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.136None[Sandbox] Process order. (Serial=6433, Empire=3, Order=OrderContinueGotoAction Action=1172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.153None[Sandbox] Process order. (Serial=6434, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='817 [5, 14] --> 758 [4, 13] --> 700 [4, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.154None[Sandbox] Process order. (Serial=6435, Empire=3, Order=OrderGoTo Entity=#10483, AdditionalFlags='IgnoreFogOfWar', Path='877 [7, 15] --> 876 [6, 15] --> 818 [6, 14] --> 817 [5, 14] --> 758 [4, 13] --> 700 [4, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.163None[Sandbox] Process order. (Serial=6436, Empire=3, Order=OrderContinueGotoAction Action=1175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.165None[Sandbox] Process order. (Serial=6437, Empire=3, Order=OrderContinueGotoAction Action=1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.173None[Sandbox] Process order. (Serial=6438, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='915 [45, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.182None[Sandbox] Process order. (Serial=6439, Empire=6, Order=OrderContinueGotoAction Action=1176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.203None[Sandbox] Process order. (Serial=6440, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1028 [42, 17] --> 1027 [41, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.213None[Sandbox] Process order. (Serial=6441, Empire=11, Order=OrderContinueGotoAction Action=1177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.223None[Sandbox] Process order. (Serial=6442, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='744 [48, 12] --> 743 [47, 12] --> 742 [46, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.233None[Sandbox] Process order. (Serial=6443, Empire=32, Order=OrderContinueGotoAction Action=1178)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.253None[Sandbox] Process order. (Serial=6444, Empire=39, Order=OrderGoTo Entity=#10452, AdditionalFlags='IgnoreFogOfWar', Path='2130 [42, 36] --> 2129 [41, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.254None[Sandbox] Process order. (Serial=6445, Empire=39, Order=OrderGoTo Entity=#10460, AdditionalFlags='IgnoreFogOfWar', Path='629 [49, 10] --> 630 [50, 10] --> 688 [50, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.254None[Sandbox] Process order. (Serial=6446, Empire=39, Order=OrderGoTo Entity=#10468, AdditionalFlags='IgnoreFogOfWar', Path='3068 [52, 52] --> 3010 [52, 51] --> 2953 [53, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.263None[Sandbox] Process order. (Serial=6447, Empire=39, Order=OrderContinueGotoAction Action=1181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.265None[Sandbox] Process order. (Serial=6448, Empire=39, Order=OrderContinueGotoAction Action=1180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.266None[Sandbox] Process order. (Serial=6449, Empire=39, Order=OrderContinueGotoAction Action=1179)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.314None[Sandbox] Process order. (Serial=6450, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2483 [47, 42] --> 2482 [46, 42] --> 2481 [45, 42] --> 2480 [44, 42] --> 2479 [43, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.323None[Sandbox] Process order. (Serial=6451, Empire=43, Order=OrderContinueGotoAction Action=1182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.534None[Sandbox] Process order. (Serial=6452, Empire=1, Order=OrderContinueGotoAction Action=1164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.544None[Sandbox] Process order. (Serial=6453, Empire=1, Order=OrderContinueGotoAction Action=1167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.656None[Sandbox] Process order. (Serial=6454, Empire=2, Order=OrderContinueGotoAction Action=1171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.665None[Sandbox] Process order. (Serial=6455, Empire=2, Order=OrderContinueGotoAction Action=1168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.815None[Sandbox] Process order. (Serial=6456, Empire=3, Order=OrderContinueGotoAction Action=1172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.836None[Sandbox] Process order. (Serial=6457, Empire=3, Order=OrderContinueGotoAction Action=1175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.838None[Sandbox] Process order. (Serial=6458, Empire=3, Order=OrderContinueGotoAction Action=1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.905None[Sandbox] Process order. (Serial=6459, Empire=32, Order=OrderContinueGotoAction Action=1178)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.936None[Sandbox] Process order. (Serial=6460, Empire=39, Order=OrderContinueGotoAction Action=1181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.937None[Sandbox] Process order. (Serial=6461, Empire=39, Order=OrderContinueGotoAction Action=1180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.938None[Sandbox] Process order. (Serial=6462, Empire=39, Order=OrderContinueGotoAction Action=1179)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:32.998None[Sandbox] Process order. (Serial=6463, Empire=43, Order=OrderContinueGotoAction Action=1182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33.209None[Sandbox] Process order. (Serial=6464, Empire=1, Order=OrderContinueGotoAction Action=1164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33.229None[Sandbox] Process order. (Serial=6465, Empire=1, Order=OrderContinueGotoAction Action=1167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33.339None[Sandbox] Process order. (Serial=6466, Empire=2, Order=OrderContinueGotoAction Action=1168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33.510None[Sandbox] Process order. (Serial=6467, Empire=3, Order=OrderContinueGotoAction Action=1175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33.511None[Sandbox] Process order. (Serial=6468, Empire=3, Order=OrderContinueGotoAction Action=1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33.670None[Sandbox] Process order. (Serial=6469, Empire=43, Order=OrderContinueGotoAction Action=1182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:33.880None[Sandbox] Process order. (Serial=6470, Empire=1, Order=OrderContinueGotoAction Action=1164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34.182None[Sandbox] Process order. (Serial=6471, Empire=3, Order=OrderContinueGotoAction Action=1175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34.342None[Sandbox] Process order. (Serial=6472, Empire=43, Order=OrderContinueGotoAction Action=1182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:34.853None[Sandbox] Process order. (Serial=6473, Empire=3, Order=OrderContinueGotoAction Action=1175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35.015None[Sandbox] Process order. (Serial=6474, Empire=43, Order=OrderContinueGotoAction Action=1182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35.526None[Sandbox] Process order. (Serial=6475, Empire=3, Order=OrderContinueGotoAction Action=1175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35.532NoneThe AI synchronization took 2412 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:35.655None[Sandbox] Process order. (Serial=6476, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #10610 TargetArmyGUID: #9949 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35.656NoneReleaseArmy #10610 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:35.656NoneReleaseArmy #10610 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:35.657NoneReleaseArmy #10610 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:35.657NoneReleaseArmy #10610 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:35.657NoneReleaseArmy #10610 end (Empire.Frame=12682)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:35.658None[Sandbox] Process order. (Serial=6477, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #11237 TargetArmyGUID: #9949 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35.659NoneReleaseArmy #11237 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:35.659NoneReleaseArmy #11237 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:35.659NoneReleaseArmy #11237 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:35.660NoneReleaseArmy #11237 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:35.660NoneReleaseArmy #11237 end (Empire.Frame=12682)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:35.829None[Sandbox] Process order. (Serial=6478, Empire=2, Order=OrderGoTo Entity=#11053, AdditionalFlags='IgnoreFogOfWar', Path='1310 [34, 22] --> 1311 [35, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35.829None[Sandbox] Process order. (Serial=6479, Empire=2, Order=OrderGoTo Entity=#11659, AdditionalFlags='IgnoreFogOfWar', Path='1900 [44, 32] --> 1899 [43, 32] --> 1840 [42, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35.839None[Sandbox] Process order. (Serial=6480, Empire=2, Order=OrderContinueGotoAction Action=1184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35.841None[Sandbox] Process order. (Serial=6481, Empire=2, Order=OrderContinueGotoAction Action=1183)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:35.979None[Sandbox] Process order. (Serial=6482, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Anomaly, Position=1118, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36.009None[Sandbox] Process order. (Serial=6483, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='698 [2, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36.010None[Sandbox] Process order. (Serial=6484, Empire=3, Order=OrderGoTo Entity=#11663, AdditionalFlags='IgnoreFogOfWar', Path='1007 [21, 17] --> 1066 [22, 18] --> 1124 [22, 19] --> 1183 [23, 20] --> 1241 [23, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36.019None[Sandbox] Process order. (Serial=6485, Empire=3, Order=OrderContinueGotoAction Action=1186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36.021None[Sandbox] Process order. (Serial=6486, Empire=3, Order=OrderContinueGotoAction Action=1185)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36.058None[Sandbox] Process order. (Serial=6487, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='686 [48, 11] --> 685 [47, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36.073None[Sandbox] Process order. (Serial=6488, Empire=41, Order=OrderContinueGotoAction Action=1187)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36.074None[Sandbox] Process order. (Serial=6489, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36.231None[Sandbox] Process order. (Serial=6490, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36.255NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:36.256NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:36.355NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:36.356NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:36.510None[Sandbox] Process order. (Serial=6491, Empire=2, Order=OrderContinueGotoAction Action=1184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36.690None[Sandbox] Process order. (Serial=6492, Empire=3, Order=OrderContinueGotoAction Action=1186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:36.756None[Sandbox] Process order. (Serial=6493, Empire=41, Order=OrderContinueGotoAction Action=1187)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37.186None[Sandbox] Process order. (Serial=6494, Empire=2, Order=OrderContinueGotoAction Action=1184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:37.367None[Sandbox] Process order. (Serial=6495, Empire=3, Order=OrderContinueGotoAction Action=1186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38.039None[Sandbox] Process order. (Serial=6496, Empire=3, Order=OrderContinueGotoAction Action=1186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38.709None[Sandbox] Process order. (Serial=6497, Empire=3, Order=OrderContinueGotoAction Action=1186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38.721NoneThe AI synchronization took 1841 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:38.879None[Sandbox] Process order. (Serial=6498, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2267 [5, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:38.891None[Sandbox] Process order. (Serial=6499, Empire=1, Order=OrderContinueGotoAction Action=1188)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39.009None[Sandbox] Process order. (Serial=6500, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2009 [37, 34] --> 2066 [36, 35] --> 2124 [36, 36] --> 2181 [35, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39.021None[Sandbox] Process order. (Serial=6501, Empire=2, Order=OrderContinueGotoAction Action=1189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39.161None[Sandbox] Process order. (Serial=6502, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='699 [3, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39.163None[Sandbox] Process order. (Serial=6503, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1831 [33, 31] --> 1773 [33, 30] --> 1715 [33, 29] --> 1657 [33, 28] --> 1599 [33, 27] --> 1600 [34, 27] --> 1543 [35, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39.171None[Sandbox] Process order. (Serial=6504, Empire=3, Order=OrderContinueGotoAction Action=1191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39.172None[Sandbox] Process order. (Serial=6505, Empire=3, Order=OrderContinueGotoAction Action=1190)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39.702None[Sandbox] Process order. (Serial=6506, Empire=2, Order=OrderContinueGotoAction Action=1189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:39.843None[Sandbox] Process order. (Serial=6507, Empire=3, Order=OrderContinueGotoAction Action=1191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40.266None[Sandbox] Process order. (Serial=6508, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 146, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40.267None[Sandbox] Process order. (Serial=6509, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 147, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40.375None[Sandbox] Process order. (Serial=6510, Empire=2, Order=OrderContinueGotoAction Action=1189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40.384None[Sandbox] Process order. (Serial=6511, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 154, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:40.516None[Sandbox] Process order. (Serial=6512, Empire=3, Order=OrderContinueGotoAction Action=1191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41.048None[Sandbox] Process order. (Serial=6513, Empire=2, Order=OrderContinueGotoAction Action=1189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41.197None[Sandbox] Process order. (Serial=6514, Empire=3, Order=OrderContinueGotoAction Action=1191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:41.871None[Sandbox] Process order. (Serial=6515, Empire=3, Order=OrderContinueGotoAction Action=1191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:42.543None[Sandbox] Process order. (Serial=6516, Empire=3, Order=OrderContinueGotoAction Action=1191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43.217None[Sandbox] Process order. (Serial=6517, Empire=3, Order=OrderContinueGotoAction Action=1191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43.229NoneThe AI synchronization took 2919 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:43.337None[Sandbox] Process order. (Serial=6518, Empire=1, Order=OrderBuildPartnerDen ArmyGUID: #9949 HeroGUID: #4065 StopAction=False Action=0 at 2267 [5, 39])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43.590None[Sandbox] Process order. (Serial=6519, Empire=3, Order=OrderGoTo Entity=#10483, AdditionalFlags='IgnoreFogOfWar', Path='700 [4, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43.599None[Sandbox] Process order. (Serial=6520, Empire=3, Order=OrderContinueGotoAction Action=1193)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:43.615None[Sandbox] Process order. (Serial=6521, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44.008None[Sandbox] Process order. (Serial=6522, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44.010None[Sandbox] Process order. (Serial=6523, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44.110None[Sandbox] Process order. (Serial=6524, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44.276NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:44.276NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:44.514NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:44.514NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:44.522NoneA new sandbox turn has begun: Turn 56

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:15:44.524NoneAdding partner den at tile 2267

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:CreatePartnerDenAt(System.Reflection.RuntimeParameterInfo)

20:15:44.544None[Sandbox] Process order. (Serial=6525, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:15:44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44.580NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:44.581NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:44.585None[Sandbox] Process order. (Serial=6526, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2575,EmpireIndex=1 TimePlayed=2575,EmpireIndex=2 TimePlayed=2575,EmpireIndex=3 TimePlayed=2575)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:44.677NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:44.677NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:46.624None[Sandbox] Process order. (Serial=6527, Empire=1, Order=OrderSetPartner PartnerGUID: 4205, HeroGUID: 4065)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46.626None[Sandbox] Process order. (Serial=6528, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46.628None[Sandbox] Process order. (Serial=6529, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46.628None[Sandbox] Process order. (Serial=6530, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46.724None[Sandbox] Process order. (Serial=6531, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_Unit_Hero_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46.726None[Sandbox] Process order. (Serial=6532, Empire=2, Order=OrderBuildFoundationAt Settlement=6419, Position=1073)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46.728None[Sandbox] Process order. (Serial=6533, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 6419, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46.729None[Sandbox] Process order. (Serial=6534, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_TradingPost, Position=2241, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46.845None[Sandbox] Process order. (Serial=6535, Empire=3, Order=OrderEnqueueConstructible Settlement=7128, Constructible=District_Tier1_Military, Position=582, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46.847None[Sandbox] Process order. (Serial=6536, Empire=3, Order=OrderEnqueueConstructible Settlement=10923, Constructible=DistrictImprovement_City_Center_00, Position=1714, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:46.848None[Sandbox] Process order. (Serial=6537, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47.167None[Sandbox] Process order. (Serial=6538, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:47.170None[Sandbox] Process order. (Serial=6539, Empire=3, Order=OrderBuildFoundationAt Settlement=7128, Position=465)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53.843None[Sandbox] Process order. (Serial=6540, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:53.857None[Sandbox] Process order. (Serial=6541, Empire=0, Order=OrderContinueGotoAction Action=1163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:54.528None[Sandbox] Process order. (Serial=6542, Empire=0, Order=OrderContinueGotoAction Action=1163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55.200None[Sandbox] Process order. (Serial=6543, Empire=0, Order=OrderContinueGotoAction Action=1163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:55.209NoneThe AI synchronization took 819 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:55.299None[Sandbox] Process order. (Serial=6544, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57.102None[Sandbox] Process order. (Serial=6545, Empire=0, Order=OrderGoTo Entity=#6867, path='1698 [16, 29] --> 1697 [15, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57.122None[Sandbox] Process order. (Serial=6546, Empire=0, Order=OrderContinueGotoAction Action=1194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57.203None[Sandbox] Process order. (Serial=6547, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57.796None[Sandbox] Process order. (Serial=6548, Empire=0, Order=OrderContinueGotoAction Action=1194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57.797NoneQuest AwakeningQuest_CustomFaction03_Step02_Choice02_Choice01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:15:57.797NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Choice01_End, Variable=KinEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:57.798NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Choice01_End, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:57.798NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Choice01_End, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:57.798NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Choice01_End, Variable=LLEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:57.799NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Choice01_End, Variable=ShaperEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:57.799NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction03_Step02_Choice02_Choice01_End, Variable=AspectEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:57.800NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:15:57.813NoneThe AI synchronization took 503 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:57.891NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:57.891NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:57.898None[TLPROD-55609] Selecting dialog. (Dialog: index : 77; name : AwakeningQuest_CustomFaction03_Step02_Choice02_Choice01_End)

Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:15:57.900NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:15:57.900NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:15:57.908None[Sandbox] Process order. (Serial=6549, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57.910None[Sandbox] Process order. (Serial=6550, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 156, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:57.981NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:57.981NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:59.383None[TLPROD-55609] Finishing dialog. (Dialog: index : 77; name : AwakeningQuest_CustomFaction03_Step02_Choice02_Choice01_End)

Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:59.393None[Sandbox] Process order. (Serial=6551, Empire=0, Order=OrderEndDialog DialogueName: AwakeningQuest_CustomFaction03_Step02_Choice02_Choice01_End, TotalSteps: 2, SkippedStepIndex: -1, DialogIndex: 77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:59.476NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:59.476NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:01.278NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:01.278NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:03.960None[Sandbox] Process order. (Serial=6552, Empire=0, Order=OrderGoTo Entity=#6867, path='1639 [15, 28] --> 1638 [14, 28] --> 1637 [13, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:03.980None[Sandbox] Process order. (Serial=6553, Empire=0, Order=OrderContinueGotoAction Action=1195)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.010None[Sandbox] Process order. (Serial=6554, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.078NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:04.079NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:04.179NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:04.179NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:04.659None[Sandbox] Process order. (Serial=6555, Empire=0, Order=OrderContinueGotoAction Action=1195)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.679NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:04.680NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:04.779NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:04.779NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:05.333None[Sandbox] Process order. (Serial=6556, Empire=0, Order=OrderContinueGotoAction Action=1195)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.340NoneThe AI synchronization took 1017 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:17.478None[Sandbox] Process order. (Serial=6557, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.578None[Sandbox] Process order. (Serial=6558, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.582None[Sandbox] Process order. (Serial=6559, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.593NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:21.593NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:21.689NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:21.689NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:21.717None[Sandbox] Process order. (Serial=6560, Empire=1, Order=OrderGoTo Entity=#10136, AdditionalFlags='IgnoreFogOfWar', Path='2150 [4, 37] --> 2093 [5, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.718None[Sandbox] Process order. (Serial=6561, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2611 [1, 45] --> 2610 [0, 45] --> 2667 [57, 45] --> 2666 [56, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.720None[Sandbox] Process order. (Serial=6562, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2266 [4, 39] --> 2208 [4, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.720None[Sandbox] Process order. (Serial=6563, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2585 [33, 44] --> 2586 [34, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.728None[Sandbox] Process order. (Serial=6564, Empire=1, Order=OrderContinueGotoAction Action=1199)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.729None[Sandbox] Process order. (Serial=6565, Empire=1, Order=OrderContinueGotoAction Action=1198)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.731None[Sandbox] Process order. (Serial=6566, Empire=1, Order=OrderContinueGotoAction Action=1197)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.732None[Sandbox] Process order. (Serial=6567, Empire=1, Order=OrderContinueGotoAction Action=1196)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.838None[Sandbox] Process order. (Serial=6568, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1192 [32, 20] --> 1133 [31, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.839None[Sandbox] Process order. (Serial=6569, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1721 [39, 29] --> 1720 [38, 29] --> 1719 [37, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.848None[Sandbox] Process order. (Serial=6570, Empire=2, Order=OrderContinueGotoAction Action=1201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.850None[Sandbox] Process order. (Serial=6571, Empire=2, Order=OrderContinueGotoAction Action=1200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.858None[Sandbox] Process order. (Serial=6572, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2239 [35, 38] --> 2238 [34, 38] --> 2237 [33, 38] --> 2178 [32, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.859None[Sandbox] Process order. (Serial=6573, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2292 [30, 39] --> 2351 [31, 40] --> 2409 [31, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.868None[Sandbox] Process order. (Serial=6574, Empire=2, Order=OrderContinueGotoAction Action=1203)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.869None[Sandbox] Process order. (Serial=6575, Empire=2, Order=OrderContinueGotoAction Action=1202)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:21.999None[Sandbox] Process order. (Serial=6576, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='698 [2, 12] --> 639 [1, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.001None[Sandbox] Process order. (Serial=6577, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1544 [36, 26] --> 1486 [36, 25] --> 1429 [37, 24] --> 1371 [37, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.003None[Sandbox] Process order. (Serial=6578, Empire=3, Order=OrderCreateBattle Attacker #9255 Target #6202 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.003NoneBattle 11701: Initialize battle with attacker 9255 (755) and defender 6202 (697).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.003NoneBattle 11701: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:22.003NoneBattle 11701: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:16:22.004NoneBattle 11701: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:22.005NoneBattle 11701: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:22.012NoneQuest MinorFaction_SpecificQuest_MangroveOfHarmony01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.019None[Sandbox] Process order. (Serial=6579, Empire=3, Order=OrderContinueGotoAction Action=1205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.029None[Sandbox] Process order. (Serial=6580, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='858 [46, 14] --> 800 [46, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.039None[Sandbox] Process order. (Serial=6581, Empire=6, Order=OrderContinueGotoAction Action=1206)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.049None[Sandbox] Process order. (Serial=6582, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1085 [41, 18] --> 1142 [40, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.060None[Sandbox] Process order. (Serial=6583, Empire=11, Order=OrderContinueGotoAction Action=1207)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.069None[Sandbox] Process order. (Serial=6584, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='683 [45, 11] --> 625 [45, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.079None[Sandbox] Process order. (Serial=6585, Empire=32, Order=OrderContinueGotoAction Action=1208)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.089NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.090NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.092None[Sandbox] Process order. (Serial=6586, Empire=39, Order=OrderToggleTormentedSettle TormentedGUID: 10443, Settle: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.097None[Sandbox] Process order. (Serial=6587, Empire=39, Order=OrderGoTo Entity=#10452, AdditionalFlags='IgnoreFogOfWar', Path='2070 [40, 35] --> 2069 [39, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.098None[Sandbox] Process order. (Serial=6588, Empire=39, Order=OrderGoTo Entity=#10460, AdditionalFlags='IgnoreFogOfWar', Path='631 [51, 10] --> 573 [51, 9] --> 574 [52, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.099None[Sandbox] Process order. (Serial=6589, Empire=39, Order=OrderGoTo Entity=#10468, AdditionalFlags='IgnoreFogOfWar', Path='2895 [53, 49] --> 2838 [54, 48] --> 2779 [53, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.109None[Sandbox] Process order. (Serial=6590, Empire=39, Order=OrderContinueGotoAction Action=1211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.110None[Sandbox] Process order. (Serial=6591, Empire=39, Order=OrderContinueGotoAction Action=1210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.111None[Sandbox] Process order. (Serial=6592, Empire=39, Order=OrderContinueGotoAction Action=1209)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.121NonePresentation Battle 11701: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.121NonePresentation Battle 11701: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.121NonePresentation Battle 11701: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:22.122NonePresentation Battle 11701: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=9255, Group=Attacker, TileIndex=755, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.122NonePresentation Battle 11701: Create participant 9255. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.123NonePresentation Battle 11701: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=6203, Group=Defender, TileIndex=697, Modifiers=None, Type=Dweller UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.123NonePresentation Battle 11701: Create participant 6203. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.123NonePresentation Battle 11701: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=6202, Group=Defender, TileIndex=697, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.123NonePresentation Battle 11701: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=6431. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.123NonePresentation Battle 11701: Create participant 6431. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.123NonePresentation Battle 11701: An additional participant 6431 from empire 3 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:16:22.123NonePresentation Battle 11701: Execute action[6] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.123NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:16:22.124NonePresentation Battle 11701: Execute action[7] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.125NonePresentation Battle 11701: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:22.125NonePresentation Battle 11701: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=9255, Group=Attacker, TileIndex=755, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.125NonePresentation Battle 11701: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6431, Group=Attacker, TileIndex=698, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.125NonePresentation Battle 11701: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8284, Group=Attacker, TileIndex=699, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.125NonePresentation Battle 11701: Create participant 8284. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.125NonePresentation Battle 11701: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10483, Group=Attacker, TileIndex=700, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.125NonePresentation Battle 11701: Create participant 10483. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.128None[Sandbox] Process order. (Serial=6593, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2478 [42, 42] --> 2477 [41, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.130None[Sandbox] Process order. (Serial=6594, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.139None[Sandbox] Process order. (Serial=6595, Empire=43, Order=OrderContinueGotoAction Action=1212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.190NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.190NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:22.401None[Sandbox] Process order. (Serial=6596, Empire=1, Order=OrderContinueGotoAction Action=1199)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.403None[Sandbox] Process order. (Serial=6597, Empire=1, Order=OrderContinueGotoAction Action=1198)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.404None[Sandbox] Process order. (Serial=6598, Empire=1, Order=OrderContinueGotoAction Action=1197)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.411None[Sandbox] Process order. (Serial=6599, Empire=1, Order=OrderContinueGotoAction Action=1196)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.522None[Sandbox] Process order. (Serial=6600, Empire=2, Order=OrderContinueGotoAction Action=1201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.524None[Sandbox] Process order. (Serial=6601, Empire=2, Order=OrderContinueGotoAction Action=1200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.540None[Sandbox] Process order. (Serial=6602, Empire=2, Order=OrderContinueGotoAction Action=1203)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.541None[Sandbox] Process order. (Serial=6603, Empire=2, Order=OrderContinueGotoAction Action=1202)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.691None[Sandbox] Process order. (Serial=6604, Empire=3, Order=OrderContinueGotoAction Action=1205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.711None[Sandbox] Process order. (Serial=6605, Empire=6, Order=OrderContinueGotoAction Action=1206)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.751None[Sandbox] Process order. (Serial=6606, Empire=32, Order=OrderContinueGotoAction Action=1208)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.780None[Sandbox] Process order. (Serial=6607, Empire=39, Order=OrderContinueGotoAction Action=1211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.791None[Sandbox] Process order. (Serial=6608, Empire=39, Order=OrderContinueGotoAction Action=1210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.792None[Sandbox] Process order. (Serial=6609, Empire=39, Order=OrderContinueGotoAction Action=1209)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:22.812None[Sandbox] Process order. (Serial=6610, Empire=43, Order=OrderContinueGotoAction Action=1212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23.073None[Sandbox] Process order. (Serial=6611, Empire=1, Order=OrderContinueGotoAction Action=1197)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23.193None[Sandbox] Process order. (Serial=6612, Empire=2, Order=OrderContinueGotoAction Action=1201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23.213None[Sandbox] Process order. (Serial=6613, Empire=2, Order=OrderContinueGotoAction Action=1203)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23.214None[Sandbox] Process order. (Serial=6614, Empire=2, Order=OrderContinueGotoAction Action=1202)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23.363None[Sandbox] Process order. (Serial=6615, Empire=3, Order=OrderContinueGotoAction Action=1205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23.463None[Sandbox] Process order. (Serial=6616, Empire=39, Order=OrderContinueGotoAction Action=1210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23.744None[Sandbox] Process order. (Serial=6617, Empire=1, Order=OrderContinueGotoAction Action=1197)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:23.884None[Sandbox] Process order. (Serial=6618, Empire=2, Order=OrderContinueGotoAction Action=1202)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.034None[Sandbox] Process order. (Serial=6619, Empire=3, Order=OrderContinueGotoAction Action=1205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.048NoneThe AI synchronization took 1396 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:24.210None[Sandbox] Process order. (Serial=6620, Empire=1, Order=OrderBribe ArmyGUID: #9949 StopAction=False Action=0 at 2207 [3, 38])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.212NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.214NoneQuest MinorFaction_SpecificQuest_HoyAndLadhran01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.222NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.222NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.312NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.313NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.321None[Sandbox] Process order. (Serial=6621, Empire=2, Order=OrderCreateBattle Attacker #4087 Target #11252 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.321NoneBattle 11820: Initialize battle with attacker 4087 (1133) and defender 11252 (1076).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.321NoneBattle 11820: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:24.321NoneBattle 11820: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:16:24.322NoneBattle 11820: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:24.323NoneBattle 11820: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:24.331NoneBattle 11820: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:24.331NoneBattle 11820: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:24.332NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.332NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.332NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.333NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.333NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.333NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.334NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.334NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.335NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.336NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.336NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.336NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.336NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.336NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.337NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.338NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.341NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.341NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.342NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.342NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.342NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.342NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.352NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.352NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.352NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.352NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.353NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.353NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.353NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.353NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.354NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.354NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.355NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.355NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.355NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.358NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.358NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.358NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.358NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.359NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.359NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.359NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.360NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.360NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.360NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.361NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.361NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.362NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.362NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.363NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.363NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.364NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.364NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.364NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.366NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.366NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.367NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.368NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.368NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.368NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.369NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.369NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.370NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.370NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.371NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.371NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.372NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.372NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.372NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.372NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.372NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.373NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.373NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.373NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.373NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.373NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.373NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.373NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.374NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.374NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.374NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.374NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.374NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.374NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.375NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.375NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.375NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.375NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.375NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.375NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.376NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.376NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.376NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.377NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.377NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.378NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.378NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.378NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.378NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.378NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.378NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.379NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.379NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.379NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.379NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.379NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.379NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.379NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.380NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.380NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.381NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.381NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.381NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.382NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.382NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.382NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.382NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.382NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.383NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.383NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.383NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.383NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.384NoneBattle 11820: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:24.385None[Sandbox] Process order. (Serial=6622, Empire=2, Order=OrderBribe ArmyGUID: #8701 StopAction=False Action=0 at 2468 [32, 42])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.386NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.388NoneQuest MinorFaction_SpecificQuest_Hydracorn01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.388NoneReleaseArmy #10066 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.389NoneReleaseArmy #10066 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.389NoneReleaseArmy #10066 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.390NoneReleaseArmy #10066 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.390NoneReleaseArmy #10066 end (Empire.Frame=12937)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.411None[Sandbox] Process order. (Serial=6623, Empire=2, Order=OrderGoTo Entity=#11689, AdditionalFlags='IgnoreFogOfWar', Path='1900 [44, 32] --> 1899 [43, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.415NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.416NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.421None[Sandbox] Process order. (Serial=6624, Empire=2, Order=OrderContinueGotoAction Action=1213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.422None[Sandbox] Process order. (Serial=6625, Empire=2, Order=OrderGoTo Entity=#11053, AdditionalFlags='IgnoreFogOfWar', Path='1369 [35, 23] --> 1428 [36, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.423None[Sandbox] Process order. (Serial=6626, Empire=2, Order=OrderGoTo Entity=#11659, AdditionalFlags='IgnoreFogOfWar', Path='1782 [42, 30] --> 1723 [41, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.431None[Sandbox] Process order. (Serial=6627, Empire=2, Order=OrderContinueGotoAction Action=1215)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.432None[Sandbox] Process order. (Serial=6628, Empire=2, Order=OrderContinueGotoAction Action=1214)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.436NoneDoUpdateMesh #8701 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.461NonePresentation Battle 11820: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.461NonePresentation Battle 11820: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.461NonePresentation Battle 11820: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:24.462NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.462NoneRestorePresentationBattlePreview created ticket #106217.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.462NonePresentation Battle 11820: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=1133, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.462NonePresentation Battle 11820: Create participant 4087. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.462NonePresentation Battle 11820: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=11252, Group=Defender, TileIndex=1076, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.463NonePresentation Battle 11820: Create participant 11252. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.463NonePresentation Battle 11820: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.463NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:16:24.463NonePresentation Battle 11820: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.463NonePresentation Battle 11820: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:24.464NonePresentation Battle 11820: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=1133, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.464NonePresentation Battle 11820: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.464NonePresentation Battle 11820: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:24.464NonePresentation Battle 11820: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=11252, Group=Defender, TileIndex=1076, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.464NonePresentation Battle 11820: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.464NonePresentation Battle 11820: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.466NonePresentation Battle 11820: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.466NonePresentation Battle 11820: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.466NonePresentation Battle 11820: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.466NonePresentation Battle 11820: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4087, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.466NoneInitialize presentation battle unit 11926 for unit 4092

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.466NoneInitialize presentation battle unit 11925 for unit 7680

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.467NoneInitialize presentation battle unit 11924 for unit 4090

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.468NoneInitialize presentation battle unit 11923 for unit 5141

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.468NoneInitialize presentation battle unit 11922 for unit 4089

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.469NonePresentation Battle 11820: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=11252, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.469NoneInitialize presentation battle unit 11930 for unit 11255

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.472None[Sandbox] Process order. (Serial=6629, Empire=0, Order=OrderGoTo Entity=#6867, path='1695 [13, 29] --> 1753 [13, 30] --> 1810 [12, 31] --> 1869 [13, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.482None[Sandbox] Process order. (Serial=6630, Empire=0, Order=OrderContinueGotoAction Action=1216)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.486NoneInitialize presentation battle unit 11929 for unit 11253

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.487NoneInitialize presentation battle unit 11928 for unit 11254

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.488NoneInitialize presentation battle unit 11927 for unit 11256

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.488NoneRequestRestoreAsyncOperation_Completed for ticket #106217.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:16:24.488NoneRestorePresentationBattlePreview skipped due to ended battle #11820

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:24.489NoneRequestAsyncOperation_Dismissed for ticket #106217.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:16:24.511NonePresentation Battle 11820: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.511NonePresentation Battle 11820: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.511NonePresentation Battle 11820: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.512NonePresentation Battle 11820: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:24.512NoneReleasePresentationBattlePreview attacker #4087, defender #11252

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.512NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.512NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.512NoneRestorePresentationBattlePreview created ticket #106247.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.512NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.512NonePresentation Battle 11820: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=41 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.513NonePresentation Battle 11820: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:24.513NonePresentation Battle 11820: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.536NoneRequestRestoreAsyncOperation_Completed for ticket #106247.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:16:24.537NoneRestorePresentationBattlePreview skipped due to ended battle #11820

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:24.537NoneRequestAsyncOperation_Dismissed for ticket #106247.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:16:24.542None[Sandbox] Process order. (Serial=6631, Empire=3, Order=OrderBuyResource ResourceType: Resource04, Quantity: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.546None[Sandbox] Process order. (Serial=6632, Empire=3, Order=OrderBattleEngagement BattleGuid: 11701)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.546NoneBattle 11701: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:24.546NoneBattle 11701: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:24.547NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.548NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.549NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.550NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.551NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.552NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.553NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.553NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.554NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.555NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.555NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.555NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.556NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.557NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.558NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.558NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.559NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.560NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.560NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.560NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.561NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.561NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.561NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.562NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.563NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.563NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.563NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.564NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.564NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.565NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.565NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.565NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.566NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.566NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.566NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.567NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.568NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.568NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.569NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.569NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.570NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.570NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.571NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.571NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.572NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.572NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.573NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.573NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.574NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.574NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.575NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.575NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.575NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.577NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.578NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.578NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.578NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.578NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.579NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.579NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.579NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.579NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.579NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.579NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.579NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.580NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.580NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.580NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.580NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.580NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.580NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.580NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.581NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.581NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.581NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.581NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.581NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.581NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.581NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.582NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.582NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.582NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.582NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.582NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.583NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.583NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.583NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.583NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.583NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.583NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.583NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.584NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.584NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.584NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.584NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.585NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.586NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.586NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.586NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.587NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.587NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.588NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.588NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.589NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.589NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.589NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.589NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.590NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.590NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.590NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.590NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.590NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.590NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.591NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.591NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.591NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.591NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.592NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.592NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.592NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.592NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.592NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.592NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.593NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.593NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.593NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.593NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.593NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.594NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.594NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.594NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.595NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.595NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.596NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.596NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.597NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.597NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.598NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.598NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.599NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.599NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.599NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.600NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.600NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.600NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.600NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.600NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.601NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.601NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.601NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.601NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.601NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.601NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.602NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.602NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.602NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.603NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.603NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.604NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.604NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.605NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.605NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.606NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.606NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.606NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.606NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.606NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.607NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.607NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.607NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.608NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.608NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.611NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.611NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.612NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.613NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.614NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.614NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.615NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.615NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.615NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.616NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.616NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.616NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.616NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.617NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.617NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.617NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.617NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.617NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.617NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.618NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.618NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.618NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.618NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.618NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.618NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.618NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.619NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.619NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.619NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.620NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.620NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.621NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.622NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.622NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.622NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.622NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.623NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.623NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.623NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.623NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.623NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.623NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.623NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.624NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.624NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.624NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.626NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.626NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.626NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.626NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.627NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.627NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.627NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.627NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.627NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.628NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.629NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.629NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.629NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.630NoneClearing RequestBattleActionPreview for battleUnitGUID #0

Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()

20:16:24.630NoneBattle 11701: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:24.651None[Sandbox] Process order. (Serial=6633, Empire=3, Order=OrderGoTo Entity=#11663, AdditionalFlags='IgnoreFogOfWar', Path='1300 [24, 22] --> 1358 [24, 23] --> 1416 [24, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.663None[Sandbox] Process order. (Serial=6634, Empire=3, Order=OrderContinueGotoAction Action=1217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.682None[Sandbox] Process order. (Serial=6635, Empire=39, Order=OrderToggleTormentedSettle TormentedGUID: 10451, Settle: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.683None[Sandbox] Process order. (Serial=6636, Empire=39, Order=OrderToggleTormentedSettle TormentedGUID: 10459, Settle: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.684None[Sandbox] Process order. (Serial=6637, Empire=39, Order=OrderToggleTormentedSettle TormentedGUID: 10467, Settle: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.685NonePresentation Battle 11701: Execute action[12] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=15 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.686NonePresentation Battle 11701: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:24.686NonePresentation Battle 11701: Execute action[13] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=6203, Group=Defender, TileIndex=697, Modifiers=None, Type=Dweller UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.686NonePresentation Battle 11701: Execute action[14] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=6202, Group=Defender, TileIndex=697, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.686NonePresentation Battle 11701: Execute action[15] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.687NonePresentation Battle 11701: Execute action[16] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=3, ParticipantGuid=10483, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.688NonePresentation Battle 11701: Execute action[17] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=3, ParticipantGuid=8284, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.688NonePresentation Battle 11701: Execute action[18] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=13 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.688NonePresentation Battle 11701: Execute action[19] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=15, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.688NonePresentation Battle 11701: Execute action[20] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.688NonePresentation Battle 11701: Execute action[20] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.688NonePresentation Battle 11701: Execute action[21] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=9255, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.688NoneInitialize presentation battle unit 11936 for unit 9256

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.690NoneInitialize presentation battle unit 11935 for unit 8243

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.690NoneInitialize presentation battle unit 11934 for unit 10105

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.690NonePresentation Battle 11701: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6431, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.691NoneInitialize presentation battle unit 11941 for unit 7969

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.691NoneInitialize presentation battle unit 11940 for unit 7981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.711None[Sandbox] Process order. (Serial=6638, Empire=41, Order=OrderGoTo Entity=#8264, AdditionalFlags='IgnoreFogOfWar', Path='2352 [32, 40] --> 2351 [31, 40] --> 2408 [30, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.711NoneInitialize presentation battle unit 11939 for unit 7999

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.712NoneInitialize presentation battle unit 11938 for unit 8006

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.712None[Sandbox] Process order. (Serial=6639, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='743 [47, 12] --> 742 [46, 12] --> 741 [45, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.712NoneInitialize presentation battle unit 11937 for unit 6432

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.721None[Sandbox] Process order. (Serial=6640, Empire=41, Order=OrderContinueGotoAction Action=1219)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.722None[Sandbox] Process order. (Serial=6641, Empire=41, Order=OrderContinueGotoAction Action=1218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:24.736NonePresentation Battle 11701: Execute action[23] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=15, ParticipantGuid=6203, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.737NoneInitialize presentation battle unit 11945 for unit 10825

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.737NoneInitialize presentation battle unit 11944 for unit 10826

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.737NoneInitialize presentation battle unit 11943 for unit 10824

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.738NoneInitialize presentation battle unit 11942 for unit 10823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.738NonePresentation Battle 11701: Execute action[24] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=15, ParticipantGuid=6202, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.738NonePresentation Battle 11701: Execute action[25] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.738NonePresentation Battle 11701: Execute action[26] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.739NonePresentation Battle 11701: Execute action[27] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.739NonePresentation Battle 11701: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:24.739NonePresentation Battle 11701: Execute action[28] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=15 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:24.739NonePresentation Battle 11701: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:24.739NonePresentation Battle 11701: Execute action[29] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:25.094None[Sandbox] Process order. (Serial=6642, Empire=2, Order=OrderContinueGotoAction Action=1213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25.104None[Sandbox] Process order. (Serial=6643, Empire=2, Order=OrderContinueGotoAction Action=1215)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25.105None[Sandbox] Process order. (Serial=6644, Empire=2, Order=OrderContinueGotoAction Action=1214)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25.336None[Sandbox] Process order. (Serial=6645, Empire=3, Order=OrderContinueGotoAction Action=1217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25.397None[Sandbox] Process order. (Serial=6646, Empire=41, Order=OrderContinueGotoAction Action=1219)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:25.399None[Sandbox] Process order. (Serial=6647, Empire=41, Order=OrderContinueGotoAction Action=1218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.010None[Sandbox] Process order. (Serial=6648, Empire=3, Order=OrderContinueGotoAction Action=1217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.069None[Sandbox] Process order. (Serial=6649, Empire=41, Order=OrderContinueGotoAction Action=1218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.078NoneThe AI synchronization took 998 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:26.190None[Sandbox] Process order. (Serial=6650, Empire=1, Order=OrderEvolveUnit UnitGUID: 10913, EvolutionName: Unit_UnitedEmpire_Faithful)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.210None[Sandbox] Process order. (Serial=6651, Empire=1, Order=OrderGoTo Entity=#10136, AdditionalFlags='IgnoreFogOfWar', Path='2150 [4, 37] --> 2149 [3, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.211None[Sandbox] Process order. (Serial=6652, Empire=1, Order=OrderParley ArmyGUID: #11818 StopAction=False Action=0 at 2091 [3, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.244NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.244NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.244NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.244NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_Start, Variable=MinorTerritory, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.246NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_BranchC_Start, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.246NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_BranchC_Start, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.247NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_BranchC_Start, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.247NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_BranchC_Start, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.247NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_12_ShortVersion_BranchC_Start, Variable=Kin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.248NoneNo ArmyActionCameraSequenceDefinition for Parley.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.249None[Sandbox] Process order. (Serial=6653, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2149 [3, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.255NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.255NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.260None[Sandbox] Process order. (Serial=6654, Empire=1, Order=OrderContinueGotoAction Action=1221)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.261None[Sandbox] Process order. (Serial=6655, Empire=1, Order=OrderContinueGotoAction Action=1220)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.266NoneSame QuestPinSubset Snapshot Frame (previous frame: 25797, current data frame: 25797) but different data length (remote: 51, local: 50)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.323NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.323NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.351None[Sandbox] Process order. (Serial=6656, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 78)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.352None[Sandbox] Process order. (Serial=6657, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 11820, EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.353None[Sandbox] Process order. (Serial=6658, Empire=2, Order=OrderSplitArmy ArmySimulationEntityGUID: 8701, WorldPosition: 2351, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.358None[AI] Battle 11820: Confirming battle for empire 41

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:16:26.361None[Sandbox] Process order. (Serial=6659, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 11820, EmpireIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.362NoneBattle 11820: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:26.362NoneBattle 11820: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.363NoneBattle 11820: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:26.392None[Sandbox] Process order. (Serial=6660, Empire=2, Order=OrderGoTo Entity=#10073, AdditionalFlags='IgnoreFogOfWar', Path='1720 [38, 29] --> 1721 [39, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.393None[Sandbox] Process order. (Serial=6661, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2352 [32, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.400None[Sandbox] Process order. (Serial=6662, Empire=2, Order=OrderContinueGotoAction Action=1223)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.401None[Sandbox] Process order. (Serial=6663, Empire=2, Order=OrderContinueGotoAction Action=1222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.415NoneDoUpdateMesh #8701 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.439NonePresentation Battle 11820: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.440NonePresentation Battle 11820: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.440NonePresentation Battle 11820: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.440NonePresentation Battle 11820: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.440NonePresentation Battle 11820: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.440NonePresentation Battle 11820: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:26.440NonePresentation Battle 11820: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.450None[Sandbox] Process order. (Serial=6664, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.450NoneBattle 11820: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:26.451NoneBattle #11820: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.452NoneQuest MinorFaction_GenericQuest_01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:16:26.452NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_End, Variable=Mukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.453NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_End, Variable=LL, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.453NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_End, Variable=Sandshapers, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.453NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_End, Variable=Aspect, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.453NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_End, Variable=NotKin, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.455NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:16:26.456NoneReleaseArmy #11252 start (terminateActions=True, raiseSimulationEvent=True)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.456NoneReleaseArmy #11252 ArmyInfo freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.456NoneReleaseArmy #11252 Units freed

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.456NoneReleaseArmy #11252 DetachFromEmpire done

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.456NoneReleaseArmy #11252 end (Empire.Frame=12989)

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.514NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.514NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.520None[Sandbox] Process order. (Serial=6665, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 11701, EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.524None[AI] Battle 11701: Confirming battle for empire 15

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:16:26.530None[Sandbox] Process order. (Serial=6666, Empire=15, Order=OrderBattleSetAutoResolve BattleGuid: 11701, EmpireIndex: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.531NoneBattle 11701: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:26.532NoneBattle 11701: Won by the attacker.

Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.532NoneAddRandomEquipment (Equipment=Equipment_Consumable_04_Definition, seed=955209624, turn=56, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=9255)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.532NoneBattle 11701: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:26.541NonePresentation Battle 11820: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:26.541NoneRelease presentation battle unit 11926

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.541NoneRelease presentation battle unit 11925

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.541NoneRelease presentation battle unit 11924

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.542NoneRelease presentation battle unit 11923

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.542None[Sandbox] Process order. (Serial=6667, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1314 [38, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.542NoneRelease presentation battle unit 11922

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.542NoneRelease presentation battle unit 11930

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.543NoneRelease presentation battle unit 11929

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.543None[Sandbox] Process order. (Serial=6668, Empire=3, Order=OrderGoTo Entity=#10483, AdditionalFlags='IgnoreFogOfWar', Path='758 [4, 13] --> 817 [5, 14] --> 818 [6, 14] --> 819 [7, 14] --> 877 [7, 15] --> 936 [8, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.543NoneRelease presentation battle unit 11928

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.543NoneRelease presentation battle unit 11927

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.552None[Sandbox] Process order. (Serial=6669, Empire=3, Order=OrderContinueGotoAction Action=1225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.553None[Sandbox] Process order. (Serial=6670, Empire=3, Order=OrderContinueGotoAction Action=1224)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.555None[Sandbox] Process order. (Serial=6671, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='640 [2, 11] --> 582 [2, 10] --> 581 [1, 10] --> 580 [0, 10] --> 579 [57, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.561None[Sandbox] Process order. (Serial=6672, Empire=3, Order=OrderContinueGotoAction Action=1226)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.591None[Sandbox] Process order. (Serial=6673, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='683 [45, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.601None[Sandbox] Process order. (Serial=6674, Empire=32, Order=OrderContinueGotoAction Action=1227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.614NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.614NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.621None[Sandbox] Process order. (Serial=6675, Empire=41, Order=OrderGoTo Entity=#8268, AdditionalFlags='IgnoreFogOfWar', Path='2351 [31, 40] --> 2352 [32, 40] --> 2353 [33, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.639NonePresentation Battle 11701: Execute action[30] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.640NonePresentation Battle 11701: Execute action[31] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.640NonePresentation Battle 11701: Execute action[32] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=15. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.640NonePresentation Battle 11701: Execute action[33] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=15 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.640NonePresentation Battle 11701: Execute action[34] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.640NonePresentation Battle 11701: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:26.641NonePresentation Battle 11701: Execute action[35] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.641None[Sandbox] Process order. (Serial=6676, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2478 [42, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.651None[Sandbox] Process order. (Serial=6677, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11701)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.651NoneBattle 11701: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:16:26.652NoneBattle #11701: Release (hardRelease=False).

Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:26.659None[Sandbox] Process order. (Serial=6678, Empire=43, Order=OrderContinueGotoAction Action=1229)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.660None[Sandbox] Process order. (Serial=6679, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.683None[Sandbox] Process order. (Serial=6680, Empire=0, Order=OrderGoTo Entity=#6867, path='1695 [13, 29] --> 1753 [13, 30] --> 1810 [12, 31] --> 1869 [13, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.692None[Sandbox] Process order. (Serial=6681, Empire=0, Order=OrderContinueGotoAction Action=1230)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:26.740NonePresentation Battle 11701: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:16:26.740NoneRelease presentation battle unit 11936

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.741NoneRelease presentation battle unit 11935

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.741NoneRelease presentation battle unit 11934

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.741NoneRelease presentation battle unit 11941

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.741NoneRelease presentation battle unit 11940

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.742NoneRelease presentation battle unit 11939

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.742NoneRelease presentation battle unit 11938

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.742NoneRelease presentation battle unit 11937

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.742NoneRelease presentation battle unit 11945

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.742NoneRelease presentation battle unit 11944

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.743NoneRelease presentation battle unit 11943

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.743NoneRelease presentation battle unit 11942

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:16:26.932None[Sandbox] Process order. (Serial=6682, Empire=1, Order=OrderContinueGotoAction Action=1220)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.043None[Sandbox] Process order. (Serial=6683, Empire=0, Order=OrderGoTo Entity=#6867, path='1695 [13, 29] --> 1753 [13, 30] --> 1810 [12, 31] --> 1869 [13, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.053None[Sandbox] Process order. (Serial=6684, Empire=0, Order=OrderContinueGotoAction Action=1231)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.074None[Sandbox] Process order. (Serial=6685, Empire=2, Order=OrderContinueGotoAction Action=1222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.224None[Sandbox] Process order. (Serial=6686, Empire=3, Order=OrderContinueGotoAction Action=1225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.244None[Sandbox] Process order. (Serial=6687, Empire=3, Order=OrderContinueGotoAction Action=1226)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.246None[Sandbox] Process order. (Serial=6688, Empire=0, Order=OrderGoTo Entity=#6867, path='1695 [13, 29] --> 1753 [13, 30] --> 1810 [12, 31] --> 1869 [13, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.263None[Sandbox] Process order. (Serial=6689, Empire=0, Order=OrderContinueGotoAction Action=1232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.423None[Sandbox] Process order. (Serial=6690, Empire=0, Order=OrderGoTo Entity=#6867, path='1695 [13, 29] --> 1753 [13, 30] --> 1810 [12, 31] --> 1869 [13, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.435None[Sandbox] Process order. (Serial=6691, Empire=0, Order=OrderContinueGotoAction Action=1233)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.893None[Sandbox] Process order. (Serial=6692, Empire=3, Order=OrderContinueGotoAction Action=1225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.914None[Sandbox] Process order. (Serial=6693, Empire=3, Order=OrderContinueGotoAction Action=1226)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28.566None[Sandbox] Process order. (Serial=6694, Empire=3, Order=OrderContinueGotoAction Action=1225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:28.586None[Sandbox] Process order. (Serial=6695, Empire=3, Order=OrderContinueGotoAction Action=1226)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29.238None[Sandbox] Process order. (Serial=6696, Empire=3, Order=OrderContinueGotoAction Action=1225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29.258None[Sandbox] Process order. (Serial=6697, Empire=3, Order=OrderContinueGotoAction Action=1226)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29.911None[Sandbox] Process order. (Serial=6698, Empire=3, Order=OrderContinueGotoAction Action=1225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:29.928NoneThe AI synchronization took 2458 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:30.039None[Sandbox] Process order. (Serial=6699, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.040None[Sandbox] Process order. (Serial=6700, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.050None[Sandbox] Process order. (Serial=6701, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 10136, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.069None[Sandbox] Process order. (Serial=6702, Empire=1, Order=OrderGoTo Entity=#11818, AdditionalFlags='IgnoreFogOfWar', Path='2150 [4, 37] --> 2151 [5, 37] --> 2152 [6, 37] --> 2153 [7, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.070None[Sandbox] Process order. (Serial=6703, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2207 [3, 38] --> 2265 [3, 39] --> 2323 [3, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.079None[Sandbox] Process order. (Serial=6704, Empire=1, Order=OrderContinueGotoAction Action=1237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.081None[Sandbox] Process order. (Serial=6705, Empire=1, Order=OrderContinueGotoAction Action=1236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.117NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:30.117NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:30.171None[Sandbox] Process order. (Serial=6706, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 78)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.200None[Sandbox] Process order. (Serial=6707, Empire=2, Order=OrderGoTo Entity=#11954, AdditionalFlags='IgnoreFogOfWar', Path='2293 [31, 39] --> 2294 [32, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.210None[Sandbox] Process order. (Serial=6708, Empire=2, Order=OrderContinueGotoAction Action=1238)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.217NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:30.217NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:30.233None[Sandbox] Process order. (Serial=6709, Empire=0, Order=OrderGoTo Entity=#6867, path='1695 [13, 29] --> 1753 [13, 30] --> 1810 [12, 31] --> 1869 [13, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.240None[Sandbox] Process order. (Serial=6710, Empire=0, Order=OrderContinueGotoAction Action=1239)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.315NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:30.315NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:30.331None[Sandbox] Process order. (Serial=6711, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=10923, Constructible=DistrictImprovement_Industry_04, Position=1714, Currency=Money, SlotIndex=0, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.334None[Sandbox] Process order. (Serial=6712, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 16, SkillIndex: 322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.351None[Sandbox] Process order. (Serial=6713, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='699 [3, 12] --> 700 [4, 12] --> 758 [4, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.360None[Sandbox] Process order. (Serial=6714, Empire=3, Order=OrderContinueGotoAction Action=1240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.400None[Sandbox] Process order. (Serial=6715, Empire=41, Order=OrderGoTo Entity=#8268, AdditionalFlags='IgnoreFogOfWar', Path='2292 [30, 39] --> 2293 [31, 39] --> 2294 [32, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.752None[Sandbox] Process order. (Serial=6716, Empire=1, Order=OrderContinueGotoAction Action=1237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.754None[Sandbox] Process order. (Serial=6717, Empire=1, Order=OrderContinueGotoAction Action=1236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:30.882None[Sandbox] Process order. (Serial=6718, Empire=2, Order=OrderContinueGotoAction Action=1238)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31.033None[Sandbox] Process order. (Serial=6719, Empire=3, Order=OrderContinueGotoAction Action=1240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31.425None[Sandbox] Process order. (Serial=6720, Empire=1, Order=OrderContinueGotoAction Action=1237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31.427None[Sandbox] Process order. (Serial=6721, Empire=1, Order=OrderContinueGotoAction Action=1236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31.705None[Sandbox] Process order. (Serial=6722, Empire=3, Order=OrderContinueGotoAction Action=1240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31.721NoneThe AI synchronization took 962 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:31.985None[Sandbox] Process order. (Serial=6723, Empire=2, Order=OrderGoTo Entity=#11689, AdditionalFlags='IgnoreFogOfWar', Path='1840 [42, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:31.995None[Sandbox] Process order. (Serial=6724, Empire=2, Order=OrderContinueGotoAction Action=1242)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32.188None[Sandbox] Process order. (Serial=6725, Empire=41, Order=OrderGoTo Entity=#8268, AdditionalFlags='IgnoreFogOfWar', Path='2351 [31, 40] --> 2293 [31, 39] --> 2236 [32, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32.197None[Sandbox] Process order. (Serial=6726, Empire=41, Order=OrderContinueGotoAction Action=1243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32.211None[Sandbox] Process order. (Serial=6727, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32.212None[Sandbox] Process order. (Serial=6728, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32.868None[Sandbox] Process order. (Serial=6729, Empire=41, Order=OrderContinueGotoAction Action=1243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.543None[Sandbox] Process order. (Serial=6730, Empire=41, Order=OrderContinueGotoAction Action=1243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.552NoneThe AI synchronization took 1009 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:33.893None[Sandbox] Process order. (Serial=6731, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.895None[Sandbox] Process order. (Serial=6732, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.953None[Sandbox] Process order. (Serial=6733, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.119NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:34.119NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:34.343NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:34.343NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:34.352NoneA new sandbox turn has begun: Turn 57

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:16:34.375None[Sandbox] Process order. (Serial=6734, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 17:16:34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.385None[Sandbox] Process order. (Serial=6735, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2625,EmpireIndex=1 TimePlayed=2625,EmpireIndex=2 TimePlayed=2625,EmpireIndex=3 TimePlayed=2625)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.418NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:34.418NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:34.447None[Sandbox] Process order. (Serial=6736, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 157, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.516NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:34.516NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:36.463None[Sandbox] Process order. (Serial=6737, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=UnitedEmpire_DistrictImprovement_03, Position=1866, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.465None[Sandbox] Process order. (Serial=6738, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_CityCenter_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.465None[Sandbox] Process order. (Serial=6739, Empire=1, Order=OrderEnqueueConstructible Settlement=8272, Constructible=District_Tier1_Industry, Position=2665, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.466None[Sandbox] Process order. (Serial=6740, Empire=1, Order=OrderHeroRecruitInDraw HeroIndex: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.468None[Sandbox] Process order. (Serial=6741, Empire=1, Order=OrderSellEquipment EquipmentUniqueID: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.469None[Sandbox] Process order. (Serial=6742, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.471None[Sandbox] Process order. (Serial=6743, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.472None[Sandbox] Process order. (Serial=6744, Empire=1, Order=OrderSellResource ResourceType: Resource03, Quantity: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.473None[Sandbox] Process order. (Serial=6745, Empire=1, Order=OrderSellResource ResourceType: Resource04, Quantity: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.574None[Sandbox] Process order. (Serial=6746, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=6419, ConstructionGUID=242, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.577None[Sandbox] Process order. (Serial=6747, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 6419, StrategyName: PopulationStrategy_Industry)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.579None[Sandbox] Process order. (Serial=6748, Empire=2, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.579None[Sandbox] Process order. (Serial=6749, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 57, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.703None[Sandbox] Process order. (Serial=6750, Empire=3, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.705None[Sandbox] Process order. (Serial=6751, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Military, Position=1171, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.706None[Sandbox] Process order. (Serial=6752, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7128, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.834None[Sandbox] Process order. (Serial=6753, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=4275, Constructible=Unit_UnitedEmpire_Chosen, Position=1866, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.837None[Sandbox] Process order. (Serial=6754, Empire=1, Order=OrderHeroEquip EquipmentUniqueID: 42, HeroIndex: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.838None[Sandbox] Process order. (Serial=6755, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 21, SkillIndex: 421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.838None[Sandbox] Process order. (Serial=6756, Empire=1, Order=OrderSetFriend OtherHeroIndex: 21, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.935None[Sandbox] Process order. (Serial=6757, Empire=2, Order=OrderEnqueueConstructible Settlement=6419, Constructible=District_Tier1_Food, Position=1073, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.936None[Sandbox] Process order. (Serial=6758, Empire=2, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37.055None[Sandbox] Process order. (Serial=6759, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_MinorFaction_Protectorate_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37.186None[Sandbox] Process order. (Serial=6760, Empire=1, Order=OrderHeroEquip EquipmentUniqueID: 20, HeroIndex: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37.288None[Sandbox] Process order. (Serial=6761, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37.370None[Sandbox] Process order. (Serial=6762, Empire=0, Order=OrderGoTo Entity=#6867, path='1695 [13, 29] --> 1753 [13, 30] --> 1810 [12, 31] --> 1869 [13, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37.376None[Sandbox] Process order. (Serial=6763, Empire=0, Order=OrderContinueGotoAction Action=1244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38.050None[Sandbox] Process order. (Serial=6764, Empire=0, Order=OrderContinueGotoAction Action=1244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:38.721None[Sandbox] Process order. (Serial=6765, Empire=0, Order=OrderContinueGotoAction Action=1244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39.393None[Sandbox] Process order. (Serial=6766, Empire=0, Order=OrderContinueGotoAction Action=1244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39.401NoneThe AI synchronization took 1495 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:39.523None[Sandbox] Process order. (Serial=6767, Empire=1, Order=OrderSellEquipment EquipmentUniqueID: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43.988None[Sandbox] Process order. (Serial=6768, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44.034NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:44.034NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:49.448None[Sandbox] Process order. (Serial=6769, Empire=0, Order=OrderBuildFoundationAt Settlement=4243, Position=2283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:49.536NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:49.536NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:51.484None[Sandbox] Process order. (Serial=6770, Empire=0, Order=OrderBuildFoundationAt Settlement=4243, Position=2053)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:51.536NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:51.537NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:55.201None[Sandbox] Process order. (Serial=6771, Empire=0, Order=OrderBuildFoundationAt Settlement=4243, Position=2164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:55.239NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:55.239NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:58.439NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 184, current data frame: 184) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:01.752NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 187, current data frame: 187) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:01.778NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 187, current data frame: 187) but different data length (remote: 0, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:04.759NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 189, current data frame: 189) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:04.814NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 189, current data frame: 189) but different data length (remote: 0, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:04.950NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 189, current data frame: 189) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:06.692None[Sandbox] Process order. (Serial=6772, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Industry, Position=2164, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:06.744NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:06.744NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.659None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.659None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.660None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.660None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.660None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.661None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.662None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.662None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.662None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.662None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.663None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.663None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.664None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.664None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.664None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.665None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.665None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.665None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.665None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.666None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.666None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.667None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.667None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.667None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09.667None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:16.797None[Sandbox] Process order. (Serial=6773, Empire=0, Order=OrderBuildFoundationAt Settlement=4243, Position=2113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:16.853NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:16.853NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:23.535NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 196, current data frame: 196) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.328None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.328None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.329None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.329None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.329None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.331None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.331None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.331None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.331None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.331None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.332None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.332None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.332None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.332None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.332None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.334None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.334None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.334None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.334None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.335None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.335None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.336None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.336None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.336None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:25.336None[BreakdownSourceParser] GetSourceForDistrictOutput has no case for Partner (sourceName= modifierSource=Hero (Id=1376256, clientId=4042)).

Amplitude.Mercury.Simulation.SimulationEvaluator:GetSourceForDistrictOutput(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:26.862NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 198, current data frame: 198) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:28.488NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 200, current data frame: 200) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:30.282None[Sandbox] Process order. (Serial=6774, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Money, Position=2113, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:30.361NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:30.361NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:33.521None[Sandbox] Process order. (Serial=6775, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.523None[Sandbox] Process order. (Serial=6776, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.550NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:33.551NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:33.662None[Sandbox] Process order. (Serial=6777, Empire=1, Order=OrderGoTo Entity=#7520, AdditionalFlags='IgnoreFogOfWar', Path='2587 [35, 44] --> 2645 [35, 45] --> 2646 [36, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.663None[Sandbox] Process order. (Serial=6778, Empire=1, Order=OrderGoTo Entity=#8286, AdditionalFlags='IgnoreFogOfWar', Path='2609 [57, 44] --> 2552 [0, 44] --> 2494 [0, 43] --> 2437 [1, 42] --> 2438 [2, 42] --> 2439 [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.665None[Sandbox] Process order. (Serial=6779, Empire=1, Order=OrderGoTo Entity=#9949, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2439 [3, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.672None[Sandbox] Process order. (Serial=6780, Empire=1, Order=OrderGoTo Entity=#11818, AdditionalFlags='IgnoreFogOfWar', Path='2154 [8, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.673None[Sandbox] Process order. (Serial=6781, Empire=1, Order=OrderContinueGotoAction Action=1247)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.674None[Sandbox] Process order. (Serial=6782, Empire=1, Order=OrderContinueGotoAction Action=1246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.676None[Sandbox] Process order. (Serial=6783, Empire=1, Order=OrderContinueGotoAction Action=1245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.682None[Sandbox] Process order. (Serial=6784, Empire=1, Order=OrderContinueGotoAction Action=1248)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.751NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:33.751NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.

Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:33.792None[Sandbox] Process order. (Serial=6785, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1192 [32, 20] --> 1250 [32, 21] --> 1309 [33, 22] --> 1310 [34, 22] --> 1311 [35, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.802None[Sandbox] Process order. (Serial=6786, Empire=2, Order=OrderGoTo Entity=#11053, AdditionalFlags='IgnoreFogOfWar', Path='1486 [36, 25] --> 1544 [36, 26] --> 1602 [36, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.803None[Sandbox] Process order. (Serial=6787, Empire=2, Order=OrderGoTo Entity=#11659, AdditionalFlags='IgnoreFogOfWar', Path='1722 [40, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.803None[Sandbox] Process order. (Serial=6788, Empire=2, Order=OrderGoTo Entity=#11689, AdditionalFlags='IgnoreFogOfWar', Path='1782 [42, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.805None[Sandbox] Process order. (Serial=6789, Empire=2, Order=OrderGoTo Entity=#11954, AdditionalFlags='IgnoreFogOfWar', Path='2295 [33, 39] --> 2238 [34, 38] --> 2239 [35, 38] --> 2240 [36, 38] --> 2182 [36, 37] --> 2125 [37, 36] --> 2067 [37, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.805None[Sandbox] Process order. (Serial=6790, Empire=2, Order=OrderContinueGotoAction Action=1249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.812None[Sandbox] Process order. (Serial=6791, Empire=2, Order=OrderContinueGotoAction Action=1253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.813None[Sandbox] Process order. (Serial=6792, Empire=2, Order=OrderContinueGotoAction Action=1252)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.814None[Sandbox] Process order. (Serial=6793, Empire=2, Order=OrderContinueGotoAction Action=1251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.815None[Sandbox] Process order. (Serial=6794, Empire=2, Order=OrderContinueGotoAction Action=1250)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.816None[Sandbox] Process order. (Serial=6795, Empire=2, Order=OrderGoTo Entity=#7522, AdditionalFlags='IgnoreFogOfWar', Path='2120 [32, 36] --> 2119 [31, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.817None[Sandbox] Process order. (Serial=6796, Empire=2, Order=OrderGoTo Entity=#8701, AdditionalFlags='IgnoreFogOfWar', Path='2353 [33, 40] --> 2354 [34, 40] --> 2412 [34, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.823None[Sandbox] Process order. (Serial=6797, Empire=2, Order=OrderContinueGotoAction Action=1255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.826None[Sandbox] Process order. (Serial=6798, Empire=2, Order=OrderContinueGotoAction Action=1254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.953None[Sandbox] Process order. (Serial=6799, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1256 [38, 21] --> 1257 [39, 21] --> 1200 [40, 20] --> 1201 [41, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.955None[Sandbox] Process order. (Serial=6800, Empire=3, Order=OrderGoTo Entity=#8284, AdditionalFlags='IgnoreFogOfWar', Path='464 [0, 8] --> 406 [0, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.956None[Sandbox] Process order. (Serial=6801, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='817 [5, 14] --> 818 [6, 14] --> 819 [7, 14] --> 877 [7, 15] --> 936 [8, 16] --> 994 [8, 17] --> 995 [9, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.957None[Sandbox] Process order. (Serial=6802, Empire=3, Order=OrderGoTo Entity=#9255, AdditionalFlags='IgnoreFogOfWar', Path='756 [2, 13] --> 757 [3, 13] --> 758 [4, 13] --> 817 [5, 14] --> 818 [6, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.963None[Sandbox] Process order. (Serial=6803, Empire=3, Order=OrderContinueGotoAction Action=1259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.964None[Sandbox] Process order. (Serial=6804, Empire=3, Order=OrderContinueGotoAction Action=1258)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.965None[Sandbox] Process order. (Serial=6805, Empire=3, Order=OrderContinueGotoAction Action=1257)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.966None[Sandbox] Process order. (Serial=6806, Empire=3, Order=OrderContinueGotoAction Action=1256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.972None[Sandbox] Process order. (Serial=6807, Empire=3, Order=OrderGoTo Entity=#10483, AdditionalFlags='IgnoreFogOfWar', Path='994 [8, 17] --> 1053 [9, 18] --> 1054 [10, 18] --> 1055 [11, 18] --> 1056 [12, 18] --> 1057 [13, 18] --> 1115 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.984None[Sandbox] Process order. (Serial=6808, Empire=3, Order=OrderContinueGotoAction Action=1260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:33.994None[Sandbox] Process order. (Serial=6809, Empire=6, Order=OrderGoTo Entity=#8254, AdditionalFlags='IgnoreFogOfWar', Path='743 [47, 12] --> 685 [47, 11] --> 686 [48, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.004None[Sandbox] Process order. (Serial=6810, Empire=6, Order=OrderContinueGotoAction Action=1261)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.035None[Sandbox] Process order. (Serial=6811, Empire=32, Order=OrderGoTo Entity=#7956, AdditionalFlags='IgnoreFogOfWar', Path='742 [46, 12] --> 799 [45, 13] --> 858 [46, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.044None[Sandbox] Process order. (Serial=6812, Empire=32, Order=OrderContinueGotoAction Action=1262)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.064None[Sandbox] Process order. (Serial=6813, Empire=41, Order=OrderGoTo Entity=#6722, AdditionalFlags='IgnoreFogOfWar', Path='798 [44, 13] --> 856 [44, 14] --> 913 [43, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.074None[Sandbox] Process order. (Serial=6814, Empire=41, Order=OrderContinueGotoAction Action=1263)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.084None[Sandbox] Process order. (Serial=6815, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2479 [43, 42] --> 2480 [44, 42] --> 2481 [45, 42] --> 2482 [46, 42] --> 2483 [47, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.093None[Sandbox] Process order. (Serial=6816, Empire=43, Order=OrderContinueGotoAction Action=1264)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.345None[Sandbox] Process order. (Serial=6817, Empire=1, Order=OrderContinueGotoAction Action=1246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.354None[Sandbox] Process order. (Serial=6818, Empire=1, Order=OrderContinueGotoAction Action=1245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.483None[Sandbox] Process order. (Serial=6819, Empire=2, Order=OrderContinueGotoAction Action=1249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.485None[Sandbox] Process order. (Serial=6820, Empire=2, Order=OrderContinueGotoAction Action=1253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.493None[Sandbox] Process order. (Serial=6821, Empire=2, Order=OrderContinueGotoAction Action=1250)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.504None[Sandbox] Process order. (Serial=6822, Empire=2, Order=OrderContinueGotoAction Action=1255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.505None[Sandbox] Process order. (Serial=6823, Empire=2, Order=OrderContinueGotoAction Action=1254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.633None[Sandbox] Process order. (Serial=6824, Empire=3, Order=OrderContinueGotoAction Action=1259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.635None[Sandbox] Process order. (Serial=6825, Empire=3, Order=OrderContinueGotoAction Action=1258)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.643None[Sandbox] Process order. (Serial=6826, Empire=3, Order=OrderContinueGotoAction Action=1257)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.647None[Sandbox] Process order. (Serial=6827, Empire=3, Order=OrderContinueGotoAction Action=1256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.666None[Sandbox] Process order. (Serial=6828, Empire=3, Order=OrderContinueGotoAction Action=1260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.684None[Sandbox] Process order. (Serial=6829, Empire=6, Order=OrderContinueGotoAction Action=1261)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.714None[Sandbox] Process order. (Serial=6830, Empire=32, Order=OrderContinueGotoAction Action=1262)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.746None[Sandbox] Process order. (Serial=6831, Empire=41, Order=OrderContinueGotoAction Action=1263)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:34.765None[Sandbox] Process order. (Serial=6832, Empire=43, Order=OrderContinueGotoAction Action=1264)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.016None[Sandbox] Process order. (Serial=6833, Empire=1, Order=OrderContinueGotoAction Action=1246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.026None[Sandbox] Process order. (Serial=6834, Empire=1, Order=OrderContinueGotoAction Action=1245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.157None[Sandbox] Process order. (Serial=6835, Empire=2, Order=OrderContinueGotoAction Action=1249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.159None[Sandbox] Process order. (Serial=6836, Empire=2, Order=OrderContinueGotoAction Action=1253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.167None[Sandbox] Process order. (Serial=6837, Empire=2, Order=OrderContinueGotoAction Action=1250)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.178None[Sandbox] Process order. (Serial=6838, Empire=2, Order=OrderContinueGotoAction Action=1255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.307None[Sandbox] Process order. (Serial=6839, Empire=3, Order=OrderContinueGotoAction Action=1259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.309None[Sandbox] Process order. (Serial=6840, Empire=3, Order=OrderContinueGotoAction Action=1258)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.327None[Sandbox] Process order. (Serial=6841, Empire=3, Order=OrderContinueGotoAction Action=1256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.347None[Sandbox] Process order. (Serial=6842, Empire=3, Order=OrderContinueGotoAction Action=1260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.388None[Sandbox] Process order. (Serial=6843, Empire=32, Order=OrderContinueGotoAction Action=1262)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.438None[Sandbox] Process order. (Serial=6844, Empire=43, Order=OrderContinueGotoAction Action=1264)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.687None[Sandbox] Process order. (Serial=6845, Empire=1, Order=OrderContinueGotoAction Action=1246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.828None[Sandbox] Process order. (Serial=6846, Empire=2, Order=OrderContinueGotoAction Action=1249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.839None[Sandbox] Process order. (Serial=6847, Empire=2, Order=OrderContinueGotoAction Action=1253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.979None[Sandbox] Process order. (Serial=6848, Empire=3, Order=OrderContinueGotoAction Action=1259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:35.981None[Sandbox] Process order. (Serial=6849, Empire=3, Order=OrderContinueGotoAction Action=1258)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:36.019None[Sandbox] Process order. (Serial=6850, Empire=3, Order=OrderContinueGotoAction Action=1260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:36.109None[Sandbox] Process order. (Serial=6851, Empire=43, Order=OrderContinueGotoAction Action=1264)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:36.361None[Sandbox] Process order. (Serial=6852, Empire=1, Order=OrderContinueGotoAction Action=1246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:36.501None[Sandbox] Process order. (Serial=6853, Empire=2, Order=OrderContinueGotoAction Action=1249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:36.511None[Sandbox] Process order. (Serial=6854, Empire=2, Order=OrderContinueGotoAction Action=1253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:36.650None[Sandbox] Process order. (Serial=6855, Empire=3, Order=OrderContinueGotoAction Action=1259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:36.653None[Sandbox] Process order. (Serial=6856, Empire=3, Order=OrderContinueGotoAction Action=1258)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:36.691None[Sandbox] Process order. (Serial=6857, Empire=3, Order=OrderContinueGotoAction Action=1260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:36.781None[Sandbox] Process order. (Serial=6858, Empire=43, Order=OrderContinueGotoAction Action=1264)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:37.035None[Sandbox] Process order. (Serial=6859, Empire=1, Order=OrderContinueGotoAction Action=1246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:37.184None[Sandbox] Process order. (Serial=6860, Empire=2, Order=OrderContinueGotoAction Action=1253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

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